Title |
Publisher |
Price |
Now updated to be form-fillable!
An indispensible playing aid, this campaign tracker is an essential tool for fourth edition DMs. Gone are the days of paper scraps and loose-leaf notebooks! The DM Campaign Record is a carefully designed booklet with space to record all information about an ongoing campaign: NPC stats, XP tracking, session logs, character reference, world... [click here for more] |
Goodman Games |
$4.99
|
Ars Magica Third Edition at a Glance
Experience the third edition of this award-winning RPG about powerful magi in Mythic Europe with its unique magic system.
This extensive core volume provides everything you need to play, although the extensive supplement line offers additional storyguide and player support.
What is Ars Magica Third Edition?
Ars Magica is a classic roleplaying... [click here for more] |
Atlas Games |
$19.95
|
Welcome to the third installment of the Monstrous Compendium annual. Drawn from our best adventures of 1995?not to mention the award-winning Dragon, Dungeon, and Polyhedron magazines?this annual also marks the return of many old classics and introduces some nifty new critters! More than 100 denizens of the land, sky, sea, and Outer Planes are ready to sneak, storm, or wheedle their way out of these... [click here for more] |
Wizards of the Coast |
$4.95
|
Epic Science Fiction
In the 22nd century, humanity has ventured to the stars. Yet alien races, fractious colonies, contending governments and aberrant mutations all vie for supremacy amid the wonders of this new age. At the center of the conflict stands a new breed of humans — men and women with psychic powers — whose actions will determine humanity’s ultimate fate.... [click here for more] |
Onyx Path Publishing |
Pay What You Want
|
A 4th Edition D&D adventure for characters of levels 7–10
The ancient trees of the Shadowsong Forest have borne witness to the passing of epochs, and hidden beneath their dark canopies are the remains of empires long departed. Few souls brave enough to explore the primeval forest ever return, for countless horrors haunt the crumbled ruins. When a band of evil criminals seeks refuge within... [click here for more] |
Wizards of the Coast |
$12.99
|
Against the Odds
The Ascension War sputtered to an end thanks to human apathy. The Council of Nine Traditions now sits on a cusp, as certain mages try once more to re-ignite hope in themselves and others -- not just hope, but a striving for something, anything. Others want things to stay the same, to maintain the current, feeble status quo. This conflict threatens to destroy all... [click here for more] |
White Wolf |
$11.99
|
25 interlocking adventures using our ground-breaking Adventure Path!
The Campaign Adventure Book for the Warlords of the Accordlands Role-Playing Game provides 25 complete adventures - use them as stand-alone quests or a complete campaign! As PCs complete adventures, they can choose their path as hints, clues, and rumors guide them through their own unique experience. In the Accordlands the player... [click here for more] |
Alderac Entertainment Group |
$19.95 $9.95
|
This epic-level D&D adventure is designed to take characters from 27th to 30th level. In this adventure, the demon lord Orcus tries to usurp the Raven Queen’s power over death using a shard of evil plucked from the depths of the Abyss. Only the world’s most powerful heroes have the slightest hope of stopping him.
This adventure can be played as a stand-alone adventure or as the conclusion... [click here for more] |
Wizards of the Coast |
$9.99
|
Homeland of the Wolves It's a place of refuge, a territory where the Tribes of the Moon hold strong. Wolves run on four feet through mountain forests, and on two through urban landscapes. But even this place of refuge has its own dangers, horrors revealed only by the light of the full moon. Werewolves are not the most dangerous things that breathe the night air. Mountains by Moonlight... [click here for more] |
White Wolf |
$16.99
|
Contents
1 As It Was by Christopher Perkins We've published 209 issues of Dungeon, and exactly double that number of Dragon issues. Let's celebrate by taking the magazines back to their roots!
2 Fjorin's Foothold by Christopher Perkins and Aeryn Rudel Fjorin Hammermain cut a deal with the creatures infesting his adamantine mine, and unsuspecting adventurers are about to pay the price. A D&D adventure... [click here for more] |
Wizards of the Coast |
$4.99
|
Now updated to be form-fillable!
Record your rise from apprentice to archmage with this character codex! Extremely useful for characters of any class, this book provides a record of your character that can expand as your character does. It includes plenty of room for all your hero's statistics, equipment, cohorts, and magic items, and even has an adventure journal and a place to design... [click here for more] |
Goodman Games |
$4.99
|
The Fall issue of Kobold Quarterly features horror, roguery, and insanity, plus a 4th Edition-compatible D&D article.
Official PATHFINDER Monsters of Osirion
The black art of undead creation for D&D spellcasters,
An interview with Call of Cthulhu and Quake designer Sandy Petersen,
Gunpowder Magic
A Guide to Dwarven Airships
and a special section on Rogues, featuring... [click here for more] |
Kobold Press |
$3.99
|
An evil awakens in the Underdark...
Long ago, the drow unwittingly built a small enclave above a subterranean realm where a corrupted finger of the Shadowfell touches the world. Once home to a vampire exarch of Orcus, this dead zone still contains unspeakable malevolence that seeks to create terrifying new soldiers for the Demon Prince of the Undead.
Demon Queen's Enclave is an adventure designed... [click here for more] |
Wizards of the Coast |
$12.99
|
Contents
1 Rollin' Rollin' Rollin' by Christopher Perkins Only two adventures this month? What gives? Also, we bid a fond farewell to two members of our staff.
2 The Rolling Tomb by Will Doyle A dead pharaoh’s pyramid is slowly making its way across the desert to its new home. If it continues on its present course, it will destroy a mystical oasis revered by the desert tribes. Can you stop the... [click here for more] |
Wizards of the Coast |
$4.99
|
Our special Holiday issue is loaded with new items for players, and fiendish new ideas for DMs. This issue includes:
Traps for 4th Edition D&D and Pathfinder RPG
New mounted combat rules for 4th Edition D&D
3 new Druid variants for Pathfinder players
10 new weapons for fighters
Thief rigs for 4th Edition rogues
Ecology of the Giant Ant
Margaret Weis on world building, Monte Cook on... [click here for more] |
Kobold Press |
$4.49
|
A World Burns
The Amazon is burning. The dragons stir beneath Russia's soil. Africa is ablaze. Asia is split by the Shadow War. The Garou's European homeland is under siege. There's nowhere to run. The whole world is a battlefield. But wherever the Wyrm stirs, the Garou are there. No matter the city, country or continent, they rage against their foe.
Visit New Places, Make Enemies... [click here for more] |
White Wolf |
$11.99
|
Rescue At Rivenroar By David Noonan: A Scales of War Adventure Path adventure. The new Dungeon Adventure Path kicks off in the town of Brindol. The PCs must locate and rescue some missing townsfolk and find out why a new hobgoblin chieftain is so interested in this region. An adventure for 1st-level PCs.
The Haunting of Kincep Mansion By Skip Williams: Long rumored... [click here for more] |
Wizards of the Coast |
$4.99
|
REALITY OVERTHROWN!
Their heritage is magic, their quest truth. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries, they have battled to define existence and lead huamnity to an enlightened age. Now in an age when technology is humanity's magic, the magicians of yesteryear's mystic Traditions fight for survival... [click here for more] |
White Wolf |
$7.99
|
The latest Kobold Quarterly features the Ecology of the Cloaker, a mithral dragon, and an angel who has literally been through hell. Just for starters.
There's also new gnomes, worthwhile feats for fighters, the gangs of Zobeck, a new method of monster generation, Lessons from Arabia, drunken fey, and the popular Ask the Kobold rules advice from the sage Skip Williams,... [click here for more] |
Kobold Press |
$3.99
|
Demonomicon of Iggwilv: Yeenoghu By Robert J. Schwalb: Unleash the bloodthirsty Demon Prince of Gnolls—and his many loyal followers—on your unsuspecting PCs.
Vor Kragal: Lost City of Bael Turath By Nicolas Logue: This long-dead relic of the ancient tiefling empire is rife with adventure for those willing to brave its dark streets.
Playing Warforged... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
The Future is Now by Chris Youngs: Chris Youngs discusses the latest additions to the Wizards of the Coast online community.
Player's Handbook 3 Debut Content - Skill Powers by Mike Mearls, Peter Schaefer and Robert J. Schwalb: A new mechanical piece from Player’s Handbook 3 is described here, exclusively on D&D Insider.
Assassin by Mike Mearls: The... [click here for more] |
Wizards of the Coast |
$4.99
|
Mithrendain, Citadel of the Feywild By Rodney Thompson: The eladrin are some of the least understood creatures in the world, yet their culture is as deep and storied as any. Get a glimpse into an eladrin city with Mithrendain.
Wish Upon a star By Bruce R. Cordell: Warlocks are a mysterious bunch, but few are as misunderstood as those of the Star Pact.
Ritually... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
Table of contents:
Editorial Ampersand: New Frontiers: D&D and Board Games Class Compendium: The Templar Combat Velocity Character Themes: Heroes of Nature and Lore Character Themes: Heroes of Tome and Temple Character Themes: Heroes of Virtue Character Themes: Heroes for Hire Nerathi Legends: The Seven Kings of Karkoth Confessions of a Full-Time Wizard D&D Alumni ... [click here for more] |
Wizards of the Coast |
$4.99
|
Mythic Europe at a Glance
Take a trip through the lands of Mythic Europe and find the ideal setting for your saga with this Ars Magica 4th edition sourcebook.
Provides a general overview of European society and its influences that will be useful to both players and storyguides.
Detailed descriptions of each region or country provide plenty of information to deepen your setting and... [click here for more] |
Atlas Games |
$14.95
|
Fatality! by Chris Youngs
Siege of Bordrin's Watch by Robert J. Schwalb: (D&D 3) A Scales of War Adventure Path adventure. The new Dungeon Adventure Path continues as the PCs,
In the Depths of Avarice by Tim Hitchcock: (D&D 13) The mine has been known as Tessount’s Folly for years, due to it producing nothing of value.
Massacre... [click here for more] |
Wizards of the Coast |
$4.99
|
Table of contents:
Editorial: Into the Depths What’s Up in Downshadow Pearl of the Sea Mother The Sword Collector The Ecology of the Swordwing Denizens of the Demonweb Unearthed Arcana: Less Death, More Danger ... [click here for more] |
Wizards of the Coast |
$2.99
|
What's Coming Next by Chris Young
Playtest - Artificer by Logan Bonner, Mike Mearls, David Noonan: Dragon begins a new feature with this unique opportunity to play a new class from 2009’s Eberron
Backdrop - Cormyr by Brian James: Explore the nation of Cormyr, updated to reflect the post-Spellplague era of the Forgotten Realms.
Ecology... [click here for more] |
Wizards of the Coast |
$4.99
|
Table of contents:
Editorial History Check: Rary the Traitor and the Circle of Eight Heroic Tier Rituals Character Themes: Heroes of the Moonshaes Character Themes: Born from the Feywild Making Race Count, Part 2 Class Acts: Swordmage - The Winterguard of Cendriane Nerathi Legends: The Knights of Rethmil Confessions of a Full-Time Wizard D&D Alumni ... [click here for more] |
Wizards of the Coast |
$4.99
|
Lion of the North at a Glance
Adventure in the lands of Mythic Scotland with the help of this Ars Magica fourth edition supplement.
Blends the extensive real life myths of Scotland with new and interesting Ars Magica folklore to create a unique gaming experience.
Comprehensive tools for both storytellers and players make building and playing your saga easy and fun.
Power... [click here for more] |
Atlas Games |
$14.95
|
Their heritage is magic, their quest truth. Every culture has nurtured or condemned them. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science, and faith. For centuries they have battled to define existence and lead humanity to an enlightened age. Now, in an age when technology is humanity's magic, the magicians of yesteryear's mystic Traditions fight... [click here for more] |
Onyx Path Publishing |
$0.99
|
It's a place of refuge, a territory where the Tribes of the Moon hold strong. Wolves run on four feet through mountain forests, and on two through urban landscapes. But even this place of refuge has its own dangers, horrors revealed only by the light of the full moon. Werewolves are not the most dangerous things that breathe the night air.
Now you can own this dynamic Werewolf: the... [click here for more] |
Onyx Path Publishing |
$0.99
|
Editorial: Romancing the Stone Giant
By Christopher Perkins
Love rocks.
D&D Love Stories
By Jeff LaSala
The time’s come to add a little romance to your game. Before you do, learn a few lessons from literature.
Character Themes: Heroes of Cormyr
By Dan Anderson
What does it take to defend the greatest kingdom in Faerûn? Become a Purple Dragon Knight or War Wizard to... [click here for more] |
Wizards of the Coast |
$4.99
|
Table of Contents:
Editorial Secrets of the Dark Fey Character Themes: The Black-Hearted Knave Agents of Evil: The Infernal Prince Paragons of Fey Valor Eye on the Realms: Xraunrarr Shall Triumph Eye on Dark Sun: Ur Draxa Eye on Eberron: The Trust Confessions of a Full-Time Wizard Nerathi Legends: The Rangers of Cernall ... [click here for more] |
Wizards of the Coast |
$4.99
|
Dragon Magazine Issue #409 Mar 2012 ... [click here for more] |
Wizards of the Coast |
$4.99
|
Contents
1 Treasure Trove by Christopher Perkins
Published adventures are great... especially the ones I never use.
2 Some Like it Hot by John "Ross" Rossomangno
An undead wizard is about to light a fire under the citizens of Starpine Vale. A D&D® adventure for characters of levels 17–20.
26 Massacre at Misty River by Stacey Janssen
A dead goblin king finds new life in the body of an unlucky... [click here for more] |
Wizards of the Coast |
$2.99
|
Stepping Out of the Spotlight by Chris Youngs: Chris Youngs talks about those moments in a game when your character is not in the spotlight.
Player's Handbook 3 Debut Content - The Monk by Rob Heinsoo, Mike Mearls and Robert J. Schwalb: The monk is complete, and now D&D Insiders can get an exclusive look at the results of all the playtest
The Foundling... [click here for more] |
Wizards of the Coast |
$4.99
|
The secrets of Théah are yours!
This compilation of rules, updates and player information contains details on every aspect of 7th Sea. For new players, it provides an introductory guide to an exciting world of swordsmen and swashbucklers. For experienced players, it contains all the new material from the 7th Sea second printing, allowing you to stay caught up on everything. Whether you’re a bright-eyed... [click here for more] |
Chaosium |
FREE
|
Character Theme: The Mariner Using Ships in Your Campaign D&D Outsider Channel Divinity: Chauntea and Silvanus Confessions of a Full-Time Wizard Eye on the Realms: The Thing in the Crypt Eye on Dark Sun: The Ivory Dungeon Eye on Eberron: The Sovereign Swords D&D Alumni ... [click here for more] |
Wizards of the Coast |
$4.99
|
Exclusively Yours by Chris Youngs: Chris Youngs talks about 'D&D Insider' exclusivity.
Player’s Handbook 3 Debut Content - The Psion by Andy Collins, Bruce R. Cordell, Mike Mearls, Stephen Schubert: Featuring commentary from the staff that worked on the new psion class, this article supports the psion class
Tu'narath, City of Death by Robert... [click here for more] |
Wizards of the Coast |
$4.99
|
In the shadow of a dormant volcano crouched the dead city of Sumara. Wandering necromancers rediscovered it in the wake of the Divine War, and from the bones of that slain nation, the wizards fashioned a new realm: Hollowfaust, City of the Necromancers.
The cover of the classic Scarred Lands supplement Hollowfaust: City of Necromancers is now available as a 12x18" poster!... [click here for more] |
Onyx Path Publishing |
$1.00
|
Adventures Wanted by Steve Winter: It seems that a lot of people want to write adventures for Dungeon Magazine. Here’s what we’re looking
Revenge of the Marauders by Bruce R. Cordell: The raider lord Yarnath prowls the wastelands in his crawling, undead citadel called Slither
Temple of the Radiant Morn by Daniel Marthaler: The Temple of... [click here for more] |
Wizards of the Coast |
$4.99
|
Tribunals of Hermes: Rome at a Glance
Use this Ars Magica fourth edition sourcebook to bring your saga to the demon-infested world of Mythic Europe Rome.
Details a region fraught with demonic influence, mortal intrigue, and mystical competition, with tons of potential story hooks.
Extensive storyteller tools make building your saga easy, with ready-made covenants, comprehensive history and... [click here for more] |
Atlas Games |
$9.95
|
I Got a Pony ... And All it Cost Me Was My Pride by Chris Youngs
Player’s Handbook 3 Debut: The Battlemind by Mike Mearls: Get your first look at this new psionic class a full month before the release of Player’s Handbook 3.
Bazaar of the Bizarre - Legendary Figurines by Robert J. Schwalb: Figurines of wondrous power for the paragon and... [click here for more] |
Wizards of the Coast |
$4.99
|
Dramatic Structure by Steve Winter: The tools and rules of dramatic structure apply to Dungeons & Dragons adventures just as much as they do to
Bark at the Moon by Robert J. Schwalb: Out from the darkness came wolves, eyes blazing, bloody tongues wagging, barks and howls breaking
The Whispering Glade by Steve Winter: A peaceful glade in... [click here for more] |
Wizards of the Coast |
$4.99
|
CAN YOU DISCOVER THE FATE OF THE SIREN'S PRIZE? Brendlin Orth, a wealthy merchant lord, seeks an adventuring party that doesn't mind doing some dirty work in exchange for cold, hard coin. It seems a lighthouse that guides his ships along the Brandobian coast has ceased to function. The job is simple - go to the lighthouse and see why the keeper has been neglecting his duty. If he refuses… well, lighthouse... [click here for more] |
Kenzer & Company |
$5.99
|
Hail to the Chief by Chris Youngs: Chris bids adieu in his final Dragon Magazine editorial.
Paladin Basics by Jeff Morgenroth: The paladin is the defender par excellence, and the options presented this month offer them new ways to be
Epic Destinies: Heroes Reborn by Rodney Thompson: The hero’s path has been trod many times. When an epic hero... [click here for more] |
Wizards of the Coast |
$4.99
|
Tribunals of Hermes: Iberia at a Glance
Visit the Iberian Peninsula of Mythic Europe with the help of this detailed Ars Magica fourth edition sourcebook.
With a war-torn land geographically isolated from the rest of the continent, this region provides a unique and compelling setting for your games.
Provides a variety of useful storyteller tools, including ready-made covenants, extensive... [click here for more] |
Atlas Games |
$14.95
|
Edizione Italiana - Italian Edition
Nel cuore del West piombo e terrore vi attendono!
Pistoleri arroganti pronti a riempirti di piombo per un nonnulla. Nordisti e Sudisti che si uccidono per un fazzoletto di terra del Kansas. Soldati che fanno strage Indiani e Indiani che massacrano minatori. Sorelle che uccidono i fratelli, e viceversa.
Nessuno si fida... [click here for more] |
SpaceOrange42 |
$10.72
|