Title |
Publisher ▲ |
Price |
Les autres enfants de Gaïa
Les Garous ne sont pas les seuls change-formes qui rôdent de par le monde. Dans les profondeurs des océans et des plus ténébreuses jungles, d’autres comme eux chassent là où ils n’osent s’aventurer ou se mettent en quête de secrets vitaux dans leur lutte contre le Ver. Tandis que les araignées tissent avec une même adresse leurs toiles et... [click here for more] |
Arkhane Asylum Publishing |
$21.65
|
Le cadavre écorché découvert dans la décharge n’est pas celui d’une innocente victime – le corps est celui d’un Garou.
Le Peuple se souvient. Un homme tuait les guerriers de Gaïa pour prendre leurs peaux et les lier au corps d’un Parent par l’intermédiaire d’un rite blasphématoire, créant ainsi un nouveau loup-garou. Un Danseur de Peau.... [click here for more] |
Arkhane Asylum Publishing |
$10.82
|
Dans l’étreinte du Corrupteur
Du royaume umbral de Malféas aux conseils de direction de Pentex et de ses filiales, les serviteurs du Ver complotent pour éliminer Gaïa. Les fomori difformes, monstrueux flaïels et change-formes souillés lacèrent le monde de leurs griffes corrosives. Les incarnae Maeljin kidnappent ceux que la société oublie ou ignore pour peupler leurs royaumes... [click here for more] |
Arkhane Asylum Publishing |
$21.65
|
À travers le monde
La guerre que les Garous mènent contre le Ver est globale. Ils luttent dans un conflit tripartite en Amazonie, qui les oppose aux forces du Destructeur aussi bien qu’à des change-formes locaux qui n’apprécient pas leur intrusion. Le Printemps arabe, pourtant source de grands espoirs, sert de couverture aux méfaits de leurs ennemis au Caire. Dans la péninsule... [click here for more] |
Arkhane Asylum Publishing |
$21.65
|
UMBRA, l'ombre de velours
Au-delà du monde matériel Seuls les Garous les plus fous pensent pouvoir remporter la guerre contre le Ver dans le seul monde matériel. Certains utilisent la Penumbra comme un raccourci, un lieu de rassemblement ou un endroit dans lequel placer des pièges destinés à leurs ennemis spirituels. D’autres empruntent... [click here for more] |
Arkhane Asylum Publishing |
$21.65
|
LE COMPAGNON DE L'OUEST ÉTRANGE
Tu as besoin d’un partenaire, partenaire !
Des Hautes Plaines aux canyons du Grand Labyrinthe, l’Ouest étrange est un endroit extrêmement dangereux. N’importe quel cow-boy digne de ce nom le sait, il vaut mieux compter sur des copains et leur puissance de feu. C’est pareil pour toi, Marshal, et tu feras pas beaucoup plus efficace que le Compagnon de l’Ouest... [click here for more] |
Black Book Editions |
$12.99
|
Ce mini-livret pose en quelques pages les bases du contexte de la campagne Horreur à Headstone Hill pour les joueuses et joueurs :
Quels personnages joueurs seront de mise et dans quel contexte ils sont impliqués
Un topo sur le Comté de Uinta
Une présentation d'Headstone Hill
Un tour d'horizon des gros poissons du comté
Un aperçu de ses menaces et des rumeurs qui courent.
... [click here for more] |
Black Book Editions |
$3.25
|
BIENVENUE DANS L'OUEST ÉTRANGE ET SAUVAGE ! Le crépuscule craintif descend tel un épais brouillard sur le comté de Uinta, et en son coeur lugubre s’étend la ville minière d’Heaston Hill.
On appelle l’endroit « Headstone Hill », la colline des stèles, à cause des innombrables prospecteurs qui y sont morts. Mais depuis la découverte de la Pépite de Headstone et de ses soixante-six... [click here for more] |
Black Book Editions |
$12.99
|
BIENVENUE DANS L'OUEST ÉTRANGE ET SAUVAGE ! On est en 1884, amigo, mais cette histoire n’est pas la nôtre. Le mal grandit dans les grands espaces de l’Ouest. Certains racontent que sur ces sentiers solitaires, tu ne trouves pas que des animaux sauvages. D’autres évoquent des monstres, créatures nées des peurs les plus profondes, d’un un mal, insidieux et irrésistible, qui leur a insufflé... [click here for more] |
Black Book Editions |
$21.65
|
Les morts marchent parmi nous!
La Mort règne en maître ici. La terre brûlée par le soleil, le nœud coulant vide et menaçant dans l’arbre du pendu, les vautours au plumage taché de sang volant en cercle dans le ciel... Le Sud-Ouest sauvage a soif d’âmes. Assure-toi qu’il ne boive pas la tienne, partenaire. La Mort aux trousses présente les lieux étranges et les personnages... [click here for more] |
Black Book Editions |
$21.65
|
Vampires infesting the mayoral office. Lycanthropes prowling the suburbs. Another kraken making its way upstate along the river. Crazed cultists masquerading as door-to-door religious nuts. Every one of them edging the world one more step toward the next demonic apocalypse. In your line of work, that’s called Tuesday. You are an agent of the Brotherhood of the Celestial Torch, hand-picked to serve... [click here for more] |
Dead Gentlemen Productions, LLC |
$15.00
|
It's all true. Every religion, every urban legend, all the folklore. The monsters are real. The gods are real. And you're on the menu. That's why there's The Brotherhood of the Celestial Torch, better known as Demon Hunters! A secret organization that has existed for thousands of years, fighting back the forces of evil from consuming us all. Kind of an Agents of Shield meets Supernatural, with the... [click here for more] |
Dead Gentlemen Productions, LLC |
Pay What You Want
|
Get the pregen character sheets from the Hunter's Guide in the new Tent-Style format!
And don't forget these!
... [click here for more] |
Dead Gentlemen Productions, LLC |
Pay What You Want
|
Is your DM upping their game? Now up yours!
The HUNTER'S GUIDE is your essential quick reference training manual. Trying to get ideas for your character's Aspects or Stunts? Can't remember what the rules were for resolving a contest? What the heck IS The Warehouse anyway? And let's not forget The Ciphers... why robots???
The HUNTER'S GUIDE includes:
Tips... [click here for more] |
Dead Gentlemen Productions, LLC |
$6.67
|
Here's that amazing tent-style character sheet!
And don't forget these!
... [click here for more] |
Dead Gentlemen Productions, LLC |
FREE
|
Por todo el mundo descienden los puentes ciclónicos que encabezan la invasión de los Altos Señores. Experimentad el caos y la incertidumbre de los minutos iniciales de las Guerras de la Posibilidad de primera mano. Los jugadores adoptarán el papel de personas ordinarias de todo el mundo atrapadas en acontecimientos más allá de su entendimiento y control. ¿Sobrevivirán para convertirse en Caballeros... [click here for more] |
Ediciones Epicismo |
$16.22
|
Los «Altos Señores», crueles tiranos de otras realidades, se han unido para conquistar la Tierra y robar su energía viviente: ¡sus Posibilidades! Allá donde invaden, el mundo cambia, se forman reinos gobernados por las reglas de realidades alienígenas.
Pero la tierra no está indefensa contra este asalto. Algunos héroes absorben la Energía de la Posibilidad en bruto que ansían los Altos... [click here for more] |
Ediciones Epicismo |
$27.00
|
Este libro es una colección con aventuras diseñadas para mejorar cualquier campaña de Torg Eternity. Cada una de las doce aventuras en el interior sirve para una tarde de juego y puede encajar en una historia existente o jugarse por su cuenta. Estas peligrosas misiones aportan oportunidades y complicaciones a las vidas de los Caballeros de la Tormenta.
Estas aventuras son para Caballeros de la... [click here for more] |
Ediciones Epicismo |
$10.81
|
Under the heat of the salted sun, along a pirate-riddled coast bloated fat with forgotten riches and forbidden secrets, the subjugation of the native tribes awakens long banished horrors. Horrors whose deadly plans threaten not only Port Shaw -- the corrupt fingerhold of a distant and decadent civilization -- but existence, itself. A sea of blood caresses the savage shore of the Razor. Rising from... [click here for more] |
Frog God Games |
$49.99
|
Under the heat of the salted sun, along a pirate-riddled coast bloated fat with forgotten riches and forbidden secrets, the subjugation of the native tribes awakens long banished horrors. Horrors whose deadly plans threaten not only Port Shaw -- the corrupt fingerhold of a distant and decadent civilization -- but existence, itself. A sea of blood caresses the savage shore of the Razor. Rising from... [click here for more] |
Frog God Games |
$49.99
|
Deadlands: Miasta Duchow
Miasta Duchow to dodatek poswieconym ciekawym osadom Dziwnego Zachodu. Znajdziecie tutaj opisy samych miast, osob, ktore je zamieszkuja, jak rowniez specyficznych problemow z ktorymi musza sobie radzic mieszkancy. Kazde z jedenastu opisanych tu miast prezentuje nieco inny klimat, znajdzie sie wiec tutaj cos dla fanow roznorodnych konwencji w ktorych mozna prowadzic Deadlands... [click here for more] |
GRAmel |
$4.99 $2.98
|
Un cuerpo desollado en un vertedero. No obstante, no es el cadáver de una víctima indefensa... El cuerpo es de un Garou.
El Pueblo recuerda. Un hombre mataba hombres lobo, tomaba sus pieles. Un rito blasfemo ataba las pieles de los Garou al cuerpo de un Pariente, creando un nuevo hombre lobo. Un Danzante de la Piel.
Sin embargo, el Desollador está muerto.... [click here for more] |
Nosolorol Ediciones |
$6.49
|
Criaturas de la naturaleza
Los Garou no son las únicas criaturas cambiantes que acechan el mundo. Otros cambiaformas cazan en lugares que los lobos huellan, desde mares sin Sol a las más oscuras junglas, o buscan verdades ocultas, usando los secretos que descubren en la batalla contra el Wyrm. Arañas cambiaformas tejen redes tan hábilmente como manipulan a todos... [click here for more] |
Nosolorol Ediciones |
$16.24
|
"Of course it hurts. Everything hurts. If you're alive, you hurt. Don't think of yourself as bleeding out; think of yourself as more alive."
Horror is all about the stakes. And most commonly, pain, injury, and death are those stakes. Hurt Locker is all about the stuff that hurts. We talk why it hurts, how it hurts, and how to deliver pain at your table beyond just rolling the dice and marking... [click here for more] |
Onyx Path Publishing |
$14.99
|
Angels are everywhere.
They are under the everyday world, behind it, beyond it. They are sent by the God-Machine to enact its will through time and space, delivering messages, building infrastructure, protecting some people, killing others. You were one of those angels...
But not anymore.
Now you are one of the Unchained, a fallen angel who defected to the human race. Yours is a world of false identities... [click here for more] |
Onyx Path Publishing |
$24.99
|
Part of the new Demon: the Descent rules, Conditions add an additional layer of consequence and reward to certain actions in the World of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten the drama... [click here for more] |
Onyx Path Publishing |
$2.99
|
Here's what the Demon: the Descent Storyteller's Screen includes:
Full color, 11" x 25.5" collage of selected beautiful art from Demon: the Descent
Three 8.5" x 11" pages of collected charts and tables selected to make your Storyteller job a bit easier
One cover sheet with the product info on it
About Demon: the Descent:
Angels are everywhere.
They are under the everyday... [click here for more] |
Onyx Path Publishing |
$1.99
|
Angels are everywhere.
They are under the everyday world, behind it, beyond it. They are sent by the God-Machine to enact its will through time and space, delivering messages, building infrastructure, protecting some people, killing others. You were one of those angels...
But not anymore.
Now you are one of... [click here for more] |
Onyx Path Publishing |
$0.99
|
Fetch Quest is a family-friendly cooperative deck-building game.
Each player represents a pioneer, one of six adventurous dogs on a dangerous quest. The pioneers work together to overcome dangerous challenges and resolve missions. Once the missions are resolved, the quest is finished and the players win the game.
Fetch Quest is a cooperative deck-building game for 3-6 players of ages 12 and up.... [click here for more] |
Onyx Path Publishing |
$4.99
|
The world is a Lie.
Humanity is cursed into a prison of Sleep, ignorant of the wonder and danger all around them. Ground down into slavery to masters they’ll never see, beset by a plague of cares to distract them from the Truth.
Magic.
You were like them, once, but now you are Awakened. You see the world beneath the Lie’s skin, and the Mysteries beckoning you... [click here for more] |
Onyx Path Publishing |
$19.99
|
Though knowledge, wisdom, and the ability to see the unseen are many Scions’ birthrights, the World holds infinite secrets. Gaze deep into Tezcatlipoca’s mirror or the eyes of an avian bringer of omens, and no matter how sagacious you imagine yourself to be, you’ll learn something new — or something older than time.
Scion: Mysteries of the World presents optional rules and new pantheons,... [click here for more] |
Onyx Path Publishing |
$14.99
|
“Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man.”
— Sister Picassa Collie, Shepherd of the Church of Man
Dogs have inherited the world, building the kingdom of Pugmire untold centuries after the Ages of Man are over. These dogs have been uplifted to use tools and language, and they seek to rediscover the ruins of... [click here for more] |
Onyx Path Publishing |
$14.99
|
“Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man.”
— Sister Picassa Collie, Shepherd of the Church of Man
Dogs have inherited the world, building the kingdom of Pugmire untold centuries after the Ages of Man are over. These dogs have been uplifted to use tools and language, and they seek to rediscover the ruins of... [click here for more] |
Onyx Path Publishing |
FREE
|
Dogs have inherited the world, building the kingdom of Pugmire untold centuries after the Ages of Man are over. These dogs have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones. Some have learned to use the leftover technology of humanity, but they believe it to be magic handed to them by their lost gods. Others seek to create an ideal civilization,... [click here for more] |
Onyx Path Publishing |
$3.99
|
Inside you'll find full page illustrations, character portraits, and half page ilustrations.
Note: This art pack is for use with the StoryPath Nexus community content program only.
For more information on creating your own Scion 2nd Edition supplements and publishing them on DriveThruRPG please review the Content Guidelines and Frequently Asked Questions.
... [click here for more] |
Onyx Path Publishing |
FREE
|
The savage Titans have escaped their eternal prisons to wage war against the Gods once more. Their battles in the lands of myth have spilled over into our World. But even the Gods cannot stop their personal rivalries and squabbles long enough to care for the peoples who worship them.
Find your destiny and seize your birthright. Scion: Hero details the children of the Gods when they have been touched... [click here for more] |
Onyx Path Publishing |
$19.95
|
NOTE: THIS IS THE ROLL20 CONVERSION.
YOU CAN ALSO PURCHASE THIS TITLE AND THE PDF VERSION TOGETHER AT A DISCOUNT
Scion Second Edition - Book Two: Hero
The ancient powers never fully went away. They wander our roads and cities, mingling with the teeming masses of humanity. You are one of their children, born to the magic of yesterday and the promise of tomorrow.... [click here for more] |
Onyx Path Publishing |
$27.99
|
A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?
This package contains over 160 tokens to use as player characters, enemies, or monsters. It also contains... [click here for more] |
Onyx Path Publishing |
$2.99
|
"You! You are the ones that must be destroyed in the name of the Monarchies!"
—One-Eyed Molly
A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?
“The... [click here for more] |
Onyx Path Publishing |
$1.99
|
The Art of Changing Breeds compiles the sketches, art notes, and alternate color approaches that went into the creation of the art depicting the shapeshifters featured in W20 Changing Breeds.
Each Fera gets a section with down to earth commentary by art director "Mirthful" Mike Chaney, and contains a selection of various stages showing the changes and development... [click here for more] |
Onyx Path Publishing |
$4.99
|
The Art of Werewolf: The Apocalypse
A Visual Guide to Werewolf 20th Anniversary Edition
Violence is an art form, if it’s practiced, perfected, and put on display. That’s what we tell ourselves when we cut servants of the Wyrm into slices. We celebrate their destruction, but how that destruction is delivered is the art.
Shifting from Lupus to Homid and everywhere... [click here for more] |
Onyx Path Publishing |
$4.99
|
Coils of the Corruptor
From the Umbral realm of Malfeas to the boardrooms of Pentex and its subsidiaries, minions of the Wyrm plot to kill Gaia. Warped fomori, monstrous Banes, and Wyrm-tainted shapeshifters lash out at the world with acidic claws. The Maeljin Incarna steals the easily forgotten, ignored, or missed to populate their perverse realms. Factories belch smoke that blackens... [click here for more] |
Onyx Path Publishing |
$19.99
|
Changing Breeds for Werewolf: The Apocalypse 20th Anniversary Edition is here! Everything you need to play any of the other werecreatures of the World of Darkness, including the Lost Breeds.
Creatures of the Wild
The Garou are not the only changing creatures to stalk the world. Other shapeshifters hunt in places where wolves do not tread, from sun-lost seas... [click here for more] |
Onyx Path Publishing |
$19.99
|
Born to Run
The Garou are born of two kinds: humans and wolves. These are their Kinfolk — those “of the blood.” These special people — whether of two legs or four — carry in them the hope of the Garou: the promise of future generations. Although Garou are born to Kinfolk, nobody knows they’re different until they undergo their First Change. Until such a blessed (or cursed)... [click here for more] |
Onyx Path Publishing |
$12.99
|
Walking the World
The Garou fight their war against the Wyrm throughout the world. Werewolves fight a deadly three-sided war in the Amazon, facing both the Wyrm’s forces and native shapeshifters who do not appreciate the Garou’s incursion. In Cairo, the Arab Spring provides cover for the werewolves’ enemies, but also opportunity and hope. In Iberia and America, the plight of... [click here for more] |
Onyx Path Publishing |
$12.99
|
The Wars of Rage
In the mists of prehistory, the werewolves worked alongside the other Changing Breeds to safeguard Gaia against the many threats to Her existence. The werewolves’ pride and their great Rage drove them to murder their cousins, leaving two Changing Breeds extinct and Gaia’s children forever broken. Millennia later, the twin lures of colonialism and conquest once... [click here for more] |
Onyx Path Publishing |
$14.99
|
A flayed body is found in a landfill. This is no cadaver of a helpless victim, though — the corpse is Garou. The People remember. A man killed werewolves, taking their skins. A blasphemous rite bound the skins of Garou to the body of a Kinfolk, creating a new werewolf. A Skin Dancer.
The Skinner is dead, though. Samuel Haight tried for too much power and was obliterated forever. The children of... [click here for more] |
Onyx Path Publishing |
$6.99
|
Beyond the Material
Only foolish werewolves believe that they can win the war against the Wyrm in the physical world alone. Some use the Penumbra as a shortcut, a staging ground, or as a way to set traps for spiritually-aware foes. Others take Moon Bridges to the Realms of the Near Umbra, seeking powerful spirit magics or a concentration of the Wyrm’s forces headed to attack Gaia.... [click here for more] |
Onyx Path Publishing |
$14.99
|
The Rifter® Number Seventy-Five
Ever wonder how to be a Game Master? The Rifts® Primer lays it all out for you, along with how to use NPCs (Non-Player Characters), building on ideas, creating adventures, storytelling techniques, and rules explanations and examples. And to help you get going, there are two adventures. One is fully fleshed out, complete with pre-generated player characters... [click here for more] |
Palladium Books |
$7.49
|
Ghost Towns gives you the lowdown on seven new burgs, plucked from every corner of the West, for use in your Deadlands Reloaded campaign. All the major players, points of interest, and mysterious plots are detailed, with Savage Tales ready to roll.
If seven ain’t enough for you, amigo, you’re in luck—you can have as many as you want! Ghost Towns... [click here for more] |
Pinnacle Entertainment |
$9.99
|