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Classic Fantasy Imperative

Classic Fantasy Imperative


Unveil a Realm of Adventure with Classic Fantasy Imperative!  Step into a world where imagination knows no bounds and epic tales are woven by your choices. Classic Fantasy Imperative invites you to embark on thrilling quests in realms of fantasy and wonder. Whether you're a battle-hardened fighter, a cunning rogue, a wise magic-user, or a steadfast cleric, Classic...   [click here for more]
Design Mechanism  Pay What You Want

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Ironsworn: Reign

Ironsworn: Reign


"Ever since you were young, the uproarious camp at the crossroads was your favourite place to be. It was a day’s walk from any of the surrounding villages and the perfect location to build your inn. Soon, others started to establish themselves at the crossroads. Blacksmiths forged tools and repaired arms and armour, merchants came and went with trade goods and your services were in high demand....   [click here for more]
Killian Gillespie  Pay What You Want

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Muster

Muster


The ancient game of Dungeons & Dragons is played for victory. We play to improve and learn. There is no fairness of sport nor soporific of power fantasy, merely the earnest exploration of the possible and the fantastic. Muster is a friendly introduction to the particular ethos and technique of playing D&D as a wargame, a kriegsspiel. It’s for both players and referees interested...   [click here for more]
Arkenstone Publishing  Pay What You Want

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Dark Dungeons X

Dark Dungeons X


Dark Dungeons, the retro-roleplaying game in the style of old-school 1980’s and 1990’s role-playing when rogues were thieves, races were classes, and you could start your adventuring careed exploring a few basic dungeons and end up travelling the planes as a being of pure divine power is back for a tenth anniversary edition! This new edition is the entire game in a single book, so there is no...   [click here for more]
Gurbintroll Games  Pay What You Want

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The Arkham Gazette #0

The Arkham Gazette #0


"When a traveller in north central Massachusetts takes the wrong fork at the junction of the Aylesbury Pike just beyond Dean’s Corners he comes upon a lonely and curious country." - The Dunwich Horror This issue of the Arkham Gazette was developed as a 'proof' of concept' test to see if the idea for a magazine focused on the Lovecraft Country setting for The Call of Cthulhu...   [click here for more]
Sentinel Hill Press  Pay What You Want

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White Lies

White Lies


         There is a war going on every day, a war of ideologies. Its soldiers don’t march in lines or report to a large pentagonal building. It is a shadow war where information and bullets hold equal weight, cutting-edge technology changes the nature of crime and espionage, and enemies don’t always wear uniforms.          This game is about clandestine Special Forces parachuting...   [click here for more]
DwD Studios  Pay What You Want

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The Happiest Apocalypse on Earth

The Happiest Apocalypse on Earth


Nominated for the 2018 ENnies Product of the Year, The Happiest Apocalypse on Earth is set in a fictional theme park called Mouse Park. Its special blend of satire and horror takes collaborative storytelling to the brink, where players can take on the role of guests or staff in a theme park that barely masks a terrible horror lurking beneath. What horror Mouse Park brings is up to you—the...   [click here for more]
Sundered Hold Scriptorium  Pay What You Want

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The Wizard's Scroll - Issue 1

The Wizard's Scroll - Issue 1


The Wizard's Scroll is a new Swords & Wizardry fanzine. Within you will find all manner of excellent gaming material by some truly creative fans of the game. 2 Races: The Testudo (tortoise men) and Ratfolk A Spell: Binding Familiars An NPC for Carcosa 4 Monsters: The Skin Bag, Lightning Monk, Shield Guardian and the Abominable Beastman 7 Magic Items:...   [click here for more]
Seattle Hill Games  Pay What You Want

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Sabre RPG 3e Fantasy Player's Manual

Sabre RPG 3e Fantasy Player's Manual


Your journey begins here! Gather your companions and gird yourself for a challenge as you set out on an adventure like no other! In these pages, you’ll find everything you need to create your adventurer, equip them with a wide variety of gear, and train them in the deadly arts required to survive the perils that lie in store. The Sabre Roleplaying Game is a customised gaming experience...   [click here for more]
Dragonsbane Entertainment  Pay What You Want

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The Shivering Circle

The Shivering Circle


WE DON'T GO BACK... An abandoned landscape, soaked with unresolved histories; a village, hiding an age-old conspiracy;   a shadowy thing, whispering terrible secrets to children; a tortured house, playing back the traumas of the past; a stone circle, where the ley lines meet. Although you don’t belong here... although you don’t understand this place... it was you...   [click here for more]
Howard David Ingham  Pay What You Want

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Immortals Companion

Immortals Companion


The Immortals Companion is an unofficial supplement for the fifth edition of the worlds greatest roleplaying game. Presented here are five sets of rules, most of which are conversions of rules from previous editions of the game, and all of which are updated for use with fifth edition. These are: * Dominion management rules, from the old "Companion" set. * Mass combat rules, from the old "Companion"...   [click here for more]
Gurbintroll Games  Pay What You Want

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Mechanized Men of Mars

Mechanized Men of Mars


The Mechanized Men of Mars is an adventure for Warriors of the Red Planet, a roleplaying game in the tradition of classic style RPG's, also known as original edition, OSR, or retro-clones. Warriors of the Red Planet captures the "Sword and Planet" genre of science fantasy romance, inspired by the works of Burroughs, Vance, Moorcock, Kline, and other novels, movies,...   [click here for more]
Night Owl Workshop  Pay What You Want

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The Legacy of Cthulhu: A Place to Call Home Quick Play

The Legacy of Cthulhu: A Place to Call Home Quick Play


This is an introductory adventure for The Legacy of Cthulhu, a Role-Playing Game that lets players act as one of the few Survivors of the apocalypse brought to Earth by the Great Old Ones and their minions. The game’s main goal is survival, hiding in Shelters and waiting for the best windows of opportunity to go on supply runs. Food, medicine, weapons, and gear are the essential...   [click here for more]
Mind's Vision  Pay What You Want

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Lightmaster Core Rulebook

Lightmaster Core Rulebook


Lightmaster is a game of pulp fantasy where you can loot ancient tombs, sail your flying ship to the moon, and engage undead Martians with flintlock, sword, and spells. With its skill and level based characters, detailed combat involving critical strikes and specific injuries, and extensive path based magic system, Lightmaster is a retro-clone of a popular role-playing game from the 1980s. The game...   [click here for more]
Gurbintroll Games  Pay What You Want

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UPF Assault Scout Technical Manual

UPF Assault Scout Technical Manual


Hello Explorers! The Frontier Explorer presents UPF Assault Scout Technical Manual The UPF Assault Scout.  Probably the most iconic ship in the Frontier, the assault scout can be seen in almost any SpaceFleet patrol and as part of every planetary militia.  Small, fast, and versatile, the assault scout is a ship unmatched by anything in the Sathar fleets. Despite its advantages,...   [click here for more]
Frontier Explorer  Pay What You Want

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Frontier Explorer - Issue 35

Frontier Explorer - Issue 35


Hello Explorers! Welcome to the 40th anniversary year of Star Frontiers and issue 35 of the Frontier Explorer. This issue starts with a throwback to the early days of the game with an article by Richard Rose about one of the first ships he designed even before he had the Knight Hawks rules.  He also gives us a Knight Hawks adventure later in the issue. Tom Verreault continues the starship theme...   [click here for more]
Frontier Explorer  Pay What You Want

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FiveE Magazine - June 2023

FiveE Magazine - June 2023


FiveE Magazine Issue 3 is here. And it's FREE. FiveE Magazine is a semi-regular periodical dedicated to content for the World’s Most Popular Fantasy Role Playing Game! This issue contains 70 pages of amazing content, gorgeous art, free maps, new monsters, new magic items, new lineage, a complete adventure and loads...   [click here for more]
Laidback DM  Pay What You Want

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FiveE Magazine - August 2021

FiveE Magazine - August 2021


FiveE Magazine is here. FiveE Magazine is a new semi-regular periodical dedicated to content for the World’s Most Popular Fantasy Role Playing Game! 56 pages of amazing content, gorgeous art, free maps, new monsters, new magic items, new sub-classes, hints for new DMs, a full adventure and loads more! And it's FREE! ...   [click here for more]
Laidback DM  Pay What You Want

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Frontier Explorer - Issue 27

Frontier Explorer - Issue 27


Hello Explorers! Welcome to issue 27 of the Frontier Explorer.  Our new author in this issue is Jerry Boucher, who also drew the absolutely amazing cover image for the issue.  The cover is a callback, albeit from the sathar side, of the classic Elmore painting that graces the cover of the original rules.  His article looks at the construction and use of the sathar weapons. In addition to Jerry’s...   [click here for more]
Frontier Explorer  Pay What You Want

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Frontier Explorer - Issue 32

Frontier Explorer - Issue 32


Hello Explorers! Welcome to issue 32 of the Frontier Explorer. We start off with a “Blast from the Past” and a play report of an old Star Frontiers game from decades ago.  The “Blast from the Past” series presents articles found on dead Star Frontiers websites or other places from before the magazine started and the early days of the game.  This issue has three such articles, the a-ready...   [click here for more]
Frontier Explorer  Pay What You Want

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Lightmaster Book of Tables

Lightmaster Book of Tables


Lightmaster is a game of pulp fantasy where you can loot ancient tombs, sail your flying ship to the moon, and engage undead Martians with flintlock, sword, and spells. With its skill and level based characters, detailed combat involving critical strikes and specific injuries, and extensive path based magic system, Lightmaster is a retro-clone of a popular role-playing game from the 1980s. The game...   [click here for more]
Gurbintroll Games  Pay What You Want

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Frontier Explorer - Issue 36

Frontier Explorer - Issue 36


Hello Explorers! Welcome to issue 36 of the Frontier Explorer.  While it wasn’t intended, this issue ended up with a Knight Hawks theme with details on a number of different ships and lots of rules related to starships. Steven Parenteau gives us two different ships with deck plans along with an article about a small PSA inspired by thinking about life onboard those starships. Tom Verreault gives...   [click here for more]
Frontier Explorer  Pay What You Want

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Frontier Explorer - Issue 33

Frontier Explorer - Issue 33


Hello Explorers! Welcome to issue 33 of the Frontier Explorer!  This issue begins with another blast from the past with an old web article by Andrew Campbell on the use of solar sails on ships in the Frontier.  Oscar Rios gives us a vrusk name generator as well as a system brief on the Solar Minor system.  We finish off the Radiation in the Frontier series by Joseph Cabadas and Jerry Boucher details...   [click here for more]
Frontier Explorer  Pay What You Want

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Frontier Explorer - Issue 26

Frontier Explorer - Issue 26


Hello Explorers! Welcome to issue 26 of the Frontier Explorer.  This is a more typical grab-bag issue with no particular theme, although it definitely leans heavily to the weapons and equipment direction.  We have articles by two new authors this issue: Nick Landry and John Blaylock, with articles on portable power sources and energy weapons, respectively.  I think we can expect to see more articles...   [click here for more]
Frontier Explorer  Pay What You Want

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Frontier Explorer - Issue 34

Frontier Explorer - Issue 34


Hello Explorers! Welcome to issue 34 of the Frontier Explorer. As a nod to the Halloween season, this issue starts us off with a look at the Archetypes of Horror and how to use them in a Star Frontiers, an article my Tom Verreault.  We also welcome a new author, Ken Wang who details out a spacer organization, original designed for the Cepheus Engine, but that can be dropped into any sci-fi setting....   [click here for more]
Frontier Explorer  Pay What You Want

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Frontier Explorer - Issue 24

Frontier Explorer - Issue 24


Hello Explorers! Welcome to issue 24 of the Frontier Explorer.  Now that Spacefleet has cleared out the recent sathar incursion, we can start publishing again. This issue picks up right where we left off including some articles that were ready to go but didn’t make it into issue 23.  All of the usual articles (Jurak Hangna, comics, etc) are here along with articles about derlict spaceships, and...   [click here for more]
Frontier Explorer  Pay What You Want

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Frontier Explorer - Issue 28

Frontier Explorer - Issue 28


Hello Explorers! Welcome to issue 28 of the Frontier Explorer. In this issue we have a grab bag of articles including more installments of the Things That Go Boom! series, this time on landmines, a new, optional ruleset for combat and actions, a look back at an old Star Frontiers Choose Your Own Adventure book, and a review of a White Star module. A fun item is this issue is our Create a Character...   [click here for more]
Frontier Explorer  Pay What You Want

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Frontier Explorer - Issue 29

Frontier Explorer - Issue 29


Hello Explorers! Welcome to issue 29 of the Frontier Explorer. We kick off the issue with a new ship by a new author, Shawn Starky, detailing a small hull size 4 freighter. We are also introducing a new series, “An Alternate Frontier,” by another new author, Richard “GreyMyst” Farris. The first article, Electrochemical Slugthrowers, looks basic projectile weap-ons and provides a variety of...   [click here for more]
Frontier Explorer  Pay What You Want

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Frontier Explorer - Issue 23

Frontier Explorer - Issue 23


Hello Explorers! Welcome to issue 23 of the Frontier Explorer.  This issue focuses on Clarion Station and all the things to see and do there.  As part of our Warriors of White Light challenge, we have a couple of articles detailing the home of the Clarion Royal Marines.  The other feature article in this issues is one detailing a conversion of the Star Frontiers races to the new FrontierSpace RPG....   [click here for more]
Frontier Explorer  Pay What You Want

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Frontier Explorer - Issue 30

Frontier Explorer - Issue 30


Hello Explorers! Welcome to issue 30 of the Frontier Explorer!  This issue introduces two new authors RJ McDonough and Oscar Rios.  RJ talks about the “Art of the Crossover” and bringing outside resources into your game while Oscar gives us a couple of new equipment articles, one on needler weapons and a second on restraints. This issue brings back our “Frontier in Miniature” series looking...   [click here for more]
Frontier Explorer  Pay What You Want

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Sathar Destroyer Technical Manual

Sathar Destroyer Technical Manual


Hello Explorers! The Frontier Explorer presents The Sathar Destroyer Technical Manual The Sathar! They have repeatedly invaded the Frontier and their deadly red ships have always remained a mystery. Rumors abound that top secret UPF files exist giving details on sathar ship interiors and details of the sathar culture and military. No UPF official has ever admitted to the existence...   [click here for more]
Frontier Explorer  Pay What You Want

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Frontier Explorer - Issue 22

Frontier Explorer - Issue 22


Hello Explorers! Welcome to issue 22 of the Frontier Explorer.  This issue sports and amazing cover image by Chris Walton.  Inside, you’ll find a variety of articles include some character archetypes, new equipment, new creatures, and rules for constructing space stations.  This issue also contains some early information on a new game FrontierSpace by DWD Studios that will see some coverage in...   [click here for more]
Frontier Explorer  Pay What You Want

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FiveE Magazine - April 2022

FiveE Magazine - April 2022


FiveE Magazine Issue 2 is here. And it's FREE. FiveE Magazine is a semi-regular periodical dedicated to content for the World’s Most Popular Fantasy Role Playing Game! Issue 2 contains 78 pages of amazing content, gorgeous art, free maps, new monsters, new magic items, new class, new adventure and village setting,...   [click here for more]
Laidback DM  Pay What You Want

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Frontier Explorer - Issue 31

Frontier Explorer - Issue 31


Hello Explorers! Welcome to issue 31 of the Frontier Explorer!  This issue introduces a new author, Michal Lausier, who provides us a Traveller short story, Bones and Mortar.  Oscar Rios provides us with ten standard sathar NPCs you can drop into your campaign.  We also have another needler article following the one last issue, this time, converted to the “Alternate Frontier” setting that Richard...   [click here for more]
Frontier Explorer  Pay What You Want

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Frontier Explorer - Issue 25

Frontier Explorer - Issue 25


Hello Explorers! And welcome to issue 25 of the Frontier Explorer – The Summer of Sathar.  When we put out the call for articles in issue 24, we had so many sathar submissions that we decided to do another issue dedicated to the arch enemy in the Star Frontiers setting.  This issue contains articles covering topics such as sathar biology, vehicles, robots, weapons, creatures, and social structure. ...   [click here for more]
Frontier Explorer  Pay What You Want

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Solapetrum Setting Guide

Solapetrum Setting Guide


The great empires have collapsed and the elves and dwarves have gone into hiding in the corners of the earth! Solapetrum is a low fantasy medieval setting made for my table, and this guide presents all of the necessary information to run it at your own. Inside are five human cultures, three new race-as-class options, nine patrons for clerics and cultists, and a glimpse of the world that I use to run...   [click here for more]
Nathan Greene  Pay What You Want

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Winds of the Ice Forest (LL)

Winds of the Ice Forest (LL)


The dreaded Ice Forest! Once a safe passage to the north, now the forest's evil magic seeks to trap and confuse travelers with ever-shifting paths full of terrible dangers. New monsters, new magic items, new magics! This adventure for character levels 1-3 was designed for Labyrinth Lord but can be used with any old school dungeon-crawling RPG. It is a drop-in locale that can be played through in a...   [click here for more]
Random Order Creations  Pay What You Want

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Outbreak: Undead.. 2nd Edition Gamemaster Screen Inserts

Outbreak: Undead.. 2nd Edition Gamemaster Screen Inserts


Second Edition is here with a brand-new set of GM Screen inserts! This set of horizontal screen inserts contains foreboding artwork and a set of reference materials for running scenarios, combat and tables with common weapons. Sheets can be exchanged with scenario-specific sheets provided with new supplements so the screen is always useful and always relevant! Used with the 1st Edition GM customizable...   [click here for more]
Hunters Entertainment  Pay What You Want

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Apollo 47 Optional Card Deck

Apollo 47 Optional Card Deck


This is a completely optional card deck for the game Apollo 47. If you buy the POD deck you'll get a PDF of the one page deck-specific rules for Apollo 47. Use these cards to be reminded that the Moon is a vast surface of basalt and grit mostly devoid of remarkable features. To use: Separate out the Prompt cards.  Scatter those about to picked up and consult as whim requires. Take the moonscape...   [click here for more]
The Hutchingsonian Presents-PlaGMaDA  Pay What You Want

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Jamais Vu

Jamais Vu


Jamais Vu is an unofficial TTRPG inspired by the video game Disco Elysium. Play as an amnesiac investigator solving a case while discovering your own identity, while 24 aspects of your psyche (your skills!) fight for your attention. Features include: 110+ pages game with solo, cooperative, and traditional modes (with a Game Master). Zero-prep, sit-and-play ruleset with an extremely fast character...   [click here for more]
Mithrillica  Pay What You Want

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The Veil: Inheritance QuickStart

The Veil: Inheritance QuickStart


Kickstarter running from March 5-31st!  Knocking on Heavens Door is an adventure starter where the characters are members of a manufactured middle class, called Imprints. They are bioengineered and so named because they are imprinted with genetic memories that allow them to have skills and talents they otherwise wouldn’t. You play a crew of such Imprints with specialized...   [click here for more]
Samjoko Publishing  Pay What You Want

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The Right to Bear Arm. A dungeon for MÖRK BORG

The Right to Bear Arm. A dungeon for MÖRK BORG


Somehow, you are now in possession of an arm. Cut off, somewhere between the shoulder and the elbow. Chop chop. Grind marks c l e a r l y v i s i b l e . Tattooed on the arm is a labyrinthine map, and the hand holds the head of a sceptre in a firm grip. It is brown, tinted in azure, and smooth like porcelain. The arm is heavy, and you become briefly...   [click here for more]
Martin Ackerfors  Pay What You Want

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Afterverse Core Book

Afterverse Core Book


[JUNE 2020: In support of #BlackLivesMatter, we have made the Afterverse sourcebook Pay-What-You-Want, and 100% of profits from sales of the book through June and July will be donated to a protest bail fund.] The universe is a rough place, and now you're in the thick of it. Whether you're fighting the Bactaran occupation that begins almost as soon as first contact is established, exploring the new...   [click here for more]
Afterverse  Pay What You Want

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The Game Master: A Guide to the Art and Theory of Roleplaying

The Game Master: A Guide to the Art and Theory of Roleplaying


The Game Master is a book about roleplaying games. It is intended for game masters from the aspiring novice trying to figure out how to launch their first campaign to the veteran who wants to discover how to consistently produce games that work and avoid train-wreck campaigns. It aims to foster a deeper appreciation of the unique nature of RPGs as both a dynamic literary form and a type of...   [click here for more]
Tobiah Panshin  Pay What You Want

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The Demon Stones (Swords & Wizardry)

The Demon Stones (Swords & Wizardry)


THE DEMON STONES When huge stones fall out of the night sky, A deadly curse settles over Gravencross. Help the village exorcise the Demon Stones.   “The sun had set an hour ago, and the rain lashed down and the wind howled on the dark moor. A storm this late in the season was unusual, but this one seemed different. The clouds were more menacing, tinged...   [click here for more]
MonkeyBlood Design  Pay What You Want

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The Demon Stones (Pathfinder)

The Demon Stones (Pathfinder)


THE DEMON STONES When huge stones fall out of the night sky, A deadly curse settles over Gravencross. Help the village exorcise the Demon Stones.   “The sun had set an hour ago, and the rain lashed down and the wind howled on the dark moor. A storm this late in the season was unusual, but this one seemed different. The clouds were more menacing, tinged...   [click here for more]
MonkeyBlood Design  Pay What You Want

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Immortals: Rules for Divine Beings (Revised)

Immortals: Rules for Divine Beings (Revised)


This book provides rules for running aspects of divine player characters in your First Edition Pathfinder Roleplaying Game.  It provides: Rules for divine ranks Salient divine abilities Discussion of combining divine ranks, epic levels, and mythic tiers Running a divine game, including tables for monster creation guidelines and bonus progression through 100th level A new prestige class allowing player...   [click here for more]
Golden Celestial Games  Pay What You Want

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Chariot: Fantasy Roleplaying in an Age of Miracles

Chariot: Fantasy Roleplaying in an Age of Miracles


Atlantis nears its fall. An empire founded on a dream tears itself apart. Slaves make one last bid for freedom. The precursors of the human race rail against extinction. You came from this world. Fated to witness the end of the age of miracles, you have the power to make one final difference. You will love and hate for the fate of a world you will not live to see. Your...   [click here for more]
Howard David Ingham  Pay What You Want

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Guardians: Power of Fear

Guardians: Power of Fear


A Guardians superhero adventure for levels 1-3 Includes: 10 super-powered NPC’s, A new super power, & Multiple Maps Marcus Grimwood, once known as the Teklord until he retired from superhero duties, was a genius super inventor from a family of wealthy industrialists. After tragically losing his partner, and the failure of his brilliant inventions to be accepted by the public,...   [click here for more]
Night Owl Workshop  Pay What You Want

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The Lake of Abominations -- Hex 17.23

The Lake of Abominations -- Hex 17.23


The first hex in the Populated Hex series, The Lake of Abominations includes an overview of Absalom, the continent on which the series is set, and is an introduction to the one hex format used by this series. Each hex cluster will contain a central 6-mile hex (in this case the titular Lake) as well as the surrounding six hexes, and will include lairs, encounters, features, as well as optional rules...   [click here for more]
Third Kingdom Games  Pay What You Want

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