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 Featured Product
Midgard Campaign Setting
by Kobold Press

The World Serpent Awaits!

Enter a dark world of deep magic, a place where the ravenfolk plunder and Baba Yaga schemes! The Midgard Campaign Setting brings fresh ideas to traditional fantasy, from ley line magic to new weapons, spells and new PC races like the minotaur, huginn, and kobold.

Pathfinder RPG and AGE System will never be the same.

Midgard Campaign Setting
 
 Newest Titles in This Section
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Bladestorm Rulesbook 2nd Edition

Bladestorm Rulesbook 2nd Edition


25 years after the first edition was released by Iron Crown Enterprises, Bladestorm returns in a completely redesigned, corrected, colorized and expanded Second Edition. The fast paced rules enable quick battles between any kind of forces gamers wish to create. Regular troops, heroes, monsters, spell users, standard bearers, units, vehicles, musicians, leaders; if it's a miniature, it can be turned...   [click here for more]
Metal Express  $37.99

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Vampire Translation Guide

Vampire Translation Guide


Have you always wanted to include the Ravnos into your Requiem game? Or perhaps the Invictus into your Masquerade game? This guide will help you translate the feel and core elements from each version of Vampire into the other game system and background. This book includes: • Translations of all of the clans between versions of Vampire • Suggestions and ideas...   [click here for more]
White Wolf  $13.89

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Exodus Post Apocalyptic RPG: Wasteland Bestiary

Exodus Post Apocalyptic RPG: Wasteland Bestiary


Exodus Wasteland Bestiary Format: PDF (98 pages b/w) The Wasteland Bestiary is a stand-alone OGL product to be used in conjunction with the Exodus d20 Survivor's Guide or Exodus OGL Survivor's Guide. The Bestiary details common animals and other wasteland terrors that survived the Exodus through adaptation, evolution, and mutation. A fully customizable creature build system (similar to the Custom...   [click here for more]
Glutton Creeper Games  $20.54

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Midgard Campaign Setting

Midgard Campaign Setting


The World is Ready. Are You? Midgard is lost in an age of war: of dark wilderness, and lost empires sunk beneath the waves. Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings tremble and bend before the fury of demonic rage. In this dark time, new heroes must arise to claim the crowns of Midgard, and restore the jewels to her scattered thrones......   [click here for more]
Kobold Press  $52.99

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Laws of the Night: Storytellers Guide

Laws of the Night: Storytellers Guide


Once cavemen told stories of the day's hunt and of the things beyond the firelight. In these modern nights, we still tell stories of hunters - ones who shun sunlight and crave human blood for sustenance. What lies beyond the neon glow? What stories will you tell to keep the darkness at bay? Under Tonight's Streetlights This book combines new Thaumaturgy paths with extensive advice on creating...   [click here for more]
White Wolf  $17.79

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Basic Gamemaster

Basic Gamemaster


Running the Chaosium Roleplaying System This book provides wisdom and advice on running Basic Roleplaying games. There are five main sections: the first discusses the duties of the gamemaster in devising and presenting roleplaying adventures. The second covers scenario-construction aids for the gamemaster including encounter tables, languages, treasures, and danger-classes. The third treats...   [click here for more]
Chaosium  $12.84

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Changeling: The Lost

Changeling: The Lost


A Storytelling Game of Beautiful Madness Taken from your home, transformed by the power of Faerie, kept as the Others’ slave or pet — but you never forgot where you came from. Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself. The Core Rulebook for Changeling: The Lost™ • A rulebook for playing...   [click here for more]
White Wolf  $34.49

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Classic Fantasy

Classic Fantasy


Return to the dawn of role playing with Classic Fantasy. Explore dungeons in your quest for treasure, fight terrifying monsters, and cast powerful spells of destruction. Classic Fantasy expands on the core Basic Roleplaying rule book with... 7 playable races: Human, Dwarf, Elf, Gnome, Halfling, Half-Elf, and Half-Orc, all with detailed racial abilities. 10...   [click here for more]
Chaosium  $33.84

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Vampire Storytellers Handbook - Revised Edition

Vampire Storytellers Handbook - Revised Edition


The Final Nights Hid a Million Stories From the hidden horrors of the Camarilla to the naked fiendishness of the Sabbat, vampires play at the eternal Jyhad. Elders, ancillae, neonates and... others... prowl the nights. Only one individual knows all the secrets of the World of darkness. Anf They Must All Be Told The role of th Storyteller is a daunting one, and this book is an invaluable...   [click here for more]
White Wolf  $22.09

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World of Darkness: Time of Judgment

World of Darkness: Time of Judgment


Time of Judgement is the final book for the World of Darkness as you know it, and helps you resolve the stories of five different games: Demon, Hunter, Changeling, Mummy and Kindred of the East. This is the mother of all finales, offering you various scenarios and Storytelling ideas for ending or saving your game world. Are we all doomed, or is there hope for a new beginning? ...   [click here for more]
White Wolf  $29.49

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Vampire Storytellers Companion Revised

Vampire Storytellers Companion Revised


The Kindred hide amongst humanity, eking out their bloodthirsty unlives behind a veil of deception. Yet certain mysteries are obscured from even the most canny, perceptive vampires. Who else stalks the Final Nights? What powers do they wield? What hidden skills do they command? There Are More of Us Than We Know The Vampire Storytellers Companion collects new rules, abilities and bloodlines...   [click here for more]
White Wolf  $17.09

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5e Feats and Other Options

5e Feats and Other Options


A massive amount of feats (50+) and other rules options for Players and Dungeon Master alike. Feats and options for both Spellcasters and Martial/Melee Classes. 5e Feats and Other Options is a collection of feats (50+), features, optional rules, and expanded class options that will help bring your 5e Dungeon and Dragons campaign to life. Whether taking down enemies with the Decapitation...   [click here for more]
David Vershaw II  $8.80

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Afterpeak Systemless Setting

Afterpeak Systemless Setting


The naysayers were right...oil wells the world over have gone dry and civilization has collapsed into chaos. But from the ruins of war a new world is born. Magic is now humanity's ally as he seeks to rebuild the world that technology destroyed. Afterpeak is a Systemless Setting designed for use with any role playing game. It combines aspects of Fantasy, Science Fiction, and the Post Apocalypse genres...   [click here for more]
Point of Insanity Game Studio  $19.05

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Alfeimur Quinta Edizione

Alfeimur Quinta Edizione


Benvenuti in un mondo sopravvissuto a una immane catastrofe. Tagalor, il mondo della Regione dell’Alfeimur, è solcato da profonde cicatrici, lasciate sulle terre e sul campo magico dalla guerra che sette millenni fa si è conclusa col quasi completo sterminio di ogni forma di vita senziente. La morte degli Dei, la magia impazzita, l’ostilità tra...   [click here for more]
L&A Media  $31.13

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Colonial Gothic: Gamemaster

Colonial Gothic: Gamemaster


The time has come to answer the call and choose a side. Gamemasters, your time is here. Contained within this book is information you need to make Colonial Gothic your own. The topics found within will help you bring the colonial period of America to life. In addition you will be treated to a host of rule options, new features, and other items that allow...   [click here for more]
Rogue Games, Inc  $22.69

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Everyverse Rpg

Everyverse Rpg


EVERYVERSE RPG is the COMPLETE role-playing game. It features: As You Like it: 5 methods of character generation Standard Distribution: Uses the same scale as used in measuring real-world IQ for more meaningful information at a glance Cascades: tree-like arrays of skills from general to specific The Attempt: a single method to resolve all outcomes. Lets you keep your nose out of the book System...   [click here for more]
Debra Hoenig Parizek of ParDen Us Gaming  $25.50

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Forbidden Rules

Forbidden Rules


Forbidden Rules provides a comprehensive set of variant and optional rules for use with Shadow of the Demon Lord, letting you reshape the game in a variety of different ways. Whether you’re looking for a points-based casting system or basic rules to kick off games beyond level 10, this supplement has it. Inside this book, you’ll find: Dice rules that range from cooperative...   [click here for more]
Schwalb Entertainment  $17.00

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Gods and Icons (13th Age Compatible)

Gods and Icons (13th Age Compatible)


The 13th Age Roleplaying Game Supplement to rock your players world. Never again find yourself stuck for a good Icon Relationship result. Pick from the tables or let the dice decide. GM advice on tailoring the Icon Relationship result to the character. Hundreds of Icon Relationship results. Here’s an example: A PC gets hugely important information from an agent of an icon. A clockwork...   [click here for more]
Dread Unicorn Games, LLC  $23.45 $27.94

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Insight Fantasy Game Master's Compendium

Insight Fantasy Game Master's Compendium


Try for FREE: /browse.php?discount=90df174ec6 All your actions can change the story. If you don’t like being a spectator, listening to the Game Master reading you a story all evening, Insight Fantasy should be your #1 choice because everything you do can have an impact on the story as the GM knows it. Insight Fantasy has all the mechanisms you would expect from...   [click here for more]
NEVR  $18.99 $14.99

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Lairs & Encounters

Lairs & Encounters


Lairs & Encounters™ is the ultimate supplement for fantasy RPG sandbox campaigns. Designed for use with the Adventurer Conqueror King System™ (ACKS™), it is readily compatible with other fantasy role-playing games built on the same core rules. In Lairs & Encounters you will find: More than 165 ready-to-play monstrous lairs— one for every major...   [click here for more]
Autarch  $33.00

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MajiMonsters: The Monster-Catching Role-playing Game

MajiMonsters: The Monster-Catching Role-playing Game


You’re about to enter a fantastic place where extraordinary creatures dwell and where extraordinary things can happen. But nothing is more extraordinary than the people that make this world their home—the people who live to challenge Monsters. The pages in this book invite you to become one of these incredible people, to write your own story. Who will you...   [click here for more]
Late Knight Games  $47.09

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Mythos: Epic Gamemastering (Savage Worlds)

Mythos: Epic Gamemastering (Savage Worlds)


The Olympians have spoken and you are to join the ranks of heroes and heroines involved in the Heavenly Contest! The Olympian deities are in a race to find the successor to Zeus’s throne, with the successor acquiring the greatest number of followers. But the gods and goddesses are quite busy, and to shine their light upon the mortals of Hellas requires intervention of a divine scale. Heroic...   [click here for more]
Mystical Throne Entertainment  $17.99

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Roleplaying Tips Omnibus #10

Roleplaying Tips Omnibus #10


Level up your GMing with almost 140 pages of GM tips and advice. Table of Contents: Choosing the Right Virtual Table Top for Your Game How to GM Foot Chases in Fantasy RPGs Using Scars in Your Game 20 Temporary Insanity Effects Tabletop Simulator VTT Encourage Non-Combat Encounter Resolution Tying Adventure Backgrounds To Encounters Handling Crazy Player Ideas Fast And...   [click here for more]
RoleplayingTips.com  $12.00

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Roleplaying Tips Omnibus #3

Roleplaying Tips Omnibus #3


Level up your GMing with 151 pages of unique GM tips and advice. Roleplaying Tips is a weekly newsletter hitting inboxes since 1999 focused on actionable tips and techniques for tabletop game masters. In this omnibus are the complied issues RPT#634-638, plus a bonus article about a cool underground magic item market: The Bale Ghoul Bazaar. Some of what's in this issue: How...   [click here for more]
RoleplayingTips.com  $9.00

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Roleplaying Tips Omnibus #4

Roleplaying Tips Omnibus #4


Level up your GMing with this fourth book in the series brimming with unique game master tips and advice. Roleplaying Tips is a weekly newsletter hitting inboxes since 1999 focused on actionable tips and techniques for tabletop game masters. In this omnibus are the complied issues RPT#639-642, plus an exclusive article that has never appeared in the newsletter. Some of what's in this...   [click here for more]
RoleplayingTips.com  $10.00

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Roleplaying Tips Omnibus #5

Roleplaying Tips Omnibus #5


Level up your GMing with 126 pages of unique GM tips and advice. Roleplaying Tips is a weekly newsletter hitting inboxes since 1999 focused on actionable tips and techniques for tabletop game masters. In this omnibus are the complied issues RPT#643-646, plus a bonus article that's never appeared in public. Some of what's in this issue: Horde-ing => Creating Factions...   [click here for more]
RoleplayingTips.com  $10.00

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Roleplaying Tips Omnibus #6

Roleplaying Tips Omnibus #6


Level up your GMing with over 120 pages of GM tips and advice. Roleplaying Tips is a weekly newsletter hitting inboxes since 1999 focused on actionable tips and techniques for tabletop game masters. In this omnibus are the complied issues RPT#647-650, plus a bonus article. Table of Contents: Brief Word From Johnn Dresden Files & Fairy Tales How to Make Mythical Monsters Focusing...   [click here for more]
RoleplayingTips.com  $10.00

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Roleplaying Tips Omnibus #7

Roleplaying Tips Omnibus #7


Immerse yourself in another great book of game master tips and advice. Bound in these 142 pages are the following gems of knowledge: Brief Word From Johnn How to Switch to Mapless Combat It Was a Dark and Stormy Night: A Gothic Fantasy Plot Engine Making Class Matter Meddling Gods Puzzles as Story Walking the Faction Pyramid DMing Monsters Part 3: Attack of the Arthropods Magic Business...   [click here for more]
RoleplayingTips.com  $11.00

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Roleplaying Tips Omnibus #8

Roleplaying Tips Omnibus #8


Roleplaying Tips Omnibus #8 features 120 delicious pages of GM advice, hacks, and tips. Featured In this great Omnibus: Brief Word From Johnn How To Get Your Players to Roleplay More - the Flashback Method Quest Cards Mythic Monsters Examples How to Create Great Non-Combat Encounters Johnn's Picks: 2-Player Board Games Dungeons With a Purpose Games Within Games Player...   [click here for more]
RoleplayingTips.com  $12.00

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Roleplaying Tips Omnibus #9

Roleplaying Tips Omnibus #9


Level up your GMing with over 120 pages of GM tips and advice. Roleplaying Tips is a weekly newsletter hitting inboxes since 1999 focused on actionable tips and techniques for tabletop game masters. In this omnibus are a plethora of actionable tips you can use to have more fun at your next game. Table of Contents: The Adventure Checklist, Part I The Adventure Checklist,...   [click here for more]
RoleplayingTips.com  $12.00

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The Deck of Tales

The Deck of Tales


They say that a picture is worth a thousand words... The Deck of Tales is a set of 120 card faces (not counting the instructions) that provide images as inspiration for story telling. Roleplayers, solo gamers, and authors can take advantage of 360 pictures, 240 unique combinations of symbols, and more! Those numbers may sound relatively small, but consider this: Relying solely on the primary pictures,...   [click here for more]
Larcenous Designs, LLC  $11.49

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The GameMaster's Apprentice: Age of Sail Deck

The GameMaster's Apprentice: Age of Sail Deck


Sails on the horizon! Sooner or later, you're going to need more story! The GameMaster's Apprentice: Age of Sail is a system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs. On each card is a set of fourteen individual randomizers; with 60 double-sided cards, you can generate literally millions...   [click here for more]
Larcenous Designs, LLC  $22.99

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The GameMaster's Apprentice: Steampunk Deck

The GameMaster's Apprentice: Steampunk Deck


Thrilling Adventure and Mad Science! Sooner or later, you're going to need more story! The GameMaster's Apprentice: Steampunk is a system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs. On each card is a set of fourteen individual randomizers; with 60 double-sided cards, you can generate...   [click here for more]
Larcenous Designs, LLC  $22.99

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The Indie Hack

The Indie Hack


What is This? The Indie Hack (TIH) is a minimalist fantasy roleplaying game, build up from the ideas in The Black Hack, that is played with pencils, paper, dice, and imagination. It takes old-school gaming and gives it an indie edge: you get heroes, magic, traps, and monsters but the players get more control over the richness of the story. The characters are ruled...   [click here for more]
Scablands Press  $10.70

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Worldcrafting

Worldcrafting


An average gamer is sitting at his desk, scribbling "My setting" on the first page of his notepad. He has prepared in advance: in his mind, he has a plan for the setting, its history, inklings of geography and names. He’s read some guides to creating fantasy worlds as well. He knows a lot of PnP and video game settings, has browsed the websites of complex alternate worlds, and by...   [click here for more]
GRAmel  $13.99 $14.89

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Worlds of Adventure: Fantasy Realms Moderators Guide

Worlds of Adventure: Fantasy Realms Moderators Guide


Welcome to Worlds of Adventure! This book contains all the rules needed for Moderators in the Worlds of Adventure: Fantasy Realms Roleplaying Game. The game rules, how to create new magic, guidelines on moderation, wilderness survival and a small bestiary. Its all here between these covers. Worlds of Adventure: Fantasy Realms Moderators Guide is the second of the core rulebooks...   [click here for more]
Applied Vectors  $22.42

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