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 Hottest Non-Core Books from Third Eye Games
 
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And Ya Mama Too! (For Sins of the Father)

And Ya Mama Too! (For Sins of the Father)


And Ya Mama Too! In the game of Dozens, few walk away unscathed. And when a hellborn uses their demonic powers to insult you, it hurts even more! Below is a collection of funny ideas for Sins of the Father that were a little silly and didn’t make it into the book. ...   [click here for more]
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API2E - Savage Worlds Expansion

API2E - Savage Worlds Expansion


API2E Savage World Expansion Experience the awesome setting of Apocalypse Prevention, Inc. like never before! We've taken the 10 new races introduced in Apocalypse Prevention, Inc. 2nd Edition and converted them to Savage Worlds for our amazing fans! Included, also, is a new gear customization mechanic sure to get your agents into gear! Apocalypse...   [click here for more]
Third Eye Games  $3.99

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CovenForged

CovenForged


You are a witch, one with Nature and magic. They have giant machines capable of tearing down forests. They don't stand a chance...   The peaceful witches of Novala lived in harmony with nature before the Apothecary arrived. Its machines tore up the soil and sickened the land. The Novallans saw no choice but to fight back to save their world. Now, it’s nature versus machines and conservation versus...   [click here for more]
Third Eye Games  $2.00

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HPL Prep Presents: Extra Classes

HPL Prep Presents: Extra Classes


The Perfect Supplements for Teacher's Pets... Especially The Slithery Ones!  Looking for some new students to populate HPL Prep this year? Extra Classes contains new student types from the creator of HPL Prep, Jeff Zitomer. See if you can make it class on time with the Chosen of Nodens Navigate the intricate social networks as the alien Cuckoo Maintain your grades and keep an eye on your artifact...   [click here for more]
Third Eye Games  $3.49

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Infinite Sparks, A Part-Time Gods Second Edition Companion

Infinite Sparks, A Part-Time Gods Second Edition Companion


Infinite Sparks, A Part-Time Gods Second Edition Companion The challenge facing modern gods may seem impossible, but nothing could be further from the truth. To win, one must look within for new tools and unlock the hidden potential within. They’ll find more strength than the Old Gods ever possessed through the infinite displays of Sparks in our universe.  Infinite Sparks, A Part-Time Gods...   [click here for more]
Third Eye Games  $14.99

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Mermaid Adventures Revised

Mermaid Adventures Revised


Mermaid Adventures Revised Updated using the new Pip System Corebook rules! Dive into adventure and fun! Mermaid Adventures is a game that lets you and your friends become mermaids, forming friendships, fighting sea monsters and solving strange undersea mysteries. Great for families and players of all ages!  Includes: 10 different kinds of merfolk, including Eelfolk, Lobsterfolk,...   [click here for more]
Third Eye Games  $14.99

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Mythic Echoes: Volume One (Part-Time Gods Second Edition)

Mythic Echoes: Volume One (Part-Time Gods Second Edition)


Mythic Echoes: Volume One Being a god is not easy. You’ve already discovered that as you honed your skills, mastered your manifestations, and formed a pantheon to watch over your territory. What no one mentioned was that you’re not the only divine beings walking the Earth. Are you ready to confront an angel’s wrath, a dragon’s fury, a giant’s rampage... even the Source itself? Mythic...   [click here for more]
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Pip System Primer #10 - Ghost Hunters

Pip System Primer #10 - Ghost Hunters


Pip System Primer #10 - Time Jumpers The veil between the worlds of the living and the dead are thin when you know where to look and who to talk to. Perhaps you can speak with the recently deceased and try to help them find peace before their eternal rest. Or maybe you just bust those ghosts back to where they came from. You may not believe in them but they certainly believe in you.   Pip...   [click here for more]
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Pip System Primer #11 - Cryptids

Pip System Primer #11 - Cryptids


Pip System Primer #11 - Cryptids In the space where the known meets the unknown, the human imagination runs wild. The tomes of history are rife with tales of the monsters who live at the ends of the world. Ancient sailors returned from long voyages telling stories of creatures large enough to swallow ships whole, who dwelled at the place where the world ended and waited to devour any who wandered too...   [click here for more]
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Pip System Primer #12 - Urban Fantasy

Pip System Primer #12 - Urban Fantasy


Pip System Primer #12 - Urban Fantasy Monsters don't scare us because they only existed in stories from hundreds of years ago. They scare us because they may walk among us, skulking in the shadows of our cities and thickest patches of our wilds. It was only a matter of time before they were discovered in our modern times, hiding in plain sight with our ignorant dependence on rational thought, making...   [click here for more]
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Pip System Primer #13 - Summer Camp

Pip System Primer #13 - Summer Camp


Pip System Primer #13 - Summer Camp Nature offers plenty of opportunities to plan encounters which feel unique simply because they take place outside. At camp, there is always the possibility of a nature hike through seemingly forgotten and probably very boring woods. Are you afraid of bugs? And the night can hold any number of unknown creatures. Sure, you can study the chart in the dining hall to...   [click here for more]
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Pip System Primer #14 - Spycraft

Pip System Primer #14 - Spycraft


Pip System Primer #14 - Spycraft Jetting around the world in search of the truth, uncovering machinations of enemy states and rogue operators, is the realm of the modern day spy. With unique gadgets in hand, a charming smile, and a knack for cracking open locked safes, the spy seeks to learn the unknown. Now, it's time to bring the world of spycraft to the Pip System.   Pip System Primer...   [click here for more]
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Pip System Primer #6 - Dystopia

Pip System Primer #6 - Dystopia


Pip System Primer #6 - Dystopia What would become of us should our worst fears come true? How would we survive against the corporatocracy that forces its people to compete for food? Who would we become if the Gas Wars brought the Earth to ruin? Pip System Primer #6 provides articles, references, advanced qualities, extras, and an original dystopia adventure for the Pip System. All...   [click here for more]
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Pip System Primer #7 - Ghosts In The Machine

Pip System Primer #7 - Ghosts In The Machine


Pip System Primer #7 - Ghosts In The Machine What distinguishes a person from a machine? It isn't the body. What is a body, if not a machine of flesh and bone? It is the essence piiloting it that separates the entity from the subtance. Call it the soul, consciousness, mind, or psyche. And who says it must remain in its original body? "Ghosts in the machine" is a genre featured in many anime films and...   [click here for more]
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Pip System Primer #8 - A Pip System Miracle

Pip System Primer #8 - A Pip System Miracle


Pip System Primer #8 - It's a Pip System Miracle It's beginning to look a lot like... the holidays! The things that signify such times include a change of weather, the tinkering of toys, and the raising of voices. Call it the holiday spirit or survival instinct, but it takes people over at this time of year either way. We had a lot of fun creating the 8th issue of the Pip System Primer, themed after...   [click here for more]
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Pip System Primer #9 - Time Jumpers

Pip System Primer #9 - Time Jumpers


Pip System Primer #9 - Time Jumpers Time is no longer a straight line only moving forward. Whether by magic, technology, super powers, or the domain of a god, your campaign can now unlock the endless possibilities of time travel. Travel back in time to alter or maintain the past, explore the worlds of the future, or stop time in its tracks. Besides, if you don't like it, you can always go back and...   [click here for more]
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Sins of the Father Companion

Sins of the Father Companion


Sins of the Father Companion Whether you have already embraced your pact with the Dark Lord or are yet to discover your true nature, you now have an opportunity to join the upper echelons of our order. By reading these pages, you shall strengthen your connection to the Dark Lord and open up a wealth of new power! The Sins of the Father Companion offers much to new and old followers alike: More...   [click here for more]
Third Eye Games  $9.99

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Wrath of Purity: A 3-Part Adventure for Part-Time Gods Second Edition

Wrath of Purity: A 3-Part Adventure for Part-Time Gods Second Edition


A god's territory is under a contstant threat from any number of enemies, just waiting for the opportunity to weaken your pantheon's position. This burden is just part of being a part-time god and sometimes it comes just as you're discovering your true potential.  Wrath of Purity is an introductory 3-part adventure for new and experienced gods alike. Written by Eloy Lasanta, these...   [click here for more]
Third Eye Games  $6.00

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Affiliation Guide: Changelings (for AMP: Year Two)

Affiliation Guide: Changelings (for AMP: Year Two)


Affiliation Guide: Changelings Take a deeper look at the hidden AMPs, those who escape from normal society and no longer consider themsevles human. Theirs is a life of philosphy and endurance, especially since many of them are pacifists. Of course, the arrest and trial of their leader, Conduit, has left a vaccuum, which many vie to fill. At the same time, their safehouses become more and more rare,...   [click here for more]
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Affiliation Guide: Hounds (for AMP: Year Two)

Affiliation Guide: Hounds (for AMP: Year Two)


Affiliation Guide: Hounds The Hounds, otherwise known as TRAC Elite, is the secret program organized by the US government to detain and control hostile AMPs and force them to do "good" in the world. In the process, some have gone on to great public notoriety, while others are forgotten entirely, lost to a machine that eats up the undesirables. Affiliation Guide: Hounds...   [click here for more]
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Affiliation Guide: Nā 'Aumākua (for AMP: Year Two)

Affiliation Guide: Nā 'Aumākua (for AMP: Year Two)


Affiliation Guide: Nā ‘Aumākua The Nā ‘Aumākua, or Sacred Guardians, sought to do something never done before... free Hawaii from oppression using the newfound superpowers many of their people exhibited. Led by the inspirational Holoholona, the Nā ‘Aumākua has created their own culture, ousting outsiders and welcoming AMPs of all stripes, but there is a scary underbelly as...   [click here for more]
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Affiliation Guide: Retribution (for AMP: Year Two)

Affiliation Guide: Retribution (for AMP: Year Two)


Affiliation Guide: Retribution Humans are a treacherous, insecure species at the core, and deep down, every member of Retribution has known from the moment their powers first manifested that it was only a matter of time before humanity saw them as a threat to their survival and came for them with torches and pitchforks. Smart AMPs admit it sooner rather than later; trust no one, expect betrayal around...   [click here for more]
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Affiliation Guide: Seekers of Enlightenment (for AMP: Year Two)

Affiliation Guide: Seekers of Enlightenment (for AMP: Year Two)


Affiliation Guide: Seekers of Enlightenment Founded by Doctor Luminous, the Seekers of Enlightenment have been the organization who has tried its best to help AMPs and Saps get along. Of course, they are also entangled in a myriad of conspriacies and secret initiatives while at the same time saving several AMPs from the government or even from themselves. Still, many flock to their group as a way...   [click here for more]
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Affiliation Guide: TRAC (for AMP: Year Two)

Affiliation Guide: TRAC (for AMP: Year Two)


Affiliation Guide: TRAC The Federal Tactical Response and Containment Agency (or TRAC) is humanity's defense force against hostile AMPs. They police neighborhoods and keep everyone safe, also ushering law-abiding AMPs to registration offices safely if needed. They also take down city-destroying AMPs before they hurt too many people. Are you up for the job? Read this Affiliation Guide for TRAC and...   [click here for more]
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Affiliation Guide: Typhoon (for AMP: Year Two)

Affiliation Guide: Typhoon (for AMP: Year Two)


Affiliation Guide: Typhoon From the beginning of the AMP phenomenon, the elusive Matriarch and her organization, Typhoon, have ruled the criminal underground with an iron fist. While most know about the contractors and gangs who rule the streets in the name of Typhoon, few know about the true inner workings of the group. Affiliation Guide: Typhoon sheds light on what has been so carefully hidden....   [click here for more]
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Affiliation Guide: United Human Front (for AMP: Year Two)

Affiliation Guide: United Human Front (for AMP: Year Two)


Affiliation Guide: United Human Front Everyone thinks about the United Human Front (UHF) as some sort of domestic terrorist organization hell-bent on killing AMPs. The truth, however, is much more difficult. While there are outliers in the mix, the vast majority of UHF members are simple folk who want to make sure their world is not taken from them. The UHF will stop at nothing to keep humanity as...   [click here for more]
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AMP Adventures

AMP Adventures


AMP Adventures Discover the secrets and excitement waiting for you in AMP: Year One, Third Eye Games’ modern supers RPG. Each adventure (7 in all) highlights the unique aspects that make up both the game’s deep setting and awesome mechanics (even adding new variations on existing powers).  Adventures Included: "Team Player,” "Attack of the Buzz” and “The White...   [click here for more]
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AMP: Year Four

AMP: Year Four


AMP: Year Four Humanity waged a war against AMPs but could never have guessed a bigger threat would arrive... the Orphans. AMP: Year Four, the Year of Invasion, explains what happens when old enemies must put aside their conflicts and join forces against a common invader. New alliances are forged, and hidden threats reveal themselves along the way; but the world is at stake....   [click here for more]
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AMP: Year One Cheat Sheet

AMP: Year One Cheat Sheet


AMP: Year One Cheat Sheet No need to look up that ever important rule anymore. This awesome Cheat Sheet gives you quick reference to all the most accessed rules from the AMP: Year One corebook. Includes: Boost variants Armor Rules Action/Reaction Lists Gaining Juice Experience Points Weapons And More! ...   [click here for more]
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AMP: Year Three

AMP: Year Three


AMP: Year Three The War of 2017 has begun, and brings many things to the AMP universe... Heroes... Loss... even Rebirth. See what happens in the next year of people with powers changing the landscape of what it means to be human.  Includes:  2017 Setting Timeline 11 New AMP Powers Rules for Resistor Power Suits Mutation Mechanics New Character Type: Twice Born Try Our Other AMP: Year...   [click here for more]
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AMP: Year Two

AMP: Year Two


Winner of the 2015 BAMFsies Award for Best Continuity/Sequel Product! AMP: Year Two The year of fear has begun! Continuing the story into the year 2016, AMP: Year Two is the latest sourcebook for the AMP: Year One RPG. Not only does this book expand the world timeline, but provide full details on how AMPs have begun to affect the rest of the world. AMP: Year...   [click here for more]
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Clan Pack #1: The Outsiders (Ninja Crusade 2nd Ed)

Clan Pack #1: The Outsiders (Ninja Crusade 2nd Ed)


Clan Pack #1: The Outsiders There are number of clans that exist in the Izou Empire, but some of them are destined to stand on the outside looking in. This is the first Clan Pack for The Ninja Crusade 2nd Edition, focusing on those outsider clans: Crawling Magpies, Harmonious Swarm and Wicked Quills.  The Crawling Magpies are masters of the swamp and constantly at odds with the...   [click here for more]
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Clan Pack #2: The Tricksters (Ninja Crusade 2nd Ed)

Clan Pack #2: The Tricksters (Ninja Crusade 2nd Ed)


Clan Pack #2: The Tricksters History is full of warrior clans, ninja who perform, and even those who assassinate for a living. Trickster clans, however, are the most reviled, often becoming a thorn even in the sides of other clans. This is the second Clan Pack for The Ninja Crusade 2nd Edition, focusing on those clans whow are never straight forward in their approach.  Ivory Pillars are...   [click here for more]
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Empire’s Reign (Ninja Crusade 2nd Ed)

Empire’s Reign (Ninja Crusade 2nd Ed)


The Emperor will lead us... Born of loyalty and a sense of patriotism, the Izou Army isn't made up of mindless, faceless foot soldiers. Each one is a living, breathing being fighting for what they think is right. That happens to be working toward the eradication of all ninja, putting them face-to-face with magical enemies who wield deadly forces. The Izou Army has a few tricks up it's sleeve though. ...   [click here for more]
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Land of Seed and Blossom (Ninja Crusade 2nd Ed)

Land of Seed and Blossom (Ninja Crusade 2nd Ed)


We Will Take Back Our Home The Izou Empire has occupied the Land of Seed and Blossom for 400 years, and the Blossom people have been powerless to fight back. The nation is peaceful by nature, but the years of oppression and atrocities upon its people have become too much. The rumble of descent has begun; This is the time! Prepare for the Uprising Land of Seed and Blossom 2nd Edition...   [click here for more]
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Splintered (Adventure for Apocalypse Prevention, Inc. 2E)

Splintered (Adventure for Apocalypse Prevention, Inc. 2E)


Splintered A companion Adventure for API Worldwide: Canada After the escape of a notorious murderer, The Patchwork Man, the agents are sent to the outskirts of Canada to investigate a building splintered by space and time. The investigation reveals the nature of portal magic, quantum monsters lurking in the shadows, and what it takes to survive in the frozen north. ...   [click here for more]
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The Firebrands (Ninja Crusade 2nd Ed)

The Firebrands (Ninja Crusade 2nd Ed)


Flames That Burn Brightly We are the sparks that incite change, the embers that burn down armies and the blades that cut the strings of corrupt politics. The Ninja Crusade has targeted our kind and we are not the ones to back down. The future is ours to control and will be written in the blood of our enemies. And Burn with a Righteous Fury The Firebrands 2nd Edition is the first clanbook...   [click here for more]
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Truth and Lies (Ninja Crusade 2nd Ed)

Truth and Lies (Ninja Crusade 2nd Ed)


The Sharpest Blades... Only a thin line exists between truth and lies, both powerful weapons if wielded with finesse and fearlessness. We cut our enemies down with our words, our ideals and our finely sharpened weapons. Never look back and stay true to your creed, no matter the evil you may bring upon others. Cut as Deep As the Soul Truth and Lies 2nd Edition is the second clan sourcebook...   [click here for more]
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Affiliation Guide #1 (for AMP: Year Two)

Affiliation Guide #1 (for AMP: Year Two)


Affiliation Guide #1 The secrets of the world’s first AMP Affiliations are revealed inside. The Seekers of Enlightenment, The Changelings, Typhoon and The United Human Front (UHF) couldn’t be more different from each other, but each group brings their own unique powers and abilities to coming war. Inside Affiliation Guide #1, you’ll discover: Changelings Includes: Breakdown...   [click here for more]
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Affiliation Guide #2 (for AMP: Year Two)

Affiliation Guide #2 (for AMP: Year Two)


Affiliation Guide #2 The foundation has been laid, so a new crop of Affiliations have been born: The Hounds, Na ‘Aumakua, Retribution, and TRAC further complicate the chaos of AMP: Year Two. Each group wields their own strengths and weaknesses, but all hold secrets that could tip the balance of peace. Inside Affiliation Guide #2, you’ll discover: Hounds Includes: Breakdown...   [click here for more]
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Divine Instruments of Fate (3EG205)

Divine Instruments of Fate (3EG205)


Now Powered by Fate! Surviving as a god is tough, and no one can last without the best tools available. The right followers can enhance your way of life and your power base. Possessing a powerful artifact can help to show your strength. Reinforcing your territory makes sure other gods know where the line in the sand is drawn. Divine Instruments of Fate expands on the most vital...   [click here for more]
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Fated Minions of the Source (3EG206)

Fated Minions of the Source (3EG206)


Now Powered by Fate! What is it like to be a monster? The Source is sometimes regarded as a fairy tale, some kind of bogeyman figure created to scare young gods into falling in line. The Outsiders know the truth however… the Source is returning and bringing the Coming Storm with it. Fated Minions of the Source is the second sourcebook for Part-Time...   [click here for more]
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Apocalypse Prevention, Inc. - Savage Worlds Edition

Apocalypse Prevention, Inc. - Savage Worlds Edition


Join the fight to protect earth - Now using the Savage Worlds ruleset! Monsters and demons have existed on Earth since its inception, terrorizing humanity throughout history. But some of them decided to fight back, creating a company of like-minded beings (even other demons) to defend the Earth from supernatural threats.  Today, the shadow company has it's hands in every facet of...   [click here for more]
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API Worldwide: Canada (2nd Edition)

API Worldwide: Canada (2nd Edition)


Face Dangers Beneath the Ice Despite pop culture misconceptions, Canada is neither boring nor safe. Threats await agents behind every dark corner, and HQ is often low on personnel to handle the fight. Apocalypse Prevention, Inc. strikes back with determination and wit, instead of muscle, with the help of the Great Strategist. The company will be triumphant... because there is no other choice. ...And...   [click here for more]
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HPL Prep Presents: With Friends Like These

HPL Prep Presents: With Friends Like These


With Friends Like These: An Adventure for H.P. Lovecraft Preparatory Academy The players’ characters discover a plot to steal the answers for a critical test. They also learn that the masterminds of the scheme have an unwitting dupe they have set up to take the fall should someone discover their plot. Kitty Bishop is a first year student with an uncanny talent for Scrying. She’s a lonely girl and...   [click here for more]
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Pip System Primer #5 - Animals

Pip System Primer #5 - Animals


Pip System Primer #5 - Animals Humans have always had a fascination with the animal world. We've seen animals represented in cave drawings, ancient sculptures, classic stories, and modern cartoons. Now it's time to bring them into your Pip System game. The Pip System Primer #5 makes it easy to create and share animal-themed stories and animal magic with this collection of articles, archetypes, extras,...   [click here for more]
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Bradwell Coalition

Bradwell Coalition


The Bradwell Coalition is the last line of defense against the unnatural beasts that prowl dark streets looking for human victims. Using magic, firepower, and old fashion gumption, The Coalition is barely able to keep the dark at bay. However, in the darkest days of World War Two, the agents stationed in Berlin are losing the fight on every front imaginable. Nazi agents seek their destruction, Russian...   [click here for more]
Third Eye Games  $5.00

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Cosmic Chaos Confidential

Cosmic Chaos Confidential


When a professional house-flipper goes missing under peculiar circumstances, her partner hires the only people who can help: your team of occult private investigators. Cosmic Chaos Confidential is a supernatural mystery adventure where dangerous magic lurks in the shadows of everyday life. It includes six pre-written characters that your players can use to start quickly. You’ll need a copy of the...   [click here for more]
Third Eye Games  $5.00

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Dark Lands (Expansion for Mermaid Adventures)

Dark Lands (Expansion for Mermaid Adventures)


Dark Lands Mermaids from all corners of Atlantis are told one thing growing up... "Stay out of the Dark Lands." There is a good reason for this; the Dark Lands are dangerous, full of deadly creatures, and very few merfolk make it back alive. This expansion for Mermaid Adventures, however, delves into what you find when you venture to the Dark Lands. It holds many beauties that few ever see.  Included...   [click here for more]
Third Eye Games  $7.99

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Everyday Archetypes for the Pip System

Everyday Archetypes for the Pip System


Sometimes, Heroes are Everyday People You don’t always have to be a dashing swashbuckler, daring spy, or super-powered soldier to save the day. Most of the time, heroes are ordinary folks who find it in themselves to rise the occasion when the occasion calls for it. Whether you’re an entertainer putting a smile on someone’s face, a gearhead who fixes someone’s rundown hunk of junk, or a teacher...   [click here for more]
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  The Dracula Dossier: Starter Kit [BUNDLE]