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 Featured Product
Symbaroum - Advanced Player's Guide
by Jarnringen

ENNIES 2017 NOMINEE!

The Advanced Player’s Guide for Symbaroum expands on every aspect of the Player’s Guide section in the Core Rulebook and is equally useful for players and Game Masters. Get it now!

Symbaroum - Advanced Player's Guide
 
 Newest Titles in This Section
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Building Characters

Building Characters


How can you create memorable characters with great story potential? At the heart of all great stories are strong characters. It doesn’t matter whether you’re reading a short story, writing a novel, or watching a play. The characters found in TV series, comic books, and games are more alike on a creative level than they are different. The symbiotic relationship between character...   [click here for more]
Dancing Lights Press  $5.84 $4.38

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D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)

D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)


This is the 1983 edition of the D&D Basic Dungeon Master's Rulebook, part of the "BECMI edition" Red Box Set. Product History The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983. The Evolution of Basic D&D. By 1983, Basic D&D...   [click here for more]
Wizards of the Coast  $4.99

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Deadlands Classic: Marshal's Handbook

Deadlands Classic: Marshal's Handbook


The Marshal's Handbook is the gamemaster's guide to the world of Deadlands: The Weird West. It tells you how to rope your amigos into your adventures and keep 'em on the run from the insidious horrors of the Weird West. It's also got a whole passel o' nasty critters to throw at those do-gooders, all in glorious full-color. The Weird West Player's Guide is also required for those who plan on being...   [click here for more]
Pinnacle Entertainment  $9.99 $7.49

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Delving Deeper Ref Rules v1 [BUNDLE]

Delving Deeper Ref Rules v1 [BUNDLE]


This special bundle product contains the following titles. Delving Deeper Ref Rules v1: The Adventurer's Handbook Regular price: {display_price()} Bundle price: $0.00 Format: Watermarked PDF Delving Deeper Reference Rules Volume I: The Adventurer's HandbookBe an indomitable fighter and carry a bright sword and steely armor into battle. Be an enigmatic magic-user...   [click here for more]
Immersive Ink   FREE 

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Dungeon Master Guide, Revised (2e)

Dungeon Master Guide, Revised (2e)


Here is the essential manual for the AD&D game Dungeon Master. All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the Dungeon Master Guide. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging...   [click here for more]
Wizards of the Coast  $34.95 $9.99

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Dungeon Master's Guide (3.5)

Dungeon Master's Guide (3.5)


Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game. The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's...   [click here for more]
Wizards of the Coast  $14.99 $9.99

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Earthdawn Third Edition Gamemaster's Companion

Earthdawn Third Edition Gamemaster's Companion


THE AGE OF LEGEND Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. Now, bold heroes from across Barsaive band together to fight for life and freedom against the remaining...   [click here for more]
FASA  $34.95 $20.99

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Fading Suns Game Master's Guide (Revised Edition)

Fading Suns Game Master's Guide (Revised Edition)


Deadly Adversaries… Worlds of Danger... Darkness Everywhere… At the dawning of the sixth millennium A.D. an Emperor has claimed the Phoenix Throne and united the Known Worlds following three decades of interstellar civil war. Still, the peace is precarious and many forces threaten the Empire: ambitious nobles fight to increase their power; greedy merchants...   [click here for more]
Ulisses Spiele  $19.99 $14.99

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Forbidden Rules

Forbidden Rules


Forbidden Rules provides a comprehensive set of variant and optional rules for use with Shadow of the Demon Lord, letting you reshape the game in a variety of different ways. Whether you’re looking for a points-based casting system or basic rules to kick off games beyond level 10, this supplement has it. Inside this book, you’ll find: Dice rules that range from cooperative...   [click here for more]
Schwalb Entertainment  $8.00 $6.00

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Hideouts & Hoodlums, Book III:  Underworld and Metropolis Adventures

Hideouts & Hoodlums, Book III: Underworld and Metropolis Adventures


How long have you been waiting to combine golden age superhero gaming with old school game rules? Wait no longer! Book III, Underworld and Metropolis Adventures, will aid the Editor in preparing an entire campaign around the exploits of brave Heroes battling evil Mobsters, whether it be in a secret hideout and the open streets of a busy metropolis! HIDEOUTS & HOODLUMS is an approved...   [click here for more]
Great Scott! Games  $3.50

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Interface Zero (Pathfinder Edition)

Interface Zero (Pathfinder Edition)


The Year is 2090. The Tendril Access Processor—or TAP—connects humanity to the Global DataNet, allowing interaction with Hyper Reality and all the Global DataNet has to offer, for better or worse. Malware, viruses, and hackers are as much of a threat as they ever were, and now your personal computer is woven into your cerebrum. The human genome is an open book to science, one that can be...   [click here for more]
Gun Metal Games  $19.99 $14.99

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Lairs & Encounters

Lairs & Encounters


Lairs & Encounters™ is the ultimate supplement for fantasy RPG sandbox campaigns. Designed for use with the Adventurer Conqueror King System™ (ACKS™), it is readily compatible with other fantasy role-playing games built on the same core rules. In Lairs & Encounters you will find: More than 165 ready-to-play monstrous lairs— one for every major...   [click here for more]
Autarch  $10.00 $7.50

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Science Fiction (Genre Structure Vol. 2)

Science Fiction (Genre Structure Vol. 2)


How can you add more excitement and bold vision to your science fiction adventures? Science Fiction (Genre Structure Vol. 2) helps you to develop and tell tales of discovery and possibility. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which science...   [click here for more]
Dancing Lights Press  $5.88 $4.41

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SciFi20 Design Manual

SciFi20 Design Manual


The SciFi20 Design Manual (Book 3) This volume of the series has you covered when it comes to detailed rules for designing and contruction robots, vehicles, and starships; anything from the tiniest of servant robots to gravitic air/rafts to million-ton warships. Power your starships with hyper drives, warp drives, jump drives, and other possibilities! The books in this series comprise...   [click here for more]
QuikLink Interactive, Inc.  $12.00 $8.00

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Spacemaster 2nd Edition GM Book

Spacemaster 2nd Edition GM Book


The Spacemaster system is usable in a variety of environments, from a dark near future of post-holocaust Earth to a culture of high-tech exploration to a distant time when civilisation has fallen to superstitious ruin. Spacemaster 2nd Edition can also be integrated with Rolemaster 2nd Edition -used together they set the stage for sweeping, coherent, science-fantasy and multi-genre campaigns This...   [click here for more]
Iron Crown Enterprises  $5.00

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Story Design: Chase Stories

Story Design: Chase Stories


Have you ever wanted more danger and excitement in your pursuit adventure stories? Story Design Volume 3 - In a chase story, one character is pursuing another. The antagonist may be after the protagonist, or vice versa. The person being chased is often in possession of something valuable or important, has committed a crime and is fleeing justice, or believes...   [click here for more]
Dancing Lights Press  $2.35 $1.76

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Story Design: Dark Horse Stories

Story Design: Dark Horse Stories


How can you add more heroic struggle and vicarious thrills to your underdog adventures? Story Design Volume 9 - In a dark horse story, the protagonist and antagonist are not evenly matched. The odds are stacked heavily in favor of the antagonist. Initially no one takes the protagonist seriously, but over the course of the story they shake off their underdog status to become...   [click here for more]
Dancing Lights Press  $2.35 $1.76

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Story Design: Duel Stories

Story Design: Duel Stories


How can you add more conflict and suspense to your competitive adventures? Story Design Volume 8 - In a duel story, the protagonist and antagonist are competing against one another. They may be fighting to obtain the same objective, or simply trying to insure that the other doesn’t get what they’re after. The rivalry might be a sports competition, a race to make...   [click here for more]
Dancing Lights Press  $2.35 $1.76

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Story Design: Journey Stories

Story Design: Journey Stories


How can you put more action and excitement in your traveling adventure stories? Story Design Volume 1 - In the journey plot, the protagonist travels and has an adventure. It’s a simple as that. There’s no deeper meaning or existential crisis underlying the trip. There’s hidden message, or a need for the character to experience personal growth. It’s...   [click here for more]
Dancing Lights Press  $2.35 $1.76

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Story Design: Rags-to-Riches Stories

Story Design: Rags-to-Riches Stories


How can you add more hope and excitement to your story of dreams and aspirations? Story Design Volume 19 - In a rags-to-riches story the protagonist starts out poor, unknown, and without any power or authority. This could be literal or metaphorical; they may be intellectually or spiritually poor, rather than without material wealth. Over the course of the story they rise...   [click here for more]
Dancing Lights Press  $2.35 $1.76

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Story Design: Rescue Stories

Story Design: Rescue Stories


Have you ever wanted more suspense and peril in your rescue adventures? Story Design Volume 4 - A rescue plot is an action-heavy structure where a supporting character (the victim) is being held against their will by the antagonist. The protagonist’s job is to locate the victim and escort them back to safety. There are variations possible, but the core of a rescue story...   [click here for more]
Dancing Lights Press  $2.35 $1.76

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Story Design: Revelation Stories

Story Design: Revelation Stories


How can you add more action and conflict to your story of discovery? Story Design Volume 17 - In a revelation plot something is discovered that has serious implications for the protagonist. It may mean also have a serious impact on a supporting character, or the world. The actual discover could be something good or something bad, but it is startling and disruptive to the...   [click here for more]
Dancing Lights Press  $2.35 $1.76

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Story Design: Search Stories

Story Design: Search Stories


How can you add more emotional resonance to your quest adventure story? Story Design Volume 2 - In the search plot, the protagonist is looking for something. It might be an object, a person, or a piece of information. The thing they’re searching for might be real, or it could be metaphorical. It doesn’t actually matter, because this is really a character-driven...   [click here for more]
Dancing Lights Press  $2.35 $1.76

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The Adventure Creation Handbook

The Adventure Creation Handbook


Want to create adventures your players will love? You can learn to write good adventures and The Adventure Creation Handbook will show you how. Maybe you're searching for an original idea. Or maybe you've just looking for a way to take that exciting climatic battle you see in your head and put it into a form your players will enjoy. Wherever you are in the adventure creation process,...   [click here for more]
rpgGM.com  $7.00 $5.25

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The GameMaster's Apprentice: Demon Hunters

The GameMaster's Apprentice: Demon Hunters


We ride! The GameMaster's Apprentice: Demon Hunters is a system-neutral deck of cards that can be used as either a supplement for The Dead Gentlemen's RPG, Demon Hunters: A Comedy of Terrors, or as a complete game engine for GM-free solo or group RPGs set in that same world. On each card is a set of fourteen individual randomizers; with 60 double-sided cards, you can generate literally...   [click here for more]
Larcenous Designs, LLC  $9.99 $7.49

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The GameMaster's Apprentice: Horror Deck

The GameMaster's Apprentice: Horror Deck


Wait... did you hear that? What was that sound? Sooner or later, you're going to need more story! The GameMaster's Apprentice: Horror Deck is a system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs, aimed at providing horrific inspiration for anything from a slasher-flick to a Lovecraftian...   [click here for more]
Larcenous Designs, LLC  $9.99 $7.49

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Arthur Lives! Narrator's Guide

Arthur Lives! Narrator's Guide


The Narrator's Guide for Arthur Lives provides everything you need to run the modern adventures of the once and future king. This book includes a secret history of the Arthurian age, its wane and the causes of Arthur's return to the modern world. Details and advice for running a game of Arthur Lives follow, including advice on setting up the campaign and getting things going. This is followed...   [click here for more]
Vigilance Press  $4.99 $3.74

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Between Dungeons Handbook

Between Dungeons Handbook


The Between Dungeons Handbook for 5th Edition! A 97 page Game Master's guide. Sometimes the real adventure is between adventures! A collection of useful tables to add depth to your fantasy game. The 97 page book includes: Travel Information Mounts Horse Tables Vehicles Table Stores Inns and Taverns Encounters NPCs Festivals Table Landmarks Table Carousing...   [click here for more]
Cawood Publishing  $3.99 $2.99

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Bladestorm Rulesbook 2nd Edition

Bladestorm Rulesbook 2nd Edition


25 years after the first edition was released by Iron Crown Enterprises, Bladestorm returns in a completely redesigned, corrected, colorized and expanded Second Edition. The fast paced rules enable quick battles between any kind of forces gamers wish to create. Regular troops, heroes, monsters, spell users, standard bearers, units, vehicles, musicians, leaders; if it's a miniature, it can be turned...   [click here for more]
Metal Express  $19.99

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CASTLE OLDSKULL - The Classic Dungeon Design Guide

CASTLE OLDSKULL - The Classic Dungeon Design Guide


Deep dwarven cities of the underworld,   Infested by conquering orcs,   Enslaved by demons of skull and pyre ...   Black labyrinths of mad demigods,   Proving grounds for daring adventurers   And graveyards for greedy fools ...   Twisting passages, all alike,   Where...   [click here for more]
Kent David Kelly  $4.99 $3.74

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Daring Comics Spotlight #3: Power-Armor

Daring Comics Spotlight #3: Power-Armor


The Daring Comics Spotlight series focuses on powers, rules hacks, and character archetype concepts for the Daring Comics Role-Playing Game. Each spotlight issue is a small, easy to use PDF dedicated to a specific concept. In Daring Comics Spotlight #3: Power-Armor we take a deeper look at how to build the power-armor power set. We give solid examples of how to reskin a variety of...   [click here for more]
Daring Entertainment  $1.50 $1.13

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DayTrippers GameMasters Guide

DayTrippers GameMasters Guide


The Daytrippers Gamemasters Guide is a toolkit for creating surreal adventures in weird worlds and other dimensions. With this expansion to the DayTrippers Core Rules, the GM takes the players into new and wildly divergent realities every session, blurring the line between subjective and objective reality. The DayTrippers GameMasters Guide presents a radically...   [click here for more]
As If Productions  $12.00 $9.00

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Dungeon Master's Guide II (3.5)

Dungeon Master's Guide II (3.5)


TAKE YOUR GAME TO A NEW LEVEL This supplement for the DUNGEONS & DRAGONS® game contains a toolbox of timesaving aids and options to help you prepare and run memorable adventures and rich campaigns. Inside are ideas, advice, and ready-made material that will help you become a truly spectacular DM. With gaming advice, NPCs, devious traps, new magic items, and a fully detailed...   [click here for more]
Wizards of the Coast  $39.95 $19.99

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Extra Rules 2D10

Extra Rules 2D10


For the new 2D10 RPG, Extra Rules are simply that - a slew of potential mechanics and fun ideas to enhance your 2D10 game. In this one page, free pdf, find out how to spice up combat with some simple but helpful options. Or include magic points or will for stories filled with spellcasters and horrors beyond time and space. Use momentum to reward heroes who succeed wildly in their battle...   [click here for more]
Mystic Ages Publishing   FREE 

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Fragged Empire - Short Stories 1

Fragged Empire - Short Stories 1


A collection of short stories set in the Fragged Empire universe. Pg: 4-57, Rag Tag, by Stuart McNabb. Pg: 58-61, We Don't Wear Capes, by Adam Paciorek. Pg: 62-66, Valuable, by Chris Lites. ...   [click here for more]
Design Ministries  $2.00 $1.50

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Fragged Empire Adventure - The Ghost Ship Carthage

Fragged Empire Adventure - The Ghost Ship Carthage


A free introductory adventure for Fragged Empire. At 03:13 hours standard Haven time, on Octo 14th 1005 AX, the Archon medical frigate Carthage issued a general distress call. At 5:05 hours on Octo 16th, Legion VESPER force Epsilon boarded the vessel. An hour later, the ship went silent, charted a course for deep space, and was never heard from again....   [click here for more]
Design Ministries  Pay What You Want

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Havenshield The Complete RPG Rulebook

Havenshield The Complete RPG Rulebook


Havenshield the Complete RPG Rulebook is filled with rules on character creation, monsters, magic items, equipment, spells and magic, a setting guide to the world of Havenshield, and much much more. Havenshield is a simple 2d6+modifier Fantasy Tabletop RPG in the style of the world's oldest fantasy role playing game. ...   [click here for more]
D.S. Myers  Pay What You Want

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Horror Stories (Genre Structure Vol. 1)

Horror Stories (Genre Structure Vol. 1)


How can you add more terror and suspense to your horror adventures? Horror Stories (Genre Structure Vol. 1) helps you to develop and tell frightful tales of dread and darkness. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which horror genre elements...   [click here for more]
Dancing Lights Press  $5.88 $4.41

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HYPERLANES Corebook

HYPERLANES Corebook


Adventure at hyperspeed, smirking at the authorities along the way. Tramp around a hostile galaxy in a starship held together with spit and pluck. You’re a motley crew of misfits, gathered by chance, venting your frustrations through witty barbs and alien howls. Strap in, kid. We’re gunna burn across the sky ‘til the stars become lines. HYPERLANES is the gaming technology...   [click here for more]
Scrivened, LLC  $20.00

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Infernum - Book of the Tormentor

Infernum - Book of the Tormentor


With a roar, the Oblurott cavalry charged. Huge spawn with plates of bone bolted to their hides lumbered down the slope. Oblurott demons with lances and bile rifles clung to their flanks, their eyes grimly fixed on the Sturrach lines. The ranks of the Sturrach lowered their guns; five hundred hellcannons, bile rifles and shatterguns were levelled at the rushing cavalry. Crowded into the narrow valley,...   [click here for more]
Mongoose  $5.99 $4.49

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Laws of the Night: Storytellers Guide

Laws of the Night: Storytellers Guide


Once cavemen told stories of the day's hunt and of the things beyond the firelight. In these modern nights, we still tell stories of hunters - ones who shun sunlight and crave human blood for sustenance. What lies beyond the neon glow? What stories will you tell to keep the darkness at bay? Under Tonight's Streetlights This book combines new Thaumaturgy paths with extensive advice on creating...   [click here for more]
White Wolf  $8.99 $6.74

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Modernity (Fate Edition) Coordinator's Toolkit

Modernity (Fate Edition) Coordinator's Toolkit


This pay-what-you-want product is an interactive PDF designed for use by coordinators with the Modernity (Fate Edition) RPG. The PDF has two modes: a printable version and an electronic game tracking version that you can use in realtime at the game table. The Coordinator's Toolkit contains: Game Briefing Sheet (front & back) Hero Briefing Sheet (front & back) Session...   [click here for more]
Glacier Peak Games  Pay What You Want

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MT MegaTraveller Referee's Companion

MT MegaTraveller Referee's Companion


Expand the rebellious universe of MegaTraveller with more rules, background, information, and materials for the dedicated referee. Materials that simply would not fit into the grand, three-volume MegaTraveller rules set have been brought together into one volume as the MegaTraveller Referee's Companion. this compendium helps provide detail to science-fiction campaigns, adds...   [click here for more]
Game Designers' Workshop (GDW)  $10.00 $9.99

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Mummy: The Curse Virtual Box Set

Mummy: The Curse Virtual Box Set


Imagine being both dead and deathless at the same time. Imagine being cradled in the arms of death for years, sometimes decades on end, but all the while knowing that you will eventually not only arise again, but awaken to an unfamiliar world that mostly fears and hates you. Now imagine that your purpose, your entire existence, is bound within this cycle -- that you are chained to it for all eternity....   [click here for more]
Onyx Path Publishing  $22.99 $17.24

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POLARIS RPG - Core Rulebook: 2 - ENGLISH

POLARIS RPG - Core Rulebook: 2 - ENGLISH


"For centuries, wars and climatic catastrophes have ravaged the surface of the earth, making it uninhabitable by all but the mutated and monstrous. Humanity, searching for refuge, combs the worlds oceans and finds sanctuary...and more. Welcome to Polaris!"   From the French publishers of the award-winning Pathfinder RPG comes the Polaris RPG....   [click here for more]
Black Book Editions  $19.99 $4.99

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Savage Rifts: Game Master's Handbook

Savage Rifts: Game Master's Handbook


WELL, THAT ESCALATED QUICKLY! Running Savage Rifts® is unlike any game you've ever run before: everything is bigger, faster, and over-the-top, with more adventure and threats thanks to the gaping holes in space-time that define the setting. The heroes of the setting are powered up and equipped with the kind of gear you need to fight inter-dimensional wars. WE'VE GOT YOUR BACK The Rifts®...   [click here for more]
Pinnacle Entertainment  $9.99 $7.49

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Savage Worlds Handbook: Perilous Places & Serious Situations

Savage Worlds Handbook: Perilous Places & Serious Situations


This sourcebook contains ways to liven up your games by looking at different locales and the varying dangers they present. Inside you’ll find rules for expanded arctic and desert survival, the dangers of collapsing tunnels and stampedes, fighting atop rooftops, crumbling cliffs, tall columns, rope bridges, underwater, and on vertical surfaces, the hazards of stormy nights and swamps, and expanded...   [click here for more]
Triple Ace Games  $6.99 $5.24

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Sly Flourish's Dungeon Master Tips

Sly Flourish's Dungeon Master Tips


You're a good dungeon master. You've read both Dungeons and Dragons 4th Edition Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet whose run games for 20 years. Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck...   [click here for more]
SlyFlourish  $7.99

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Stakes For Tabletop Roleplaying

Stakes For Tabletop Roleplaying


Stakes For Tabletop Roleplaying gives a listing for a variety of actions that characters might undertake in a game, a complex of possible interesting outcomes for those actions, and sample 'perks' for the specialist. It is intended mainly for the following: For Tenocha, Shamblington, and other games from Levi Kornelsen, these are ready-made expansions to the action available....   [click here for more]
Levi Kornelsen  Pay What You Want

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Starjammer: Medical Marvels

Starjammer: Medical Marvels


The Void is brighter with digital eyes! Welcome to Starjammer: Medical Marvels! Where does a person in the Void have to go to get the latest and greatest in upgrades? Anywhere that will take your COMET credit bracelet, that’s where! Not all upgrades or pharmaceuticals are legal so it pays to know where to go, and what you will be buying. Welcome to Starjammer: Medical Marvels. Contained in...   [click here for more]
d20pfsrd.com  $4.95

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