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"Mummy Second Edition" reintroduces mummies into the World of Darkness. The book consists of:
Setting: History and background for mummies, their beliefs, deeds and world-view.
Character: Everything a player needs to create a mummy character.
Storytelling: Advice and information for storytellers on running mummy chronicles or integrating them into other chronicles.
Note: The Black... [click here for more] |
White Wolf |
$10.99
|
The Reckoning Is at Hand
We know you're out there, lurking in the shadows, manipulating people like puppets. You monsters have controlled mankind for centuries, but you have weaknesses. You can be killed. Just remember, we're cattle like all the rest. That is, till we learn your secrets. Then we'll see who's in control.
Note: This product now includes the Storytellers... [click here for more] |
White Wolf |
$8.99
|
The Triumvirate has fallen, and Mithras rules England unchallenged. Princes from across Europe look to the lord of London with admiration and respect. His authority has emboldened the elders of the kingdom, who have claimed what they see as their rightful place, ruling over the Cainite society of England. Yet hidden from view are many dissenters, Furores, Prometheans, and other radicals, plotters who... [click here for more] |
White Wolf |
$15.00
|
We Are the Devils of Heaven Ours is not the casual evil of the murderer in the alley or the butchery of men. We are those whom Heaven has mandated to bring suffering to the world. We are those who have been told to make all of creation howl with pain and fear. We are those entrusted with the flaying of the Universe. And we enjoy our work. . . very, very much. We Are the Harbingers of the... [click here for more] |
White Wolf |
$8.99
|
SONGS OF PASSION
To play a song of love and to dance beneath the moon, these are the satyr's inheritance. They play from their hearts, and their songs delve deep to draw hidden passions from their audience. Herein you will find the tale of the satyrs - from their treasured romances to their fiery passions; from their great successes to their dismal failures. Join in the song and... [click here for more] |
White Wolf |
$9.99
|
Want start a V5 chronicle fast? The V5 Quickstart "The Monsters" is now available!
In a small American town, someone is killing people and taking their blood, which is always a problem for vampires. If it is a human being, it might draw attention to the true predators of the night.
If it is Kindred, the Masquerade is in jeopardy. If it is something else...
In this quickstart scenario... [click here for more] |
Renegade Game Studios |
FREE
|
Creation is filled with more strange creatures than any man could ever hope to catalogue in a single lifetime. For better or for worse, the author of The Thousand Sanctioned Beasts may not die until he has catalogued them all.
This is the first installment in a series of bestiaries for Exalted Third Edition. The Thousand Sanctioned Beasts is a game-focused guide... [click here for more] |
White Wolf |
$12.00 $10.00
|
We Go Places That No One Else Dares
Saddle up, kid, we're going down. That's right, all the way down - into the Labyrinth. Strap on your armor and get your soulsteel ready, because if we're lucky we're going to hit Spectres the second we walk in there. If we're not, we'll hit them right about now.
Here's What's Waiting
Take a trip into every wraith's worst nightmare... [click here for more] |
White Wolf |
$9.99
|
Secrets That Should Not Be Told
The Traditions fight a losing war against the Technocracy and a hostile world, but they are't the only scions of magic. Disparate Crafts, unusual skills, hidden lore, the rest of the supernatural world--which of these lead to victory? There's always another secret out there, and if you don't know it, someone does.
Here's the Flip Side of Magic
This companion for... [click here for more] |
White Wolf |
$8.97
|
Banished from Life
We are still human. We might be damned, but we still look upon the works of God and Man with joy in our hearts. Fate has seen fit to grant us eternity. Whether this is a blessing or a curse remains to be seen, but we will let the children of Seth guide us. They are the truly favored of God, after all.
The Prodigals Return
The last of the Road... [click here for more] |
White Wolf |
$8.99
|
The Holy City Gone Mad In 1099, the
victorious Crusaders captured Jerusalem and then embarked on an epic
frenzy of slaughter and destruction. Now, a century later, the seeds
watered by that bloody harvest finally blossom. A madman stalks the
nights. An ancient vampire stirs in his slumber. A holy spring weeps
tears of blood. Unless someone can learn Jerusalem's darkest secret,
the slaughter... [click here for more] |
White Wolf |
$4.78
|
It is the end.
In Rome above, the temple precincts go to seed.
It is the beginning.
In Rome below, the chapel echoes with the choirs of the damned.
Now it can be told.
This is the story of the Cults of Rome!
Hi, I'm Rose, developer emeritus of Vampire. 12 years ago, I got my big break -- a spot on Requiem... [click here for more] |
White Wolf |
$9.99
|
From the Depths of Imagination
There are no constants in this world - nothing remains the same while Vampires, Werewolves, Magi and other creatures of the night stalk this land. Only one mortal keeps a firm grasp on the chaos circling us. "
To the Horrors of RealityThe most difficult, most important and most rewarding role in Vampire belongs to the Storyteller, the creator of the Gothic-Punk... [click here for more] |
White Wolf |
$7.99
|
A hunter must be well equipped, a wise man once said. He died with a dagger pierced in the heart. A simple rusty knife of insignificant value, whose blade had been sharpened especially for him that night.
In this third part you will find a detailed list of 42 melee and long ranged weapons, including that in the Player’s Guide and another few extra variations, as usual, to bring some extra colors... [click here for more] |
White Wolf |
$6.99
|
Washington DC, a city fueled by corruption and intrigue, offers vampires a treasure beyond all measure: power on a glabal scale. In this place where even mortals have undreamt of might, the undead strive for influence that their peers can only envy.
The best try, but only the gifted succeed.
A city sourcebook for Vampire: the Masquerade. ... [click here for more] |
White Wolf |
$10.99
|
Visit an Age of Wonder and Terror
The year is 1197. It is the Fourth Age of the World, and much that is beautiful or holy is dying. Cainites and other monsters take new steps along the Silk Road, while in the Middle Kingdom, the Wan Kuei rage against the heavens. It is a time of majesty and fear, of magic and blood and it beckons you.
Enter a World That Is Not Your Own
World... [click here for more] |
White Wolf |
$13.99
|
From Long Neglected Embers The Council of Nine has not gathered for 24 years. In that time the world has grown strange and chaotic. For the first time in nearly a quarter century a Tradition Convocation is convening to not only gather the Council but to choose the primi who will shape the Traditions for generations to come. Not everyone welcomes a return to council law, and the Traditions’... [click here for more] |
White Wolf |
$6.00
|
The Masquerade Chronicle Primer gives advice on creating chronicles starting with locations, storyteller characters, and how to easily design sandbox-style "adventures" for *Vampire: The Masquerade*. Also, it shows how to apply indie game mechanisms to *Vampire: The Masquerade*.
Every journey starts with your first steps. Every storyteller once wrote their first chronicle, collected their ideas, and... [click here for more] |
White Wolf |
$4.99
|
Truth, Honor, Justice
It is for these things that trolls stand for above all else. Silent and strong, the trolls are often looked upon as the protectors of fae kind. They seve the sidhe as warrors and knights, never questioning their place in Kithain society. Yet some say it was not always so... once it was the trolls who ruled the kingdoms of the fae, and some say they will yet again. For now the... [click here for more] |
White Wolf |
$11.99
|
Um zu herrschen, musst du genau zu dem werden, was du fürchtest: Du musst zu deinem eigenen Monster werden. Nur wenn du deine Ängste umfassend kennst, kannst du sie kontrollieren und sie gegen andere richten.
Willkommen zum ultimativen Führer zur Camarilla, dem erschreckendsten Geheimbund, den die Geschichte je gesehen hat. Dieses Buch zur Camarilla wurde als Grundbuch und Zusammenstellung von... [click here for more] |
Ulisses Spiele |
$21.64
|
Hidden in Obscurity...
Australia. Etruria. Scandinavia. In these places and more, magical styles were carefully preserved by cunning individuals who eschewed the Traditions and Crafts, but who evaded the Technocracy. Long thought lost, these cloistered practitioners have come forth once again - and their ways grow. The rebelling Traditions can draw from their strength if they can learn from it...... [click here for more] |
White Wolf |
$13.99
|
Thankfully rare, yet growing in number during the Victorian Age, the Blood Brothers are among the most bizarre, twisted bloodlines in the World of Darkness. Loyal to the Sabbat but slavishly devoted to each other, the Freaks exchange blood, thoughts, and limbs to increase their lethality. Fearful tales spread from domain to domain of the vampires that share faces, smiles, and voices. Few know the bloodline's... [click here for more] |
White Wolf |
$1.99
|
When the Fire Burns Low Only the Ashes Remain...
The forged in steel chronicle continues: Ordered by Modias, the prince of Gary, to present themselves to Lodin, the Prince of Chicago, a group of neonates find themselves shoved headlong into a maelstrom of Kindred Intrigue. While the characters desperately search for Lodin, the Prince inexplicably disappears, and one of his lieutenants... [click here for more] |
White Wolf |
$5.99
|
Home Sweet Home Werewolves would give
their lives to keep the sacred places of Gaia from being defiled. They
draw lines of battle, readying themselves to fight, bleed and die in
defense of their homes. Their conviction is absolute; they fully
believe that their homes must be defended for the good of the world.
Now find out why. Trespassers Will Be Mauled!
Ever wondered what exactly... [click here for more] |
White Wolf |
$9.58
|
Heaven's Fury
No matter how many demons we slay, more rise to take their place. No matter how many of their servants we put to the torch, Satan corrupts more. Yet we shall not fall into despair, for God is on our side, and faith can - and shall - move mountains. Let the fiends be the ones to cower, for we are coming, and nothing shall stay our righteous hand. Amen.
Smite... [click here for more] |
White Wolf |
$13.99
|
The Hand of Salvation
I am here to confess your sins. It's never too late to repent your monstrous ways. . . even after an eternity." Redeemers: the self-appointed saviors among hunters. Redeemers believe that any soul, even a monster, can atone for its sins. The price of penance is high, though - as high by the reckoning of these imbued as the depth to which the enemy has fallen.... [click here for more] |
White Wolf |
$8.99
|
Chosen or Cursed? God cursed Caine, but also laid His mark upon our Dark Father. We Cainites bear that mark even now. Many undead ignore our responsibility to the Almighty, but som eo fus do God's work here on Earth, night after night, until He sees fit to release us. We are agents of divine justice, mercy and retribution. We are the Faithful. Devils or Angels? In the third of the Road... [click here for more] |
White Wolf |
$10.99
|
Down in the Holler
Deep in the backwoods of the southern Appalachian mountain range, the Garou hold out against the imminent destruction of their homes. The modern world intrudes harshly onto their sacred sites, building roads over spirit paths. The Wyrm burrows into the hearts of their Kinfolk and the Ways are forgotten.
Ancient Magic Awakens
But the Garou are not alone against their... [click here for more] |
White Wolf |
$9.99
|
From the time of the Vikings, to the nights of a small, modern nation, Denmark has changed with the ages. So, too, have the vampires that inhabit this Scandinavian kingdom, creating a unique domain and a peculiar division of power.
Denmark by Night is a setting book for the 20th Anniversary Edition of Vampire: The Masquerade, designed to work both as a sourcebook for a chronicle set in the Kingdom... [click here for more] |
White Wolf |
$9.95
|
In this book you'll find:
Updated rules for Tooth and Claw to Hunter the Vigil Second Edition.
A re-imagining and update of the Merrick Institute conspiracy and Dreamscape Endowment.
Updated rules to the Compacts, Merits, and Tactics of Tooth and Claw.
New Endowments for the other conspiracies.
Requires the use of Hunter the Vigil Second Edition. ... [click here for more] |
White Wolf |
$8.00
|
A New World Awaits
All around, a new world blossoms. One moment, you had a dreary everyday life. The next, you discovered the wonder of a universe shaped at your whim. Be careful, though: with incredible power comes incalculable danger. The Traditions, the Technocracy, even vampires, ghosts and werewolves all want a piece of you. If you're going to survive and learn to use your power, you'd better... [click here for more] |
White Wolf |
$8.99
|
Justice Is Blind
For your crimes against humanity, I find you guilty! May God have mercy on your soul!" Judges: the self-appointed law among hunters. Judges understand that evil is a choice, not an affliction. The abomination who stalks and kills people can be a monster. . . or one of the imbued. What makes these hunters decide who lives and dies? Arrogance? Prudence? Insight? The... [click here for more] |
White Wolf |
$8.99
|
Broken Dreams... Undiscovered Treasures
Although nocker creations are highly prized among the kingdoms of the Kithain, most changelings bear little love for these dour and foul-mouthed tinkers. So brusque is nocker personality that few take the time to get to know them. Yet, those who are willing to do so discover that underneath all the hurumphing is a soul as passionate as a satyr's and a heart... [click here for more] |
White Wolf |
$11.99
|
A Thousand Eyes in the Night
The Garou are not Gaia's only children. Gaia is mother to tricksters, heralds and hoarders of secrets - the Nuwisha, the Corax, the Bastet. While the proud werewolves strut and preen about their place as Gaia's protectors, the wise do so with an eye to the shadows. From the coyotes who make the proud stumble and the talkative ravens who carry news far and... [click here for more] |
White Wolf |
$8.99
|
The Children of the Living and the Dead
They are born with the torment of Yomi in their veins and the hatred of
the living as their birthright. They are destined to be servants to
those who should call them kin, and monsters to those who should
embrace them. But they will not be denied their birthright. Their Age Is Here
What does it take to be one of the mortal children of the walking... [click here for more] |
White Wolf |
$4.19
|
Creation is filled with more strange creatures than any man could ever hope to catalogue in a single lifetime. For better or for worse, the author of The Thousand Sanctioned Beasts may not die until he has catalogued them all.
This is the third installment in a series of bestiaries for Exalted Third Edition. The Thousand Sanctioned Beasts is a game-focused guide... [click here for more] |
White Wolf |
$12.00
|
Claim Your Birthright
Whether by inheritance, force or divine ordinance, the land is yours to control and its inhabitants yours to command. You might rule over a vast forest, or your word may be law in a city. The resources of the place are yours and the people look to you for guidance and leadership. In the Dark Medieval, land is power. What will you do with yours?
Rule the Dark Medieval
Right... [click here for more] |
White Wolf |
$11.99
|
The Wage of Sin
The followers of the Road of Sin are reviled, sometimes tolerated, and sometimes persecuted. But rare is the Cainite who, his Beast howling for sweet vitae, has not given in to that longing. The Sinners have been soothing that Beast for centuries - they know that mastery of the Beast is an illusion. Only through acquiescence can one be truly free. Only through sin can a Cainite know... [click here for more] |
White Wolf |
$10.99
|
"It is said that Madison is 94 square miles surrounded by reality. Honestly, though, the reality out there isn't much better than what we have in here."
-- Chopper, Nosferatu and Keeper of Information for the Baron of Madison
Part supply depot, part library, and part fast-food joint, Madison is a one-stop shop for Anarchs looking to take over a piece of ground to call their own.
With... [click here for more] |
White Wolf |
$1.95
|
Creation is filled with more strange creatures than any man could ever hope to catalogue in a single lifetime. For better or for worse, the author of The Thousand Sanctioned Beasts may not die until he has catalogued them all.
We return with the sixth installment in our series of bestiaries for Exalted Third Edition. The Thousand Sanctioned Beasts is a game-focused... [click here for more] |
White Wolf |
$14.00
|
A World Full of Enemies
So many different problems plague the Garou. They must defend two different worlds from violation. They must contend not only with the forces of the Wyrm and the Weaver, but also with the rival denizens of the World of Darkness. How much can they honestly be expected to bear?
A Book Full of Help
The Werewolf Storytellers Companion contains tons of extra information... [click here for more] |
White Wolf |
$4.99
|
Трёхсоставная ширма. Один из ключевых аксессуаров для ведущего. На обратной стороне выжимки из правил. ... [click here for more] |
Studio 101 |
$1.99
|
Seek out Righteous Law The world is a corrupt and vile place and only harsh virtue has a chance of surviving. We are the Shinning Ice Guardians, forgoing pity to stand firm against sin. We walk the Eight Lotus Path and will drag the world back into the glory of the First Age no matter the cost. And Bring Virtue to Devils Dharma Book: Resplendent Cranes is the fifth and final Dharma... [click here for more] |
White Wolf |
$8.99
|
This guide takes you from the Near Dreaming to the far reaches and unexplored regions of the Deep Dreaming.
Includes new chimerical creatures and new rules for the effects of the Dreaming, plus fantastic adventures that steer you through dangers in this ever-changing land.
Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements... [click here for more] |
White Wolf |
$9.99
|
Control Today
The Technocracy strives for its own brand of Ascension. In the Technocrats ideal world, order rules, creativity is outlawed and the human soul is dead. Perhaps, but its a small price to pay. The Technocracy promises purpose, health and prosperity for all. One persons heaven is another persons hell.
Order Tomorrow
Technocracy Assembled combines out-of-print Mage: The Ascension supplements... [click here for more] |
White Wolf |
$9.99
|
The Kindred have existed for millennia and during that time they have ripped arcane secrets from both their blood and the very land the world over. From the forests of Cymru to the dunes of Kemet; the fertile fields of Mesopotamia to the jungles of India, there is power in the earth and the blood found therein for those brave enough to seize it.
Inside, you’ll find:
A myriad of new paths and rituals... [click here for more] |
White Wolf |
$6.99
|
The Old Ways Are No More
Hong Kong: China the worlds greatest bastion of capitalism is now engulfed in the coils of the Communist dragon. But more important changes are afoot in this crossroads city, where vampire and werewolf, ghost and Goblin Spider, mage and mummy mingle. The future is now, and tonights deeds may lead to apocalyptic retribution in the mortal and spirit worlds alike.'
The End... [click here for more] |
White Wolf |
$9.99
|
An Eye for an Eye
Rise and shine, nightstalkers. The sun is up. We're up. And you're about to be put down for good! Avengers: the bloodthirsty, incensed, outraged and self-righteous among hunters. What makes a normal person go toe to toe with monsters-and win? Insanity? Divine blessing? Driving will? Just ask. Then again, you may not get an answer. Actions speak louder than words.... [click here for more] |
White Wolf |
$8.99
|
We watch the shadows cast upon the walls...
Eccentric scholar or visionary mystics? Harmless seekers of ancient lore, or delvers into forbidden mysteries? Who are the detectives of the Arcanum and what do they seek?
Wherever the werewolf howls, the demon corrupts, or the vampire feeds, there the Arcanum can be found: its members are poets, dreamers, philosophers – anyone who has... [click here for more] |
White Wolf |
$7.20
|
Finally, here are the rules for Mind's Eye Theatre players who have a little bit of a problem with commitment. You know the ones--the folks who can't decide if they want to be alive or dead. Now, with Liber des Ghouls, they can have the best of both worlds. Yes, as a ghoul you can have vampiric Disciplines and still get a tan! Never mind that silly little addiction to blood--for now. This 144-page... [click here for more] |
White Wolf |
$6.58
|