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Products found in this section... Sort by: 
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Mythic Mastery - Mythic Aliens - The Xilit

Mythic Mastery - Mythic Aliens - The Xilit


Close Encounters of the Mythic Kind! Whether you’re encountering them on a distant planet in a far-off nebula, or they’ve come to you, and are abducting innocent villagers for nefarious purposes, there’s nothing quite like a strange, alien race to help breathe some life into your galaxy—and your game. Some Pathfinder products have even explored the...   [click here for more]
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A Necromancer's Grimoire: Mysteries of the Oracle

A Necromancer's Grimoire: Mysteries of the Oracle


Unlock the Mystery             Oracles are more than just spontaneous divine casters who use Charisma instead of Wisdom. The oracle class taps into a cultural phenomenon that has fascinated mankind for thousands of years. From the ancient Greek oracles of Delphi to traveller fortune tellers to modern-day psychics, humanity has long been enraptured by the idea of a mystic who receives insights...   [click here for more]
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Mythic Mastery: Mythic Curses

Mythic Mastery: Mythic Curses


Abandon All Hope!               In folklore and fantasy media, curses are powerful supernatural forces that are not to be trifled with, which can take on lives of their own, and respond to the actions of the poor wretches unfortunate enough to have been accursed. These curses are mysterious and terrifying, punishing transgressors for their misdeeds and reacting to the events that happen...   [click here for more]
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Wells of Wonder - Arcane Fonts

Wells of Wonder - Arcane Fonts


A New Kind of Magic For Your Game! Fantasy worlds are full of strange and mystical fonts, wells, and fountains that can imbue unknown magics upon those who drink from them…or so the tales say. In truth, these fantastical elements are rarely seen in roleplaying games, as their mystical nature is often at odds with the strict, codified rules of the game. ...   [click here for more]
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A Necromancer's Grimoire: Bounty of the Ranger

A Necromancer's Grimoire: Bounty of the Ranger


Hot on the Trail of Adventure!               It’s not easy being green, and, even more than druids, rangers suffer from a split personality in Pathfinder. Somewhere between fighters and druids, with more than a dash of rogue, it can sometimes be hard to say what being a ranger is all about, other than that they’re in touch with the wilderness…except, of course, when they...   [click here for more]
Necromancers of the Northwest  $5.99

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Weekly Wonders: A Conjurer's Guide to Kytons

Weekly Wonders: A Conjurer's Guide to Kytons


Summon the Twisted and Sadistic Kytons!   One of the joys of playing a summoner—a character of any class who relies heavily on spells such as summon monster to conjure allies and minions to fight on their behalf—is the fact that it lets you play with some of the fun and exciting monsters from the various Pathfinder Bestiaries that are normally reserved only for GMs. Unfortunately,...   [click here for more]
Necromancers of the Northwest  $1.99

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Wild Things - Options for Animal Companions

Wild Things - Options for Animal Companions


Dance on the Wild Side!                   Animal companions. They’re practically characters in their own right, and a surprisingly large number of classes have access to them, but somehow, through a mix of being difficult to roleplay and having much less options for customization, they always seem to wind up forgotten in the background. Don’t let this fate happen to your animal...   [click here for more]
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Weekly Wonders - Vampiric Infusions Volume II

Weekly Wonders - Vampiric Infusions Volume II


Unlock Your Vampiric Potential!   Long ago, before there was a dhampir race, playing a vampire in the Pathfinder Roleplaying Game was a difficult and frustrating task. The vampire template was clearly not designed with player characters in mind, and couldn’t support the wide variety of interpretations of the vampire myth now available in fantasy media. Necromancers of the Northwest proposed...   [click here for more]
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Traveler's Guide to the Galaxy 009 - Technological Horrors

Traveler's Guide to the Galaxy 009 - Technological Horrors


Where Technology and Terror Collide!   Fear of new technology is as old as civilization itself, and often it is the same fears, over and over, that simply get applied to new technologies: today, we worry about how the internet has provided a glut of information that makes it difficult to sort out the truth from disinformation and meaningless nonsense. Believe it or not, those same concerns were...   [click here for more]
Necromancers of the Northwest  $1.99

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Weekly Wonders - Archetypes of the Afterlife Volume IV - The Watchful

Weekly Wonders - Archetypes of the Afterlife Volume IV - The Watchful


Make Some Friends on the Other Side!   Adventurers have a special relationship with death in the Pathfinder Roleplaying Game. While for many, death is one of the few things in this world that is both certain and final, for an adventurer, especially at higher levels, it is more of an inconvenience than anything else. Some characters may even find themselves dying and being brought back to...   [click here for more]
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Mythic Mastery - Mythic Aliens - The Zeknari

Mythic Mastery - Mythic Aliens - The Zeknari


Close Encounters of the Mythic Kind! Whether you’re encountering them on a distant planet in a far-off nebula, or they’ve come to you, and are abducting innocent villagers for nefarious purposes, there’s nothing quite like a strange, alien race to help breathe some life into your galaxy—and your game. Some Pathfinder products have even explored the...   [click here for more]
Necromancers of the Northwest  $1.49

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Weekly Wonders - Comic Book Vigilante Archetypes Volume II

Weekly Wonders - Comic Book Vigilante Archetypes Volume II


Be the Hero Your Game Deserves!   The vigilante from Pathfinder Roleplaying Game: Ultimate Intrigue offers you the chance to play the sort of hero usually found only in comic books, and, in fact, many of the archetypes for the vigilante seem to be direct references to famous heroes from comic books. But while the existing options allow you to access a wide variety of power sets of existing...   [click here for more]
Necromancers of the Northwest  $1.49

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Mythic Mastery - Missing Mythic Magic Volume VI

Mythic Mastery - Missing Mythic Magic Volume VI


Uncover Forgotten Arcane Lore! Everyone knows that knowledge is power, and that having options is better than not having them. It should come as no surprise, then, that wizards, witches, and other powerful spellcasters are always on the lookout for new and exciting spells to add to their repertoires. While many spells from the Pathfinder Roleplaying Game Core Rulebook received...   [click here for more]
Necromancers of the Northwest  $1.49

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Mythic Mastery - Fire Heritage

Mythic Mastery - Fire Heritage


Unlock a New Kind of Mythic Power!                   Sure, your character’s mythic path tells you about the kinds of abilities in which he specializes, and perhaps even gives some clue as to his ultimate mythic destiny, but it doesn’t say anything about where he came from, and what made him mythic in the first place. For that, you can turn to a mythic heritage. This new aspect...   [click here for more]
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Traveler's Guide to the Galaxy 006 - Monster Zero and Other Titanic Threats

Traveler's Guide to the Galaxy 006 - Monster Zero and Other Titanic Threats


All Hail the King! Some monsters are just too big to fight—although that doesn’t mean it isn’t fun to try. This book brings you three monsters of truly epic proportions, so large that you’ll want to use a starship to take them on. Each of the monsters in this book has two stat-blocks: one for fighting the monster normally, and another for battling it in your starship....   [click here for more]
Necromancers of the Northwest  $1.99

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Lords of the Leaves - Elven Archetypes

Lords of the Leaves - Elven Archetypes


Be the Best Elf You Can Be! Majestic and graceful, ageless and wise, beautiful and terrible, there’s a lot that can be said about elves. They are often praised for their close bonds with the natural world, and at the same time are responsible for breathtaking and beautiful feats of engineering in their glistening, artistic cities. They are masters of sword and bow, but also...   [click here for more]
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Weekly Wonders - Comic Book Vigilante Archetypes

Weekly Wonders - Comic Book Vigilante Archetypes


Be the Hero Your Game Deserves!   The vigilante from Pathfinder Roleplaying Game: Ultimate Intrigue offers you the chance to play the sort of hero usually found only in comic books, and, in fact, many of the archetypes for the vigilante seem to be direct references to famous heroes from comic books. But while the existing options allow you to access a wide variety of power sets of existing...   [click here for more]
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Traveler's Guide to the Galaxy 002 - The Hive

Traveler's Guide to the Galaxy 002 - The Hive


A Race of Alien Horrors!   They are known only as The Hive. Though intelligent, they rarely deign to communicate with members of other races, instead infusing them with parasitic larvae, using them as incubators until their young burst forth violently from within. First introduced in Pathfinder Roleplaying Game: Horror Adventures, this book takes the existing Hive creatures and gives them...   [click here for more]
Necromancers of the Northwest  $1.99

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A Necromancer's Grimoire: Spirit Warriors II

A Necromancer's Grimoire: Spirit Warriors II


The Return of the Spirit Warrior               A Necromancer’s Grimoire: Spirit Warriors presented a new kind of martial character for 3.5 and Pathfinder games. Spirit warriors could draw upon the power of exemplars—mythical warriors whose legendary deeds had allowed them to ascend to a quasi-divine status—borrowing their strength and skill in order to complete their own...   [click here for more]
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Weekly Wonders - Vigilante Talents

Weekly Wonders - Vigilante Talents


Enhance Your Utility Belt!   The vigilante class, introduced in Pathfinder Roleplaying Game: Ultimate Intrigue, is one of the most modular classes in the game, allowing players to heavily customize their character with both vigilante and social talents, and, through use of archetypes, create vigilantes that are focused on combat, stealth, or even magic. Further, the class drips with crime-fighting...   [click here for more]
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Descended from Dragons - Kobold Archetypes

Descended from Dragons - Kobold Archetypes


Huge Draconic Power in a Tiny Package!                   Everyone’s favorite underdogs, kobolds have been a fan favorite since 3rd Edition. Whether it’s their connection to dragons, and the promise of tapping the potential of their draconic blood, or their love of cruel and unusual traps and hazards, or simply their adorable high voices and the silly things they say, kobolds are...   [click here for more]
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Mythic Mastery - Missing Mythic Magic Volume XIV

Mythic Mastery - Missing Mythic Magic Volume XIV


Uncover Forgotten Arcane Lore! Everyone knows that knowledge is power, and that having options is better than not having them. It should come as no surprise, then, that wizards, witches, and other powerful spellcasters are always on the lookout for new and exciting spells to add to their repertoires. While many spells from the Pathfinder Roleplaying Game Core Rulebook received...   [click here for more]
Necromancers of the Northwest  $1.49

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Advanced Options: Origins of Sorcerous Power

Advanced Options: Origins of Sorcerous Power


Scions of Sorcerous Strength!   Now on its fifth edition, the world’s oldest roleplaying game presents a number of exciting options to allow players to customize their characters. It seems like just about every class in the game gives players a major choice that can heavily alter the way their character operates, such as a barbarian’s primal path, a paladin’s oath, or a warlock’s pact. While...   [click here for more]
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Otherworldly Invocations

Otherworldly Invocations


Patrons Like You’ve Never Seen Them Before Wizards get their magic from studying tomes. Sorcerers inherit their magic from their parents. Clerics get their magic from their god. Druids get their magic from nature. And witches get their magic from an eldritch pact made with a supernatural patron…at least in theory. But the mechanics behind the witch’s patron class...   [click here for more]
Necromancers of the Northwest  $7.99

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Spacefarer's Digest 004 - Grenadier's Handbook

Spacefarer's Digest 004 - Grenadier's Handbook


Go Out With A Bang!   A spacefarer’s life is a difficult one, fraught with danger. She is surrounded by hazardous environments, encounters strange and hostile alien species, and must often make do with outdated, or even glitch, equipment. If one wants to live long adventuring among the stars, it’s important to be the best that one can be. The Spacefarer’s Digest series contains new player...   [click here for more]
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Adventurous Archetypes - Tarot Archetypes Volume I

Adventurous Archetypes - Tarot Archetypes Volume I


The Turn of a Friendly Card   Great adventurers deserve great options, and the most dangerous quests sometimes require the most specialized of training. The Adventurous Archetypes books each provide a handful of character archetypes tied to a specific theme, inspired by one of Paizo’s adventure paths. Although these archetypes are thematically linked to that campaign, and the topics on...   [click here for more]
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Weekly Wonders - Coin Magic

Weekly Wonders - Coin Magic


Cash In on the Mysterious Magic of Currency!                   Coins have a special sort of magic all their own. They are the scales by which the value of all things are measured, and yet they, themselves, have value only because society accepts that they do. The images and words stamped on coins can tell us a great deal about where and when they came from, and they capture and preserve...   [click here for more]
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Traveler's Guide to the Galaxy 005 - Astral Threats

Traveler's Guide to the Galaxy 005 - Astral Threats


Enemies of Epic Proportions! One of the most exciting aspects of the Starfinder Roleplaying Game is the ability to fly your own starship. The game not only has a whole new set of rules for combat in starships, but the Starfinder Alien Archive even features a handful of monsters that have two sets of statistics entries: allowing them to be fought as either a standard monster, or...   [click here for more]
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Advanced Options: Clever Rogue Archetypes

Advanced Options: Clever Rogue Archetypes


Fight Smart, Not Hard!   Now on its fifth edition, the world’s oldest roleplaying game presents a number of exciting options to allow players to customize their characters. It seems like just about every class in the game gives players a major choice that can heavily alter the way their character operates, such as a barbarian’s primal path, a paladin’s oath, or a warlock’s pact. While the...   [click here for more]
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Weekly Wonders - Archetypes of War Volume VII - Commanders

Weekly Wonders - Archetypes of War Volume VII - Commanders


Once More into the Breach!   There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part of something larger...   [click here for more]
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Weekly Wonders: A Conjurer's Guide to Kami

Weekly Wonders: A Conjurer's Guide to Kami


Summon the Mysterious and Inscrutable Kami!   One of the joys of playing a summoner—a character of any class who relies heavily on spells such as summon monster to conjure allies and minions to fight on their behalf—is the fact that it lets you play with some of the fun and exciting monsters from the various Pathfinder Bestiaries that are normally reserved only for GMs. Unfortunately,...   [click here for more]
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Mythic Mastery - Mythic Babau and Hezrou

Mythic Mastery - Mythic Babau and Hezrou


Poisonous Fiends from the Heart of the Abyss! All demons are noxious, repugnant, and vile, but two stand out as perhaps the most disgusting and toxic of them all: the slime-drenched babau and the oily, stinking hezrou. The lean, quick babau are the assassins of the underworld, born of serial murderers, and so inherently wretched that their skin constantly weeps an acidic ichor that...   [click here for more]
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Mythic Mastery - Missing Mythic Magic Volume VIII

Mythic Mastery - Missing Mythic Magic Volume VIII


Uncover Forgotten Arcane Lore! Everyone knows that knowledge is power, and that having options is better than not having them. It should come as no surprise, then, that wizards, witches, and other powerful spellcasters are always on the lookout for new and exciting spells to add to their repertoires. While many spells from the Pathfinder Roleplaying Game Core Rulebook received...   [click here for more]
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Signature Spells - Serpent Magic

Signature Spells - Serpent Magic


Serpentine Spells and Sorcery!   Knowledge is power, especially when that knowledge relates to casting spells. With a wide and wonderful world of magic out there to explore, a spellcaster’s repertoire of spells not only allows them to do fun and exciting things, but can also help represent and define who they are and what kind of magic they are wielding. The Signature Spells series, for...   [click here for more]
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Weekly Wonders - Spells of the Rebellion

Weekly Wonders - Spells of the Rebellion


Master the Magic of the Free! The enemies of freedom are armed to the teeth with all sorts of ways to oppress the innocent and beat down the spirit of the rebellion. Whether they use thugs and brute force to bully their victims into obedience, the lashes and chains of hells both metaphorical and literal, or magic that can break the mind, strip away the self, and force anyone to kneel before their...   [click here for more]
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Weekly Wonders - Archetypes of the Afterlife Volume III - The Restless

Weekly Wonders - Archetypes of the Afterlife Volume III - The Restless


Taking Care of Unfinished Business!   Adventurers have a special relationship with death in the Pathfinder Roleplaying Game. While for many, death is one of the few things in this world that is both certain and final, for an adventurer, especially at higher levels, it is more of an inconvenience than anything else. Some characters may even find themselves dying and being brought back to life...   [click here for more]
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Mythic Mastery - Missing Mythic Magic Volume IX

Mythic Mastery - Missing Mythic Magic Volume IX


Uncover Forgotten Arcane Lore! Everyone knows that knowledge is power, and that having options is better than not having them. It should come as no surprise, then, that wizards, witches, and other powerful spellcasters are always on the lookout for new and exciting spells to add to their repertoires. While many spells from the Pathfinder Roleplaying Game Core Rulebook received...   [click here for more]
Necromancers of the Northwest  $1.49

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Weekly Wonders - Comic Book Vigilante Archetypes Volume III

Weekly Wonders - Comic Book Vigilante Archetypes Volume III


Be the Hero Your Game Deserves!   The vigilante from Pathfinder Roleplaying Game: Ultimate Intrigue offers you the chance to play the sort of hero usually found only in comic books, and, in fact, many of the archetypes for the vigilante seem to be direct references to famous heroes from comic books. But while the existing options allow you to access a wide variety of power sets of existing...   [click here for more]
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Weekly Wonders - Giant-Blooded Feats

Weekly Wonders - Giant-Blooded Feats


Unleash Your Inner Giant!                   Giants are fearsome and iconic fantasy foes, but very rarely do player characters get a chance to enjoy the bulk, power, and pure destructive capabilities that being a giant has to offer. At the same time, the various giant races have little, mechanically, to differentiate themselves from one another, making a battle with fire giants feel...   [click here for more]
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Spacefarer's Digest 006 - Advanced Spacefarer Feats 1

Spacefarer's Digest 006 - Advanced Spacefarer Feats 1


Classic Feats Updated and Reimagined for Starfinder! A spacefarer’s life is a difficult one, fraught with danger. She is surrounded by hazardous environments, encounters strange and hostile alien species, and must often make do with outdated, or even glitchy, equipment. If one wants to live long adventuring among the stars, it’s important to be the best that one can be. The Spacefarer’s...   [click here for more]
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Weekly Wonders - Book of Goblins

Weekly Wonders - Book of Goblins


This little goblin went to market, this little goblin went to war… Everyone’s favorite wacky, zany, loveable little villains, goblins are practically the mascots of the Pathfinder Roleplaying Game, and have been since the beginning. Even before Paizo’s whimsical new take on the small, green menaces, they’ve been a staple of fantasy for ages. Like many fantasy favorites,...   [click here for more]
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Advanced Options: Secrets of the Monk

Advanced Options: Secrets of the Monk


Mysterious as the Dark Side of the Moon!   Now on its fifth edition, the world’s oldest roleplaying game presents a number of exciting options to allow players to customize their characters. It seems like just about every class in the game gives players a major choice that can heavily alter the way their character operates, such as a barbarian’s primal path, a paladin’s oath, or a warlock’s...   [click here for more]
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Weekly Wonders - Rebellious Archetypes Volume I

Weekly Wonders - Rebellious Archetypes Volume I


Be a Rebel with a Cause!                   Not every evil lurks in deep, dark dungeons far away from innocent townsfolk, waiting patiently for adventurers to kick down their doors and start fighting. Some monsters don't just prey on society from without, but have burrowed and wormed their way into the very heart of the civilized world, and twist and corrupt the very laws that are...   [click here for more]
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Spacefarer's Digest 014 - Solarian Options

Spacefarer's Digest 014 - Solarian Options


Secrets of the Cosmos Revealed! A spacefarer’s life is a difficult one, fraught with danger. She is surrounded by hazardous environments, encounters strange and hostile alien species, and must often make do with outdated, or even glitchy, equipment. If one wants to live long adventuring among the stars, it’s important to be the best that one can be. The Spacefarer’s Digest series...   [click here for more]
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Weekly Wonders - Advanced Aboleths

Weekly Wonders - Advanced Aboleths


You’re Gonna Need a Bigger Boat!   With their potent ability to enslave minds, and their body-altering mucus that transforms hearty adventurers into sniveling skum, aboleths may very well be the most terrifying monsters beneath the waves, even if they may not be the most powerful. And with their civilization predating most humanoid races’ very existence, and their close ties to famous lost civilizations...   [click here for more]
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Weekly Wonders - Eldritch Items

Weekly Wonders - Eldritch Items


Occult Weapons and Weird Science   From dread books with ancient secrets, to obscure cult relics and alien technologies that man was not meant to know, the worlds of the eldritch and the strange contain many unique and powerful magic items. This book contains fifteen new magic items with a focus on eldritch, alien, and Lovecraftian themes, including:   The brain box, a strange device that...   [click here for more]
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Weekly Wonders - Archetypes of the Afterlife Volume II - The Saved

Weekly Wonders - Archetypes of the Afterlife Volume II - The Saved


Blessed Be!   Adventurers have a special relationship with death in the Pathfinder Roleplaying Game. While for many, death is one of the few things in this world that is both certain and final, for an adventurer, especially at higher levels, it is more of an inconvenience than anything else. Some characters may even find themselves dying and being brought back to life with magic multiple...   [click here for more]
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Scions of Sin - Tiefling Archetypes

Scions of Sin - Tiefling Archetypes


Come to the Dark Side! Everyone’s favorite downtrodden anti-heroes and over-the-top villains, tieflings carry within them the touch of the lower planes. Whether it’s a subtle hint of brimstone, glowing red eyes, or full-on red skin and goat hooves, no one expects a tiefling to be a nice guy. Unfortunately, while this can make for a fun character flavorfully, the mechanics...   [click here for more]
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Mythic Mastery - Mythic Cloud and Storm Giants

Mythic Mastery - Mythic Cloud and Storm Giants


Titanic Rulers of the Skies!               Storm and cloud giants are the stuff of legends. Far more sophisticated than their brutish and earth-bound kin, these majestic giants are most at home far above the clouds, where they are rumored to live in giant castles and golden cities miraculously suspended in the air. As legendary as these sky titans are, however, there are a few among them...   [click here for more]
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Mythic Mastery - The Path of Villainy

Mythic Mastery - The Path of Villainy


Become a Master of Evil!               While it’s true that anyone can be evil, to truly be a master of all things nefarious and wicked requires dedication, and this is even more true at the highest echelons of power. Nothing stops mythic characters of the archmage, champion, or trickster paths from being evil and villainous, but the worst of the worst deserve a dedicated path that...   [click here for more]
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