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Going Postal - Man in the Machine (Basic Androids)

Going Postal - Man in the Machine (Basic Androids)


Going Postal! Welcome to the third issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue covers android archetypes and options for the Basic Android. Three new archetypes are introduced including a law enforcement model, military model with specializations, and a medic response android. Four example androids are introduced that may...   [click here for more]
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Player Paraphernalia #32  The Ecclesiast

Player Paraphernalia #32 The Ecclesiast


Player Paraphernalia #32 The Ecclesiast This issue introduces a new archetype for the Magus class.  The Ecclesiast twists the magus character to the side of the divine, combining the magus' unique combat abilities with the ability to cast divine spells and channel energy. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the...   [click here for more]
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Player Paraphernalia #138 The Elven Paragon, Doing it Old-School

Player Paraphernalia #138 The Elven Paragon, Doing it Old-School


Player Paraphernalia #138 The Elven Paragon, Doing it Old-School Welcome to issue #138 of the Player Paraphernalia series. This issue introduces a new base class limited to those with elven blood. The Foraomhnóir combines arcane spell-casting with martial prowess in homage to the original Elf class that has been around since the 1970's. The foraomhnóir also focuses on the elven spiritual and physical...   [click here for more]
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Player Paraphernalia #71 The Dhasar (Base Class)

Player Paraphernalia #71 The Dhasar (Base Class)


Player Paraphernalia #71 The Dhasar Primal power drives many to seek out the secrets of the elemental plans of existence. The Dhasar is one such individual, seeking the means to not only channel such energies but to eventually infuse himself with the very element of his obsession. A spontaneous arcane spell caster, the dhasar learns to call forth creatures native to the plane of his calling as well...   [click here for more]
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Player Paraphernalia #90 Truly Nature's Ally (New Archetypes)

Player Paraphernalia #90 Truly Nature's Ally (New Archetypes)


Player Paraphernalia #90 Truly Nature's Ally, New Archetypes This issue introduces six new archetypes, each focusing on summoning nature's ally or other wild aspects. There are two new archetypes for the druid, hunter, and ranger, including archetypes that completely replace the spell-casting ability. Based on a thread found in the Pathfinder RPG group on facebook, the challenge was to present something...   [click here for more]
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Player Paraphernalia #27 Alternate Archetypes, Thunderstriker

Player Paraphernalia #27 Alternate Archetypes, Thunderstriker


Player Paraphernalia #27 Alternate Archetypes, Thunderstriker This issue introduces a four new archetypes based on the fighter's thunderstriker archetype. The Bulwork Brawler is an archetype for the Barbarian core class, the Eldritch Ward is a magus archetype, the Hooligan is a rogue archetype, and the Nature Warden is a range archetype. each archetype is heavily influenced by the class abilities granted...   [click here for more]
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Player Paraphernalia #141 Arcane Revelations Part I, New Oracle Mysteries

Player Paraphernalia #141 Arcane Revelations Part I, New Oracle Mysteries


Player Paraphernalia #141 Arcane Revelations Part I, New Oracle Mysteries Welcome to issue #141 of the Player Paraphernalia series. This issue introduces 4 new Oracle mysteries built upon the classical schools of arcane magic. Part I covers Abjuration, Conjuration, Divination,and Enchantment. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be...   [click here for more]
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Full Frontal Archetypes Barbarian

Full Frontal Archetypes Barbarian


Full Frontal Archetypes Barbarian A fairly comprehensive re-imagining of twenty-two barbarian archetypes as full class representations. The first of the Full Frontal series, focusing on Barbarians in various iterations ranging from the Armored Hulk to the Wild Rager. Each class incorporates the elements of the original archetype as well as additional elements to create a more thematic whole. The Full...   [click here for more]
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Player Paraphernalia #97 Arcane Specialists, Wizard Archetypes

Player Paraphernalia #97 Arcane Specialists, Wizard Archetypes


Player Paraphernalia #97 Arcane Specialists, Wizard Archetypes This issue presents three new archetypes for the wizard. Each focuses on one aspect of the signature class features of the wizard, including the Bondsman, the Familiarist, and the Secondus. The bondsman grants additional abilities to for the wizard that likes to rely on an arcane talisman. The familiarist builds a supernatural bond with...   [click here for more]
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Player Paraphernalia #126 The Soul-Gunner, Minding Your Shot

Player Paraphernalia #126 The Soul-Gunner, Minding Your Shot


Player Paraphernalia #126 The Soul-Gunner, Minding Your Shot Welcome to issue #126 of the Player Paraphernalia series. This issue introduces a hybrid class based off of Dreamscarred Press' Soulknife class and the Gunslinger. The Soul-Gunner manifests guns of semi-solid psychic energy that he uses to fire both normal black powder shot as well as bullets of psychic energy. Turning off backgrounds for...   [click here for more]
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Player Paraphernalia #57 The Merciless Warden (hybrid class)

Player Paraphernalia #57 The Merciless Warden (hybrid class)


Player Paraphernalia #57 The Merciless Warden (Hybrid Class) As a follow up to the Noble Barbarian last issue, we introduce the Merciless Warden. Combining the Barbarian's rage ability and powers with the Ranger's natural skills and tenacity when dealing with those that would bring harm to his homeland, this hybrid class allows for a more savage based class that focuses on the ability to dispatch those...   [click here for more]
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Basic Fantasy Spell Cards, Divine Spells By Level

Basic Fantasy Spell Cards, Divine Spells By Level


Basic Fantasy Spell Cards, Divine Spells By Level Printable Spell Cards for Basic Fantasy RPG. Offering as a Pay What You Want product and I have to put a minimum dollar amount, but feel free just enter 0 for the price as you are not obligated to pay the asking price.  This is meant purely for tipping if you appreciate the effort in making this available. ...   [click here for more]
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The Soul Stealer

The Soul Stealer


The Soul Stealer Presenting the vilest of the vile, the Soul Stealer. This class focuses on the character's ability to slay the living and consume their souls to increase his physical might and empower his dark arts to continue the slaughter. This specifically evil class will work well within an evil campaign or as a new NPC to cause your player characters nightmares. A bastion of negative energy,...   [click here for more]
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Player Paraphernalia #76 Giant Hunters and Beast Lords

Player Paraphernalia #76 Giant Hunters and Beast Lords


Player Paraphernalia #76 Giant Hunters and Beast Lords Two class concepts set to fighter, barbarian, and ranger archetype and two new cavalier Orders The Giant Hunter gains a boost in strength to take on the larger brutes and eventually learns how to alter his form to level the playing field when attacking creatures of the giant variety. The Beast Lord takes on bestial features to tap into his own...   [click here for more]
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Player Paraphernalia #69 The Tormented (Hybrid Class)

Player Paraphernalia #69 The Tormented (Hybrid Class)


Player Paraphernalia #69 The Tormented Forged from the pain of loss, tempered by the flames of vengeance, and bathed in the tears of sorrow. The tormented is a hybrid class, combining the diligence and martial focus of the cavalier with the zeal and determination of the inquisitor. Focusing on her desire to decimate those that have ruined her life, the tormented is the master of vanquishing those that...   [click here for more]
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Player Paraphernalia #130 Crystalline Candy, New Aegis Customizations

Player Paraphernalia #130 Crystalline Candy, New Aegis Customizations


Player Paraphernalia #130 Crystalline Candy, New Aegis Customizations Welcome to issue #130 of the Player Paraphernalia series. This issue introduces 40 new customizations for Dreamscarred Press' Aegis class. This issue also introduces two alternate options including vulnerabilities that allow the aegis to take on some drawbacks to his astral suit to gain additional customization points, and dual configurations...   [click here for more]
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Player Paraphernalia #10  The Cathartic Caster

Player Paraphernalia #10 The Cathartic Caster


Player Paraphernalia #10 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new archetype for the Wizard class.  The Cathartic Caster offers a relatively simple yet effective method for a slotless spell caster. Turning off backgrounds for a Printer...   [click here for more]
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Player Paraphernalia #9  The Inviolate Hound

Player Paraphernalia #9 The Inviolate Hound


Player Paraphernalia #9 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new hybrid character class, the Inviolate Hound. The Inviolate Hound couples the power of the inquisitor and rogue to breach any level to find the truth. Turning off backgrounds...   [click here for more]
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Player Paraphernalia #52 The Berserker (Class Archetype)

Player Paraphernalia #52 The Berserker (Class Archetype)


Player Paraphernalia #52 The Berserker (Class Archetype) Warriors whose focus on battle is legendary, letting nothing get get between them and their next kill, including even the most grievous of wounds. This issue of Player Paraphernalia offers the berserker archetype for both the barbarian and fighter core classes, including new feats that compliment the archetype in either form. Turning off backgrounds...   [click here for more]
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Player Paraphernalia #39 The Way of Armor II (Alternate Archetypes)

Player Paraphernalia #39 The Way of Armor II (Alternate Archetypes)


Player Paraphernalia #39 The Way of Armor II (Alternate Archetypes) This issue focuses on the Armored Hulk archetype, applying its effects to five other classes including the barbarian, cavalier, paladin, ranger, and charger (a new base class introduced in issue #25). Being able to move quickly while wearing 50 lbs of metal is no easy task, but for the armored hulk it is as natural as wearing nothing...   [click here for more]
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Player Paraphernalia #86 Seasoned Flexibility (Three New Archetypes)

Player Paraphernalia #86 Seasoned Flexibility (Three New Archetypes)


Player Paraphernalia #86 Seasoned Flexibility, Three New Archetypes This issue of the Player Paraphernalia presents three new archetypes. The Ruthless Overseer by Derek Blakely presents a rogue archetype that thrives off of the misery of others. The Seasoned Veteran by Nikolai Samarine presents a fighter archetype for a matured warrior. And finally, the Whip Master, another fighter archetype whose...   [click here for more]
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Going Postal - Man in the Machine (Synthetic Androids)

Going Postal - Man in the Machine (Synthetic Androids)


Going Postal! Welcome to the fourth issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue covers android archetypes and options for the Synthetic Android. Three new archetypes are introduced including a security model, medical model, and the spy android. New equipment specifically designed for synthetic androids are also presented...   [click here for more]
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Spell Innovations, Mirror Image

Spell Innovations, Mirror Image


Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell. This installment looks at the Mirror Image spell and includes ten variant spells built around this tried and true arcane spell. In addition, a new magical item is introduced,the Mirror Goggles. Turning off backgrounds for a Printer Friendly Version This...   [click here for more]
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Player Paraphernalia #35 The Hand of Faith (Archetype)

Player Paraphernalia #35 The Hand of Faith (Archetype)


Player Paraphernalia #35 The Hand of Faith (Archetype) This issue introduces a new archetype for the cleric that completely customizes the cleric's non spell class abilities through the power of faith. Two new feats relating to this archetype are also presented. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background...   [click here for more]
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Player Paraphernalia #3  The Scrollmaster

Player Paraphernalia #3 The Scrollmaster


Player Paraphernalia #3 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new archetype for the Magus class.  The Scrollmaster couples the power of the magus with one of the most disposable magic items in the universe, the Scroll. Turning off backgrounds...   [click here for more]
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Going Postal - Man in the Machine (Robots)

Going Postal - Man in the Machine (Robots)


Going Postal! Welcome to the seventh issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue introduces the Robot player character. Built upon the framework of Robots found in the Mutant Future Revised Rulebook, including two different methods of building your own robot character from the ground up. Random Generation tables are included...   [click here for more]
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Player Paraphernalia #81 The Blackguard (Hybrid Class)

Player Paraphernalia #81 The Blackguard (Hybrid Class)


Player Paraphernalia #81 The Blackguard The world is full of dark intentions and bleak moral apathy. Issue #81 introduces a new class that thrives in such a world, willing to take advantage of any situation for its own gratification. The blackguard is based on the barbarian and rogue classes, learning to focus hiw own dark deeds to a preternatural degree while learning new ways to use this focus intensity...   [click here for more]
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Player Paraphernalia #72 The Soulless Heart (Hybrid Class)

Player Paraphernalia #72 The Soulless Heart (Hybrid Class)


Player Paraphernalia #72 The Soulless Heart The fight against good is a tiring but satisfying business. While some are called by the dark to be drive forth the spread of evil, many other competent soldiers fill the gap to take up arms against those that commit the most honorable of acts. The soulless heart combines the martial focus of the fighter with many of the profanely vested gifts of the anti-paladin...   [click here for more]
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The War Soul

The War Soul


The War Soul Presenting a new base class for a front-line arcane fighter. The war soul pulls his armaments from the ether and may imbue his weapons with eldritch power while casting arcane spells in the thick of battle. The war soul is a mid-tier caster (such as a bard or magus) built upon the premise that an arcane spell caster can act as a front-line fighter in times of need. As such the war soul...   [click here for more]
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Player Paraphernalia #140 Sugar Coated, More Aegis Customizations

Player Paraphernalia #140 Sugar Coated, More Aegis Customizations


Player Paraphernalia #140 Sugar Coated, More Aegis Customizations Welcome to issue #140 of the Player Paraphernalia series. This issue introduces 2 alternate customizations, 13 expanded customizations - adding power points to empower many of the existing customization, and 25 new customizations for Dreamscarred Press' Aegis class. Turning off backgrounds for a Printer Friendly Version This issue...   [click here for more]
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Player Paraphernalia #132 Summoning Stones, Keeping Your Allies Close

Player Paraphernalia #132 Summoning Stones, Keeping Your Allies Close


Player Paraphernalia #132 Summoning Stones, Keeping Your Allies Close Welcome to issue #132 of the Player Paraphernalia series. This issue introduces gairm stones, géilleadh stones, and standing stones. These magic items may appear crude, but they offer a quick means to call forth allies in time of need. Focusing on conjuration magic, gairm stones are triggered items with a limited number of charges....   [click here for more]
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Player Paraphernalia #99 Seasons of Change, New Cleric Domains

Player Paraphernalia #99 Seasons of Change, New Cleric Domains


Player Paraphernalia #99 Seasons of Change, New Cleric Domains In this issue of the Player Paraphernalia series, we explore the four seasons from the perspective of domains. While there is a Seasons sub-domain under Weather, this supplement offers four alternatives, each designed for each of seasons. From the vibrancy of spring to the cold pallor of winter, all four seasons are presented with new domain...   [click here for more]
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Player Paraphernalia #143 Arcane Revelations Part II, New Oracle Mysteries

Player Paraphernalia #143 Arcane Revelations Part II, New Oracle Mysteries


Player Paraphernalia #143 Arcane Revelations Part II, New Oracle Mysteries Welcome to issue #143 of the Player Paraphernalia series. This issue introduces 4 more Oracle mysteries built upon the classical schools of arcane magic. Part II covers Evocation, Illusion, Necromancy, and Transmutation. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be...   [click here for more]
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Player Paraphernalia #92 The Magician (New Archetypes)

Player Paraphernalia #92 The Magician (New Archetypes)


Player Paraphernalia #92 The Magician, New Archetypes This issue introduces three new non-arcane archetypes. Rather, these archetypes focus on the craft of the magician: prestidigitation and legerdemain. There is the Stage Magician for the bard that uses his ability to tell astounding stories while performing amazing feats of misdirection and death defying stunts. The Street Magician for the monk prefers...   [click here for more]
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Advancing with Class: The Unchained Brawler

Advancing with Class: The Unchained Brawler


Advancing with Class The Unchained Brawler Beating an opponent to a bloody pulp is more an art than science, and more than just skill and talent. While discipline is integral to handling the chaos of battle, a true pugilist relies just as much on intuition and the heart of a hero. Advancing with Class:: The Unchained Brawler takes the art of the hand-to-hand combat to the next level, combining elements...   [click here for more]
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Mutant Future Editable Character Sheet

Mutant Future Editable Character Sheet


Character Sheet for Goblinoid Games' Mutant Future RPG.  This PDF contains embedded Form Elements for most of the applicable fields that you may fill out then print out.  Adobe Layers are enabled and the background layer may be turned off for ease of printing. ...   [click here for more]
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Player Paraphernalia #146 The Arcane Specialist, A Wizard Archetype

Player Paraphernalia #146 The Arcane Specialist, A Wizard Archetype


Player Paraphernalia #146 The Arcane Specialist, A Wizard Archetype This issue presents a new archetype for the wizard focusing on her ability to specialize in a single school of arcane study. Additional benefits are granted when intensely focusing on such a school while forsaking study of others as well as additional school powers gained at higher levels. The eight classical schools of arcane study...   [click here for more]
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Player Paraphernalia #87 The Precentor (New Paladin Archetypes)

Player Paraphernalia #87 The Precentor (New Paladin Archetypes)


Player Paraphernalia #87 The Precentor (New Paladin Archetype) This issue introduces a new Paladin archetype whose voice lifts even the heavens above, the Precentor. The creation of James Cooke, this archetype melds the bardic performance with the holy service of the paladin. Three new alternate divine bonds are also presented to extend the flexibility of the paladin. Turning off backgrounds for a...   [click here for more]
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Player Paraphernalia #96 Cavaliers Unhinged, Taking Chivalry in a New Direction

Player Paraphernalia #96 Cavaliers Unhinged, Taking Chivalry in a New Direction


Player Paraphernalia #96 Cavaliers Unhinged, Taking Chivalry in a New Direction The concept of the unmounted cavalier is not a new one, but we are offering two new archetypes that take that idea into a whole new direction as well as a darker, more Lovecraftian themed order for those that wish to take their cavaliers into the realm of horror. Rodney Sloan has contributed two pieces to this issue including...   [click here for more]
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Player Paraphernalia #134 The Sorcerer's Secrets Vol II, Advanced Player Bloodline Expansions

Player Paraphernalia #134 The Sorcerer's Secrets Vol II, Advanced Player Bloodline Expansions


Player Paraphernalia #134 The Sorcerer's Secrets Vol II, Advanced Player Bloodline Expansions Welcome to issue #134 of the Player Paraphernalia series. This issue continues the options regarding Sorcerer bonus bloodline spells presented in Player Paraphernalia #133. Rather than just a single spell gained per level, the sorcerer may choose from a limited list of spells. Two options are presented in...   [click here for more]
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Player Paraphernalia #95 Keeping in Focus, Concentration is Key

Player Paraphernalia #95 Keeping in Focus, Concentration is Key


Player Paraphernalia #95 Keeping in Focus, Concentration is Key Casting spells to smash your enemies or fortify your allies can make or break an encounter. And the bane to all spellcasters is the possible loss of a spell while casting due to a myriad of circumstances from enemy attacks to violent weather or movement. This issue introduces two new spells and several new feats designed to aid the caster...   [click here for more]
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Player Paraphernalia #28 The Old School Ranger (Archetype)

Player Paraphernalia #28 The Old School Ranger (Archetype)


Player Paraphernalia #28 The Old School Ranger Another new Old School archetype. This issue focuses a new archetype for the ranger, taking it back to its roots. Although some of the new iconic ranger abilities are not touched, some were rolled back and built upon the original concepts found in previous gaming editions. Two new feats are also included. Turning off backgrounds for a Printer Friendly...   [click here for more]
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Player Paraphernalia #114 The Magesmith, A New Base Class

Player Paraphernalia #114 The Magesmith, A New Base Class


Player Paraphernalia #114 The Magesmith, a New Base Class Issue #114 introduces the magesmith, a magically inclined crafter that may create just about any type of magical device by infusing them with a bit of his own arcane energies. And the magesmith doesn't stop there, being adept at detecting, disarming, and even creating traps of both magical and mundane varieties. Turning off backgrounds for...   [click here for more]
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Player Paraphernalia #30 The Kensai (Archetype)

Player Paraphernalia #30 The Kensai (Archetype)


Player Paraphernalia #30 The Kensai This issue offers another kensai archetype, this one for the fighter class. This archetype is nothing like the magus version, but builds upon the focus of a single weapon while adding the ki pool mechanic to give the class an oriental flavor. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off...   [click here for more]
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Player Paraphernalia #7  The Evolutionary Alchemist

Player Paraphernalia #7 The Evolutionary Alchemist


Player Paraphernalia #7 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new archetype for the Alchemist class.  The Evolutionary Alchemist couples the power of the alchemist's mutagen with the evolution pool of the eidolon.  Turning off backgrounds...   [click here for more]
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The Witch Hunter Compendium

The Witch Hunter Compendium


The Witch Hunter Compendium Yes, this is a compendium of all of the material found in various Player Paraphernalias for the Witch Hunter (archetypes, base class, hybrid classes, etc.). However, all of the material has been updated for playability. In addition, a couple new archetypes have been added as well as a new cavalier order, and new feats. And in addition to that addition, the magic sub-domains...   [click here for more]
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Going Postal - Teflon Coating (Armor Options)

Going Postal - Teflon Coating (Armor Options)


Going Postal! Welcome to the first issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. In this first issue we explore different types of (non-powered) armors and accessories available to characters and a couple options that may be implemented by the Mutant Lord as desired. Additional armors are included, plus a piecemeal armor option and Salvaged...   [click here for more]
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Player Paraphernalia #80 The Natural Orders I (Terrain Based Orders)

Player Paraphernalia #80 The Natural Orders I (Terrain Based Orders)


Player Paraphernalia #80 The Natural Orders I, Terrain Based Orders Introducing eight new cavalier orders based on eight different natural terrains. Sparked from a discussion with Adam Matherly, we present orders ranging from frozen tundras to sun-bleached deserts. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background...   [click here for more]
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Player Paraphernalia #133 The Sorcerer's Secrets Vol I, Core Bloodline Expansions

Player Paraphernalia #133 The Sorcerer's Secrets Vol I, Core Bloodline Expansions


Player Paraphernalia #133 The Sorcerer's Secrets Vol I, Core Bloodline Expansions Welcome to issue #133 of the Player Paraphernalia series. This issue introduces new options regarding Sorcerer bonus bloodline spells. Rather than just a single spell gained per level, the sorcerer may choose from a limited list of spells. Two options are presented in managing the inclusion of this bonus spell option....   [click here for more]
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Table Scraps Issue 1

Table Scraps Issue 1


Table Scraps Issue #1 Welcome to Table Scraps, a new series of supplements for the Mutant Future role-playing game by Goblinoid Games. Table Scraps is a two page supplement that will include various items for use in the Mutant Future game. This issue introduces the Radioactive Skeleton, the Rad Suit, the delicious and dangerous Fuzzwhat cactus, and a couple new weapons to boot. The PDF is book-marked...   [click here for more]
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