Nine Authors. One Book.
Take nine fan-favorite GURPS authors. Give them each 10,000 words to write about whatever they want. The result is GURPS All-Star Jam 2004,featuring:
Kenneth Hite, writing about ghost hunters;
Phil Masters, with a fairytale world of muskets, ghosts, and strange magics;
Beth McCoy, channeling Walter Milliken, on a truly dangerous... [click here for more]
The land we call Greece was the home of one of the greatest cultures the world has ever known. With GURPS Greece, you can experience the challenges of the heroes of myth: Contend with the love and the wrath of the gods as you set out on epic quests. Fight for loot and honor, or earn a bitter death on the plain before the gates of fabled Troy. Win prestige as a statesman in... [click here for more]
The Future Is Yours!
It's the ultimate toolkit for building strange new worlds and alien civilizations. GURPS Space puts campaign-planning advice and space science at your fingertips, so you can create a setting that is plausible and fun!
Does your game feature gritty asteroid miners, or blaster-waving fighter jocks? Choose the space travel and technology that give the right... [click here for more]
The Third Wave was information. The Fourth Wave was biotech. The Fifth Wave is a combination of nanotechnology, memetics, and artificial intelligence, and it's changing mankind more than the first four waves put together.
Transhuman Space: Fifth Wave is an overview of our home planet at the end of the 21st century. Most humans (and other sapient life) still live on Earth,... [click here for more]
"One giant leap for mankind . . ."
In the year 2100, Earth-Lunar space is the most densely populated area of the solar system outside Earth itself. Come visit:
Earth orbit, buzzing with busy space factories, bustling spaceports, under the watchful eye of rival orbital weapons platforms. But the biggest danger is not the threat of war but the ravages of 150 years of space junk, moving at 25,000 miles... [click here for more]