Title |
Publisher ▲ |
Price |
Science Fiction has made a giant step forward...
This pack contains a massive upgrade to your science fiction games...
Contained is...
A 3840x1920 2D map of the planet
A 3840x3840 2D sphere image
and a GOOGLE EARTH COMPATIBLE map of the planet!!!
You can rotate and zoom in on the planet in the Google Earth application.
All you need to do is...
Download the Google Earth Application... [click here for more] |
DM Philosophy |
$5.99 $2.20
|
Science Fiction has made a giant step forward...
This pack contains a massive upgrade to your science fiction games...
Contained is...
A 3840x1920 2D map of the planet
A 3840x3840 2D sphere image
and a GOOGLE EARTH COMPATIBLE map of the planet!!!
You can rotate and zoom in on the planet in the Google Earth application.
All you need to do is...
Download the Google Earth Application... [click here for more] |
DM Philosophy |
$5.99 $2.20
|
Science Fiction has made a giant step forward...
This pack contains a massive upgrade to your science fiction games...
Contained is...
A 3840x1920 2D map of the planet
A 3840x3840 2D sphere image
and a GOOGLE EARTH COMPATIBLE map of the planet!!!
You can rotate and zoom in on the planet in the Google Earth application.
All you need to do is...
Download the Google Earth Application... [click here for more] |
DM Philosophy |
$5.99 $2.20
|
Science Fiction has made a giant step forward...
This pack contains a massive upgrade to your science fiction games...
Contained is...
A 3840x1920 2D map of the planet
A 3840x3840 2D sphere image
and a GOOGLE EARTH COMPATIBLE map of the planet!!!
You can rotate and zoom in on the planet in the Google Earth application.
All you need to do is...
Download the Google Earth Application... [click here for more] |
DM Philosophy |
$5.99 $2.20
|
Science Fiction has made a giant step forward...
This pack contains a massive upgrade to your science fiction games...
Contained is...
A 3840x1920 2D map of the planet
A 3840x3840 2D sphere image
and a GOOGLE EARTH COMPATIBLE map of the planet!!!
You can rotate and zoom in on the planet in the Google Earth application.
All you need to do is...
Download the Google Earth Application... [click here for more] |
DM Philosophy |
$5.99 $2.20
|
Science Fiction has made a giant step forward...
This pack contains a massive upgrade to your science fiction games...
Contained is...
A 3840x1920 2D map of the planet
A 3840x3840 2D sphere image
and a GOOGLE EARTH COMPATIBLE map of the planet!!!
You can rotate and zoom in on the planet in the Google Earth application.
All you need to do is...
Download the Google Earth Application... [click here for more] |
DM Philosophy |
$5.99 $2.20
|
Science Fiction has made a giant step forward...
This pack contains a massive upgrade to your science fiction games...
Contained is...
A 3840x1920 2D map of the planet
A 3840x3840 2D sphere image
and a GOOGLE EARTH COMPATIBLE map of the planet!!!
You can rotate and zoom in on the planet in the Google Earth application.
All you need to do is...
Download the Google Earth Application... [click here for more] |
DM Philosophy |
$5.99 $2.20
|
Science Fiction has made a giant step forward...
This pack contains a massive upgrade to your science fiction games...
Contained is...
A 3840x1920 2D map of the planet
A 3840x3840 2D sphere image
and a GOOGLE EARTH COMPATIBLE map of the planet!!!
You can rotate and zoom in on the planet in the Google Earth application.
All you need to do is...
Download the Google Earth Application... [click here for more] |
DM Philosophy |
$5.99 $2.20
|
Science Fiction has made a giant step forward...
This pack contains a massive upgrade to your science fiction games...
Contained is...
A 3840x1920 2D map of the planet
A 3840x3840 2D sphere image
and a GOOGLE EARTH COMPATIBLE map of the planet!!!
You can rotate and zoom in on the planet in the Google Earth application.
All you need to do is...
Download the Google Earth Application... [click here for more] |
DM Philosophy |
$5.99 $2.20
|
The spacefaring adventurers have just set down on the dusty desert backwater planet. Now it's time for them to get to the business of chasing down those shady villains, contacts, criminals, smugglers or any other shady characters. The first port ofd call is to go to the shadiest joint in the shadiest corner of the shadiest town...the Cantina beckons...
This pack contains...
Day & Night Versions
Gridded... [click here for more] |
DM Philosophy |
$6.99 $2.50
|
The deep desert is a hostile place. cunning and carnivorous creatures lurk, seeking thier prey which they hunt relentlessly. More intelligent creatures are no better, they fight for the scraps and technology that the players have. Worse are the gigantic things that swim in the sea of sand, creatures so large they can swallow a starship... People that make this place thier home are hardy, or they... [click here for more] |
DM Philosophy |
$6.99 $2.50
|
Leaving the city on the desert planet leaves the characters isolated and vulnerable to whatever lurks in the desert wilds. Safety can be found, but it is a treacherous journey to the security outpost. The characters hope that there is a freindly garrison to help them, or maybe they hope for a slim garrison so that they slip in and kidnap the official they have been sent for. Maybe they have a hoarde... [click here for more] |
DM Philosophy |
$6.99 $2.50
|
The essential location for any sci fi destination...the spaceport. Here the characters will need to deal with officials, workers, smugglers, criminals, unions, and people who know that their ship is there...and want to have a chat. This spaceport hanger has a light freighter docked in it, and has attached warehouses with cargo for loading/unloading, as well as a crew/workers rest area and a computer/traffic... [click here for more] |
DM Philosophy |
$6.99 $2.50
|
The Desert Planet is a backwater place, frequented by dangerous criminals, hustlers, smugglers, and the outcasts of the empire. It is here that the characters feel at home because they can handle themselves...right? Who is after them...crime lords, empire intelligence, somebody they owe a lot of money to... either way, they had better watch themselves as they move through the town...danger lurks... [click here for more] |
DM Philosophy |
$6.99 $2.50
|
The first place and the last that you will see when you come or go from a Forest Moon is the Landing Pad facility. Equiped with two large landing pads to accomodate most shuttles, fighters, and interplanetary transports, the landing pads facility has space for loading, re-arming, and refueling vessels. This is a major location for characters who might wish to steal, hijack, sabotage, or obtain passage... [click here for more] |
DM Philosophy |
$6.99 $2.50
|
A nice simple map of a planet and its forest moon. Lay your grid over it in your YTT of choice, and let the PC's approach the moon or planet in their ship, and fend of pirates, planetary defense vessels, planetary defense installations, or just gravity...
This pack contains...
High Resolution Version for printing
Low Resolution Versions for VTT
I hope that you enjoy the excitement this map will... [click here for more] |
DM Philosophy |
$1.50 $0.50
|
Deep in the dark forests of the moon lies a Planetary Defense installation. Its giant laser canons watch over low orbiting spacecraft and also vessels in thier approach to the planet below. Overwhelming firepower is the name of the game here, and if you need to approach the planet or the moon, this installation will need to be taken off line.
Enter commandos, special teams, and sabateurs. Beware,... [click here for more] |
DM Philosophy |
$6.99 $2.50
|
The forest moon has a network of defenses, command and security facilities which makes operations in and around the moon difficult for enemies/rebels. All of these require a huge amount of power to operate at full functionality...which is where power generation is critical. This Power Station generates vast amounts of power to fuel major installations. Should it be destroyed, many major facilities... [click here for more] |
DM Philosophy |
$6.99 $2.50
|
Industrial facilities are the heart of any civilisation. Generating the raw materials and technologies that keep civilisations running, they are an essential infrastructure. Whether its defending or attacking, there are plenty of opportunities for the PC's to operate around this map...Attach, sabotage, defend, modify, steal, salvage, inspect...plenty of ways to integrate this map...
This pack contains...... [click here for more] |
DM Philosophy |
$6.99 $2.50
|
Deep on the Forest Moon is hidden the Research Facility that is working on the latest technologies and equipment that are being used to decimate your heroes and their allies. Experimentation on various lifeforms, controlled testing of technological wonders, torture, or any number of other activities can take place here. Can the PC's bring a stop to them? Can they free thier captured ally? Will... [click here for more] |
DM Philosophy |
$6.99 $2.50
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Hidden from prying eyes in a wooded park, in the quiet part of town is the Arcane Sanctum. The place where wizards and scholars can practice, studdy and conduct magical rituals. Whether the players want to break into this place of secrets and knowledge, rent a study space, talk with the masters of arcane traditions or they wish to teleport into or out of the city, or access the summoning circle/gateway... [click here for more] |
DM Philosophy |
$5.99 $2.50
|
Dragons... the thought of fighting one send shivers of fear down the spine of every adventurer. If only dargons weren't so damned rich! Be it greed, virtue, duty, or stupidity, every species has to deal with the destructive power of dragons at some point, and none are more fearsome as the Blue Dragon, holed up in its lair full of advantageous features for any foolhardy enough to enter!
This pack... [click here for more] |
DM Philosophy |
$4.99 $2.00
|
The most prestigious location in town, where the nobles and lesser lords socialise, hob nob, and make public displays for all thier peers. This wide, tree and column lined road is where the most elevated of nobles have their residences. This is a place where the characters can be seen, for good or ill. It all happens on the Boulevard.
This map contains...
A quality, wide road, lined with trees... [click here for more] |
DM Philosophy |
$4.99 $2.00
|
Adventurers need to unwind, relax and spend thier hard earned money... Also, brothels are a great place to meet people, learn local gossip, and are often a front for the thieves guild. This place doesn't judge its clients, but it watches them, learns their vices, and with liquor can grease their tongues. A brothel without a patron might also make a great place for the PC's to step in and offer... [click here for more] |
DM Philosophy |
$5.99 $2.50
|
This map is an essential city game map! Who has ever played any RPG and has never had to sneak into or out of a city, or had a dodgy meeting in the shadows near the wall?
This pack has...
High Resolution Maps (for Printing) and Low Resolution Maps (for Online play)
Day & Night Versions
Gridded & Gridless Version
UHD Point of View Shots that make great player aids for setting the scene
Don't... [click here for more] |
DM Philosophy |
$4.99 $2.00
|
The pride of any lords army rests in its heavy cavalry. Its potential for shock tactics that turn hopeless battles into victories, or their ability to devastate hardened opponents means that a lord will look after and celebrate his cavalry troops. The cavalry barracks is a seperate barracks from the general army, with much more space, better food and smaller numbers of men who are respected. The... [click here for more] |
DM Philosophy |
$7.99 $3.00
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With rivers being the life blood of cities, they become a hub of activity - trade, smuggling, travel, commerse. They also form a natural divide in cities that span both banks of the river, so naturally bridges are needed to cross - for both people and vehicles. This divide is shown in this map through havinbg poorer style houses on one bank, and richer stone houses on the other. Market stall... [click here for more] |
DM Philosophy |
$5.99 $2.50
|
Here you will find the beating heart of the city...The City Temple...
This pack contains an intricately mapped out major temple for your city campaigns.
It contains within the city temple...
The Main Hall
A Crypt
Living quarters for the Priests, Adepts and Acolytes
Kitchen and Dining Halls
Offices for the serious business
A Shop/public enquiry entrance
A Courtyard
A Graveyard
And the Sages Library
These... [click here for more] |
DM Philosophy |
$5.99 $2.50
|
From the vantage point of a grand cliff, the local lord has established a small garrison to keep the lighthouse well protected. This lighthouse is a boon for sailors and the kings naval vessels, so the lord is keen to keep his favour protected.
This map contains a walled establishment atop a cliff. This may be a garrison, a nobles villa, a trade station...whatever suits your story. Walking down... [click here for more] |
DM Philosophy |
$5.99 $2.40
|
The desert is not only sand! The desert badlands are riddled with labrynthine ravines with cruel crumbling cliffs that ruin any chance to gather a view of the hroizon, navigational reference points, or any idea of what lies beyond. Adventurers lost in these ravines will be easy prey for creatures who make these dusty lands thier home...
This pack contains...
Day & Night Versions
Gridded and... [click here for more] |
DM Philosophy |
$5.99 $2.40
|
The desert badlands are a relentless maze of ravines. The group of heroes seek out the creatures who have been raiding the nearby settlements, hopefully destroying their lairs. Finally, a ravine lined with sheers cliffs yeilds a cave shich may be the home of the raiders...or something far worse...
This pack contains...
Day & Night Versions
Gridded and Gridless Versions
High Resolution... [click here for more] |
DM Philosophy |
$5.99 $2.40
|
The bustling City is the jewel of the desert empire. Here crowds jostle for their daily living, with the elite wrestling with each other for power and control. This chaotic and jumbled city is a place of wonder and intrigue...
This pack contains maps of a Desert City, with dozens or buildings that have a modular appearance (thus may house multiple families/businesses), there are many streets and... [click here for more] |
DM Philosophy |
$5.99 $2.40
|
When the merciless masters lose control, or have a lapse in their guard...slaves always look for escape...often in large numbers. Their fear drives them far away from their masters and the guards that would enslave them again...deep into the rocky canyons of the rocky badlands. Many will die from thirst and exhaustion...some will find refuge. Here are two caves that provide shelter and water... [click here for more] |
DM Philosophy |
$5.99 $2.40
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Blood, glory and entertainment are intertwined in the harsh desert cities of the realm. Criminals, opponents and enemies are brought before the screaming crowds and have the fate rest on the steel of their hand. Does someone need rescuing? To be silenced? To be made an example of? Need to make a very public example?
Whether its in the arena, or interacting with the characters that surround... [click here for more] |
DM Philosophy |
$5.99 $2.40
|
In the desert, water is life, and where life exists in this harsh environment, one can be assured that it will defend its precious lifeblood with its life. Heroes in need of haven will often encounter others who also need water. Be they merchants, bandits, monsters or some foul illusion...the oasis beckons all who see it...
This pack contains...
Day & Night Versions
Gridded and Gridless Versions
High... [click here for more] |
DM Philosophy |
$4.99 $2.00
|
The sands of the desert are ancient and shift constantly, hiding and revealing treasures and tales of ruin equally. Here can be found a map of a ruined settlement, with tumble down walls, brooken flooring and petrified remains of wooden structures. The desert has claimed this ruin, with woody plant life digging deep into the cracks to find the smallest hint of water. What treasures will be found... [click here for more] |
DM Philosophy |
$5.99 $2.40
|
The heat is relentless. The steps are shorter and draging in the sand. The beduin traders had talked of the ruins being in the shadows of large rock formations west of the town... One sand dune, and the next pass as doubt sets in. Finally...ahead, the rocks stand above the crest of the final dune. The crest peaks into a valley below, with a rocky corridor shielding the shattered remains of... [click here for more] |
DM Philosophy |
$4.99 $2.00
|
The open desert comes in a variety of terrain types. The savannah, or scrub plains is recognisable by the abundance of hardy, woody plants, and cacti that are able to survive on the precious little water that exists in the heat.
This map of the scrub plains presents SIX variations on the same map... A Base Plain map, A Left to Righ Path map, A Top to Bottom Path map, a Left to Right Path with... [click here for more] |
DM Philosophy |
$5.99 $2.40
|
The desert is a brutal place, made dangerous by people wanting to accumulate profitable slaves. Characters must dodge the slavers as they round up anyone not already claimed by someone else, or can prove they're free men. Picking up wounded after battles, escaped slaves, or ambushing small groups of travellers...people have no scruples when there is money at stake. Behold the slavers outpost,... [click here for more] |
DM Philosophy |
$5.99 $2.40
|
Travelling through the scortching desert very rarely sees travellers be able to stop in the comfort of a village, oasis or town. They will need to stop and set up a camp, while using the natural terrain to try and prevent thier campfires being seen in the distance by people or creatures who may wish harm...
This pack has two map variations - One with a Large tent camp, and One with a small camp.... [click here for more] |
DM Philosophy |
$5.99 $2.40
|
Trade is an essential part of life, more so in the desert, where towns and villages can be isolated from essential resources. Trade caravans work their way from trade station to trade station as they make their journeys across the sweltering desert. Safe desert trade stations provide these caravans the necessary nourishment to make their way to the next town.
This pack contains maps of a fortified... [click here for more] |
DM Philosophy |
$4.99 $2.50
|
Communities of people thrive in the borderlands of desert territories. Where water can be found, and crops grow, people band together to forge a living through growing food, producing tradable goods and coming together for mutual defence... until a threat is too dangerous or too big for them to deal with...then they need a group of heroes to drive away the threat they face...
This pack contains... [click here for more] |
DM Philosophy |
$5.99 $2.40
|
A nice simple one here, but one that is an essential staple of city adventures...We have the Docks!
Two sea going vessels are in port, along with 3 dinghies, and a small sailing boat (for smuggling perhaps). The dock and the pier are cluttered with the goods being loaded/unloaded, with many wagons being used to transport the goods from/to the city.
This map is presented in high resolution (for... [click here for more] |
DM Philosophy |
$4.99 $2.00
|
This pack contains a nice fort/garrison/outpost for you to enjoy with your players.
This pack contains my normal Large sized Battlemats, plus some Extra Large Battlemats that extend a bit further out into the forest that surrounds the Fort.
These maps come in the following varieties...
Large & Extra Large
High Res (for Printing) and Low Res (for VTT work)
Gridded & Gridless
Day & Night
Also... [click here for more] |
DM Philosophy |
$4.99 $2.00
|
This map is HUGE - The Northern Knights Abode is a FOUR LEVEL mini fortress! The Lords building has plenty of storage and sleeping quarters for his trusted men at arms, officers, family, and servants, with ample storage and cooking space to hold extravagant banquets in his grand hall. The Knight, or Lesser Lord, has the entire upper level for his own living, with a large master suite, library, dining... [click here for more] |
DM Philosophy |
$14.99 $5.00
|
The Grand Monument - is the heart of cermony and worship to the gods. Tended to by acolytes and clerics, offerings and prayers can be made to the dieties that patron the town. This is a place of power, and maybe thios power can be sequested for evil, have the lines of power rechanneled to seek a greater evil and bring calamity down into the town...that sounds like some PC's might need to intervene.... [click here for more] |
DM Philosophy |
$5.99 $2.50
|
This pack contains a nice Castle on an Island for you to enjoy with your players.
This castle is well defended with multiple trebuchet scattered around the island defenses, covering most arcs of fire. The wall that rings the island is dotted with watch towers. There are three main buildings... a Much larger watch tower/barracks, a keep, and a much older and more ornate keep. This castle is a formidible... [click here for more] |
DM Philosophy |
$5.99 $2.40
|
Popular in the Northern climates are the comunal bathhouses. Steaming hot water soothes the aches and pains of war and adventure, and warm the body to the bones. The bathhouse is a great social location where friends meet, and business deals are sealed and also popular with nobility for diplomacy. Without weapons, the bath house allows people to meet as equals.
Here, your players are vulnerable...so... [click here for more] |
DM Philosophy |
$5.99 $2.40
|
Popular with sailors, soldiers, pirates, traders, merchants, rogues and adventurers, the docks district is a hub of activity. This map contains THREE Dockside Taverns ranging from the dingy hay strewn dive, to the more upmarket tavern where the captains, navigators, first mates, merchants and special envoys would mingle...maybe hiring one of the private rooms. Let the adventure begin...
This pack... [click here for more] |
DM Philosophy |
$5.99 $2.40
|
The frozen north and its inhospitable climate makes for a torrid journey. Battling frost giants, white dragons, or clans of humanoids as supplies are drawn to their limit, the characters need a place to rest and warm their wary legs. Maybe they are ambassadors to the north, maybe fencing stolen goods, maybe warriors for hire, or maybe wishing to ingratiate themselves with the northern barons...either... [click here for more] |
DM Philosophy |
$5.99 $2.40
|