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Achtung! Cthulhu: Plotting Cthulhu Dossier

Achtung! Cthulhu: Plotting Cthulhu Dossier


The 19 page Plotting Cthulhu Dossier helps you construct some truly nefarious Mythos plots set against the backdrop of World War Two. By looking at various inspirational film and television sources it hopes to show how you, the Keeper, can mine them for ideas for your own games. If you are still a bit stumped, there is a comprehensive plot generator to further aid you in your machinations plus a two...   [click here for more]
Modiphius  $1.99

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Act Ten Directors Reference (evolve)

Act Ten Directors Reference (evolve)


The best evolving resource for the Act Ten Director! This special release through Drive Thru RPG, the Directors resource, Will give you access to all these features: Evolving documentation. With every source book that comes out in the Act Ten first edition line, this document, as well as the included Directors Screen files will be updated to stay current. Free updates! This product will always...   [click here for more]
Act Ten Game Studio  $10.00 $4.99

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ALONe: A Solo Game Engine BETA

ALONe: A Solo Game Engine BETA


(BETA-Get involved and shape the game!) Some tales best unfold ALONe. ALONe (A Lonesome October Night) is a solo game engine designed specifically to support role playing with only one player and no Game Master. Whether you want to play a cunning streetrat surviving by their wits, a demigod raising an immortal army to storm the walls of heaven, or a mercenary warrior who just wants to live through...   [click here for more]
Larcenous Designs, LLC  Pay What You Want

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Big List of RPG Plots

Big List of RPG Plots


Over the last two decades, The Big List of RPG Plots has been cited, quoted, thanked and excerpted in articles for computer-game design, a book on Hollywood screenwriting, and more than a few pen-and-paper RPGs. I wrote it in 1993 as an article submission for Pyramid magazine (they rejected it). I later tried to shop it to Dragon and Shadis and others...   [click here for more]
Cumberland Games & Diversions   FREE 

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Building Characters

Building Characters


How can you create memorable characters with great story potential? At the heart of all great stories are strong characters. It doesn’t matter whether you’re reading a short story, writing a novel, or watching a play. The characters found in TV series, comic books, and games are more alike on a creative level than they are different. The symbiotic relationship between character...   [click here for more]
Dancing Lights Press  $5.00

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CASTLE OLDSKULL - The Classic Dungeon Design Guide

CASTLE OLDSKULL - The Classic Dungeon Design Guide


Deep dwarven cities of the underworld,   Infested by conquering orcs,   Enslaved by demons of skull and pyre ...   Black labyrinths of mad demigods,   Proving grounds for daring adventurers   And graveyards for greedy fools ...   Twisting passages, all alike,   Where...   [click here for more]
Kent David Kelly  $9.99 $2.50

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CASTLE OLDSKULL Core Game Master's Bundle [BUNDLE]

CASTLE OLDSKULL Core Game Master's Bundle [BUNDLE]


This special bundle product contains the following titles. CASTLE OLDSKULL - City State Encounters Regular price: $4.99 Bundle price: $3.99 Format: Watermarked PDF Assassins with envenomed daggers   Sworn to exact the ultimate price …   Veiled ladies of the evening  ...   [click here for more]
Kent David Kelly  $49.90 $31.92

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DungeonLord's LogBook

DungeonLord's LogBook


DungeonLord's LogBook What is a DungeonLord? A Game Master's Game Master. DungeonLords are the most prepared and best organized game masters at any table. They use a quality logbook that allows them to quickly pull up details about their world and all characters/monsters that dwell upon it. Their NPCs have personalities, and their cities/towns have economies, shops, laws and realistic random events....   [click here for more]
Stainless Steel Dragon  $9.95 $7.50

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Everyverse Rpg

Everyverse Rpg


EVERYVERSE RPG is the COMPLETE role-playing game. It features: As You Like it: 5 methods of character generation Standard Distribution: Uses the same scale as used in measuring real-world IQ for more meaningful information at a glance Cascades: tree-like arrays of skills from general to specific The Attempt: a single method to resolve all outcomes. Lets you keep your nose out of the book System...   [click here for more]
Debra Hoenig Parizek of ParDen Us Gaming  $17.00

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Fantasy Stories (Genre Structure Vol. 3)

Fantasy Stories (Genre Structure Vol. 3)


How can you add more wonder and enchantment to your fantasy adventures? Fantasy Stories (Genre Structure Vol. 3) helps you to develop and tell spellbinding tales of magic and imagination. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which fantasy...   [click here for more]
Dancing Lights Press  $5.63

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Faster Combat: the Game Master’s Guide to Running Sleek & Exciting Combats

Faster Combat: the Game Master’s Guide to Running Sleek & Exciting Combats


The GM’s Guide to Faster Combat Let me show you how to create and run Hollywood Blockbuster encounters that’ll blow your players away For any D&D edition, Pathfinder or D&D-esque game that involves monsters, minis, initiative and mayhem. “The Lessons in this book are an excellent, step-by-step programme for any GM seeking to speed up not only combat,...   [click here for more]
RoleplayingTips.com  $19.97

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Game Master’s Guide to Friends

Game Master’s Guide to Friends


Snatches of conversation, laughter, and the thud of mugs rumbled around the smoky room. Durnick leaned back in his chair and waited for the waitress to finish placing their mugs on the table and heading off to the next customer before leaning forward and continuing the conversation. “You heard about Oliver?” “No,” Kor said as he picked up a mug....   [click here for more]
New Realms Publishing  $1.99 $1.39

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GameMaster's Adventure Planning Template

GameMaster's Adventure Planning Template


Every hectic and harried gamemaster needs a helping hand in preparing for adventures. This little tool should help organize a gamemasters thought and give him or her a physical surface on which to order thoughts, devices and the adventure as a whole. The GameMaster's Template simply provides sign posts in a logical and coherent manner and plenty of blank space to create an outline. ...   [click here for more]
Polyhedron Games LLC  $0.72 $0.50

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Gamemastering Secrets

Gamemastering Secrets


Gamemastering Secrets In Gamemastering Secrets, Aaron Rosenberg and guest contributors cover everything about running a roleplaying game, from choosing a game system to closing out a long-running campaign. They give tips on how to handle various situations, pointers on potential dangers and how to avoid them, and advice on how to get the best gaming experience for everyone involved. If...   [click here for more]
Grey Ghost Games  $17.95

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GM Mastery: Inns & Taverns Essentials

GM Mastery: Inns & Taverns Essentials


The best guide for designing story-filled locations Where do the PCs go when they enter town? Inns, taverns and restaurants of course! But after dozens of such encounters in your games, these places have lost their novelty and excitement. It's time to shake things up. Make it impossible for your players to take the table in the back corner by designing a round tower tavern. Tired of characters doing...   [click here for more]
RoleplayingTips.com  $10.00 $7.00

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Gostor: Bandits

Gostor: Bandits


Gostor is a Grumpy Old Schooler's Take On Rules. A series of product aimed at providing, simple yet robust rule additions to expand your game. Gostor:Warriors of the Americas presents a light, system-agnostic framework to create unique and interesting bandits groups. This book is usable for game systems set in any era, genre or location. ...   [click here for more]
First Ones Entertainment  $2.00

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Horror Stories (Genre Structure Vol. 1)

Horror Stories (Genre Structure Vol. 1)


How can you add more terror and suspense to your horror adventures? Horror Stories (Genre Structure Vol. 1) helps you to develop and tell frightful tales of dread and darkness. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which horror genre elements...   [click here for more]
Dancing Lights Press  $5.63

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You have reached a page with Adult Content filtered from view. If you wish to view this content, you must log in and modify your account information A.E. Jeffrey   
Master Solo Engines: Gain Compelling Adventures by Asking, and Answering, the Correct Questions

Master Solo Engines: Gain Compelling Adventures by Asking, and Answering, the Correct Questions


Master Solo Engines gives you a better understanding of solo engines. Giving you the freedom to make better use of them in your solo RPG sessions. You'll learn: How the GM / PC Turn framework can make asking questions easier. The difference between shallow and deep questions and how each can enhance your game. When to ask multiple questions and how to stop asking too many questions. How...   [click here for more]
Cabbage Games   FREE 

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On the Non-player Character

On the Non-player Character


"Problems with your players being frustrated at your non-player characters? Looking for the hidden social combat system that's been part of classic fantasy role-playing for over 30 years? Do you want your social encounters to be navigated by player skill, rather than by what's on the character's sheet or how good the player's personal charisma is? Are you looking for the fast way to generate memorable...   [click here for more]
Hack & Slash Publishing  $21.99 $19.99

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Pavillon Noir : A feu et à sang - BBEPN02

Pavillon Noir : A feu et à sang - BBEPN02


A feu et à sang, le second tome de Pavillon Noir est un complément indispensable au premier - La Révolte - car il présente tout ce que vous avez toujours voulu savoir sur la navigation et les navires. Visite d'un navire type, vie quotidienne à bord, gestion et recrutement de l'équipage, abordages et combats navals, caractéristiques des...   [click here for more]
Black Book Editions  $44.56 $16.75

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Pavillon Noir : L'Art de l'escrime - BBEPN03

Pavillon Noir : L'Art de l'escrime - BBEPN03


Premier supplément pour Pavillon Noir, L'art de l'escrime explore les arcanes de cet art du combat noble et mortel : histoire, écoles (italienne, françaises, anglaise, allemande, espagnole), techniques, duels, maîtres, traités et salles d'escrime... De nouvelles règles permettront aux personnages de recourir à l'escrime à l'épée...   [click here for more]
Black Book Editions  $24.57 $11.17

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Pavillon Noir : La Révolte - BBEPN01

Pavillon Noir : La Révolte - BBEPN01


Le premier tome de la gamme Pavillon Noir contient l'essentiel nécessaire au jeu. Vous y trouverez donc une création de personnage axée sur leur historique personnel, les règles de base (actions courantes, combat, santé, gestion de la réputation...), une présentation du contexte historique et géographique, des informations sur l'économie...   [click here for more]
Black Book Editions  $46.90 $16.75

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Pilots' Almanac: Maritime & Piloting Rules

Pilots' Almanac: Maritime & Piloting Rules


The vocation of pilot is a perfect career for roleplaying. It provides an excellent and natural rationale for travel, exploration, and adventure. With this module, it becomes possible for PCs to go to sea and follow a career as pilot, pirate, or maritime trader. Of course, the distinctions between these occupations may be academic, since many PCs will dabble in all three. This module, a republishing...   [click here for more]
Columbia Games Inc.  $39.98

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Polaris :  Livre de base - BBEPOL01

Polaris : Livre de base - BBEPOL01


Voici la troisième édition de Polaris, le célèbre jeu de rôle de Philippe Tessier, un univers sombre et violent dans lequel une humanité mourante s'est réfugiée sous les mers pour échapper à la destruction. Dans cet univers futuriste riche et inventif se mêlent action, espionnage, explorations, guerres sous-marines, monstruosités...   [click here for more]
Black Book Editions  $55.72 $21.22

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Polaris : Univers - BBEPOL05

Polaris : Univers - BBEPOL05


Univers est le premier supplément de background pour Polaris, Troisième édition. Ce beau bébé compile les informations (mises à jour) des suppléments sorties pour les précédentes éditions du jeu (Hégémonie, Ligue Rouge, Surface, Pirates et Volcania III qui n'avait jamais vu le jour...   [click here for more]
Black Book Editions  $55.72 $21.22

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Roleplaying Tips Omnibus #1

Roleplaying Tips Omnibus #1


Level up your GMing with 131 pages of GM tips and advice. Roleplaying Tips is a weekly newsletter hitting inboxes since 1999 focused on actionable tips and techniques for tabletop game masters. And now you can take Roleplaying Tips with you wherever you go, whether it's to the game table or the bathroom! In Roleplaying Tips Omnibus #1 you get the complied issues #626-629, plus an exclusive article...   [click here for more]
RoleplayingTips.com  $5.00

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Roleplaying Tips Omnibus #10

Roleplaying Tips Omnibus #10


Level up your GMing with almost 140 pages of GM tips and advice. Table of Contents: Choosing the Right Virtual Table Top for Your Game How to GM Foot Chases in Fantasy RPGs Using Scars in Your Game 20 Temporary Insanity Effects Tabletop Simulator VTT Encourage Non-Combat Encounter Resolution Tying Adventure Backgrounds To Encounters Handling Crazy Player Ideas Fast And...   [click here for more]
RoleplayingTips.com  $5.00

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Roleplaying Tips Omnibus #2

Roleplaying Tips Omnibus #2


Level up your GMing with 118 pages of unique GM tips and advice. Roleplaying Tips is a weekly newsletter for game masters hitting inboxes since 1999. It's focused on actionable tips and techniques for tabletop GMs. In this great omnibus are issues #630-633, plus an exclusive article previously only released to Patrons. Some of what's in this issue: How to master initiative...   [click here for more]
RoleplayingTips.com  $5.00

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Roleplaying Tips Omnibus #3

Roleplaying Tips Omnibus #3


Level up your GMing with 151 pages of unique GM tips and advice. Roleplaying Tips is a weekly newsletter hitting inboxes since 1999 focused on actionable tips and techniques for tabletop game masters. In this omnibus are the complied issues RPT#634-638, plus a bonus article about a cool underground magic item market: The Bale Ghoul Bazaar. Some of what's in this issue: How...   [click here for more]
RoleplayingTips.com  $5.00

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Roleplaying Tips Omnibus #4

Roleplaying Tips Omnibus #4


Level up your GMing with this fourth book in the series brimming with unique game master tips and advice. Roleplaying Tips is a weekly newsletter hitting inboxes since 1999 focused on actionable tips and techniques for tabletop game masters. In this omnibus are the complied issues RPT#639-642, plus an exclusive article that has never appeared in the newsletter. Some of what's in this...   [click here for more]
RoleplayingTips.com  $5.00

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Roleplaying Tips Omnibus #5

Roleplaying Tips Omnibus #5


Level up your GMing with 126 pages of unique GM tips and advice. Roleplaying Tips is a weekly newsletter hitting inboxes since 1999 focused on actionable tips and techniques for tabletop game masters. In this omnibus are the complied issues RPT#643-646, plus a bonus article that's never appeared in public. Some of what's in this issue: Horde-ing => Creating Factions...   [click here for more]
RoleplayingTips.com  $5.00

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Roleplaying Tips Omnibus #6

Roleplaying Tips Omnibus #6


Level up your GMing with over 120 pages of GM tips and advice. Roleplaying Tips is a weekly newsletter hitting inboxes since 1999 focused on actionable tips and techniques for tabletop game masters. In this omnibus are the complied issues RPT#647-650, plus a bonus article. Table of Contents: Brief Word From Johnn Dresden Files & Fairy Tales How to Make Mythical Monsters Focusing...   [click here for more]
RoleplayingTips.com  $5.00

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Roleplaying Tips Omnibus #7

Roleplaying Tips Omnibus #7


Immerse yourself in another great book of game master tips and advice. Bound in these 142 pages are the following gems of knowledge: Brief Word From Johnn How to Switch to Mapless Combat It Was a Dark and Stormy Night: A Gothic Fantasy Plot Engine Making Class Matter Meddling Gods Puzzles as Story Walking the Faction Pyramid DMing Monsters Part 3: Attack of the Arthropods Magic Business...   [click here for more]
RoleplayingTips.com  $5.00

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Roleplaying Tips Omnibus #8

Roleplaying Tips Omnibus #8


Roleplaying Tips Omnibus #8 features 120 delicious pages of GM advice, hacks, and tips. Featured In this great Omnibus: Brief Word From Johnn How To Get Your Players to Roleplay More - the Flashback Method Quest Cards Mythic Monsters Examples How to Create Great Non-Combat Encounters Johnn's Picks: 2-Player Board Games Dungeons With a Purpose Games Within Games Player...   [click here for more]
RoleplayingTips.com  $5.00

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Roleplaying Tips Omnibus #9

Roleplaying Tips Omnibus #9


Level up your GMing with over 120 pages of GM tips and advice. Roleplaying Tips is a weekly newsletter hitting inboxes since 1999 focused on actionable tips and techniques for tabletop game masters. In this omnibus are a plethora of actionable tips you can use to have more fun at your next game. Table of Contents: The Adventure Checklist, Part I The Adventure Checklist,...   [click here for more]
RoleplayingTips.com  $5.00

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Science Fiction (Genre Structure Vol. 2)

Science Fiction (Genre Structure Vol. 2)


How can you add more excitement and bold vision to your science fiction adventures? Science Fiction (Genre Structure Vol. 2) helps you to develop and tell tales of discovery and possibility. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which science...   [click here for more]
Dancing Lights Press  $5.63

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Setting Design

Setting Design


How can you design dynamic settings that supports telling great stories? Setting Design helps you to assembling the critical details that you will need in order to tell a story. More than mere worldbuilding, this book shows you how to save prep time by focusing on just the elements you'll need and use. With clear step-by-step instructions, you can: Create a clear premise...   [click here for more]
Dancing Lights Press  $5.63

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Stakes For Tabletop Roleplaying

Stakes For Tabletop Roleplaying


Stakes For Tabletop Roleplaying gives a listing for a variety of actions that characters might undertake in a game, a complex of possible interesting outcomes for those actions, and sample 'perks' for the specialist. It is intended mainly for the following: For Tenocha, Shamblington, and other games from Levi Kornelsen, these are ready-made expansions to the action available....   [click here for more]
Levi Kornelsen  Pay What You Want

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Story Design [BUNDLE]

Story Design [BUNDLE]


This special bundle product contains the following titles. Story Design: The Breakout Regular price: $2.00 Bundle price: $1.00 Format: PDF Have you ever wanted higher stakes and deeper meaning in your escape adventures? Story Design Volume 5 - A breakout story involves a protagonist trying to escape from a situation that’s not...   [click here for more]
Dancing Lights Press  $19.96 $9.98

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Story Design: Change Stories

Story Design: Change Stories


How can you add more inner conflict, fear or change, and wonder of discovery to your transformation adventures? Story Design Volume 12 - In a change story something upsets the protagonist’s life in a significant way. The character then has to adapt and come to terms with that change. It can be something normal yet tragic, like the death of a loved one or being diagnosed...   [click here for more]
Dancing Lights Press  $2.24

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Story Design: Chase Stories

Story Design: Chase Stories


Have you ever wanted more danger and excitement in your pursuit adventure stories? Story Design Volume 3 - In a chase story, one character is pursuing another. The antagonist may be after the protagonist, or vice versa. The person being chased is often in possession of something valuable or important, has committed a crime and is fleeing justice, or believes...   [click here for more]
Dancing Lights Press  $2.24

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Story Design: Coming of Age Stories

Story Design: Coming of Age Stories


How can you add more character focus and a slice of life to your adventures? Story Design Volume 13 - In a coming of age plot, the protagonist gains maturity. This is often literal as the character moves from one stage of their life to another, like from childhood to adolescence, or young adulthood to middle age. It can be metaphorical as they embark on a new career, learn...   [click here for more]
Dancing Lights Press  $2.24

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Story Design: Curse Stories

Story Design: Curse Stories


How can you add more character-driven action and a sense of alienation to your metamorphosis adventures? Story Design Volume 11 - In a curse story the antagonist feels that the protagonist has done something wrong. Maybe they have, and the antagonist’s actions are justified; maybe they haven’t, and the antagonist’s wrath is misplaced or unfair. As a result...   [click here for more]
Dancing Lights Press  $2.24

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Story Design: Dark Horse Stories

Story Design: Dark Horse Stories


How can you add more heroic struggle and vicarious thrills to your underdog adventures? Story Design Volume 9 - In a dark horse story, the protagonist and antagonist are not evenly matched. The odds are stacked heavily in favor of the antagonist. Initially no one takes the protagonist seriously, but over the course of the story they shake off their underdog status to become...   [click here for more]
Dancing Lights Press  $2.24

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Story Design: Decline-and-Fall Stories

Story Design: Decline-and-Fall Stories


How can you add more empathy and suspense to your story of tragic descent? Story Design Volume 20 - In a decline-and-fall story, the protagonist starts out in a high position, possessed of fortune and glory, having everything they could ever desire. This could be literal or metaphorical; they might have moral or ethical riches rather than money and possessions. The protagonist...   [click here for more]
Dancing Lights Press  $2.24

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Story Design: Duel Stories

Story Design: Duel Stories


How can you add more conflict and suspense to your competitive adventures? Story Design Volume 8 - In a duel story, the protagonist and antagonist are competing against one another. They may be fighting to obtain the same objective, or simply trying to insure that the other doesn’t get what they’re after. The rivalry might be a sports competition, a race to make...   [click here for more]
Dancing Lights Press  $2.24

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Story Design: Journey Stories

Story Design: Journey Stories


How can you put more action and excitement in your traveling adventure stories? Story Design Volume 1 - In the journey plot, the protagonist travels and has an adventure. It’s a simple as that. There’s no deeper meaning or existential crisis underlying the trip. There’s hidden message, or a need for the character to experience personal growth. It’s...   [click here for more]
Dancing Lights Press  $2.24

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Story Design: Obsession Stories

Story Design: Obsession Stories


How can you add more danger and tragedy to your story of wretched excess? Story Design Volume 18 - In an obsession story the protagonist goes too far with something, and bad things happen as a result. The object of their excess can be an actual physical or psychological problem like alcoholism or drug addiction; it could also be an unhealthy fascination with a goal, a person,...   [click here for more]
Dancing Lights Press  $2.24

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Story Design: Rags-to-Riches Stories

Story Design: Rags-to-Riches Stories


How can you add more hope and excitement to your story of dreams and aspirations? Story Design Volume 19 - In a rags-to-riches story the protagonist starts out poor, unknown, and without any power or authority. This could be literal or metaphorical; they may be intellectually or spiritually poor, rather than without material wealth. Over the course of the story they rise...   [click here for more]
Dancing Lights Press  $2.24

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