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 Title    Publisher ▲   Price  
Blackbirds: The Extinguishing - Core Rulebook

Blackbirds: The Extinguishing - Core Rulebook


Blackbirds is a dark fantasy tabletop role-playing game, Powered by ZWEIHÄNDER RPG. The gods failed us. The powerful betrayed us. Rise to meet your fate. Twelve years of war have ravaged the kingdoms of Erebos, where the great battle that would decide the fate of all has been waged. . .and lost. Now, the lights of civilization are going out. Swells of refugees have taken to the...   [click here for more]
Andrews McMeel Publishing  $29.99

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Blackbirds: The Extinguishing - Fateweaver's Screen

Blackbirds: The Extinguishing - Fateweaver's Screen


Prepare to run your first tapestry with the Fateweaver's Screen. Comes in horizontal format. --- Blackbirds is a dark fantasy tabletop role-playing game, Powered by ZWEIHÄNDER RPG. The gods failed us. The powerful betrayed us. Rise to meet your fate. Twelve years of war have ravaged the kingdoms of Erebos, where the great battle that would decide the fate...   [click here for more]
Andrews McMeel Publishing  $14.99

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Blackbirds: The Extinguishing - Quickstart

Blackbirds: The Extinguishing - Quickstart


The Blackbirds Quickstart is a 96-page abbreviated version of the full Blackbirds RPG, but will give you a taste of the game and what is possible using this system. A sample adventure and pre-generated characters are included within. --- Blackbirds is a dark fantasy tabletop role-playing game, Powered by ZWEIHÄNDER RPG. The gods failed us. The powerful betrayed us. Rise to meet...   [click here for more]
Andrews McMeel Publishing   FREE 

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Pathfinder 1ª ed. - Corona de carroña 1 - Las apariciones de Piedra atormentada

Pathfinder 1ª ed. - Corona de carroña 1 - Las apariciones de Piedra atormentada


Muertos que caminan Cuando la cárcel de Piedra Atormentada ardió hasta los cimientos, los presos, los guardias y una buena cantidad de dementes sanguinarios sufrieron un final terrorífico. En los años transcurridos desde entonces, la cercana población de Ravengro ha evitado las ruinas chamuscadas, hablando de espíritus sin descanso que merodean por las abandonadas galerías. Pero cuando un mal...   [click here for more]
Devir  $6.09

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Pathfinder 1ª ed. - Corona de carroña 2 - El juicio de la bestia

Pathfinder 1ª ed. - Corona de carroña 2 - El juicio de la bestia


El mal cosido al mal ¡La abominación rampante conocida como la Bestia de Lepidstadt ha sido capturada! Y sin embargo, en lugar de destruir al monstruo por sus incontables asesinatos y sus innumerables crímenes, el Consistorio exige que la criatura tenga un juicio justo. Al viajar a Lepidstadt, los aventureros se ven envueltos en la ira y en las investigaciones que rodean el juicio de la Bestia....   [click here for more]
Devir  $6.09

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Pathfinder 1ª ed. - Corona de carroña 3 - Luna roja

Pathfinder 1ª ed. - Corona de carroña 3 - Luna roja


La locura de la luna de sangre Entre las sombras de la infame floresta Temblorosa acechan bestias letales, salvajes dementes y monstruos que difuminan la línea entre ambas cosas. En esta temible tierra salvaje los héroes siguen el rastro de los nefarios nigromantes de la Vía Susurrante. Pero cuando el paso de los sectarios arroja al caos la tenue paz del bosque, los aventureros encuentran que la...   [click here for more]
Devir  $6.09

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Pathfinder 1ª ed. - Corona de carroña 4 - La estela del vigilante

Pathfinder 1ª ed. - Corona de carroña 4 - La estela del vigilante


Las estrellas no están en la posición correcta Nadie va a Malamarisma. Una población fea, hostil para los extraños y acampada en mitad del pantano más insalubre de Ustalav, Malamarisma parece un criadero de rumores y de locura, y quienes hablan de ello siempre susurran acerca de extrañas desapariciones, sombras deformes y sacrificios a seres terribles y olvidados. Cuando el rastro de los sectarios...   [click here for more]
Devir  $6.09

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Pathfinder 1ª ed. - Corona de carroña 5 - Cenizas al amanecer

Pathfinder 1ª ed. - Corona de carroña 5 - Cenizas al amanecer


¿Quién acecha a los muertos vivientes? Un asesino acecha las calles de Caliphas, un asesino cuyas víctimas ya están muertas. Algo ha convertido en su presa a los antiguos clanes de vampiros de la capital de Ustalav, un misterioso enemigo que amenaza la tregua de siglos de duración, tenuemente mantenida por generaciones de vivos y de muertos vivientes. A esta locura llegan los héroes, persiguiendo...   [click here for more]
Devir  $6.09

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Pathfinder 1ª ed. - Corona de carroña 6 - Sombras de la Espira del patíbulo

Pathfinder 1ª ed. - Corona de carroña 6 - Sombras de la Espira del patíbulo


El fin de todas las cosas Un insano plan para desatar al mayor nigromante que el mundo haya conocido jamás se acerca a su siniestro fin. Mientras los sectarios asesinos de la Vía Susurrante se retiran a su profano santuario, los poderes de la muerte se alinean para resucitar a su campeón caído. Unos osados aventureros persiguen a estos villanos, pero ¿podrá su valor sobrevivir a los yermos embrujados...   [click here for more]
Devir  $6.09

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Scion Companion

Scion Companion


Just when you think you know everything about the World. The Scions of the Irish, Chinese and Hindu gods make their mark on the World. New Boons, Knacks and Birthrights increase the Scions’ arsenal in the war against the Titans. More allies and more enemies entry the fray, which can change the course of the conflict. The war can also extend back further in time, adding a new layer to one of the greatest...   [click here for more]
Onyx Path Publishing  $17.99

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Wolfsheim (Scion)

Wolfsheim (Scion)


A Village Lost To Fate The citizens of Wolfsheim are literally caught in the middle of a supernatural turf war between the fae monsters known as goblins and the Titan-serving werewolves of one Werner Krieger. For untold years the citizens were forced by the goblins to participate in a yearly ritual, a macabre version of trick or treat called Kindernacht. When Werner Krieger came to the town’s mayor...   [click here for more]
Onyx Path Publishing  $6.99

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Pathfinder Adventure Path #43: The Haunting of Harrowstone (Carrion Crown 1 of 6)(PF1)

Pathfinder Adventure Path #43: The Haunting of Harrowstone (Carrion Crown 1 of 6)(PF1)


When Harrowstone Prison burned to the ground, prisoners, guards, and a host of vicious madmen met a terrifying end. In the years since, the nearby town of Ravengro has shunned the fire-scarred ruins, telling tales of unquiet spirits that wander abandoned cellblocks. But when a mysterious evil disturbs Harrowstone’s tenuous spiritual balance, a ghostly prison riot commences that threatens to consume...   [click here for more]
Paizo  $25.99

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Pathfinder Adventure Path #44: Trial of the Beast (Carrion Crown 2 of 6)(PF1)

Pathfinder Adventure Path #44: Trial of the Beast (Carrion Crown 2 of 6)(PF1)


The rampaging abomination known as the Beast of Lepidstadt has been captured! Yet rather than destroy the monster for its countless murders and untold crimes, the city council demands the creature receive a fair trial. Upon traveling to Lepidstadt, the adventurers find themselves caught up in the anger and investigations surrounding the Beast’s judgment. Soon it’s up to them to discover whether...   [click here for more]
Paizo  $25.99

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Pathfinder Adventure Path #46: Wake of the Watcher (Carrion Crown 4 of 6)

Pathfinder Adventure Path #46: Wake of the Watcher (Carrion Crown 4 of 6)


No one goes to Illmarsh. An ugly town, unfriendly to strangers and squatting amid the nastiest stretch of swamp in Ustalav, Illmarsh seems to breed rumor and madness, and those who speak of it always whisper of strange disappearances, misshapen shadows, and sacrifices to things terrible and forgotten. But when the trail of the death cultists known as the Whispering Way leads to Illmarsh, it’s up...   [click here for more]
Paizo  $25.99

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Pathfinder Adventure Path #48: Shadows of Gallowspire (Carrion Crown 6 of 6)(PF1)

Pathfinder Adventure Path #48: Shadows of Gallowspire (Carrion Crown 6 of 6)(PF1)


A mad plot to unleash the greatest necromancer the world has ever known draws to its sinister end. As the murderous cultists of the Whispering Way retreat to their profane sanctuary, the powers of death align to resurrect their fallen champion. Bold adventurers pursue these villains, but can their bravery survive the haunted wasteland of Virlych, the accursed cathedral of Renchurch, and ultimately...   [click here for more]
Paizo  $25.99

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Trial of the Beast 2e Conversion

Trial of the Beast 2e Conversion


THE TRIAL OF THE BEAST - 2E CONVERSION The classic adventure Trail of the Beast, by Richard Pett, fully converted : Book 2 of the Carrion Crown Adventure Path 23 Pages of Conversion Notes : Everything you need for a conversion! 50 Map variants, including Roll20, Foundry VTT compatible files, printable files, grid, gridless and more! Beautiful player screen shots ...   [click here for more]
Paizo  $7.99

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Iron Kingdoms Excursions: Season One, Volume Five

Iron Kingdoms Excursions: Season One, Volume Five


Take a short journey to adventure with Iron Kingdoms Excursions! Each volume in this series features three brief tales about the people, creatures, and machines of Immoren. Explore the Iron Kingdoms—from the mist-shrouded borders of the Iosan homeland to the Cryxian-infested isles of the Broken Coast—for only pocket change. In Iron Kingdoms Excursions: Season One, Volume Five:...   [click here for more]
Privateer Press  $0.99

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Iron Kingdoms Excursions: Season One, Volume Six

Iron Kingdoms Excursions: Season One, Volume Six


Take a short journey to adventure with Iron Kingdoms Excursions! Each volume in this series features three brief tales about the people, creatures, and machines of Immoren. Explore the Iron Kingdoms—from the raider-beset Ordic coastline to gloom-haunted Umbrean cemeteries in Khador-occupied Llael—for only pocket change. In Iron Kingdoms Excursions: Season One, Volume Six:...   [click here for more]
Privateer Press  $0.99

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Iron Kingdoms RPG: Scoundrel's Guide to the Scharde Islands

Iron Kingdoms RPG: Scoundrel's Guide to the Scharde Islands


The Scoundrel’s Guide is an inside look at the perils and opportunities waiting in the Scharde Islands and the Nightmare Empire.Presented by notorious pirate—we mean privateer—Bartolo “Broadsides Bart” Montador and his associates, The Scoundrel’s Guide gives GMs a toolbox of options for their players to fight on the high seas, delve into the rugged islands in...   [click here for more]
Privateer Press  $19.99

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Tales from the Blackwater Cantina

Tales from the Blackwater Cantina


Muster a crew and set sail for adventure in the Nightmare Empire! Prepare to lead a band of daring sea dogs through four different adventures, each set in an iconic location of the Dragonfather’s domain. Players will go from outrunning the gangs of the pirate haven of Blackwater to finding themselves caught up in the web of the Lich Lords by the time they’ve completed all four adventures in this...   [click here for more]
Privateer Press  $9.99

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Night Horrors: Wicked Dead

Night Horrors: Wicked Dead


The question you have to ask yourself is, if you're a walking dead man, why are you so blinkered? Do you think you're the only impossible thing out there?   - Frances Black   This book includes: • Secrets of the other vampires of the World of Darkness, from the vile Formosae, who feed on beauty, through to the bizarre and appalling Cymothoa Sanguinaria, nature's...   [click here for more]
White Wolf  $19.99

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Vampire Translation Guide

Vampire Translation Guide


Have you always wanted to include the Ravnos into your Requiem game? Or perhaps the Invictus into your Masquerade game? This guide will help you translate the feel and core elements from each version of Vampire into the other game system and background. This book includes: • Translations of all of the clans between versions of Vampire • Suggestions and ideas on how...   [click here for more]
White Wolf  $3.99

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Dark Sun Creature Catalog (4e)

Dark Sun Creature Catalog (4e)


Monsters and other threats from the world of Athas. This supplement for the Dark Sun Campaign Setting collects the most iconic and dangerous monsters of the Dark Sun campaign setting into one handy tome. It also contains other hazards and threats found in the desert wastelands and dungeon tombs of Athas. The creatures and threats presented herein make worthy encounters for Athasian...   [click here for more]
Wizards of the Coast  $9.99 $5.99

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Dragon #381 (4e)

Dragon #381 (4e)


Stepping Out of the Spotlight by Chris Youngs: Chris Youngs talks about those moments in a game when your character is not in the spotlight. Player's Handbook 3 Debut Content - The Monk by Rob Heinsoo, Mike Mearls and Robert J. Schwalb: The monk is complete, and now D&D Insiders can get an exclusive look at the results of all the playtest The Foundling...   [click here for more]
Wizards of the Coast  $4.99

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Lost Crown of Neverwinter (4e)

Lost Crown of Neverwinter (4e)


Neverwinter - A City on the Brink of War Missing for decades, the Crown of Neverwinter, symbol of the former ruling family, has emerged at last. Yet not all are pleased with the crown's reappearance. Beset by rebels and plaguechanged, Lord Dagult Neverember must hire a group of adventurers to track down the so-called Lost Heir and discover his intentions for the city. The stakes are...   [click here for more]
Wizards of the Coast  $4.99

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  Kong: Skull Island Starter [BUNDLE]