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Player Paraphernalia Alternate Archetypes I [BUNDLE]

Player Paraphernalia Alternate Archetypes I [BUNDLE]


This special bundle product contains the following titles. Player Paraphernalia #26 Alternate Archetypes, Archer Regular price: $0.99 Bundle price: $0.68 Format: Watermarked PDF Player Paraphernalia #26 Alternate Archetypes, Archer This issue introduces a two new archetypes based on the fighter's archer archetype. The Bow Master is...   [click here for more]
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Player Paraphernalia #51 The Elemental Ninja Part Two (Class Archetypes)

Player Paraphernalia #51 The Elemental Ninja Part Two (Class Archetypes)


Player Paraphernalia #51 The Elemental Ninja Part Two (Class Archetypes) More than simple assassins and agents of espionage, the ninja captures an air of mysticism and mystery. The following archetypes presented in this issue focus on the more supernatural aspects of this oriental character steeped both in history and legend. Second of a two part series, this issue introduces the Void Ninja, Water...   [click here for more]
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Player Paraphernalia Archetypes Vol I [BUNDLE]

Player Paraphernalia Archetypes Vol I [BUNDLE]


This special bundle product contains the following titles. Player Paraphernalia #33 The Ghost Hunter (Archetypes) Regular price: $0.99 Bundle price: $0.75 Format: Watermarked PDF Player Paraphernalia #33 The Ghost Hunter (Archetypes) This issue introduces a three new archetypes (a barbarian, fighter, and ranger version) and a new Sorcerer...   [click here for more]
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Player Paraphernalia Hybrid Classes Vol I [BUNDLE]

Player Paraphernalia Hybrid Classes Vol I [BUNDLE]


This special bundle product contains the following titles. Player Paraphernalia #31 The Totemic Sentinel (Hybrid) Regular price: $1.99 Bundle price: $1.39 Format: Watermarked PDF Player Paraphernalia #31 The Totemic Sentinel This issue offers a new hybrid built from the Druid and Fighter core classes. The totemic sentinel gains the...   [click here for more]
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Player Paraphernalia #52 The Berserker (Class Archetype)

Player Paraphernalia #52 The Berserker (Class Archetype)


Player Paraphernalia #52 The Berserker (Class Archetype) Warriors whose focus on battle is legendary, letting nothing get get between them and their next kill, including even the most grievous of wounds. This issue of Player Paraphernalia offers the berserker archetype for both the barbarian and fighter core classes, including new feats that compliment the archetype in either form. Turning off...   [click here for more]
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Player Paraphernalia December Special -- The Diocesan

Player Paraphernalia December Special -- The Diocesan


Player Paraphernalia December Special -- The Diocesan Player Paraphernalia December Special The Diocesan In honor of the Winter Solstice and seasonal holiday, a special December issue of Player Paraphernalia brings you the Diocesan. The Dio-what? The Diocesan, a hybrid class that joins the arcane and spontaneous casting of the sorcerer with the channel energy and domains of the cleric. Although...   [click here for more]
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Player Paraphernalia #53 The Shinobi Master (Hybrid Class)

Player Paraphernalia #53 The Shinobi Master (Hybrid Class)


Player Paraphernalia #53 The Shinobi Master (Hybrid Class) This issue of the Player Paraphernalia introduces a new hybrid class, the Shinobi Master. Taking the deadly focus of the ninja with the mystical and martial skills of the monk, the Shinobi Master is the ultimate synthesis of stealth and martial skill in the arts of unarmed combat. A new feat is also provided designed for this class. Turning...   [click here for more]
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Player Paraphernalia #54 The Shadow Monk (Archetype Class)

Player Paraphernalia #54 The Shadow Monk (Archetype Class)


Player Paraphernalia #54 The Shadow Monk (Archetype Class) Not all monks follow the path of peace and self-enlightenment. The Shadow Monk follows a much darker path, hidden in the shadows. This archetype includes an archetype version for both the traditional monk and the Unchained Monk as found in Pathfinder Unchained. This is an original concept by Randy Price and edited and formatted by John Buckley....   [click here for more]
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Player Paraphernalia #55 The Shadowfire Acolyte (Base Class)

Player Paraphernalia #55 The Shadowfire Acolyte (Base Class)


Player Paraphernalia #55 The Shadowfire Acolyte (Base Class) Following the darker theme introduced in last issue, Issue #55 provides a new base class, the Shadowfire Acolyte. Not only is this base class covered in detail, but a new type of energy is introduced, shadowfire. An original concept by Randy Price, both the energy and corresponding class were created with a darker and more "evil"...   [click here for more]
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Player Paraphernalia #56 The Noble Barbarian (hybrid class)

Player Paraphernalia #56 The Noble Barbarian (hybrid class)


Player Paraphernalia #56 The Noble Barbarian (Hybrid Class) This issue introduces a new hybrid class, the Noble Barbarian. Combining the Barbarian's rage ability and powers with the Paladin's deific auras and ability to heal, this hybrid class allows for a more savage based class that can share its strengths with others. New feats designed for the Noble Barbarian are included. Turning off backgrounds...   [click here for more]
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Player Paraphernalia #57 The Merciless Warden (hybrid class)

Player Paraphernalia #57 The Merciless Warden (hybrid class)


Player Paraphernalia #57 The Merciless Warden (Hybrid Class) As a follow up to the Noble Barbarian last issue, we introduce the Merciless Warden. Combining the Barbarian's rage ability and powers with the Ranger's natural skills and tenacity when dealing with those that would bring harm to his homeland, this hybrid class allows for a more savage based class that focuses on the ability to dispatch...   [click here for more]
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Player Paraphernalia #58 Wardens of Nature (Class Archetypes)

Player Paraphernalia #58 Wardens of Nature (Class Archetypes)


Player Paraphernalia #58 Wardens of Nature (Class Archetypes) As a wrap up of the previous two issues, this issue introduces four archetypes based on the hybrid classes of the Noble Barbarian and the Merciless Warden. The hybrid classes are converted into barbarian archetypes as well as the Noble Barbarian archetype for the Paladin and the Merciless Warden archetype for the Ranger. Feats designed...   [click here for more]
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Player Paraphernalia #59 The Afflicted Erudite (Base Class)

Player Paraphernalia #59 The Afflicted Erudite (Base Class)


Player Paraphernalia #59 The Afflicted Erudite (Base Class) An original concept by Randy Price, this new base class presents a class of pain and suffering, a dark servant of the Kytons found in Pathfinder's Bestiary 3. A different kind of divine class, that not necessarily evil, the abilities and powers of the class have many maligned aspects. An archetype is also included as well as new feats designed...   [click here for more]
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Player Paraphernalia #60 The Mystagogue (Hybrid Class)

Player Paraphernalia #60 The Mystagogue (Hybrid Class)


Player Paraphernalia #60 The Mystagogue (Hybrid Class) An original concept by Palak Shah, the Mystagogue is a hybrid class, a mixture of the Cleric and Sorcerer. Although the Diocesan from the 2015 December Player Paraphernalia Special provided a hybrid class of the same two core classes, Palak's concept and contributions takes the class more into the realm of bloodlines and an eclectic mix of arcane...   [click here for more]
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Player Paraphernalia #61 The Sellsword (Hybrid Class)

Player Paraphernalia #61 The Sellsword (Hybrid Class)


Player Paraphernalia #61 The Sellsword (Hybrid Class) An original concept by Adam Matherly, a martial hybrid class built upon the fighter and ranger. A mercenary by trade, the sellsword excels in the heat of battle, using both skill and talent to mow down the enemy while protecting his brothers. The sellsword relies on bravado, reputation, and skill to dispatch others for pay and glory. Turning...   [click here for more]
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The Fighter Unbound

The Fighter Unbound


The Fighter Unbound Presenting the re-imagined Fighter. Taking the lessons learned from other core products, the Fighter Unbound offers a fully customizable martial character who remains true to the concepts presented in the original class whose abilities have been amped up to match some of the newer class mechanics that have developed since the original class released. In addition to the class...   [click here for more]
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Spell Innovations, Fey Folio

Spell Innovations, Fey Folio


Spell Innovations, Fey Folio offers a focused set of Summoning spells for those of the Fey persuasion. In addition, others spells are included that allow the caster to temporarily grant feyness to himself or another. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing ...   [click here for more]
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Player Paraphernalia #62 The Serpentfolk Aspirant

Player Paraphernalia #62 The Serpentfolk Aspirant


Player Paraphernalia #62 The Serpentfolk Aspirant Known for their mastery over eldritch energies and espionage, serpentfolk find persuasive means to infiltrate nearly any society. As such these enigmatic serpents have ancient arcane means of molding other races into subservience required to further their own agenda. The serpentfolk aspirant is a template that can be used on any humanoid type, representing...   [click here for more]
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Player Paraphernalia #63 Arcane Traditions

Player Paraphernalia #63 Arcane Traditions


Player Paraphernalia #63 Arcane Traditions An original concept by Adam Matherly, arcane traditions are similar to the sorcerer's bloodlines but built upon the eight schools of magic. These traditions may be used in place of a bloodline for aspiring sorcerers. New feats are also included to build upon these traditions. Turning off backgrounds for a Printer Friendly Version This issue does support...   [click here for more]
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Player Paraphernalia #64 The Ravager (Hybrid Class)

Player Paraphernalia #64 The Ravager (Hybrid Class)


Player Paraphernalia #64 The Ravager (Hybrid Class) Born of Fire and Ice, the Ravager is a new hybrid class that combines the wild aspects of the ranger and combine it with the superstitious magics of the witch. Relying on his bonded animal companion through a connection forged from a dark pact from one of the masters of destruction and desolation, the ravager fights for their dark cause with sword...   [click here for more]
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Player Paraphernalia #65 The Eldritch Desperado (Hybrid Class)

Player Paraphernalia #65 The Eldritch Desperado (Hybrid Class)


Player Paraphernalia #65 The Eldritch Desperado A arcane wielding spellcaster hybrid, the eldritch desperado uses hiw own magical energies to enhance his shots from his trusty duster. Built upon the gunslinger and sorcerer, this original concept by Adam Matherly builds upon the skill and power of the gun with the eldritch energies of the arcane. Turning off backgrounds for a Printer Friendly Version...   [click here for more]
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Player Paraphernalia #66 The Witch Hunter V (Hybrid Class)

Player Paraphernalia #66 The Witch Hunter V (Hybrid Class)


Player Paraphernalia #66 The Witch Hunter V A new hybrid class combining the martial arcane finesse of the magus with the drive and determination of the inquisitor. An original concept by Adam Matherly, this version of the witch hunter focuses on dispelling and disrupting the arcane acts of others. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which...   [click here for more]
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Player Paraphernalia #67 The Inexorant (Base Class)

Player Paraphernalia #67 The Inexorant (Base Class)


Player Paraphernalia #67 The Inexorant The ability to mix magic with martial prowess is not solely the province of the magus. The Inexorant presents a martial character class wholly on par with the fighter in regards to combat skills yet capable of wielding eldritch energies generated from his own inner reserve. As for the class name, it is a play on Inexorable: Impossible to Stop or Prevent which...   [click here for more]
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Player Paraphernalia April Special: Jesting and Buffoonery Abounds

Player Paraphernalia April Special: Jesting and Buffoonery Abounds


Player Paraphernalia April Special Jesting and Buffoonery Abounds (Archetypes +) This issue brings you three archetypes, a new cleric domain, and an Oracle Mystery and Curse that focus on the playful side of role playing in commemoration of the first day of April. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background...   [click here for more]
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Player Paraphernalia #68 The Toxicologist (Hybrid Class)

Player Paraphernalia #68 The Toxicologist (Hybrid Class)


Player Paraphernalia #68 The Toxicologist Seeking to build a Hulking character? No longer desiring to Hyde in the darkness? This issue of the Player Paraphernalia series offers the Toxicologist, a hybrid class based on the alchemist and monk. So if you want to improve your combat prowess through better chemistry, check out the Toxicologist! Turning off backgrounds for a Printer Friendly Version...   [click here for more]
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Player Paraphernalia #69 The Tormented (Hybrid Class)

Player Paraphernalia #69 The Tormented (Hybrid Class)


Player Paraphernalia #69 The Tormented Forged from the pain of loss, tempered by the flames of vengeance, and bathed in the tears of sorrow. The tormented is a hybrid class, combining the diligence and martial focus of the cavalier with the zeal and determination of the inquisitor. Focusing on her desire to decimate those that have ruined her life, the tormented is the master of vanquishing those...   [click here for more]
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Player Paraphernalia #67.5 Additional Arcane Potentials for the Inexorant

Player Paraphernalia #67.5 Additional Arcane Potentials for the Inexorant


Player Paraphernalia #67.5 Additional Arcane Potentials for the Inexorant Twenty additional arcane potentials for the Inexorant (new base class introduced in Issue #67). This is a promotional issue and requires issue #67 to fully appreciate the powers found within. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background...   [click here for more]
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Player Paraphernalia #70 The Mighty Avenger (Hybrid Class)

Player Paraphernalia #70 The Mighty Avenger (Hybrid Class)


Player Paraphernalia #70 The Mighty Avenger The fight against evil is a gritty, dirty business. While some are called by the light to be exemplars of good, many other competent soldiers fill the gap to take up arms against those that commit the most heinous of acts. The mighty avenger combines the martial focus of the fighter with many of the divinely inspired gifts of the paladin to aid in their...   [click here for more]
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Player Paraphernalia #71 The Dhasar (Base Class)

Player Paraphernalia #71 The Dhasar (Base Class)


Player Paraphernalia #71 The Dhasar Primal power drives many to seek out the secrets of the elemental plans of existence. The Dhasar is one such individual, seeking the means to not only channel such energies but to eventually infuse himself with the very element of his obsession. A spontaneous arcane spell caster, the dhasar learns to call forth creatures native to the plane of his calling as well...   [click here for more]
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Player Paraphernalia #72 The Soulless Heart (Hybrid Class)

Player Paraphernalia #72 The Soulless Heart (Hybrid Class)


Player Paraphernalia #72 The Soulless Heart The fight against good is a tiring but satisfying business. While some are called by the dark to be drive forth the spread of evil, many other competent soldiers fill the gap to take up arms against those that commit the most honorable of acts. The soulless heart combines the martial focus of the fighter with many of the profanely vested gifts of the anti-paladin...   [click here for more]
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Player Paraphernalia #73 The Pale Rider (Hybrid Class)

Player Paraphernalia #73 The Pale Rider (Hybrid Class)


Player Paraphernalia #73 The Pale Rider Finding the true focus of faith and devotion through the love and companionship of her mount, the pale rider seeks to help others and right wrongs while serving her gods and spirits. Combinging the martial mounted skills of the cavalier with the faith based abilities of the cleric, the Pale Rider offers a unique hybrid. This supplement also includes a new feat...   [click here for more]
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Player Paraphernalia #74 The Hospitallar (Hybrid Class)

Player Paraphernalia #74 The Hospitallar (Hybrid Class)


Player Paraphernalia #74 The Hosptiallar Service comes from both a just cause and true faith. The hospitallar takes up the shield of chivalry and the armor of piety in service to both church and state. Offering a hybrid class that builds upon the cavalier's need of belonging for cause through his order and the divine might of the cleric to provide the crucial aid need when facing those that oppose...   [click here for more]
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Player Paraphernalia #75 Orders of Arcane Lore

Player Paraphernalia #75 Orders of Arcane Lore


Player Paraphernalia #75 Orders of Arcane Lore An original concept by Adam Matherly, Orders of Arcane Lore present cavalier orders based on the eight schools of magic. New feats are also included to build upon these orders. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing...   [click here for more]
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Spell Innovations, Draconic Aspects

Spell Innovations, Draconic Aspects


Spell Innovations, Draconic Aspects offers ten spells focusing on the power of dragons. Three spells designed to grant the caster draconic characteristics and seven summoning spells for conjuring dragon kind for aid. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing ...   [click here for more]
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Player Paraphernalia #76 Giant Hunters and Beast Lords

Player Paraphernalia #76 Giant Hunters and Beast Lords


Player Paraphernalia #76 Giant Hunters and Beast Lords Two class concepts set to fighter, barbarian, and ranger archetype and two new cavalier Orders The Giant Hunter gains a boost in strength to take on the larger brutes and eventually learns how to alter his form to level the playing field when attacking creatures of the giant variety. The Beast Lord takes on bestial features to tap into his own...   [click here for more]
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Player Paraphernalia #77 The Arcane Initiate and Arcane Patrons

Player Paraphernalia #77 The Arcane Initiate and Arcane Patrons


Player Paraphernalia #77 The Arcane Initiate and Arcane Patrons This issue of the Player Paraphernalia offers an alternate look at the witch, providing a bookish archetype along with eight new patrons based on the eight traditional schools of magic. In addition, two new feats and a new hex is included that work well with the Arcane Initiate archetype. Turning off backgrounds for a Printer Friendly...   [click here for more]
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Player Paraphernalia #78 The Deathly Orders

Player Paraphernalia #78 The Deathly Orders


Player Paraphernalia #78 The Deathly Orders This issue introduces nine new cavalier orders. Each order revolves around a specific type of undead, ranging from the Banshee to the Wraith. So whether your cavalier has the ghoulish taste of flesh or has sworn undying allegiance to a vampire lord, these orders present several new means of serving the lords of entropy. Turning off backgrounds for a Printer...   [click here for more]
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Player Paraphernalia June Special, The Verdant Lord

Player Paraphernalia June Special, The Verdant Lord


Player Paraphernalia June Special The Verdant Lord June, the official month of summer. We are celebrating with a special June issue of the Player Paraphernalia that presents a hybrid class focusing on nature and the powers exalted this season of growth and regeneration. The verdant lord takes the powers of the druid and marries it to the spontaneous spell-casting and bloodlines of the sorcerer. In...   [click here for more]
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Player Paraphernalia #79 The Pale Adversary (new Alternate Class)

Player Paraphernalia #79 The Pale Adversary (new Alternate Class)


Player Paraphernalia #79 The Pale Adversary If you saw the last issue, we presented several new undead oriented cavalier orders. And you may be wondering, how can these be employed? Well, in this issue we introduce a new alternate class for the cavalier, the Pale Adversary. This unique class has close ties to the world of the undead with an undead mount and the ability to summon undead allies as...   [click here for more]
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Player Paraphernalia #80 The Natural Orders I (Terrain Based Orders)

Player Paraphernalia #80 The Natural Orders I (Terrain Based Orders)


Player Paraphernalia #80 The Natural Orders I, Terrain Based Orders Introducing eight new cavalier orders based on eight different natural terrains. Sparked from a discussion with Adam Matherly, we present orders ranging from frozen tundras to sun-bleached deserts. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background...   [click here for more]
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Player Paraphernalia #81 The Blackguard (Hybrid Class)

Player Paraphernalia #81 The Blackguard (Hybrid Class)


Player Paraphernalia #81 The Blackguard The world is full of dark intentions and bleak moral apathy. Issue #81 introduces a new class that thrives in such a world, willing to take advantage of any situation for its own gratification. The blackguard is based on the barbarian and rogue classes, learning to focus hiw own dark deeds to a preternatural degree while learning new ways to use this focus...   [click here for more]
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Player Paraphernalia #83 Wizard Implements (Alternate Class Rules)

Player Paraphernalia #83 Wizard Implements (Alternate Class Rules)


Player Paraphernalia #83 Wizard Implements, Alternate Class Rules Seeing the power that can be harnessed from psychically charged objects, there wizards that forego their normal connection to the classical schools of spellcraft to harness the powers of specific tokens of arcane significance. This issue presents an alternate means of implementing the wizard's arcane bond and specialization of arcane...   [click here for more]
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Player Paraphernalia #82.5 The Seeming (Shaman Spirit)

Player Paraphernalia #82.5 The Seeming (Shaman Spirit)


Player Paraphernalia #82.5 The Seeming (Shaman Spirit) A follow up to Issue #82, The Esotericist, this promotional issue introduces the shaman spirit for The Seeming. Built upon the bones of the Seeming Mystery it breaks through the barrier between the physical and psychic worlds. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to...   [click here for more]
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Player Paraphernalia #85 The Seven Odious Orders (Seven Cavalier Orders)

Player Paraphernalia #85 The Seven Odious Orders (Seven Cavalier Orders)


Player Paraphernalia #85 The Seven Odious Orders Introducing seven new cavalier orders based on seven deadly sins. Sparked from a discussion with Adam Matherly, the orders of Anger, Envy, Gluttony, Greed, Lust, Pride, and Sloth. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier for...   [click here for more]
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Player Paraphernalia #87 The Precentor (New Paladin Archetypes)

Player Paraphernalia #87 The Precentor (New Paladin Archetypes)


Player Paraphernalia #87 The Precentor (New Paladin Archetype) This issue introduces a new Paladin archetype whose voice lifts even the heavens above, the Precentor. The creation of James Cooke, this archetype melds the bardic performance with the holy service of the paladin. Three new alternate divine bonds are also presented to extend the flexibility of the paladin. Turning off backgrounds for...   [click here for more]
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Player Paraphernalia #88 Taking on the Dead (New Cleric Archetypes)

Player Paraphernalia #88 Taking on the Dead (New Cleric Archetypes)


Player Paraphernalia #88 Taking on the Dead, New Cleric Archetypes This issue introduces three new cleric archetypes that focus on taking the fight to undead. The ghost hunter learns how to harness his ability to channel energy in enhancing his weapons and armor to deal with the incorporeal threats. The Undead Hunter hearkens back to an older version of the cleric, not only using her channel energy...   [click here for more]
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Player Paraphernalia #90 Truly Nature's Ally (New Archetypes)

Player Paraphernalia #90 Truly Nature's Ally (New Archetypes)


Player Paraphernalia #90 Truly Nature's Ally, New Archetypes This issue introduces six new archetypes, each focusing on summoning nature's ally or other wild aspects. There are two new archetypes for the druid, hunter, and ranger, including archetypes that completely replace the spell-casting ability. Based on a thread found in the Pathfinder RPG group on facebook, the challenge was to present something...   [click here for more]
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Player Paraphernalia #92 The Magician (New Archetypes)

Player Paraphernalia #92 The Magician (New Archetypes)


Player Paraphernalia #92 The Magician, New Archetypes This issue introduces three new non-arcane archetypes. Rather, these archetypes focus on the craft of the magician: prestidigitation and legerdemain. There is the Stage Magician for the bard that uses his ability to tell astounding stories while performing amazing feats of misdirection and death defying stunts. The Street Magician for the monk...   [click here for more]
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The Planar Paragon

The Planar Paragon


The path to power is a nebulous one at best. For those brave and foolish souls that prefer the path that cause most to tremble with trepidation, the planar paragon forges an enigmatic bond with a powerful extra-planar entity. This sponsor invests some of itself within the soul of the mortal, granting the supplicant undreamed power that flows through its veins. The Planar Paragon is based on the...   [click here for more]
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Player Paraphernalia #93 The Magician Part Deux (New Archetypes)

Player Paraphernalia #93 The Magician Part Deux (New Archetypes)


Player Paraphernalia #93 The Magician Part Deux, New Archetypes This issue introduces three new arcane archetypes built upon the concept of the literate caster that prefers to cast his spells at the moment's notice. Rather than spending hours studying, the magician may spontaneously prepare his spells when needed, though at a cost of extra casting time and a bit more vulnerability due to the intense...   [click here for more]
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