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Daring Comics Spotlight #2: Powers Unleashed

Daring Comics Spotlight #2: Powers Unleashed


The Daring Comics Spotlight series focuses on powers, rules hacks, and character archetype concepts for the Daring Comics Role-Playing Game. Each spotlight issue is a small, easy to use PDF dedicated to a specific concept. In Daring Comics Spotlight #2: Powers Unleashed, we take a look at the Daring Comics powers system. It starts by breaking down why we used a point-build system...   [click here for more]
Daring Entertainment  $1.50

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Vampire Translation Guide

Vampire Translation Guide


Have you always wanted to include the Ravnos into your Requiem game? Or perhaps the Invictus into your Masquerade game? This guide will help you translate the feel and core elements from each version of Vampire into the other game system and background. This book includes: • Translations of all of the clans between versions of Vampire • Suggestions and ideas...   [click here for more]
White Wolf  $3.99

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Exodus Post Apocalyptic RPG - Overseer's Guide

Exodus Post Apocalyptic RPG - Overseer's Guide


The Exodus Overseer's Guide is the Game Master's Guide for running the Exodus Post-Apocalyptic RPG game. The rules within are designed to alter the Apocalyptic experience into a hoard of different Apocalyptic scenarios as well as teach how to be the Overseer. Many rules from the d20/Modern OGL document have been updated to fit into an apocalyptic setting along with new or expanded...   [click here for more]
Glutton Creeper Games  $21.95

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Modernity (Fate Edition)

Modernity (Fate Edition)


Our world is replete with tablet computers, smart phones, social networking, frou-frou coffees, and 24-hour faux news channels, but… Beneath that banal facade, under our mundane everyday lives, past our onerous commute, and outside our boring jobs… Lurking just below the thin veneer of civilization are the government conspiracies we privately agonize over, the implacable evil that we...   [click here for more]
Glacier Peak Games  $19.99

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Exodus Post Apocalyptic RPG: Wasteland Bestiary

Exodus Post Apocalyptic RPG: Wasteland Bestiary


Exodus Wasteland Bestiary Format: PDF (98 pages b/w) The Wasteland Bestiary is a stand-alone OGL product to be used in conjunction with the Exodus d20 Survivor's Guide or Exodus OGL Survivor's Guide. The Bestiary details common animals and other wasteland terrors that survived the Exodus through adaptation, evolution, and mutation. A fully customizable creature build system (similar to the Custom...   [click here for more]
Glutton Creeper Games  $19.95 $5.95

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Witch Girls Respelled

Witch Girls Respelled


Witch Girls adventures is back and better than ever! With new rules, more powerful Cliques and awesome new magic and abilities the original dram-Diaries game receives an upgrade with Witch Girls: Respelled. So Dust off your Witch Girls Rule books, gather your friends and get ready to enter a magical world once again. ...   [click here for more]
Channel M Publishing  $10.00

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Achtung! Cthulhu: Keeper's Guide

Achtung! Cthulhu: Keeper's Guide


Achtung! Cthulhu is a terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games. This is the Keeper's Guide with everything GM's and Keeper's need for late 30's and 40's wartime adventure! Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggle to overthrow...   [click here for more]
Modiphius  $22.99 $18.39

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a...   [click here for more]
Monte Cook Games  $0.99 $0.79

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Achtung! Cthulhu: Plotting Cthulhu Dossier

Achtung! Cthulhu: Plotting Cthulhu Dossier


The 19 page Plotting Cthulhu Dossier helps you construct some truly nefarious Mythos plots set against the backdrop of World War Two. By looking at various inspirational film and television sources it hopes to show how you, the Keeper, can mine them for ideas for your own games. If you are still a bit stumped, there is a comprehensive plot generator to further aid you in your machinations plus a two...   [click here for more]
Modiphius  $1.99 $1.59

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Laws of the Night: Storytellers Guide

Laws of the Night: Storytellers Guide


Once cavemen told stories of the day's hunt and of the things beyond the firelight. In these modern nights, we still tell stories of hunters - ones who shun sunlight and crave human blood for sustenance. What lies beyond the neon glow? What stories will you tell to keep the darkness at bay? Under Tonight's Streetlights This book combines new Thaumaturgy paths with extensive advice on creating...   [click here for more]
White Wolf  $8.99

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D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)

D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)


This is the 1983 edition of the D&D Basic Dungeon Master's Rulebook, part of the "BECMI edition" Red Box Set. Product History The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983. The Evolution of Basic D&D. By 1983, Basic D&D...   [click here for more]
Wizards of the Coast  $4.99

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Mutants & Masterminds Gamemaster's Guide

Mutants & Masterminds Gamemaster's Guide


While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds Gamemaster's Guide is here to help you. This book has everything an M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on designing...   [click here for more]
Green Ronin  $17.95

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Basic Gamemaster

Basic Gamemaster


Running the Chaosium Roleplaying System This book provides wisdom and advice on running Basic Roleplaying games. There are five main sections: the first discusses the duties of the gamemaster in devising and presenting roleplaying adventures. The second covers scenario-construction aids for the gamemaster including encounter tables, languages, treasures, and danger-classes. The third treats...   [click here for more]
Chaosium  $4.95

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DC2 Dark Conspiracy Referee's Guide Masters Edition (2nd ed.)

DC2 Dark Conspiracy Referee's Guide Masters Edition (2nd ed.)


Dark Conspiracy: REFEREE'S HANDBOOK Masters Edition for a full overview of this book, and the system, download our free Guide to Dark Conspiracy 2nd Edition. The second edition was published in two folio-sized volumes, one targeted at Players (184 pages, Basic Edition and 400 pages, Master Edition) and the other at Game Masters (180 pages, Basic Edition and 462...   [click here for more]
Game Designers' Workshop (GDW)  $19.99 $13.40

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DM Campaign Record (4E)

DM Campaign Record (4E)


Now updated to be form-fillable!   An indispensible playing aid, this campaign tracker is an essential tool for fourth edition DMs. Gone are the days of paper scraps and loose-leaf notebooks! The DM Campaign Record is a carefully designed booklet with space to record all information about an ongoing campaign: NPC stats, XP tracking, session logs, character reference, world...   [click here for more]
Goodman Games  $4.99

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Changeling: The Lost

Changeling: The Lost


A Storytelling Game of Beautiful Madness Taken from your home, transformed by the power of Faerie, kept as the Others’ slave or pet — but you never forgot where you came from. Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself. The Core Rulebook for Changeling: The Lost™ • A rulebook for playing...   [click here for more]
White Wolf  $19.99 $19.99

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Classic Fantasy

Classic Fantasy


Return to the dawn of role playing with Classic Fantasy. Explore dungeons in your quest for treasure, fight terrifying monsters, and cast powerful spells of destruction. Classic Fantasy expands on the core Basic Roleplaying rule book with... 7 playable races: Human, Dwarf, Elf, Gnome, Halfling, Half-Elf, and Half-Orc, all with detailed racial abilities. 10...   [click here for more]
Chaosium  $16.95

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The Great Pendragon Campaign

The Great Pendragon Campaign


The Complete Epic of The Greatest Hero of Western Legend Winner of the 2007 Diana Jones Award for Excellence in Gaming For 1500 years King Arthur’s story has been told around campfires, in noble courts, in taverns, books, movies and now, with the prize-winning King Arthur Pendragon roleplaying game, at your game table. The Great Pendragon Campaign...   [click here for more]
Nocturnal  $24.99

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Arthur Lives! Narrator's Guide

Arthur Lives! Narrator's Guide


The Narrator's Guide for Arthur Lives provides everything you need to run the modern adventures of the once and future king. This book includes a secret history of the Arthurian age, its wane and the causes of Arthur's return to the modern world. Details and advice for running a game of Arthur Lives follow, including advice on setting up the campaign and getting things going. This is followed...   [click here for more]
Vigilance Press  $5.00 $4.99

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Medieval Landscapes: Peasant House

Medieval Landscapes: Peasant House


Any Edition products are designed to fit into nearly any campaign and any role-playing system, including any existing or future editions of your favorite fantasy RPG. Villagers make up ninety-precent of the population and peasant villages are the most prominent feature adventurers notice when going to raid a dungeon of a vile lich lord or returning with a haul of gold and arcance treasures....   [click here for more]
Alea Publishing Group  $3.95 $2.95

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Earthdawn Gamemaster's Compendium (Classic Edition)

Earthdawn Gamemaster's Compendium (Classic Edition)


THE AGE OF LEGEND Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes; an age of fantastical deeds and mythical stories. It was the Age of Legend.   As the levels of magic rose, so did the dangers in the world. The rise...   [click here for more]
FASA  $49.95 $29.99

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Mastering Iron Heroes

Mastering Iron Heroes


A Rules Expansion by Mike Mearls This is a must-have book for DMs and players who want to get the most out of the high-octane variant action fantasy rules of Monte Cook Presents: Iron Heroes. The book’s in-depth rules discussion teaches you not only how to use the rules of the game, but how to change them. These pages include new options and ideas for existing rules, expansions of some...   [click here for more]
Fiery Dragon  $19.99 $9.00

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Vampire Storytellers Handbook - Revised Edition

Vampire Storytellers Handbook - Revised Edition


The Final Nights Hid a Million Stories From the hidden horrors of the Camarilla to the naked fiendishness of the Sabbat, vampires play at the eternal Jyhad. Elders, ancillae, neonates and... others... prowl the nights. Only one individual knows all the secrets of the World of darkness. Anf They Must All Be Told The role of th Storyteller is a daunting one, and this book is an invaluable...   [click here for more]
White Wolf  $9.99

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Fireborn: Gamemaster's Handbook

Fireborn: Gamemaster's Handbook


The Fireborn Game Master's Handbook contains all the rules and advice you need to run your own Fireborn campaign. This book gives you the tools to show your players epic adventure in the mythic age or subject them to dark mysteries in modern London. It contains setting information for London, as well as details on four epochs from the mythic age, as well as advice on how to run a Fireborn...   [click here for more]
Fantasy Flight Games  $29.95 $4.95

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Mage Storytellers Companion

Mage Storytellers Companion


Secrets That Should Not Be Told The Traditions fight a losing war against the Technocracy and a hostile world, but they are't the only scions of magic. Disparate Crafts, unusual skills, hidden lore, the rest of the supernatural world--which of these lead to victory? There's always another secret out there, and if you don't know it, someone does. Here's the Flip Side of Magic This companion...   [click here for more]
White Wolf  $14.95 $8.97

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Vampire Storytellers Companion Revised

Vampire Storytellers Companion Revised


The Kindred hide amongst humanity, eking out their bloodthirsty unlives behind a veil of deception. Yet certain mysteries are obscured from even the most canny, perceptive vampires. Who else stalks the Final Nights? What powers do they wield? What hidden skills do they command? There Are More of Us Than We Know The Vampire Storytellers Companion collects new rules, abilities and bloodlines...   [click here for more]
White Wolf  $9.99

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Vampire: The Dark Ages Companion

Vampire: The Dark Ages Companion


A vast information resource for Vampire: The Dark Ages, this book examines a variety of subjects useful to every Storyteller and all players. Dark Ages Companion combines the best aspects of The Vampire Players Guide and A Storytellers Handbook into one volume that contains a plethora of Cainite lore lost to vampires of the modern world. Features all-new powers, Disciplines and Thaumaturgy Paths;...   [click here for more]
White Wolf  $20.00 $12.00

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13th Age Game Master’s Screen and Resource Book

13th Age Game Master’s Screen and Resource Book


13th Age Game Master’s Screen and Resource Book The 13th Age GM’s Screen and Resource Book features incredible new art from 13th Age lead artists Aaron McConnell and Lee Moyer, a 64-page resource book, and a fold out map of the Dragon Empire. The Gamemaster Screen The screen is three-ply and portrait-oriented, with the essential information a GM needs to run the game:...   [click here for more]
Pelgrane Press  $16.95

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A Slight Mistake - the RPG (GM's guide)

A Slight Mistake - the RPG (GM's guide)


For a few years now, I've been writing a series of novels set on a Dyson Sphere. Then the opportunity arose for me to run a game based upon them. I created a beespoke set of rules, based upon my own preferences and so I decided to put it out there and see if anyone else would like to play it. I've broken the rules into two books, the GM's guide and the Player's guide. Hopefully someone out there...   [click here for more]
Slight Mistake  Pay What You Want

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Afterpeak Systemless Setting

Afterpeak Systemless Setting


The naysayers were right...oil wells the world over have gone dry and civilization has collapsed into chaos. But from the ruins of war a new world is born. Magic is now humanity's ally as he seeks to rebuild the world that technology destroyed. Afterpeak is a Systemless Setting designed for use with any role playing game. It combines aspects of Fantasy, Science Fiction, and the Post Apocalypse genres...   [click here for more]
Point of Insanity Game Studio  $8.00

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Age of the Tempest - Sword of the High King FULL SET

Age of the Tempest - Sword of the High King FULL SET


When evil is afoot, you must join the forest-dwelling rebels and protect justice in the land! Age of the Tempest - Sword of the High King is a fantasy tabletop roleplaying game aimed for kids and beginners. This is the full set, which includes the Player's Handbook, the Game Master's Handbook, character sheets and a map. (And just to make it easier, a seperate file of the Chronicle, which can also...   [click here for more]
Tornado  $30.00

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Age of the Tempest - Sword of the High King: Game Master's Handbook

Age of the Tempest - Sword of the High King: Game Master's Handbook


When evil is afoot, you must join the forest-dwelling rebels and protect justice in the land! Age of the Tempest - Sword of the High King is a fantasy tabletop roleplaying game aimed for kids and beginners. This is the Game Master's Handbook, which contains a ready made adventure story and instructions on how to run it. Whether you are a vetaran Game Master or a first timer just getting into roleplaying,...   [click here for more]
Tornado  $20.00

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Aventure Bestiary Sampler

Aventure Bestiary Sampler


This document provides a sampler from the Aventure Bestiary, providing a number of low level monsters for Game Master's to use within the world of Aventure. In addition to sample creatures, presented here are the basic tools so you can design your own monsters: Creature Type Descriptions Creature Type Basic Statistics Creature Size Statistic Adjustments The document contains at least one...   [click here for more]
Masterwork Studios LLC   FREE 

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Borderland Provinces Journey Generator

Borderland Provinces Journey Generator


The Borderland Provinces “campaign” is designed for characters who like to travel across wide regions, and Game Masters who like to run such “sandbox” campaigns. There are upsides and downsides to running a sandbox campaign rather than one where the characters are presented with a series of clear objectives, all of them roughly designed for the character’s current level...   [click here for more]
Frog God Games  $6.00

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Building Characters

Building Characters


At the heart of all great stories are strong characters. It doesn’t matter whether you’re reading a short story, writing a novel, or watching a play. The characters found in TV series, comic books, and games are more alike on a creative level than they are different. The symbiotic relationship between character and story is universal across media. In this book, we’ll explore what...   [click here for more]
Dancing Lights Press  $7.00

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Cloaks and daggers

Cloaks and daggers


According to legends, the mankind was created by Immortals – godlike figures, ruling the world, building towers hundreds of miles tall, placing barely understandable monuments. It is said they have created us humans and tamed the shelicans – wild cat-people to serve them. Secrets of sorcery were forbidden for humans; but the Immortals still mated with their servants, giving birth to half-human...   [click here for more]
GRAmel  $1.99

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Colonial Gothic: Gamemaster

Colonial Gothic: Gamemaster


The time has come to answer the call and choose a side. Gamemasters, your time is here. Contained within this book is information you need to make Colonial Gothic your own. The topics found within will help you bring the colonial period of America to life. In addition you will be treated to a host of rule options, new features, and other items that allow...   [click here for more]
Rogue Games, Inc  $8.99 $7.19

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D&D Companion Set (BECMI Ed.) (Basic)

D&D Companion Set (BECMI Ed.) (Basic)


This is the third boxed set of the Dungeons & Dragons game series. The first, the D&D Basic Set, introduced the game and explained the rules for 1st-3rd level characters. In the D&D Expert Set, character levels 4-14 were detailed, along with notes on the fantasy world in which the characters live. If you started with a 1st character, and have enjoyed the wilderness expansion of Expert...   [click here for more]
Wizards of the Coast  $4.99

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D&D Immortals Set (BECMI ed.) (Basic)

D&D Immortals Set (BECMI ed.) (Basic)


Ever wonder what happens to powerful heroes after their adventures legendary, and they have passed in to the realms beyond? Now you can find out with the D&D Immortals Set. The Player's Guide to Immortals lays out the basic information needed to convert you mortal player characters to Immortal status. It also explains new game mechanics, as are many aspects of the character's new existence. ...   [click here for more]
Wizards of the Coast  $4.99

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Daring Comics Spotlight #1: Teleportation

Daring Comics Spotlight #1: Teleportation


The Daring Comics Spotlight series focuses on powers, rules hacks, and character archetype concepts for the Daring Comics Role-Playing Game. Each spotlight issue is a small, easy to use PDF dedicated to a specific concept. In Daring Comics Spotlight #1: Teleportation, we take a look at different ways the teleportation power can be used in your series, and provide...   [click here for more]
Daring Entertainment  $1.50

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Daring Comics Spotlight #3: Power-Armor

Daring Comics Spotlight #3: Power-Armor


The Daring Comics Spotlight series focuses on powers, rules hacks, and character archetype concepts for the Daring Comics Role-Playing Game. Each spotlight issue is a small, easy to use PDF dedicated to a specific concept. In Daring Comics Spotlight #3: Power-Armor we take a deeper look at how to build the power-armor power set. We give solid examples of how to reskin a variety of...   [click here for more]
Daring Entertainment  $1.50

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Delve Gamemaster's Guide

Delve Gamemaster's Guide


Ready to take command of the dungeon? The Gamemaster's Guide expands the rules for Delve: Dynamic Dungeon Adventure. Learn the rules for controlling monsters and hazards the likes of which your adventurers can only imagine! ...   [click here for more]
Parenthesis Press  $5.00

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Delving Deeper Ref Rules v1 [BUNDLE]

Delving Deeper Ref Rules v1 [BUNDLE]


This special bundle product contains the following titles. Delving Deeper Ref Rules v1: The Adventurer's Handbook Regular price: {display_price()} Bundle price: $0.00 Format: Watermarked PDF Delving Deeper Reference Rules Volume I: The Adventurer's HandbookBe an indomitable fighter and carry a bright sword and steely armor into battle. Be an enigmatic magic-user...   [click here for more]
Immersive Ink   FREE 

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Delving Deeper Ref Rules v2 [BUNDLE]

Delving Deeper Ref Rules v2 [BUNDLE]


This special bundle product contains the following titles. Delving Deeper Ref Rules v2: The Monster & Treasure Reference Regular price: $0.00 Bundle price: $0.00 Format: PDF The Delving Deeper Reference Rules (Version 2 March 2013) Volume III: The Monster & Treasure Reference What foul monster lurks beneath this bridge or beyond that door? What fabulous...   [click here for more]
Immersive Ink   FREE 

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Delving Deeper Ref Rules v2: The Monster & Treasure Reference

Delving Deeper Ref Rules v2: The Monster & Treasure Reference


The Delving Deeper Reference Rules (Version 2 March 2013) Volume III: The Monster & Treasure Reference What foul monster lurks beneath this bridge or beyond that door? What fabulous treasure does this abomination or that horror guard? Herein are the answers to these questions and many more. This essential reference is brimming with inspiration for the Delving...   [click here for more]
Immersive Ink   FREE 

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Delving Deeper Ref Rules v2: The Referee's Guide

Delving Deeper Ref Rules v2: The Referee's Guide


The Delving Deeper Reference Rules (version 2 March 2013) Volume II: The Referee's Guide Yours is the highest calling. While players run individual characters, you run the rest of the world! You design the dungeons, you build the towns and cites, you sow the plots and schemes of squabbling goblins and feuding Kings across the entire world. Herein are guidelines...   [click here for more]
Immersive Ink   FREE 

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Dreamscape: Laruna

Dreamscape: Laruna


Become a Legacy Bearer, mortals who have inherited god-magic. Wield this power to alter the course of history of the wondrous land of Laruna. Learn how a place full of gods, power, and conflict has become infected by this Legacy power and struggles with its existence. Face the terrible corruption it spreads and wield your fantastic abilities to save the world--or...   [click here for more]
ODAM Publishing LLC  $19.95

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Dungeon Master's Options: High-Level Campaigns

Dungeon Master's Options: High-Level Campaigns


What's a DM to do when the player characters in his campaign become so powerful that nothing in the 'world is a challenge for them anymore? Just what are the essential ingredients in an adventure geared toward high-level play? Here is a trove of advice and new rules for every AD&D game Dungeon Master who wishes to create adventures for truly legendary heroes. Find everything you need to create...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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Extra Rules 2D10

Extra Rules 2D10


For the new 2D10 RPG, Extra Rules are simply that - a slew of potential mechanics and fun ideas to enhance your 2D10 game. In this one page, free pdf, find out how to spice up combat with some simple but helpful options. Or include magic points or will for stories filled with spellcasters and horrors beyond time and space. Use momentum to reward heroes who succeed wildly in their battle...   [click here for more]
Mystic Ages Publishing   FREE 

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Fading Suns Game Master's Guide (Revised Edition)

Fading Suns Game Master's Guide (Revised Edition)


Deadly Adversaries… Worlds of Danger... Darkness Everywhere… At the dawning of the sixth millennium A.D. an Emperor has claimed the Phoenix Throne and united the Known Worlds following three decades of interstellar civil war. Still, the peace is precarious and many forces threaten the Empire: ambitious nobles fight to increase their power; greedy merchants...   [click here for more]
FASA  $21.00

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