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Publisher ▲ |
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LÂCHEZ LA BÊTE Certains trouvent la nature paisible et tranquille. Ils lui jettent un œil et s’émerveillent du vent frais, de l’air pur et des petits papillons.
Ils n’ont pas les yeux en face des trous, et cela en fait des proies faciles pour les prédateurs, moi compris. Dans le Sixième Monde, soit on bouffe, soit on se fait bouffer. Parfois les créatures sont tapies au fin fond... [click here for more] |
Black Book Editions |
$10.63 $5.31
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LAISSEZ PARLER LE MATOS !
T’as du talent, et t’as survécu assez longtemps pour mettre de côté un petit paquet de nuyens ? Alors flambe ! Offre-toi un meilleur flingue. Un gros bateau. Un zeppelin capable de passer les frontières sans que personne ne s’en doute.
Le Runner’s Black Book est un catalogue à destination des runners ambitieux qui tiennent à leur succès, mais... [click here for more] |
Black Book Editions |
$10.63 $5.31
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Tout a un prix Ce monde est rempli de ruelles, étroites, sombres et glacées, mais elles seules vous permettent de rester caché. De rester en vie. Ce sont les ombres de ce monde, et c’est là que vous vivez. Vous êtes un shadowrunner, vous prospérez en marge du système, accomplissant les boulots dont personne d’autre ne peut se charger. Vous n’avez ni bureau,... [click here for more] |
Black Book Editions |
$26.56
|
On 27 September 3048, the ComStar Explorer Corps JumpShip Outbound Light stumbled onto the Clan Homeworlds, setting in motion a massive invasion of the Inner Sphere by the Clans. At first sweeping all before them with their advanced technologies, the Clans met defeat at the Battle of Tukayyid and were stymied by a 15-year truce. With the clock ticking, the Inner Sphere’s elite took the battle directly... [click here for more] |
Catalyst Game Labs |
$9.99
|
Notable Warriors
Heroes, patriots, soldiers, freedom fighters. The universe is full of them, and every realm and military force—from the mightiest Successor State to the humblest mercenary band—has its share. In the newborn Republic of the Sphere, Ilyana Lamenkov and her lance of fresh young MechWarriors must earn their stripes on the war-torn world of Schedar. Do these green... [click here for more] |
Catalyst Game Labs |
$3.96
|
Person of Interest
Deadly aces can be dangerous wildcards on the modern battlefield. Whether they fight for money or for a cause, these lone warriors can often sway the tide of battle by simply choosing a side and joining the fray. Surviving the Jihad by his wits and his will, Salazar Tsakalotos has become one such warrior, a lone wolf who sells his services to the highest bidder. His latest... [click here for more] |
Catalyst Game Labs |
$1.96
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Dawn of a Deadly New Age...
For three hundred years, the nations of the Inner Sphere waged war in the name of the fallen Star League, sending armies of MechWarriors into battle for glory and power. Yet even as BattleMechs clashed over the forgotten ruins of humanity’s Golden Age, the descendants of the long-lost Star League Defense Force gathered their might among distant stars. Then, in... [click here for more] |
Catalyst Game Labs |
$18.00
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As Darkness Descends…
In 3132, eighty percent of the hyperpulse generators in the Inner Sphere shut down, silencing virtually all interstellar communications between the thousands of worlds humankind called home. Remembering the horrors of the Jihad that ended just half a century before, paranoid citizens and opportunistic leaders across the Sphere instinctively girded for the invasions... [click here for more] |
Catalyst Game Labs |
$25.00
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TESTING THE FRINGES
No world has been left untouched by the Jihad. As the great states battle for survival against their fanatic enemies, the fringes have been left to their own devices, at risk for any number of plots by nearby opportunists and marauding brigands. While some interstellar companies have come to see these frontiers as a potential new customer base for defensive hardware, there... [click here for more] |
Catalyst Game Labs |
$4.96
|
After Gray Monday, the Republic has descended into a new Dark Age, ploughshares are being turned back into swords, and the jackals are feeding on the confusion. The desperate need for weapons of new militaries arising everywhere sees mundane machines strapped with outlandish weapons, flamboyant arena ’Mechs returning to the battlefield, and renowned manufacturers engaging in uncharacteristic experimental... [click here for more] |
Catalyst Game Labs |
Pay What You Want
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Corporate Review
Mercenaries aren’t the only ones who see the profits in war. As the Word of Blake crumbles before the might of rallying Houses, the latest surge in military demand could ebb along with it. But there is always another conflict around the corner, and the interstellar arms conglomerates—from Defiance Industries and StarCorps to Imstar Aerospace and Wakazashi Enterprises—are... [click here for more] |
Catalyst Game Labs |
$4.96
|
Davion Ingenuity
The Jihad has not been kind to the Federated Suns. The vaunted NAIS has been destroyed, and factories across the realm lie in ruins. But even without their bastion of high tech research, the research and development teams of House Davion have labored to push the envelope for military engineering. Drawing on the resources of the Federated Suns, they have devised powerful new... [click here for more] |
Catalyst Game Labs |
$4.96
|
Let the Games Continue!
Solaris VII, Noisiel, Westerhand, Astrokaszy—these are just a few of the so-called Game Worlds of the Inner Sphere. As the Word of Blake’s shadow of terror recedes from the worlds where warriors did battle for the little more than entertainment and profit, the arenas have once more come to life with the cheers of spectators and the clash of high-tech... [click here for more] |
Catalyst Game Labs |
$4.96
|
Kuritan Finesse
Battered by the Jihad, but never broken, House Kurita’s Draconis Combine is crawling from the ashes of devastation. The Black Pearl lies in ruins, taking with it many of the Draconis Combine’s greatest innovations. But as the Dragon fights on, research and development teams across the realm have scrambled to recover the technological edge that helped House Kurita keep the... [click here for more] |
Catalyst Game Labs |
$4.96
|
Capellan Determination
Assaulted by the Federated Suns, then betrayed by the Word of Blake, and shunned by virtually all others, House Liao’s Capellan Confederation stood against the Jihad alone. The Celestial Throne has been pummeled, and entire worlds lie in ruins. But the spirit of the people has never been stronger, and all across the defiant realm, research and development teams continue... [click here for more] |
Catalyst Game Labs |
$4.96
|
The Engineers’ Playground
As the Inner Sphere reels from the devastating Jihad, factories have been shattered and supply lines strained. As the collective might of the Inner Sphere’s military industries rally to the cause, technicians plying the wreckage of a thousand battles across the war-ravaged realms scramble to piece together new weapons for the fight against the Word of Blake. Armed... [click here for more] |
Catalyst Game Labs |
$4.96
|
Heavy Metal Black Ops
For as long as military forces and governments have employed them, special forces and other covert operations units have employed the latest, and most advanced technologies available to give them an edge in combat. The fires of the Jihad have been no exception. Employing a mix of the most radical technologies in stealth, electronics, and advanced weaponry, the... [click here for more] |
Catalyst Game Labs |
$4.96
|
The Engineers' Playground Thieves, rogues, outlaws, murderers, scum-these are the pirates of the Inner Sphere. For mankind's worst element, the chaos of the Jihad is simply another opportunity to profit through force. The tools of the militaries they face are tough, but it doesn't take an unlimited budget and the resources of a stellar empire to get creative-and stolen prototype weapons can kill just... [click here for more] |
Catalyst Game Labs |
$4.96
|
Ancient Wonders
Before there was even a Star League, the technologies taken for granted in the thirty-first century went through their awkward paces in a universe newly opened to humankind. In an age when the BattleMech was nearly unknown, when the DropShip was a new concept, and when tanks and fighters dominated the battle zones, the technology of the day was primitive by modern standards…and... [click here for more] |
Catalyst Game Labs |
$4.96
|
Desperate Measures, Cut-Rate Prices
The fires of the Jihad have crippled the collective military-industrial complexes of the Inner Sphere, sparking a desperate call for equipment—any equipment—to replace combat losses. While the factories of the Successor States and the Periphery struggle to recover, a wave of second-grade manufacturers, relying on older, outdated methods, have rushed to... [click here for more] |
Catalyst Game Labs |
$4.96
|
Steiner Know-How
The devastating assaults of the Jihad have ravaged many of the factories that made House Steiner’s Lyran Alliance the epitome of industrial and commercial might. For the first time in centuries, Hesperus II was seized by a foreign power, and even the capitol world of Tharkad lived under the yoke of the Word of Blake. But now that the Word is in retreat, and the industrial... [click here for more] |
Catalyst Game Labs |
$4.96
|
Brighest Blade
House Davion has dominated the Inner Sphere politics, especially the military-industrial complex, for centuries. A drive for technological innovation that reaches both the military and civilian sectors; a society built around the freedoms of the every-day man; a feudal system that empowers the First Prince of House Davion like no other: the swords of the Federated Suns have sliced out... [click here for more] |
Catalyst Game Labs |
$25.00
|
In the wake of the Star League's collapse, Aleksandr Kerensky led the bulk of the SLDF into deep space to escape the inevitable Succession Wars. But war soon came to the "Star League in Exile" anyway, prompting General Kerensky's son Nicholas to form a new society, based on the principles of honor and strength. Fifteen years later, the newborn Clans were unleashed against those who abandoned Kerensky's... [click here for more] |
Catalyst Game Labs |
$18.00
|
Wolfs’ Dragoons, one of the Inner Sphere’s most enigmatic mercenary units in the early thirty-first century. The Draconis Combine Mustered Soldiery, one of the most honorable and ruthless military forces among the Great Houses. On the tiny planet of Misery, the culmination of political plotting, jealousy, and fanaticism played itself out to a bloody, exhaustive end.
The extension of the stubborn... [click here for more] |
Catalyst Game Labs |
$4.96
|
What Lies Beyond…
Nearly fifteen years have passed since the end of the Word of Blake Jihad and the rise of the Republic of the Sphere. Yet even as the Inner Sphere adjusts to a new sense of normalcy, questions remain about whether the Blakist threat is gone for good or merely hibernating.
Once a disorganized collective of hobbyists and academics backed by the idle wealthy, Interstellar... [click here for more] |
Catalyst Game Labs |
$18.00
|
The War is Over
Terra is secure. The Protectorate is free. The Manei Domini are scattered. The Master has fled to his final refuge. As the last embers of the Word of Blake are finally extinguished across the Inner Sphere, a new nation is born—and a new era is dawning. Forged in the fires of the greatest war fought since the coming of the Clans, the Republic of the Sphere promises peace and... [click here for more] |
Catalyst Game Labs |
$20.00
|
For nearly four years, the fires of war have threatened to consume all the nations of mankind as the Word of Blake’s furious campaign of terror and deception raged on. Millions have died, mighty armies have fallen, and ancient empires have shattered, with no end in sight. But even as all hope seems lost, heroes old and new rise from the ashes of fire-blackened worlds to stand against the chaos and,... [click here for more] |
Catalyst Game Labs |
$18.00
|
Nine years since the death of the Second Star League, the Word of Blake’s holy war against all of humanity rages on. But new heroes, and new alliances have been forged between interstellar nations of the Inner Sphere and the Clans, setting aside centuries of distrust and hatred to unite as never before against the common enemy. Emerging from shattered realms, the allied coalition has finally found... [click here for more] |
Catalyst Game Labs |
$18.00
|
Tearing Down the Walls! For more than ten years, the Word of Blake’s Jihad has engulfed the states of the Inner Sphere and the invading Clans in chaos and fire. Reeling from attacks on all fronts, realms have fought one another while the Word’s masters built a powerful Protectorate around humanity’s home: Terra. But with the rise of a resourceful rebel leader, Devlin Stone, the collective... [click here for more] |
Catalyst Game Labs |
$18.00
|
Centuries-old Secrets Revealed!
Chandrasekhar Kurita has spent his life hunting for ancient secrets. Almost as soon as the Word of Blake formed in 3052, “Uncle Chandy” put his vast network of spies and his massive wealth toward digging behind their façade and now, two decades later, Uncle Chandy has discovered more than he ever thought possible. Now he's using that knowledge to send a coalition... [click here for more] |
Catalyst Game Labs |
$18.00
|
Into the Alliance!
Reeling from their war with Clan Wolf, the Crusaders of Clan Jade Falcon were spoiling for action against a worthy foe. Khan Marthe Pryde seized the opportunity to test both her fledgling warriors and the strength of the newly formed Lyran Alliance. The Falcon march to Coventry would bear a fruit that no one could have anticipated, ultimately setting the stage for the end... [click here for more] |
Catalyst Game Labs |
$7.99
|
In late 3048, Kerensky’s Clans voted to invade the Inner Sphere. The leaders of Clan Wolf, staunch opponents of the invasion, immediately called for a Trial of Refusal against the vote. Desperate to prevent invasion, the Wolves faced incredible odds and the might of four opposing Clans. After the Refusal, all seventeen Clans met in a series of bitterly fought Placement Trials to determine who would... [click here for more] |
Catalyst Game Labs |
$7.99
|
In 3055, an unknown pirate menace threatened several Lyran border worlds. Known only as the “Red Corsair,” this brutal pirate leader broke several militias and preyed upon its victims with no mercy. In response to ComStar’s pleadings, forces from Clan Wolf and the famed mercenary Kell Hounds pursued the mysterious pirate band across several Lyran worlds to a climactic showdown deep in Clan Wolf... [click here for more] |
Catalyst Game Labs |
$7.99
|
In 2834, the feud between Clans Wolf and Widowmaker came to a head, and the resulting Trial of Refusal led to the tragic death of ilKhan Nicholas Kerensky at the hands of Clan Widowmaker. Furious at the ilKhan’s death, the Wolves took it upon themselves to hunt down every last Widowmaker warrior in a bloody Trial of Absorption that spanned multiple Clan worlds.
Using the Turning Points PDF exclusive... [click here for more] |
Catalyst Game Labs |
$7.99
|
Technological Renaissance
Over two hundred and fifty years ago, General Aleksandr Kerensky departed human-occupied space, taking three-quarters of the Star League Defense Force with him. They returned in 3050 as the Clans: a society dedicated to the highest warrior ideals and bent on conquering the Inner Sphere. With their OmniMechs and superior technology, they proved almost unstoppable until... [click here for more] |
Catalyst Game Labs |
$9.96
|
NOTE: This is a PDF of the print Record Sheet book. All the BattleMech and Combat Vehicle record sheets in this PDF (except p. 103) are included in the Record Sheets: 3075 Unabridged PDF.
You've grasped the tactics involved with the additional units and weapons from Total Warfare to defeat your opponents. Now you own Technical Readout: 3075 and want to deploy some of those 'Mechs, battle... [click here for more] |
Catalyst Game Labs |
$4.99
|
[NOTE: This is a PDF of the print Record Sheet book. All the record sheets in this PDF (except p. 111) will be included in Record Sheets: 3085 Unabridged PDF when it is released.]
You’ve grasped the tactics involved with the additional units and weapons from Total Warfare to defeat your opponents. Now you own Technical Readout: 3085 and want to deploy some of those ’Mechs,... [click here for more] |
Catalyst Game Labs |
$4.99
|
Old is the New New
In December 3076, Devlin Stone marshaled the nations of the Inner Sphere and began Operation SCOUR. The two-year final push to Terra was the bloodiest fighting seen in centuries. In the end, Terra had been freed with the Word of Blake scattered to the darkest corners of the universe. Stepping into that vacuum, Stone forged a new “Terran Hegemony” in The Republic of the... [click here for more] |
Catalyst Game Labs |
$9.99
|
In December 3076, Devlin Stone marshaled the nations of the Inner Sphere and began Operation SCOUR. The two-year final push to Terra was the bloodiest fighting seen in centuries. In the end, Terra had been freed with the Word of Blake scattered to the darkest corners of the universe. Stepping into that vacuum, Stone forged a new “Terran Hegemony” in The Republic of the Sphere. With the end of the... [click here for more] |
Catalyst Game Labs |
$9.99
|
From the star-spanning devastation of the Word of Blake Jihad arose the Republic of the Sphere, a new nation dedicated to breaking the centuries-long cycle of warfare plaguing the Inner Sphere and creating new innovation and prosperity for all.
The ideals of the Republic worked—for a time.
Then in 3132, hyperpulse generators across thousands of worlds went offline, enveloping the Inner Sphere in... [click here for more] |
Catalyst Game Labs |
$9.99
|
November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light.
But then the Second Star League collapsed.
Denied their dream, the Blakists fought to preserve the Star League against... [click here for more] |
Catalyst Game Labs |
$9.99
|
Record Sheets: Operation Klondike (PDF) [CAT35230a] $2.99
In the wake of the Star League's collapse, Aleksandr Kerensky led the bulk of the SLDF into deep space to escape the inevitable Succession Wars. But war soon came to the "Star League in Exile" anyway, prompting General Kerensky's son Nicholas to form a new society, based on the principles of honor and strength. Fifteen years later, the newborn... [click here for more] |
Catalyst Game Labs |
$2.99
|
On February 5, 2439, the Mackie obliterated all opposition during its first combat trial, ushering in a new era of warfare. The BattleMech—King of the Battlefield—was born. BattleMechs reached their pinnacle during the golden age of the Star League. The fall of the Star League and the Succession Wars that raged for centuries afterward took their toll and by the Fourth Succession War, the technology... [click here for more] |
Catalyst Game Labs |
$9.95
|
More ’Mechs For The Battlefield…
You’ve grasped the tactics involved with the additional units and weapons from Total Warfare to defeat your opponents. Now you own Technical Readout: 3050 Upgrade and want to deploy some of those ’Mechs and vehicles on your gaming table. Grab your dice and start rolling, because these sheets are for you!
Record Sheets: 3050 Upgrade contains... [click here for more] |
Catalyst Game Labs |
$4.99
|
Republic in Flames!
In 3146, the Republic of the Sphere hangs by a tenuous thread. The last fragments of Devlin Stone’s dream to shepherd humankind toward a more prosperous future hide behind the impenetrable defenses of Fortress Republic. As the interstellar communications blackout rages, the ambitious Great Houses vie for military dominance, and the bloodthirsty Clans strive to find a weakness... [click here for more] |
Catalyst Game Labs |
$18.00
|
Technological Renaissance
Over two hundred and fifty years ago, General Aleksandr Kerensky departed human-occupied space, taking three-quarters of the Star League Defense Force with him. They returned in 3050 as the Clans: a society dedicated to the highest warrior ideals and bent on conquering the Inner Sphere. With their OmniMechs and superior technology, they proved almost unstoppable until... [click here for more] |
Catalyst Game Labs |
$25.00
|
TECHNICAL READOUT: 3085! In December 3076, Devlin Stone marshaled the nations of the Inner Sphere and began Operation SCOUR. The two-year final push to Terra was the bloodiest fighting seen in centuries. In the end, Terra had been freed with the Word of Blake scattered to the darkest corners of the universe. Stepping into that vacuum, Stone forged a new "Terran Hegemony" in The Republic of... [click here for more] |
Catalyst Game Labs |
$25.00
|
Technical Addendum
Even the most thorough field reports can miss a detail or two. During the eventful times surrounding the end of the Word of Blake Jihad and the rise of the Republic of the Sphere, military factories across the Inner Sphere scrambled to rearm the various realms mauled by a decade of bloody conflict. In the shuffle, a few new developments emerged, overlooked in the grand scheme—but... [click here for more] |
Catalyst Game Labs |
$14.99
|
“The lions are those who managed to take the grid down, while the jackals are feeding on the resulting confusion.”
Fall of 3134. After decades of peace and prosperity, interstellar communications broke down two years ago and conflict is sweeping through the Republic of the Sphere. As ancient hatreds and rivalries rear their ugly heads, people who have only known war through history books... [click here for more] |
Catalyst Game Labs |
$14.99
|
The March of Progress
The Jihad is over. A new Republic has been born. In the wake of one of humanity’s greatest conflicts, the Inner Sphere, Periphery and Clans must adapt to new political and industrial realities—a new balance of power. But changes on the map are only the beginning. The Word of Blake’s war has scattered a new wave of technological progress across nearly every realm,... [click here for more] |
Catalyst Game Labs |
$25.00
|