The classic Crooks! sourcebook is back for the 2nd edition of Mutants & Masterminds! More than 50 of the world's most dastardly supervillains, monsters, power-mad sorcerers, and would-be conquerors return to the World's Greatest Superhero Roleplaying Game in this lavishly illustrated catalog of criminals conceived, written, and art-directed by Super Unicorn design studio. Battle the... [click here for more]
The Best at What They Do...
...and what they do isn't very pretty. Go back to the grim days of the 1980s and '90s, when super-vigilantes in leather and chains dispensed harsh justice on the mean streets. Iron Age looks at the darkest era of comic book history and how you can bring it to life in your Mutants & Masterminds game.
In this book you'll find a history of the Iron Age of comics, an overview... [click here for more]
Death has never looked so good Love them or hate them, the Daeva are the ones you die for. Tempters and priests, madonnas and horrors, these vampires feed on the blood and vices of the World of Darkness — and feed well. From the best parties to the worst parts of town, be seduced by the beautiful among the Damned. For the Succubi, a good-looking corpse is only the first step in the Danse... [click here for more]
It's Back... And Better Than Ever!
It's here because you, the fans demanded it! The Mutants & Masterminds Annual #2 is a collection of articles, insights, and exciting adventures for the World's Greatest Superhero Roleplaying Game. In its action-packed pages, you will:
Explore new types of M&M games like the gritty Street Justice of Keith Baker, the mythic realms of Against the... [click here for more]
Over the Edge at a Glance
A fantastic cornucopia of fringe science, conspiracy, and hyper-reality. The island of Al Amarja is a rich sandbox to be filled with your craziest and most entertaining ideas.
Everything old is new again: New narrative rules improve storytelling. New character traits propel drama. Every conspiracy, character, and location is given... [click here for more]