Title |
Publisher ▲ |
Price |
Diuna - Czas staje się wąskimi drzwiami - przygoda dostepna tylko w wersji digital - pdf.
Lady Nayeli Mascaro żąda od rodu bohaterów graczy, aby spłacił dług, ratując jej syna ze szponów miejscowej sekty. Agenci odkrywają wszakże, iż młodzieniec wcale nie wpadł w sidła kultystów, lecz im przewodzi. Jego zagorzali zwolennicy twierdzą, że Renshu Mascaro, obdarzony... [click here for more] |
Alis.Games |
$6.00
|
Diuna - Przybycie na pustynię - przygoda dostepna tylko w wersji digital - pdf.
Niniejsza przygoda wprowadzająca rozgrywa się na Arrakis i przybliża bohaterom graczy problemy, z którymi zmaga się pustynna planeta. W trakcie jej trwania postacie spróbują zdemaskować ukrywających się w ich otoczeniu szpiegów i asasynów.
36 stron, pełen kolor. Tylko w wersji cyfrowej.... [click here for more] |
Alis.Games |
$6.00
|
Diuna: Przygody w Imperium to gra fabularna, która zabierze cię w daleką przyszłość, poza wszystko co jesteś sobie w stanie wyobrazić.
Imperium – skomplikowana maszyneria oparta na feudalnej polityce, spowita systemem wzajemnych powiązań, nierozwiązanych waśni i niezapomnianych krzywd. Wielkie rody prowadzą ciągnące się latami intrygi by powiększać swoje wpływy, a ostrze wbite... [click here for more] |
Alis.Games |
$21.00
|
Diuna: Znak Czerwia - broszura startowa. Znajdziesz w niej wszystko, co pozwoli ci zaznajomić się z podstawami gry Diuna: Przygody w Imperium oraz rozegrać prostą przygodę w świecie Diuny.
Diuna: Przygody w Imperium to gra fabularna, która zabierze cię w daleką przyszłość, poza wszystko co jesteś sobie w stanie wyobrazić.
Imperium – skomplikowana maszyneria oparta na feudalnej polityce,... [click here for more] |
Alis.Games |
FREE
|
ARRAKIS. DUNE. PLANÈTE-DÉSERT
Le jeu de rôle Dune : Aventures dans l’Imperium vous transporte dans un futur lointain, au-delà de tout ce que vous avez pu imaginer. Ici, la peur tue l’esprit. Alors, ne baissez jamais votre garde.
Duels mortels, politique féodale, mystérieux pouvoirs. Tel est le théâtre de l’Imperium. Les nobles intriguent... [click here for more] |
Arkhane Asylum Publishing |
$32.47
|
Aux confins du vaste Imperium tourne Arrakis, une planète-désert hostile. En ce lieu impitoyable, pas une goutte d’eau ne tombe et les gens mènent une existence spartiate dans les cités étouffantes du pôle nord. Or Arrakis est aussi le plus important monde de l’Univers connu, car il est le seul à produire le Mélange.
L’épice représente tout. Pour certains, elle allonge l’espérance... [click here for more] |
Arkhane Asylum Publishing |
$18.94
|
Chants du Soleil
Chaque aube dévoile des merveilles aux change-formes de Gaïa. À chaque fois qu’Hélios s’élève à l’horizon, c’est un nouveau jour qui les attend, empli de secrets à découvrir, de complots à déjouer et d’occasions de résister au nom de Gaïa et de tous ceux qu’Elle appelle ses enfants.
Chants de la Lune
Chaque crépuscule apporte... [click here for more] |
Arkhane Asylum Publishing |
$5.41
|
ESPACE, FRONTIÈRE DE L’INFINI VOTRE MISSION : EXPLORER DE NOUVEAUX MONDES ÉTRANGES, DÉCOUVRIR DE NOUVELLES VIES, D’AUTRES CIVILISATIONS, ET AU MÉPRIS DU DANGER, AVANCER VERS L’INCONNU.
Le dernier voyage : recueil de missions, volume 1 propose huit missions prêtes à jouer pour Star Trek Adventures. Dans cet ouvrage, les maîtres de jeu trouveront de quoi mettre à l’épreuve... [click here for more] |
Arkhane Asylum Publishing |
$16.24
|
Vampire: La Mascarade, édition 20e anniversaire: Secrets des Clans
Cet ouvrage vous propose d’abord une histoire de chacun des treize clans, puis des informations sur la manière dont chacun opère à l’heure actuelle. Chaque chapitre se termine par diverses combinaisons de disciplines, atouts, handicaps et autres règles de jeu pour les joueurs et les conteurs. Sélectionnez... [click here for more] |
Arkhane Asylum Publishing |
$21.65
|
Vampire: La Mascarade, édition 20e anniversaire: Secrets des Lignées
Chaque chapitre commence par des faits historiques pertinents concernant la lignée, puis propose des informations sur la manière dont celle-ci interagit avec le monde et fonctionne à l’heure actuelle. Tous incluent enfin divers pouvoirs, atouts, handicaps et autres systèmes de jeu pour les joueurs et les... [click here for more] |
Arkhane Asylum Publishing |
$19.48
|
Underneath the Lamplight – The Neovictorian Sourcebook
Under the dull lamplight, in eternal stasis, lies the Neovictorian world.
Trapped in great cities, crafted more like prisons than homes, live the survivors of the Great Rectification. They toil under the shadow of the Change Cage, forever told they are the lucky ones. They alone have been saved from an outside world now ruled... [click here for more] |
Cakebread & Walton |
$19.99
|
There is one pursuit common to all the nations of Théah, and many more besides, and that is the theatre. From the lowest travelling players to the grandest opera house, both the rich and poor flock to each performance.
But theatre is more than just an entertainment, and there is Glamour and magic in the stories that get performed each night.
This supplement details everything you ever dared to... [click here for more] |
Chaosium |
$3.00
|
Languages can be a lot of fun, and a failure to communicate can be a lot more fun if applied in the right way.
My players have often made a point of learning whole languages just so they could have a clandestine conversation within earshot of other members of the party. This has often led other characters to secretly learn languages so they might eavesdrop on those same conversations. While it may... [click here for more] |
Chaosium |
$2.00
|
Fate Witches are one of the most intriguing characters in Seventh Sea for me, and Sorte one of the most interesting sorceries. So I thought it was time to revise and expand my original supplement for First Edition and dive into the hidden world the men of Vodacce are terrified of.
In this supplement you will find:
A guide to the life of Fate Witches and how each of the seven families treat them.
What... [click here for more] |
Chaosium |
$3.50
|
This ‘bookend’ adventure adds two more scenes to the excellent ‘The High Price of Love’, an Explorer’s Society adventure by Heather Osborne. One scene occurs at the start, the other at the end, hence ‘Bookends’. Nothing in this product replaces or changes anything in the original; it just expands on a couple of the possibilities already available in the adventure.... [click here for more] |
Chaosium |
$2.00
|
Not everyone is blessed with being a talented magician. Some with the knack for magic don’t quite have the bloodline to fully realise their power. However, it does allow for some advantages, and even the smallest blade can be deadly if used in the right way.
This supplement brings back the concept of minor sorcerers, those unable to perform the highest feats of magic, but who suffer from a different... [click here for more] |
Chaosium |
$2.50
|
From bawdy dockside taverns to elegant bordellos in the heart of society, the Jennys of Théah ply their trade.
In this supplement we take a look at the oldest profession and the Guild that protects those who follow it.
Here you will find out what life is like for a Jenny, the different styles and practices of their trade in the various nations, and how the Guild punishes those who hurt its daughters.... [click here for more] |
Chaosium |
$3.00
|
In Théah, mirrors have power, and a group of hidden magicians have learned to harness that power.
This complete new Montaigne sorcery offers the ability to change and manipulate reflections, steal secrets and even step into the realm beyond the glass. But there is a cost, and as each mirror shatters, a little piece of your soul goes with it.
In this supplement we detail all the powers of a Mirage... [click here for more] |
Chaosium |
$3.00
|
A guide to fans in Théah
Offers detail on their history, and the mysterious codes they are used for to make assignations across the ballroom.
Also included are details on using metal fans as weapons and a new duelist style. ... [click here for more] |
Chaosium |
$3.00
|
The Mythos Comes to Jane Austen’s England!
Regency England: a time of social niceties, grand balls, romantic intrigues, and disappointments—as described in the novels of Jane Austen. Through the lens of the Cthulhu Mythos, horrors weave themselves into the hearts of everyday Georgians—from the richest to the poorest.
What's Inside
Regency Cthulhu: Dark Designs in Jane Austen’s England... [click here for more] |
Chaosium |
$22.99
|
The Inns of Théah: Avalon
Plenty of adventures start in bars, and there are many to be found throughout Théah, each with their own community and secrets.
This is intended to be the first in a series called 'The Inn of Théah'. In each part of this collection, I detail one of public houses your player characters might rest at on their travels. I also include general information... [click here for more] |
Chaosium |
$2.00
|
Not every hero kills with a blade.
Words have power and the right ones can topple princes and drive the most confident into despair. Do you dare enter the courts of Théah and face the deadly courtiers who duel with words rather than blades?
This system adapts the dueling rules from the Core Rulebook to allow battles of wits that might do more damage than any duel of steel. It includes several new... [click here for more] |
Chaosium |
$3.00
|
Heroes get injured, a lot.
I got a little bored introducing the same sort of doctor to my group every time they sought healing after yet another foolhardy but heroic plan. So I decided to make something of each visit to the doctor, creating a range of different medical practitioners that made each experience a little different, even if they still saw to their wounds.
So I present a collection of... [click here for more] |
Chaosium |
$2.00
|
The one thing I have a bit of trouble with in Seventh Sea is the combat system. Dramatic and action sequences for anything else run great. I just can’t quite manage to make actual combat suit the way I tend to run. This is probably because I’m too entrenched in using First Edition, so I’ve combined the two here to offer a new way to run combat and brute squads.
If you fancy using this system,... [click here for more] |
Chaosium |
$3.00
|
This article is a quick guide to the wines and drinking habits across Théah.
It originally appeared on the AEG website but I've updated and amended it here for 2nd Edition. ... [click here for more] |
Chaosium |
FREE
|
Vergogne, was once a small town on the east coast of Montaigne. Now, after the largely false claims of the local priest, it has become a place of pilgrimage for those who seek romance, and a booming business has flourished to support them.
Nobles, duellists and adventurers all visit Vergogne in the hopes of finding love. But in this town it can be expensive, and danger still lurks behind the endless... [click here for more] |
Chaosium |
$3.00
|
You have an agenda.
Together, you control a powerful organisation; it might be a company, a conspiracy, cult or corporation. You control vast resources over a global powerbase. You employ teams of specialists with very particular skill-sets to protect your secrets.
Your agenda might be anything, world domination, the defence of the planet, vast wealth or just unlimited rice pudding.
What you are... [click here for more] |
Corone Design |
$8.00
|
In Cabal, you control a powerful organisation.
It might be a corporation, a conspiracy, a cult or any other type of group bent on its own agenda. Using teams of agents, you create plots to advance your dreams of power, knowledge or maybe even justice.
This free supplement offers five extra example organisations for you to use as player Cabals, allies or enemies. Originally cut from the Core Rulebook... [click here for more] |
Corone Design |
FREE
|
Doom and Cookies is my entry into the 2009 24 hour RPG competition
It is held over at http://www.1km1kt.net/ and I highly recommend you take a look and give it a try.
Doom and Cookies is a potentially dark game where your characters are all orphans trying to escape a doomed orphanage. What is the Doom that is about to befall them? Well, that part is up to you, but if it is nasty enough you'll get... [click here for more] |
Corone Design |
FREE
|
St Erisian's school for girls has stood for over a hundred years and survived war, plague, famine, demonic attack, strange explosions in the science block and countless attempts to get it closed by the government.
However, to be fair, not all of these disasters were the fault of the girls who study there.
Hellcats and Hockeysticks is a Role-playing game in which your characters are... [click here for more] |
Corone Design |
$12.00
|
Welcome to the Royal Grand Opera House, the largest and most prestigious theatre in the city of Pavilion. All of your characters have just joined the company of the Royal Grand in one of several potential roles. You might be an actor, dancer or musician, but you might also work backstage on the crew, in wardrobe, lighting or sound or even as a stage manager.
Your contract had an extra section asking... [click here for more] |
Corone Design |
$19.00
|
Welcome to the Royal Grand Opera House, the largest and most prestigious theatre in the city of Pavilion. All of your characters have just joined the company of the Royal Grand in one of several potential roles. You might be an actor, dancer or musician, but you might also work backstage on the crew, in wardrobe, lighting or sound or even as a stage manager.
Your contract had an extra section asking... [click here for more] |
Corone Design |
FREE
|
Technogrammaton is my entry into the 2010 'Cyberpunk Revival Project' competition held over at the 1KM 1KT forum (http://www.1km1kt.net/).
Technogrammaton is a world setting designed for the FATE system, where Islam and not Christianity has become the dominant religion. The players are part of an agency that serves the Islamic faith and investigates global crimes as well as religious ones.
Recently... [click here for more] |
Corone Design |
FREE
|
Front and centre, soldier! You're part of UNIT now, the Unified Intelligence Taskforce. We are the Earth's best defence against the myriad alien forces who would try to subjugate and conquer our planet.
It's not an easy job, and even those recruited for their scientific knowledge can find themselves on the front lines of combat against almost unstoppable foes. We will protect humanity from extraterrestrial... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$19.99
|
That Babylon of the moderns with its crystal light and its glitter. All aswarm with the wretched ruins of humanity. Men and women crushed by the Devil’s juggernaut. Moral turpitude can destroy the most delicate of lives. Believe me, I know. I know! – Mrs Gillyflower, The Crimson Horror Welcome to the Victorian Age!
Paternoster Investigations takes your Doctor Who Roleplaying Game to... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$19.99
|
Celebrating the 50th anniversary of Doctor Who, this Sourcebook explores the Eighth Doctor’s adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$19.99
|
Celebrating the 50th anniversary of Doctor Who, this Sourcebook explores the Fourth Doctor’s adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed resource for fans... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$19.99
|
So you're the Gamemaster now? Sitting in the Gamemaster's chair can be the most daunting job in roleplaying games. It is also the most rewarding. This book is here to help you get the most out of the experience. The Gamemaster's Companion is a resource for you to use to run the Doctor Who Roleplaying Game, offering expert advice on creating scenarios in the style of the Doctor’s adventures.... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$19.99
|
Celebrating the 50th anniversary of Doctor Who, this Sourcebook explores the Seventh Doctor’s adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed resource... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$19.99
|
Celebrating the 50th anniversary of Doctor Who, this Sourcebook explores the Tenth Doctor’s adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who Roleplaying Game, and is also a fact-packed resource for fans of the show!... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$19.99
|
Time flies when you're having fun, but flying through time can present a whole host of problems. Whether accidentally creating paradoxes, upsetting the course of history or trying to Put Things Right, you're going to need to know your way around the Vortex. You need a guide…a companion.
This supplement for Doctor Who: Adventures in Time and Space gives more information on Time Lords, temporal... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$19.99
|
This Sourcebook explores the Twelfth Doctor's adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets they encounter, as well as examining each adventure, the book contains a wealth of material for the Doctor Who Roleplaying Game, and is also a fact-packed resource for fans of the show!
Gifted a new series of regenerations after rescuing the home-world... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$19.99
|
Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. Meet Robin Hood (and duel him with a spoon!), discover what terrible monster lives under your bed, journey inside a Dalek or travel to the end of time itself. Where would you go?
With Cubicle 7’s Doctor Who Roleplaying Game,... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$29.99
|
The Tower of London: home to ravens, Beefeaters and one of the most extensive collections of esoteric alien artefacts on Earth. Under the stewardship of UNIT, The Black Archive is charged with finding, storing and understanding the weirdest and most powerful alien Gadgets that come to our planet. Just as this unbelievably valuable and dangerous collection has expanded, so has UNIT itself evolved.... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$19.99
|
From an alien incursion at a holiday camp in England, to a secret after-hours sale at the galaxy’s largest department store, the Doctor’s adventures can take them to the strangest of places. Sometimes, however, it feels like the TARDIS has a mind of its own, taking the Doctor just where they need to be. Surely these recent adventures cannot be connected, can they?
A Stitch in Time provides Gamemasters... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$17.99
|
Adventures in Space provides a whole host of planets to explore for your Doctor Who: The Roleplaying Game adventures, including rules for creating your own new alien worlds, along with their inhabitants. Twenty planets from the series are covered, as well as new, exciting environments for the Gamemaster to set their epic adventures. Each entry provides plenty of adventure ideas, as well as a glimpse... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$19.99
|
Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. See the pyramids and the Sphinx (back when she had a nose!), discover who (or what) really built Stonehenge, meet the first Emperor of Japan, or travel into the far future as humanity spreads to the stars. Where would you go?... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$30.00
|
The Eleventh Doctor Adventures Book (taken from the Doctor Who: Adventures in Time and Space Eleventh Doctor Edition core set) contains the following adventures:
Knight of the Comet
This adventure takes the players back in time to foil the actions of a villainess with a history-bending agenda and a group of knights with enhanced abilities from the stars.
Ashes of the Daleks
This adventure... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$4.99
|
Upgrade your Doctor Who: Adventures in Time and Space Tenth Doctor edition with this Eleventh Doctor Pack!
This download contains:
New aliens and creatures
New gadget cards
New character sheet
New pregenerated character sheets for the Eleventh Doctor and companions
New archetype character sheets, partially generated characters for you to quickly personalise and use
... [click here for more] |
Cubicle 7 Entertainment Ltd. |
FREE
|
Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. Meet Queen Elizabeth I (and maybe marry her!), discover the secrets under the Tower of London, watch the Moon landing (from the Moon!) or travel into the far future as humanity spreads to the stars. Where would you go?
With... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$29.99
|