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Publisher |
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Challenge Your Players!
Haunts, environmental hazards, and traps provide three distinct ways to challenge your players.
Within these pages, we have gathered more than 40 years of gaming and design experience to give you the greatest variety of haunts, environmental hazards, and traps that our devious minds could think up, presented in such a manner as to make it as easy for you as possible to run... [click here for more] |
d20pfsrd Publishing |
$5.99
|
Slumbering Tsar: Temple-City of Orcus, Part 2 - The Lower City
Battered and crushed after a year of war and centuries of abandonment, intrepid explorers find that now all is not restful in the slumbering city. Dark forces gather to man battlements and perhaps even march forth to war once more. The dangers of The Lower City are very much alive and awake as this adventure explores the lowest... [click here for more] |
Frog God Games |
$9.94
|
WRECK OF THE KEENING CRONE
- The third Mor Aldenn adventure!
The acidic waters of the Spindleflow River ooze past the city of Mor Aldenn. Magical wards purify the waters and deter aggressive predators near thecity, but outside this zone, foul beasts lurk in the toxic river. When a treasure-laden riverboat sinks a few miles north of town, the race is on to delve... [click here for more] |
Headless Hydra Games |
$16.99
|
THE HAUNTING OF SOLDRAGON ACADEMY
- The second Mor Aldenn adventure!
Not all residents of the City of Mages aspire to wizardry. The Soldragon Academy of Martial Training has provided a well-rounded warrior's education to the children of Mor Aldenn's elite for more than a generation. Recently, the boarding school has been experiencing strange and sinister events.... [click here for more] |
Headless Hydra Games |
$12.99
|
As featured on:
Atomic Array!
ARCANE POSSIBILITIES ABOUND
Arcane spellcasters are an indispensible factor in fantasy gaming. You always want at least one in your party, and you always cringe when you find out the enemy has one on their side. Be they bards, sorcerers, or wizards, you'd be hard pressed to play a good game without them. And let's face... [click here for more] |
Purple Duck Games |
$15.95
|
With GM's Aid IX: Monster Knowledge Cards II, your job as GM just got easier! This latest version of the Monster Knowledge Cards product has been designed for compatibility with the Pathfinder Roleplaying Game from Paizo Publishing, LLC.
There is a card for all of the Bestiary II monsters from Achaierai to Juju Zombie, and each includes a number of facts about that particular creature,... [click here for more] |
Purple Duck Games |
$34.50
|
Spells, spells, and more... spells!
Eldritch Secrets presents you with a treasure trove of new arcane and divine options and is your chance to boost your caster with new and exciting spells, feats and magic items!
Looking for a spell that animates a ship to fly through the clouds instead of the waves? Or what about a spell that reconstructs a ruined citadel...... [click here for more] |
Headless Hydra Games |
$19.99
|
For GMs of the ZEITGEIST adventure path, these premium handouts contain letters, mission briefings, clues, and commonly-referenced details of NPCs, locations, and unique quests the party will encounter during the second and third acts of the campaign.
This pack contains 23 full-color, two-sided handouts. Print them out yourself or order the sturdy cardstock versions.
The card set is useful for both... [click here for more] |
EN Publishing |
$15.49
|
For GMs of the ZEITGEIST adventure path, these premium handouts contain letters, mission briefings, clues, and commonly-referenced details of NPCs, locations, and ships the party will encounter during the campaign. Every time an adventure includes a prop for the PCs, this pack will include it.
This pack contains 17 full-color, two-sided handouts. Print them out yourself or order the sturdy cardstock... [click here for more] |
EN Publishing |
$12.49 $9.99
|
120 gorgeous full-color cards for use with the ZEITGEIST adventure path. Each card features an NPC illustration; these are the named versions of these card - each card has the character name on it.
Note: If you want cards without the names included, click here. We offer the option for if you trust your players not to metagame, or if you'd like both sets -- one when NPCs are a... [click here for more] |
EN Publishing |
$13.80
|
120 gorgeous full-color cards for use with the ZEITGEIST adventure path. Each card features an NPC illustration; these are left unnamed, with a number key in the bottom corner, so that you can use the cards for other games. A pair of cards at the end of the deck provides the master index.
The card set is useful for both Pathfinder and D&D 4E games, with alternate stats on each side of the card... [click here for more] |
EN Publishing |
$13.96
|
120 gorgeous full-color cards for use with the ZEITGEIST adventure path. Each card features an NPC illustration; these are left unnamed, with a number key in the bottom corner, so that you can use the cards for other games. A pair of cards at the end of the deck provides the master index.
This is for the first act of ZEITGEIST. If you want the cards for acts II and III, see here.
Note:... [click here for more] |
EN Publishing |
$13.80
|
400 pages - four adventures! The second act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book!
These four adventures are the second act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th edition).
A conspiracy has been unmasked, and though their plans were... [click here for more] |
EN Publishing |
$30.00
|
357 pages - a magnum opus! The third act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book!
These four adventures are the third act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th edition).
Darkness falls across the world, and the once-hidden... [click here for more] |
EN Publishing |
$34.99
|
557 pages - five adventures! The first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book!
These five adventures are the first act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th edition).
Steam and soot darken the skies above the city of Flint, and... [click here for more] |
EN Publishing |
$69.99 $50.00
|
THIS STARTER SET CONTAINS THREE FULL-COLOR SOFTCOVER BOOKS WHICH WILL BE SHIPPED TO YOU SEPARATELY. THIS IS A BUNDLE PRODUCT. THIS IS NOT A DIGITAL PRODUCT.
Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-toothed mountains. Since the earliest... [click here for more] |
EN Publishing |
$35.97 $32.98
|
Extended verison with an additional 35 pages of free content!
The all-new EXTENDED Player's Guide for ZEITGEIST: The Gears of Revolution! Powered by Kicksterter, this Player's Guide is a whopping 70 pages of FREE material for players planning on delving into the ZEITGEIST adventure path. The free Player’s Guide is designed for players of the ZEITGEIST adventure path, and contains background information... [click here for more] |
EN Publishing |
$16.69
|
Welcome to the eighth adventure in the ZEITGEIST adventure path!
This is the PATHFINDER RPG version of this adventure.
Wherein the past may be best left forgotten! The Great Malice. Five centuries ago the death of a goddess triggered widespread upheaval, setting the stage for the modern industrial revolution. But for the eladrin of Elfaivar, the tragedy left behind a crippled people who... [click here for more] |
EN Publishing |
$19.99
|
Welcome to the seventh adventure in the ZEITGEIST adventure path!
This is the PATHFINDER RPG version of this adventure.
On a bleak, remote isle, gathered villains plot the final stages of their grand design. This heavily guarded affair is the best chance to land a killing blow against the Obscurati, but to get close enough to strike, the constables will need an invitation. Fortunately, and... [click here for more] |
EN Publishing |
$19.99
|
Welcome to the sixth adventure in the ZEITGEIST adventure path!
This is the PATHFINDER version of this adventure.
The mad gnome inventor Tinker Oddcog is a wanted man. The colossus he crafted has gone berserk, and while the Royal Homeland Constabulary wants to know how to stop it, the conspiracy he built for it wants him silenced.
Tinker has fled to Ber, a nation of savages trying to make... [click here for more] |
EN Publishing |
$13.49
|
Welcome to the fifth adventure in the ZEITGEIST adventure path!
This is the PATHFINDER version of this adventure.
A conspiracy has woven itself firmly into the dark underbelly of the city of Flint. The Royal Homeland Constabulary (RHC) has learned of its existence and knows it has a base beneath the haunted mountain named Cauldron Hill. Now at the king’s command it is time to rip this threat... [click here for more] |
EN Publishing |
$20.99
|
Welcome to the fourth adventure in the ZEITGEIST adventure path!
This is the PATHFINDER version of this adventure.
The famous Avery Coast Railroad thunders along its week-long journey through the grandest cities of civilization. Among its roster of international passengers travel stowaways and scoundrels, slavers and spies - and one shadowy figure, bearing an invention that will illuminate... [click here for more] |
EN Publishing |
$22.99
|
Welcome to the third adventure in the ZEITGEIST adventure path!
This is the PATHFINDER RPG version of this adventure.
In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of ancient artifacts.
These... [click here for more] |
EN Publishing |
$23.99
|
Welcome to the second adventure in the ZEITGEIST adventure path!
This is the PATHFINDER RPG version of this adventure.
Summer smog conceals the skies over Flint, and the skyseers, once able to foretell the future in the wheeling heavens, are blind and discredited.
Unnatural tremors shake the city. Protesters brawl with police in the factory district. Fires burn in Flint's heart. An assassin... [click here for more] |
EN Publishing |
$23.99
|
Welcome to the first adventure in the ZEITGEIST adventure path!
This is the Pathfinder RPG version of this adventure.
In factories throughout the city of Flint, months of ceasless toil by mages, engineers, and shipbuilders have finally concluded. Now well-wishers from across the nation of Risur have come to witness the launch of the world's mightiest vessel of war: the R.N.S. Coaltongue, impervious... [click here for more] |
EN Publishing |
$18.99
|
You Better Roll High for Goodness Sake!
While travelling through the Mulgahand Mountains, a group of adventurers stumbles upon Hollyglen—a quaint mountain village known for its charm, innovation, and thriving economy built around the wholesale of magical charms and baubles. Arriving just in time for the holidays—and a strange blizzard that interferes with teleportation magic—the heroes are forced... [click here for more] |
Rogue Genius Games |
$29.99
|
Highhouse Yroden has been cursed. Apparitions stalk the streets, gnolls lurk in the wilds, and a dragon has taken interest in the village. Yet, the curse runs deeper. Nightmares plague townsfolks’ dreams and madness grips their waking minds. To make matters worse, just when she’s needed most, their wise woman has left.
Yrisa’s Nightmare is an adventure for the 5e Roleplaying... [click here for more] |
Embers Design Studios |
$15.03
|
A reference deck of spells and magical items from the Yarthe Campaign Setting, including airships, airship power crystals, and ghost-catchers.
Compatible with 5th Edition (and Kobold Press' Core Fantasy Roleplaying / Tales of the Valiant), the Pathfinder Roleplaying Game (1st edition), and Pathfinder Second Edition. All original content is licensed under the Open RPG Creative (ORC) license. ... [click here for more] |
Draconum Imprint |
$18.75
|
A reference deck of creatures from the Yarthe Campaign Setting, including the iconic nightmare corrupted wraith wyvern, spriggan, and cackler. Also includes details of Shadow Fever and Laughing Plague diseases.
Compatible with 5th Edition (and Kobold Press' Core Fantasy Roleplaying / Tales of the Valiant), the Pathfinder Roleplaying Game (1st edition), and Pathfinder Second Edition. All content is... [click here for more] |
Draconum Imprint |
$18.41
|
Wreckage to Deliverance is an adventure for 4 to 6 players at 1st level in the Skybourne campaign setting. In it, players experience the dangers of airship travel, battling the elements, and trying to survive in harsh environments.
In this, the player’s guide, you will find all sorts of information designed to help both players and GMs make the most of this adventure, including character creation... [click here for more] |
Drop Dead Studios |
Pay What You Want
|
The old world has ended, and its ruins are filled with treasures for those brave enough to seek them.
Join the crew of the Merlin and seek your fortune in the depths of old-world delves. But beware; the skies are trecherous, and the best delvers know that even the most-prepared crews might find their day of reckoning on the surface, where wind, sand, and animals all conspire to end the lives of unlucky... [click here for more] |
Drop Dead Studios |
$20.99
|
Woodfarers are a breed apart from normal men and women; they journey to the dark parts of the great Forest and come back with riches, knowledge, and lost relics, only to return again the moment their purses grow light.
Designed for the Skybourne campaign setting, Woodfaring Adventures is filled with the aids and tools a GM needs to run sandbox woodfaring adventures, and the information players need... [click here for more] |
Drop Dead Studios |
$20.00
|
The Tower is OPEN!
For almost 300 years, the ruin of Wolfren's tower has sat in the heart of the town of Wyrmbone, sealed by the petrified bones of a dragon that died atop the wizard's home and laboratory. Until today!
Now the town council are looking for brave adventurers to venture inside to determine what secrets it might contain. There might be great riches and long forgotten... [click here for more] |
Minotaur Games |
$14.99
|
REVENGE OF THE OVER-KOBOLD
The ground rumbles beneath the feet of hundreds of marching kobolds. A great force has been assembled by a mysterious warlord known as the Over-Kobold, and no power can stop him—or so he believes. Only a brave band of adventurers are positioned to strike back against the Over-Kobold’s march of revenge against the world.
WK3 Revenge of the Over-Kobold... [click here for more] |
Cut to the Chase Games |
$10.00
|
CURSE OF THE KOBOLD EYE
An unusual curse from their last brush with danger befalls a party of adventurers! Haunted by the spectral image of a one-eyed kobold warrior, the heroes must race to unravel the mystery of the curse while avoiding death at the hands of their ghostly visitor. Can they stop the effects of the curse in time before it consumes them entirely? A harrowing journey awaits them!
WK2... [click here for more] |
Cut to the Chase Games |
$10.00
|
CAVES OF THE KOBOLD QUEEN
In the wild and rocky hills north of the town of Ormkirk, dangerous kobold raiding parties have been striking at travelers and townsfolk alike for several weeks, stealing them away under cover of night from out of their homes. Desperate for help in rescuing the missing people, Ormkirk’s townmaster sent out a call for adventurers to hunt down the raiders and recover the... [click here for more] |
Cut to the Chase Games |
$10.00
|
NIGHT OF THE MAD KOBOLD
The town of Cresthill enjoys a favorable location along the winding Graywand River. Trade is good, and the prominent gnomes of House Kelver run most of the businesses to the prosperity of the people. Now, however, a dangerous lunatic—a kobold from the nearby Talon Hills—has decided the gnomes of House Kelver need to be a taught a fiery lesson, and only a band of... [click here for more] |
Cut to the Chase Games |
$7.50
|
NOTE: This volume includes FANTASTICAL CREATURES AND HOW TO SURVIVE THEM, which is necessary for running this adventure!
Windfell Academy is an enigmatic place. Alongside their traditional studies, students can gain personalized summoning advice from a reformed succubus, delve the library’s many tomes with the aid of the library troll, or simply pass the time visiting with... [click here for more] |
Drop Dead Studios |
$40.00
|
The Wizard Spell Deck I for the 5th edition of the 'World's Most Popular RPG' contains all the Core Rules class spells from level 0 through level 3, in a thick poker card deck format.
This spell deck allows players to easily reference their class spells and even manage their spell slots with visual representation. These spell cards... [click here for more] |
Total Party Kill Games |
$19.99 $18.99
|
The Wizard Spell Deck II for the 5th edition of the 'World's Most Popular RPG' contains all the Core Rules class spells from level 4 through level 9, in a thick poker card deck format.
This spell deck allows players to easily reference their class spells and even manage their spell slots with visual representation. These spell... [click here for more] |
Total Party Kill Games |
$19.04
|
These cards may accompany and enhance the Winter's Roar: Vikmordere Bestiary compatible with the Pathfinder Roleplaying Game and designed for use in Into the Wintery Gale.
The front of each card features high quality artwork by Mates Laurentiu with a description of the monster and reference page number to the bestiary on the back. There are also player cards with gorgeous artwork... [click here for more] |
AAW Games |
$15.05
|
The harsh environment of the Vikmordere Valley breeds an array of unique denizens, beasts, and monsters. Safely traversing the wintery north is dangerous at the best of times, with the inclusion of this book it can be downright deadly. Winters Roar contains over 30 new creatures that can be utilized to flesh out your Nordic-themed adventures.
Herein you will find complete stat blocks for creatures... [click here for more] |
AAW Games |
$14.99
|
Winter Eternal is not a post apocalyptic setting. It's about what comes after the disaster, many years later when civilization is starting to thrive again.
When the sun exploded, the continent of Ehlerrac survived the wave of flames because it was on the night side of the planet. Then the earthquakes and tsunamis hit and thousands died as cities fell and the landscape were torn apart. The dark world... [click here for more] |
Just Insert Imagination |
$12.00
|
Whether you want to make the most out of the wild magic drawback or just want some enormous random events tables, Wild Magic is a handy resource for both players and GMs for making the most out of unstable magic in their games. With archetypes, feats, traits, and pages upon pages of wild magic events, Wild Magic adds a wonderfully unpredictable element to any game.
Included in this book you’ll find:... [click here for more] |
Drop Dead Studios |
$17.00
|
The War of Auraspure presents: Whisperbark Farms Crossing
BATTLEMAP 15x10 Grid
Battle through the growing fields.
Have a snack.
Let the battle begin.
How will you handle this encounter?
You cannot fight what you cannot see...
... [click here for more] |
The War of Auraspure |
$0.67
|
Don't Go in the House!
Traveling through eerie and ancient wooded riverlands, a foraging party is long overdue in the gloaming dusk. The hunters from a backwoods village of degenerate and inbred woodfolk are surely bloodthirsty enough for an ambush, but can your allies be found bound in their hovels, or is a more sinister happening afoot? The shadow of witchcraft stained with the essence... [click here for more] |
Legendary Games |
$15.99
|
Wayfarer's Deck: Underwater Kingdoms takes you for dangerous, mysterious, and surprising adventures beneath the waves. From curious octopuses to hunting merfolk, to strange sounds, and murky depths, the adventurers will have more than enough opportunities to prove their courage, preparedness, and willpower. The depths are as wondrous as they are unforgiving.
Take a deep dive into the adventure
Everything... [click here for more] |
Double Proficiency |
$11.99
|
As you travel through the snow for the third day, huddled and barely paying attention to your surroundings...
... No, we're keeping watch! I want to roll Perception! What do I see?
Let me roll on the encounter table, I had it somewhere... Uh, you see 1d6 goblins hiding behind that tree.
Now, imagine you don't have to do that.
What is Wayfarer's Deck?
This... [click here for more] |
Double Proficiency |
$11.99
|
Wayfarer's Deck: The Sea of Grass invites you for a trip through an endless grassland, whether it's a steppe, a prairie, a savanna, or any other shrubland. Discover the plants and animals, marvel at the effectiveness of predators' camouflage (if you manage to spot them in time), give a helping hand to the hard-working farmers and shepherds, and get just a tiny bit lost in the tall grass.... [click here for more] |
Double Proficiency |
$11.99
|
As you travel through the snow for the third day, huddled and barely paying attention to your surroundings...
... No, we're keeping watch! I want to roll Perception! What do I see?
Let me roll on the encounter table, I had it somewhere... Uh, you see 1d6 goblins hiding behind that tree.
Now, imagine you don't have to do that.
What is Wayfarer's Deck?
This... [click here for more] |
Double Proficiency |
$11.99
|