Title |
Publisher |
Price ▲ |
A 54-card deck of playing cards.
Award-winning illustrator Larry Elmore is one of the most widely known artists in the roleplaying game industry. He was instrumental in developing the look for TSR's products, creating stunning covers for Dungeons & Dragons, AD&D and other gaming books. Larry's covers for the Dragonlance series helped put those books on the bestseller lists, and his stunning... [click here for more] |
Elmore Productions |
$9.99
|
A 54-card deck of playing cards.
Award-winning illustrator Larry Elmore is one of the most widely known artists in the roleplaying game industry. He was instrumental in developing the look for TSR's products, creating stunning covers for Dungeons & Dragons, AD&D and other gaming books. Larry's covers for the Dragonlance series helped put those books on the bestseller lists, and his stunning... [click here for more] |
Elmore Productions |
$9.99
|
A 54-card deck of playing cards.
Award-winning illustrator Larry Elmore is one of the most widely known artists in the roleplaying game industry. He was instrumental in developing the look for TSR's products, creating stunning covers for Dungeons & Dragons, AD&D and other gaming books. Larry's covers for the Dragonlance series helped put those books on the bestseller lists, and his stunning... [click here for more] |
Elmore Productions |
$9.99
|
A 54-card deck of playing cards.
Award-winning illustrator Larry Elmore is one of the most widely known artists in the roleplaying game industry. He was instrumental in developing the look for TSR's products, creating stunning covers for Dungeons & Dragons, AD&D and other gaming books. Larry's covers for the Dragonlance series helped put those books on the bestseller lists, and his stunning... [click here for more] |
Elmore Productions |
$9.99
|
A Folio of Fiends Malevolent and Benign
Disappointed that your favorite First Edition monsters didn't make it into the official rulebooks? Contained herein are all the classic monsters you've longed for, plus a whole bunch more! Restore the "First Edition Feel" to your game with this manual of monsters, both malevolent and benign!
Over 400 of Your Favorite First Edition Monsters
Tome... [click here for more] |
Necromancer |
$9.99
|
The Horrors Return!
Necromancer Games brings you the sequel to the largest monster book in the history of d20 gaming. This tome contains nearly 200 never-before-seen monsters, from the crucifixion spirit to the dreaded encephalon gorger. Completely compatible with revised 3.5 rules, this large collection of monsters makes a great addition to any Third Edition campaign, and was written... [click here for more] |
Necromancer |
$9.99
|
The Horrors Return!
Necromancer Games brings you another volume in the series of monster books that made Monte Cook says "If a role playing game is a gun, then Tome of Horrors is a case of hollow point, explosive shells!" Sequel to the highly popular Tome of Horrors and Tome of Horrors II, Tome of Horrors III contains over 200 never-before-seen... [click here for more] |
Necromancer |
$9.99
|
The Classic Tome of Horrors Revised for Your Revised Third Edition Game!
Finally, thanks to DTRPG, Necromancer Games is able to provide a Revised Third Edition version of the classic Tome of Horrors with a full upgrade to Revised Third Edition (3.5) stats! Now your favorite First Edition Feel monsters are ready for your Revised Third Edition game!
Over 400 of Your Favorite First Edition... [click here for more] |
Necromancer |
$9.99
|
PROTOKOLLE UND PROZEDUREN Das Pentex Handbuch zur Angestelltenschulung ist das Gold-Standard-Handbuch für die Angestellten des großartigsten weltweiten Konzerns und zahlreiche seiner angeschlossenen Konzerne. In diesem Buch finden Sie das eigentliche Handbuch für Angestellte, einen Leitfaden für den Umgang mit Werwölfen, und die Handbücher für unsere diesjährigen, besten Töchter.
ERWISCHT!... [click here for more] |
Ulisses Spiele |
$10.81
|
The Rot at the Core of the World Atrocity is its wine. It feasts on disease. It fattens itself on the corruption in the hearts of human and werewolf alike. It is as old as the stars, vaster than suns, blacker than the voids of space. It is the corruption that gnaws at the World Tree's roots, the hatred that threatens to devour Gaia. It is the Wyrm.
The Army of the Apocalypse You can't... [click here for more] |
White Wolf |
$10.99
|
Lost Spirits of the East
In ancient times, the fae of China served as the messangers and servants of the spirit world. In those days, they traveled freely between the realms of spirit and flesh. They were the emissaries of nature, the guardians and protectors of the sacred places. The hsien (known as changelings in the West) are the descendants of beings who were trapped in the realm... [click here for more] |
White Wolf |
$10.99
|
Those Who Rule
Since the Mythic Age, the noble houses have been hailed as the leaders of the fae. Though most know only a little of these houses, few truly understand them. Finally, Barn Edgewick, scribe to High King David, has assembled a discourse on the five most powerful houses of the Seelie Court. These pages are a complete dissertation and serve both as a primer for those fae... [click here for more] |
White Wolf |
$10.99
|
Dreams of the Future
Since the rise of High King David and the signing of the Treaty of Concordia, a tenous peace has settled between the realm's nobles and commoners. Yet some commoners - particularly those connected to the Shadow Court - still resent noble rule. Trouble brews in the shadows and hidden places of David's lands. But now that the High King is missing, nothing stands... [click here for more] |
White Wolf |
$11.99
|
Dead Things Walk the Earth...
Your neighborhood isn't the only place crawling with zombies, bloodsuckers and ghosts. They're all over the world! Fortunately, so are hunters. We fight monster everywhere. But unless hunters can unite, our weapons, knowledge and tools will be lost with each of us. Together we stand, divided we fall.
They Better Run
The Hunter Survival Guide is... [click here for more] |
White Wolf |
$11.99
|
From the Dawn of Time
For the greates heroes, death is not the end. the wisest and strongest of Garou linger on, remaining as spirits to guide their descendants in the great struggle. But when the honored dead begin to manifest in greater and greater umbers, what does that mean for the future? When the dreams of battles long past come to the present, what happens to the monsters... [click here for more] |
White Wolf |
$11.99
|
Last of a Dying Race
"The humans can look at the state of the world and tell themselves that the Earth is not dying. We cannot claim such ignorance as an excuse. The spirit realms are choking; the sun fades behind a blanket of unclean air. Our mother has fallen gravely ill, and her poisoner waits in the darkness and laughs.
"Gaia! Our mother! We hear your cries of pain! Through we are few... [click here for more] |
White Wolf |
$11.99
|
Need to liven up your campaign world? Try an apocalypse: it can do wonders for your game. Forgotten Heroes: Fang, Fist, and Song uses an apocalypse theme to re-introduce four new character classes to your 4E game. The druid, barbarian, monk, and bard all have their place in a cataclysmic destruction of the old world that clears the way for a fresh age of heroes -- and they also make for great additions... [click here for more] |
Goodman Games |
$12.99
|
Take Back The Night
For centuries, supernatural powers have reigned, warring among themselves, culling the human herds and lashing out from the shadows. The creatures of the night have held court since before the dawn of history.
Nothing lasts forever.
From the throng of humanity, individuals emerge who know the truth. They know monsters exist. Enough is enough. The forces of darkness... [click here for more] |
White Wolf |
$17.99
|
The Land Is Ancient
Mithras of London fancies the Isles as his domain, but the land is far older than even he. Ancient vampires lurk in the fens and wolf-men stalk the moors. The Church has taken hold here, but worshippers of far older gods call upon power that no follower of Christ has ever known. And somewhere beyond the mist the fae laugh, for they were here before any other.
Here... [click here for more] |
White Wolf |
$13.99
|
There are Things That Go Bump in the Night...
The Supernatural Handbook is a sourcebook of heroic horror for the Mutants & Masterminds Superhero Roleplaying Game. It lays out the elements for a successful M&M game in which the strange and paranormal are true and a few lone heroes struggle against the Things That Go Bump in the Night.
The Supernatural... [click here for more] |
Green Ronin Publishing |
$14.95
|
A new adventure and more monstrous mutants for your D&D Gamma World game!
The radioactive wastelands of Earth are home to many bizarre and barbaric creatures. The apocalypse hasn’t exactly made the world a better place. It’s survival of the fittest. Time to build a new food chain.
This game expansion presents a menagerie of mutant creatures and a ready-to-play adventure. The monsters presented... [click here for more] |
Wizards of the Coast |
$14.99
|
The radioactive wastelands of Earth are home to many bizarre and barbaric creatures. The apocalypse hasn’t exactly made the world a better place. It’s survival of the fittest. Time to build a new food chain.
This game expansion presents a menagerie of mutant creatures and a ready-to-play adventure. The monsters presented herein can also be pulled over and used in the Dungeons & Dragons Fantasy... [click here for more] |
Wizards of the Coast |
$14.99
|
Do Not Go Gentle...
Now that your hunter knows the truth about the World of Darkness - that monsters lurk in the shadows, prey upon helpless victims and oppress humanity - he goes well armed into the night. Finally, the predator will know what it means to be prey.
Into That Dark Night
Now, you as a player can go well armed into your Hunter games.
The Hunter Players... [click here for more] |
White Wolf |
$14.99
|
Zhentish soldiers, Maerimydran drow, and Sharran cultist have forged a dark alliance to subjugate the peaceful land of Shadowdale. Elmister's tower lies in ruins, Lord Amcathra governs at the sufferance of the dale's conquerors, and the very Weave of magic in this embattled land seems to fray with each passing day. The Zhentish yoke lies heavy over Shadowdale - but the Dalesfolk are ready to fight... [click here for more] |
Wizards of the Coast |
$14.99
|
Master the Secret Magic of Steel
Nine are the disciplines of the Sublime Way - the path of martial supremacy in which the perfect combination of devotion, lore, and practice allows a warrior to achieve feats of superhuman prowess. The Desert Wind master strikes with the speed and fury of a raging fire. The Tiger Claw master tears his foes apart with the primal fury of a beast. The... [click here for more] |
Wizards of the Coast |
$14.99
|
Welcome to an alternate 1922 Budapest where Dracula rules and the people fight!
The Hammer and the Stake is a new stand-alone tabletop roleplaying game with a core mechanic that focuses on player cooperation and wagering to overcome obstacles. The Full manifesto collects all of the rules and setting background in one place!
A fantastic alternate history setting: Following... [click here for more] |
Weaponized Ink |
$20.00 $15.00
|
The Most Toys!
Where do you get all those wonderful toys? Right here! Gadget Guides is a collection of diverse devices for the Mutants & Masterminds Superhero Roleplaying Game,from armor and weapons to psychic crystals and steamtech. In this book are twenty-two individual guides, each looking at a particular type of gadget, putting together the effects and modifiers from... [click here for more] |
Green Ronin Publishing |
$15.95
|
The Power You Want
Baselines worship you. They love you. They fear you. Is it enough? Can it ever be? This book contains secrets that will bring your nova character to whole new levels of power.
The Knowledge You Crave
The Aberrant Players Guide has everything you need to expand and empower your character, from ingenious new ways of using... [click here for more] |
Onyx Path Publishing |
$15.99
|
Embracing Science for All Mankind
We are the Greatest scientific minds of the world. We influence every aspect of human society. We protect the Earth from the aliens without and the deviants within. Through order, science and technology, our conventions shape the course of the furure and catalog the wonders of the cosmos. We are there whenever someone uses a tool. We create the advancements... [click here for more] |
White Wolf |
$15.99
|
Every hero needs an origin story and this can be yours! Written with new gamers in mind, the Basic Hero’s Handbook streamlines and clarifies the flexible, robust third edition rules of Mutants & Masterminds. With simplified character creation and a selection of ready-made adventures, the Mutants & Masterminds Basic Hero’s Handbook lets players jump right into... [click here for more] |
Green Ronin Publishing |
$16.95
|
Survival at Sub-Zero
Marrow-chilling conditions, deadly hazards, and other dangers threaten explorers of frostfell environments. Whether traveling through polar regions and frozen mountaintops to ice-glazed dungeons and the Ice Wastes of the Abyss, a wintry grave awaits those who venture forth unprepared.
This supplement for the D&D game explores the impact of... [click here for more] |
Wizards of the Coast |
$16.99
|
Homeland of the Wolves It's a place of refuge, a territory where the Tribes of the Moon hold strong. Wolves run on four feet through mountain forests, and on two through urban landscapes. But even this place of refuge has its own dangers, horrors revealed only by the light of the full moon. Werewolves are not the most dangerous things that breathe the night air. Mountains by Moonlight... [click here for more] |
White Wolf |
$16.99
|
The Signs are upon us. The Earth burns. The waters bleed. The humans unleash hunger and disease and bloodshed. They breed poison and hatred. The world dies. Only we can see the final Signs. The Eye of the Wyrm has opened. The Nation has splintered. The End Times are here. There is nothing left but War. And none left to fight but us.
Note: The Black & White print editions of... [click here for more] |
White Wolf |
$16.99
|
A Nation of Wolves
They fight with tooth and claw against an enemy worse than any nightmare. They struggle amongst themselves, vying to defend a society in which the strongest and wisest can lead the War of the Apocalypse. They are bitter rivals and lifelong friends. Above all, they are Garou. Whatever else comes, the werewolves of the Garou Nation will stand as one - or will fall together.... [click here for more] |
White Wolf |
$17.99
|
The Final Battle There is nowhere left to run. The Enemy has broken loose and come to the final battleground. The prophecies have come true. The monsters from deep within the Earth run free in the burning cities, and the stars are falling from the sky. Human civilization is ending, and the werewolves are the only ones left to fight. The End Times are here. it is time to save Gaia, or die trying.... [click here for more] |
White Wolf |
$17.99
|
Reap The Whirlwind Centuries of violence, corruption and cynicism have sown a bitter harvest throughout the world. Wars rage and spill the blood of the innocent. Mercy and compassion are ground to dust beneath the heel of religious extremism. Faith is perverted by the schemes of politicians, priests, and criminals. Now a storm is raging in the spirit world, and the gates of Hell lie broken. The angels... [click here for more] |
White Wolf |
$17.99
|
Reality Overthrown!
Their heritage is magic, their quest truth. Every culture has nurtured or condemned them. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries they have battled to define existence and lead humanity to an enlightened age. Now, in an age when technology is humanitys magic, the magicians of... [click here for more] |
White Wolf |
$17.99
|
Heroes of Primal Might and Ancient Power!
From the bright towns and darkened wilderness they come: mighty heroes intent on exploring dungeons, slaying monsters, and battling evil.
This companion to the Player's Handbook® core rulebook introduces the primal power source, which draws on the spirits that preserve and sustain the world. Player's Handbook 2 includes four classes tied... [click here for more] |
Wizards of the Coast |
$17.99
|
Time of Judgement is the final book for the World of Darkness as you know it, and helps you resolve the stories of five different games: Demon, Hunter, Changeling, Mummy and Kindred of the East.
This is the mother of all finales, offering you various scenarios and Storytelling ideas for ending or saving your game world. Are we all doomed, or is there hope for a new beginning? ... [click here for more] |
White Wolf |
$17.99
|
Unleash Mythic Power!
Bring mythic adventure into the Pathfinder world with Pathfinder Campaign Setting: Mythic Realms. This must-have expansion to the Pathfinder Roleplaying Game’s newest and most ambitious hardcover, Pathfinder Roleplaying Game: Mythic Adventures, is your guide to epic legends, secret places of power, and mythic hot spots within the Pathfinder campaign setting that... [click here for more] |
Paizo |
$18.99
|
Jusqu'aux confins du monde... Cela fait un peu plus de trente ans que la Guilde des Francs-Lanciers tente de percer les nombreux secrets de la planète connue sous le nom d’Empyréa. Les efforts de l'organisation ont permis d'instaurer une ère de stabilité et de prospérité pour les peuples ayant fait de ce monde leur foyer. Mais les meilleures choses ont une fin. L'irruption... [click here for more] |
Empyreal Media Productions |
$19.48
|
Absolute Power!
The Mutants & Masterminds Superhero Roleplaying Game gives you all the tools you need to create the super powers you imagine. Power Profiles gives you those powers... and more!
In this book are more than thirty power types from Air and Armor to Water and Weather, each with some two dozen or more powers described and built in M&M game terms. That’s... [click here for more] |
Green Ronin Publishing |
$19.95
|
The savage Titans have escaped their eternal prisons to wage war against the Gods once more. Their battles in the lands of myth have spilled over into our World. But even the Gods cannot stop their personal rivalries and squabbles long enough to care for the peoples who worship them.
Find your destiny and seize your birthright. Scion: Hero details the children of the Gods when they have been touched... [click here for more] |
Onyx Path Publishing |
$19.95
|
A wacky, wily roleplaying game of post-apocalyptic peril.
Earth. After the apocalypse. Never mind the radiation—you’re gonna like it here.
The D&D Gamma World Roleplaying Game offers hours of rollicking entertainment in a savage land of adventure, where the survivors of some mythical future disaster must contend with radioactive wastes, ravaged cities, and rampant lawlessness.... [click here for more] |
Wizards of the Coast |
$19.99
|
A dying world plagued by ceaseless conflict
smolders in the night sky,
home to the revelations of Mars. This sourcebook expands Hollow Earth Expedition to include Mars, a dying and dangerous planet filled with strange aliens, bizarre creatures, and vast, inhospitable wastelands. Fight for survival or vie for supremacy as a marauding sky pirate, powerful robot bodyguard,... [click here for more] |
Exile Game Studio |
$19.99
|
Finally, welcome to the World of Necromancer Games! From Bill Webb and Clark Peterson's home campaign comes the old-school setting of The Lost Lands: Stoneheart Valley. For over a decade, fans of Necromancer Games and Frog God Games have been asking to see the world behind the adventures. And at long last, here is where it all began, in the Stoneheart Valley near the town of Fairhill.... [click here for more] |
Frog God Games |
$19.99
|
Welcome to the World of Necromancer Games! From Bill Webb and Clark Peterson's home campaign comes the old-school setting of The Lost Lands: Stoneheart Valley. For over a decade, fans of Necromancer Games and Frog God Games have been asking to see the world behind the adventures. And at long last, here is where it all began, in the Stoneheart Valley near the town of Fairhill.
This... [click here for more] |
Frog God Games |
$19.99
|
“Novas routinely and cavalierly seem to ignore things like the conservation of mass and energy, the laws of motion, the square-cube law, and many other guidelines used to bring predictability to a chaotic cosmos. For all the talk of ‘quantum entanglement’ and ‘fundamental forces,’ one might as well say that novas are, for all intents and purposes, using magic — or selectively editing reality... [click here for more] |
Onyx Path Publishing |
$19.99
|
Coils of the Corruptor
From the Umbral realm of Malfeas to the boardrooms of Pentex and its subsidiaries, minions of the Wyrm plot to kill Gaia. Warped fomori, monstrous Banes, and Wyrm-tainted shapeshifters lash out at the world with acidic claws. The Maeljin Incarna steals the easily forgotten, ignored, or missed to populate their perverse realms. Factories belch smoke that blackens... [click here for more] |
Onyx Path Publishing |
$19.99
|
Changing Breeds for Werewolf: The Apocalypse 20th Anniversary Edition is here! Everything you need to play any of the other werecreatures of the World of Darkness, including the Lost Breeds.
Creatures of the Wild
The Garou are not the only changing creatures to stalk the world. Other shapeshifters hunt in places where wolves do not tread, from sun-lost seas... [click here for more] |
Onyx Path Publishing |
$19.99
|