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 Featured Product
Midgard Campaign Setting
by Kobold Press

The World Serpent Awaits!

Enter a dark world of deep magic, a place where the ravenfolk plunder and Baba Yaga schemes! The Midgard Campaign Setting brings fresh ideas to traditional fantasy, from ley line magic to new weapons, spells and new PC races like the minotaur, huginn, and kobold.

Pathfinder RPG and AGE System will never be the same.

Midgard Campaign Setting
 
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Vampire Translation Guide

Vampire Translation Guide


Have you always wanted to include the Ravnos into your Requiem game? Or perhaps the Invictus into your Masquerade game? This guide will help you translate the feel and core elements from each version of Vampire into the other game system and background. This book includes: • Translations of all of the clans between versions of Vampire • Suggestions and ideas...   [click here for more]
White Wolf  $3.99

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Spacemaster 2nd Edition GM Book

Spacemaster 2nd Edition GM Book


The Spacemaster system is usable in a variety of environments, from a dark near future of post-holocaust Earth to a culture of high-tech exploration to a distant time when civilisation has fallen to superstitious ruin. Spacemaster 2nd Edition can also be integrated with Rolemaster 2nd Edition -used together they set the stage for sweeping, coherent, science-fantasy and multi-genre campaigns This...   [click here for more]
Iron Crown Enterprises  $5.00

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Mini Six: Bare Bones Edition

Mini Six: Bare Bones Edition


Mini Six is a slimmed-down version of the original OpenD6 game system. It is a multi-genre RPG which focuses on handling action-oriented games with a light-to-medium amount of "crunch." It serves as a toolkit for designing your own games, and has been used as the engine of several published games by third-parties through the use of the Open Game License. The basic mechanics and character...   [click here for more]
AntiPaladin Games   FREE 

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Cards & Quests: An Innovative Fantasy Role-Playing Game

Cards & Quests: An Innovative Fantasy Role-Playing Game


Welcome to Cards & Quests! This new game is designed for players who enjoy fantasy RPGs but do not like to get bogged down in character creation. The goal of the authors was to find an easier and less time-consuming way to play RPGs while keeping all the qualities that make such games so entertaining and memorable. Cards & Quests features several unique concepts. Conflict...   [click here for more]
Skirmisher Publishing  $9.99

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City of Mist Starter Set Rulesbook

City of Mist Starter Set Rulesbook


In this comic-book film-noir RPG, you will play ordinary individuals with legendary powers and hit the streets of a haunted modern-day city in search for answers. With a simple but powerful narrative game system and unique character motivation and evolution mechanics, City of Mist will let you experience just what happens when everyday life on the streets awakens to unfathomable mythical forces from...   [click here for more]
Son of Oak Game Studio   FREE 

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Story Design: Coming of Age Stories

Story Design: Coming of Age Stories


How can you add more character focus and a slice of life to your adventures? Story Design Volume 13 - In a coming of age plot, the protagonist gains maturity. This is often literal as the character moves from one stage of their life to another, like from childhood to adolescence, or young adulthood to middle age. It can be metaphorical as they embark on a new career, learn...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Decline-and-Fall Stories

Story Design: Decline-and-Fall Stories


How can you add more empathy and suspense to your story of tragic descent? Story Design Volume 20 - In a decline-and-fall story, the protagonist starts out in a high position, possessed of fortune and glory, having everything they could ever desire. This could be literal or metaphorical; they might have moral or ethical riches rather than money and possessions. The protagonist...   [click here for more]
Dancing Lights Press  $2.00

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Earthdawn Third Edition Gamemaster's Companion

Earthdawn Third Edition Gamemaster's Companion


THE AGE OF LEGEND Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. Now, bold heroes from across Barsaive band together to fight for life and freedom against the remaining...   [click here for more]
FASA  $34.95 $20.99

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Hideouts & Hoodlums, Book III:  Underworld and Metropolis Adventures

Hideouts & Hoodlums, Book III: Underworld and Metropolis Adventures


Please Note: When ordering this book, that there is a 2nd edition now of HIDEOUTS & HOODLUMS. Book III, Underworld and Metropolis Adventures, will aid the Editor in preparing an entire campaign around the exploits of brave Heroes battling evil Mobsters, whether it be in a secret hideout and the open streets of a busy metropolis! HIDEOUTS & HOODLUMS...   [click here for more]
Great Scott! Games  $3.99

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SciFi20 Design Manual

SciFi20 Design Manual


The SciFi20 Design Manual (Book 3) This volume of the series has you covered when it comes to detailed rules for designing and contruction robots, vehicles, and starships; anything from the tiniest of servant robots to gravitic air/rafts to million-ton warships. Power your starships with hyper drives, warp drives, jump drives, and other possibilities! The books in this series comprise...   [click here for more]
QuikLink Interactive, Inc.  $12.00 $8.00

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The Adventure Creation Handbook

The Adventure Creation Handbook


Want to create adventures your players will love? You can learn to write good adventures and The Adventure Creation Handbook will show you how. Maybe you're searching for an original idea. Or maybe you've just looking for a way to take that exciting climatic battle you see in your head and put it into a form your players will enjoy. Wherever you are in the adventure creation process,...   [click here for more]
rpgGM.com  $7.00

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D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)

D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)


This is the 1983 edition of the D&D Basic Dungeon Master's Rulebook, part of the "BECMI edition" Red Box Set. Product History The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983. The Evolution of Basic D&D. By 1983, Basic D&D...   [click here for more]
Wizards of the Coast  $4.99

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Achtung! Cthulhu: Keeper's Guide - Fate Core

Achtung! Cthulhu: Keeper's Guide - Fate Core


A terrifying World War Two setting for Fate Core (conversion by Ryan Macklin) - Winner of ‘BEST ROLEPLAYING GAME’ Award UK Games Expo 2014 - Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggled to overthrow a nightmare alliance of science and the occult; of frightening inhuman conspiracies from the depths of time; of...   [click here for more]
Modiphius  $3.00 $2.07

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UNE, The Universal NPC Emulator (rev.)

UNE, The Universal NPC Emulator (rev.)


UNE is the Universal NPC Emulator. With just a handful of dice rolls, UNE can help create a surprising non-player character (NPC) with its own motivations. A few more dice rolls, and UNE can provide more direction to place the newly-created NPC smack dab in the center of the story. It can even help determine the NPC’s general mood towards the player characters. Best of all...   [click here for more]
Conjecture Games  Pay What You Want

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The GameMaster's Apprentice: Demon Hunters

The GameMaster's Apprentice: Demon Hunters


We ride! The GameMaster's Apprentice: Demon Hunters is a system-neutral deck of cards that can be used as either a supplement for The Dead Gentlemen's RPG, Demon Hunters: A Comedy of Terrors, or as a complete game engine for GM-free solo or group RPGs set in that same world. You can view the cards' complete instructions for free by clicking the preview link beneath the thumbnail above,...   [click here for more]
Larcenous Designs, LLC  $9.99

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ALONe: A Solo Game Engine BETA

ALONe: A Solo Game Engine BETA


(BETA-Get involved and shape the game!) Some tales best unfold ALONe. ALONe (A Lonesome October Night) is a solo game engine designed specifically to support role playing with only one player and no Game Master. Whether you want to play a cunning streetrat surviving by their wits, a demigod raising an immortal army to storm the walls of heaven, or a mercenary warrior who just wants to live through...   [click here for more]
Larcenous Designs, LLC  Pay What You Want

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The GameMaster's Apprentice: Steampunk Deck

The GameMaster's Apprentice: Steampunk Deck


Thrilling Adventure and Mad Science! The GameMaster's Apprentice: Steampunk is a system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs. You can view the cards' complete instructions for free by clicking the preview link beneath the thumbnail above, or view the Quickstart Guide and a set of...   [click here for more]
Larcenous Designs, LLC  $9.99

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Story Design: Dark Horse Stories

Story Design: Dark Horse Stories


How can you add more heroic struggle and vicarious thrills to your underdog adventures? Story Design Volume 9 - In a dark horse story, the protagonist and antagonist are not evenly matched. The odds are stacked heavily in favor of the antagonist. Initially no one takes the protagonist seriously, but over the course of the story they shake off their underdog status to become...   [click here for more]
Dancing Lights Press  $2.00

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Alfeimur Quinta Edizione

Alfeimur Quinta Edizione


Benvenuti in un mondo sopravvissuto a una immane catastrofe. Tagalor, il mondo della Regione dell’Alfeimur, è solcato da profonde cicatrici, lasciate sulle terre e sul campo magico dalla guerra che sette millenni fa si è conclusa col quasi completo sterminio di ogni forma di vita senziente. La morte degli Dei, la magia impazzita, l’ostilità tra...   [click here for more]
L&A Media  $17.50

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Deadlands Classic: Marshal's Handbook

Deadlands Classic: Marshal's Handbook


The Marshal's Handbook is the gamemaster's guide to the world of Deadlands: The Weird West. It tells you how to rope your amigos into your adventures and keep 'em on the run from the insidious horrors of the Weird West. It's also got a whole passel o' nasty critters to throw at those do-gooders, all in glorious full-color. The Weird West Player's Guide is also required for those who plan on being...   [click here for more]
Pinnacle Entertainment  $25.00 $9.99

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Delving Deeper Ref Rules v1 [BUNDLE]

Delving Deeper Ref Rules v1 [BUNDLE]


This special bundle product contains the following titles. Delving Deeper Ref Rules v1: The Adventurer's Handbook Regular price: {display_price()} Bundle price: $0.00 Format: Watermarked PDF Delving Deeper Reference Rules Volume I: The Adventurer's HandbookBe an indomitable fighter and carry a bright sword and steely armor into battle. Be an enigmatic magic-user...   [click here for more]
Immersive Ink   FREE 

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Fading Suns Game Master's Guide (Revised Edition)

Fading Suns Game Master's Guide (Revised Edition)


Deadly Adversaries… Worlds of Danger... Darkness Everywhere… At the dawning of the sixth millennium A.D. an Emperor has claimed the Phoenix Throne and united the Known Worlds following three decades of interstellar civil war. Still, the peace is precarious and many forces threaten the Empire: ambitious nobles fight to increase their power; greedy merchants...   [click here for more]
Ulisses Spiele  $19.99

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Setting Design

Setting Design


How can you design dynamic settings that supports telling great stories? Setting Design helps you to assembling the critical details that you will need in order to tell a story. More than mere worldbuilding, this book shows you how to save prep time by focusing on just the elements you'll need and use. With clear step-by-step instructions, you can: Create a clear premise...   [click here for more]
Dancing Lights Press  $4.00

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Story Design: Search Stories

Story Design: Search Stories


How can you add more emotional resonance to your quest adventure story? Story Design Volume 2 - In the search plot, the protagonist is looking for something. It might be an object, a person, or a piece of information. The thing they’re searching for might be real, or it could be metaphorical. It doesn’t actually matter, because this is really a character-driven...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Journey Stories

Story Design: Journey Stories


How can you put more action and excitement in your traveling adventure stories? Story Design Volume 1 - In the journey plot, the protagonist travels and has an adventure. It’s a simple as that. There’s no deeper meaning or existential crisis underlying the trip. There’s hidden message, or a need for the character to experience personal growth. It’s...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Chase Stories

Story Design: Chase Stories


Have you ever wanted more danger and excitement in your pursuit adventure stories? Story Design Volume 3 - In a chase story, one character is pursuing another. The antagonist may be after the protagonist, or vice versa. The person being chased is often in possession of something valuable or important, has committed a crime and is fleeing justice, or believes...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Rescue Stories

Story Design: Rescue Stories


Have you ever wanted more suspense and peril in your rescue adventures? Story Design Volume 4 - A rescue plot is an action-heavy structure where a supporting character (the victim) is being held against their will by the antagonist. The protagonist’s job is to locate the victim and escort them back to safety. There are variations possible, but the core of a rescue story...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Duel Stories

Story Design: Duel Stories


How can you add more conflict and suspense to your competitive adventures? Story Design Volume 8 - In a duel story, the protagonist and antagonist are competing against one another. They may be fighting to obtain the same objective, or simply trying to insure that the other doesn’t get what they’re after. The rivalry might be a sports competition, a race to make...   [click here for more]
Dancing Lights Press  $2.00

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Science Fiction (Genre Structure Vol. 2)

Science Fiction (Genre Structure Vol. 2)


How can you add more excitement and bold vision to your science fiction adventures? Science Fiction (Genre Structure Vol. 2) helps you to develop and tell tales of discovery and possibility. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which science...   [click here for more]
Dancing Lights Press  $5.00

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The Fortune Teller's Guide to Deathtrap Dungeon Design

The Fortune Teller's Guide to Deathtrap Dungeon Design


SVD Press approved! This free ebook is written for and by GMs like you who are designing tournament deathtrap dungeons for any fantasy adventure RPG. Each entry in this ebook spotlights one of the 22 cards in the legendary Deck of Many Things, with each card representing one of the fundamental types of challenges crusaders might face in a lethal tournament delve....   [click here for more]
DDE Adventures   FREE 

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Risus Companion

Risus Companion


For 24 years, Risus has been there for us, with open stick-arms and warm, awkward hugs ... and for 14 of those years, the Risus Companion has been there for Risus, with drunken leering and inappropriate comments. But has it been there for you? Maybe it's time. The Risus Companion is 64 pages of concentrated...   [click here for more]
Cumberland Games & Diversions  $9.95

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Story Design: Revelation Stories

Story Design: Revelation Stories


How can you add more action and conflict to your story of discovery? Story Design Volume 17 - In a revelation plot something is discovered that has serious implications for the protagonist. It may mean also have a serious impact on a supporting character, or the world. The actual discover could be something good or something bad, but it is startling and disruptive to the...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Rags-to-Riches Stories

Story Design: Rags-to-Riches Stories


How can you add more hope and excitement to your story of dreams and aspirations? Story Design Volume 19 - In a rags-to-riches story the protagonist starts out poor, unknown, and without any power or authority. This could be literal or metaphorical; they may be intellectually or spiritually poor, rather than without material wealth. Over the course of the story they rise...   [click here for more]
Dancing Lights Press  $2.00

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Infernum - Book of the Tormentor

Infernum - Book of the Tormentor


With a roar, the Oblurott cavalry charged. Huge spawn with plates of bone bolted to their hides lumbered down the slope. Oblurott demons with lances and bile rifles clung to their flanks, their eyes grimly fixed on the Sturrach lines. The ranks of the Sturrach lowered their guns; five hundred hellcannons, bile rifles and shatterguns were levelled at the rushing cavalry. Crowded into the narrow valley,...   [click here for more]
Mongoose  $29.95 $5.99

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Dungeon Master's Guide II (3.5)

Dungeon Master's Guide II (3.5)


TAKE YOUR GAME TO A NEW LEVEL This supplement for the DUNGEONS & DRAGONS® game contains a toolbox of timesaving aids and options to help you prepare and run memorable adventures and rich campaigns. Inside are ideas, advice, and ready-made material that will help you become a truly spectacular DM. With gaming advice, NPCs, devious traps, new magic items, and a fully detailed...   [click here for more]
Wizards of the Coast  $39.95 $19.99

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Arthur Lives! Narrator's Guide

Arthur Lives! Narrator's Guide


The Narrator's Guide for Arthur Lives provides everything you need to run the modern adventures of the once and future king. This book includes a secret history of the Arthurian age, its wane and the causes of Arthur's return to the modern world. Details and advice for running a game of Arthur Lives follow, including advice on setting up the campaign and getting things going. This is followed...   [click here for more]
Vigilance Press  $5.00 $4.99

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Wege des Meisters (PDF) als Download kaufen

Wege des Meisters (PDF) als Download kaufen


Erste Auflage Von Gruppen-Zusammenstellung und bevorzugten Spielstilen bis zur Planung von Abenteuern und Kampagnen, von Anfängertipps bis zu Regelergänzungen zu Schicksalspunkten - Florian Don-Schauen bietet in diesem Band eine Sammlung an Tipps, Tricks und Problemlösungsstrategien für Einsteiger- wie auch erfahrene Meister des Schwarzen Auges." Wege des Meisters Die Aufgaben...   [click here for more]
Ulisses Spiele  $17.61

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a...   [click here for more]
Monte Cook Games  $0.79

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Modernity (Fate Edition) Coordinator's Toolkit

Modernity (Fate Edition) Coordinator's Toolkit


This pay-what-you-want product is an interactive PDF designed for use by coordinators with the Modernity (Fate Edition) RPG. The PDF has two modes: a printable version and an electronic game tracking version that you can use in realtime at the game table. The Coordinator's Toolkit contains: Game Briefing Sheet (front & back) Hero Briefing Sheet (front & back) Session...   [click here for more]
Wistful Tiger  Pay What You Want

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DayTrippers GameMasters Guide

DayTrippers GameMasters Guide


The Daytrippers Gamemasters Guide is a toolkit for creating surreal adventures in weird worlds and other dimensions. With this expansion to the DayTrippers Core Rules, the GM takes the players into new and wildly divergent realities every session, blurring the line between subjective and objective reality. The DayTrippers GameMasters Guide presents a radically...   [click here for more]
As If Productions  $12.00

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Fragged Empire - Short Stories 1

Fragged Empire - Short Stories 1


A collection of short stories set in the Fragged Empire universe. Pg: 4-57, Rag Tag, by Stuart McNabb. Pg: 58-61, We Don't Wear Capes, by Adam Paciorek. Pg: 62-66, Valuable, by Chris Lites. ...   [click here for more]
Design Ministries  $2.00

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Fragged Empire Adventure - The Ghost Ship Carthage

Fragged Empire Adventure - The Ghost Ship Carthage


A free introductory adventure for Fragged Empire. At 03:13 hours standard Haven time, on Octo 14th 1005 AX, the Archon medical frigate Carthage issued a general distress call. At 5:05 hours on Octo 16th, Legion VESPER force Epsilon boarded the vessel. An hour later, the ship went silent, charted a course for deep space, and was never heard from again....   [click here for more]
Design Ministries  Pay What You Want

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POLARIS RPG - Core Rulebook: 2 - ENGLISH

POLARIS RPG - Core Rulebook: 2 - ENGLISH


"For centuries, wars and climatic catastrophes have ravaged the surface of the earth, making it uninhabitable by all but the mutated and monstrous. Humanity, searching for refuge, combs the worlds oceans and finds sanctuary...and more. Welcome to Polaris!"   From the French publishers of the award-winning Pathfinder RPG comes the Polaris RPG....   [click here for more]
Black Book Editions  $19.99

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Savage Rifts: Game Master's Handbook

Savage Rifts: Game Master's Handbook


WELL, THAT ESCALATED QUICKLY! Running Savage Rifts® is unlike any game you've ever run before: everything is bigger, faster, and over-the-top, with more adventure and threats thanks to the gaping holes in space-time that define the setting. The heroes of the setting are powered up and equipped with the kind of gear you need to fight inter-dimensional wars. WE'VE GOT YOUR BACK The Rifts®...   [click here for more]
Pinnacle Entertainment  $19.99 $9.99

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Bladestorm Rulesbook 2nd Edition

Bladestorm Rulesbook 2nd Edition


25 years after the first edition was released by Iron Crown Enterprises, Bladestorm returns in a completely redesigned, corrected, colorized and expanded Second Edition. The fast paced rules enable quick battles between any kind of forces gamers wish to create. Regular troops, heroes, monsters, spell users, standard bearers, units, vehicles, musicians, leaders; if it's a miniature, it can be turned...   [click here for more]
Metal Express  $19.99

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Starjammer: Medical Marvels

Starjammer: Medical Marvels


The Void is brighter with digital eyes! Welcome to Starjammer: Medical Marvels! Where does a person in the Void have to go to get the latest and greatest in upgrades? Anywhere that will take your COMET credit bracelet, that’s where! Not all upgrades or pharmaceuticals are legal so it pays to know where to go, and what you will be buying. Welcome to Starjammer: Medical Marvels. Contained in...   [click here for more]
d20pfsrd.com  $4.95

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Between Dungeons Handbook

Between Dungeons Handbook


Cawood Publishing presents the Between Dungeons Handbook for 5th Edition! A 97 page Game Master's guide. Sometimes the real adventure is between adventures! A collection of useful tables to add depth to your fantasy game. The 97 page book includes: Travel Information Mounts Horse Tables Vehicles Table Stores Inns and Taverns Encounters NPCs Festivals...   [click here for more]
Cawood Publishing  $2.99

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Interface Zero (Pathfinder Edition)

Interface Zero (Pathfinder Edition)


The Year is 2090. The Tendril Access Processor—or TAP—connects humanity to the Global DataNet, allowing interaction with Hyper Reality and all the Global DataNet has to offer, for better or worse. Malware, viruses, and hackers are as much of a threat as they ever were, and now your personal computer is woven into your cerebrum. The human genome is an open book to science, one that can be...   [click here for more]
Gun Metal Games  $19.99

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Laws of the Night: Storytellers Guide

Laws of the Night: Storytellers Guide


Once cavemen told stories of the day's hunt and of the things beyond the firelight. In these modern nights, we still tell stories of hunters - ones who shun sunlight and crave human blood for sustenance. What lies beyond the neon glow? What stories will you tell to keep the darkness at bay? Under Tonight's Streetlights This book combines new Thaumaturgy paths with extensive advice on creating...   [click here for more]
White Wolf  $8.99

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Storytellers Handbook (WW2222)

Storytellers Handbook (WW2222)


From the Depths of Imagination There are no constants in this world - nothing remains the same while Vampires, Werewolves, Magi and other creatures of the night stalk this land. Only one mortal keeps a firm grasp on the chaos circling us. " To the Horrors of RealityThe most difficult, most important and most rewarding role in Vampire belongs to the Storyteller, the creator of...   [click here for more]
White Wolf  $7.99

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