Role-playing games are great – let’s learn some!
Hand these guides to the new players at your convention game, use them to convince your friends to try a new system, or read them yourself to learn a new game.
These explanations aim to help the reader grok the basic mechanical concepts these systems use, to allow them to understand how the system works. For accurate... [click here for more]
These cards are for use with MADCAP: SCREWBALL CARTOON ROLE-PLAY
Each card includes:
A Gimmick, an upside and a downside for your character. Some of them are General gimmicks (for use in any game), while others are specific to a genre (Medieval, Wild West, Sci-Fi, Teen Mystery, Horror, Cyberpunk). Pass these out to the players to let them... [click here for more]
Super-hero comic books are rife with the unexpected and the unexplained, the tragic and the glorious, and so too should your super-hero M&M Superlink game session. The Four Color Deck fulfils this role by introducing a new element of play that requires both strategy and tactics, while retaining the touch of randomness and fate.
The Four Color Deck is so named because each of the four traditional... [click here for more]
This package has 3 maps that will be great for use in an aquatic setting of some sort. whether your adventures are taking place off of a coastline, or swamps, or a lagoon type area, these 12"x18" (1" gridded) Maps are goping to help with immersion, and technical aspects of gameplay.
They work greatly with Roll20, Fantasy Grounds, or can be printed out and used at home. ... [click here for more]