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Enhanced 4E: Combat in Motion

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"The fresh and drastically different perspective offered in this book is a much better addition to the game than a lot of the official WotC stuff" -- The Chamber of Mazarbul

"...keeps combat constantly moving, more interactive and less like a board game....4 out of 5 stars!" -- RPG.org

"The content is, simply put, superb….The level of thinking and detail in the rules is truly smashing…credit has to be given to the designers for really picking out the details that can seriously improve the [4E] ruleset." -- GMS Magazine

The Next Edition of D&D is 4th Edition, Enhanced

Enhanced 4E: Combat in Motion is a bold, new reinterpretation of the 4E roleplaying game, an expanded rules module that takes the basic game to a whole new level. Leaping ahead of the next, 5th Edition of the game, Combat in Motion introduces to 4E revolutionary concepts never before seen in table-top combat.

Beautifully illustrated and extensively beta-tested, Combat in Motion is certain to become an essential part of your 4E experience. Once you own it, you’ll be sure to keep it at your gaming table alongside other essential rule books.

Features Include:

  • 10 New Combat Actions: All players and monsters joined in Enhanced 4E combat gain access to an expanded menu of general combat actions. With these, you can often take your move or standard actions even before your turn arrives.
  • 4 New Terrain Effects: Creatures and targets in Enhanced 4E don’t just have cover and concealment. They exploit the environment for every advantage.
  • 2 New Movement Types: Expanded rules for flight and vehicular combat create thrilling high-speed chases and terrifying aerial duels.
  • 1 New Motion State: Combat in Motion is all about movement. And now, for the first time in any table-top RPG, creatures and monsters can move uninterrupted, through multiple actions over multiple turns, chasing and racing one another across the battle-grid in smooth, seamless motion.

Combat in Motion is a rules module written by a 4E GM for other 4E GMs and for players of 4E. It is designed, in part, to help GMs model within the 4E gaming system dramatic scenarios and classic confrontations that are difficult to impossible to represent in-game using the 4E core rules alone. The book also targets encounter length and alleviates player frustration with the rigid turn order (where most of the standard 4E game is spent waiting for one's turn to arrive).

Combat in the world of Enhanced 4E has nary a dull moment. You never stop taking actions. No matter what's going on or who's under attack, it's always your turn.

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Reviews
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November 23rd, 2019
The book is filled with modularized house rules that can be dropped in to supplement or replace portions of 4e's rules. Most of them focus on distance and movement. For example, chases on a combat grid often play out where if two participants ha [...]
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April 5th, 2013
excellent information so far up to second chapter. Very well organized, intuative and fairly easy to understand. [...]
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Product Information
Silver seller
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82
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EDND001
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66.22 MB
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File Last Updated:
December 10, 2012
This title was added to our catalog on December 10, 2012.
Publisher
Enhanced 4E
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