Title |
Publisher |
Price |
The Fire In Rivenshore adventure takes place when a fire breaks out in Rivenshore. The kids are asked to help battle the blaze and find its source. After rescuing Roger in the burning tavern and battling looters, the kids discover that a bullied street urchin (Bree) is responsible for the fires. But do they choose to arrest her or let her go? • Adventure with five encounters and seven new... [click here for more] |
Hero Forge Games |
$2.99
|
This expansion for Hero Kids includes ten new Heroes From Out of Time for your game:
Athlete - The athlete's massive strength and imposing frame makes them a formidable sight
Ghost - Practiced in passing unnoticed, Ghost uses an improvised surujin to strike at distant foes
Goth - The goth's unique style belies her knowledge of herbal healing remedies
Hick - This country boy never travels... [click here for more] |
Hero Forge Games |
$2.99
|
This expansion for Hero Kids includes ten new heroes for your game:
Acrobat - Perform spectacular flips and tumbles to get in and out of trouble
Alchemist - This bomb thrower is dangerous to enemies and allies
Brute (Female) - The female brute is big enough to take on any enemy
Healer (Male) - Trained in the forests of the Brecken Vale, the healer is a great addition to any group of heroes
Hunter... [click here for more] |
Hero Forge Games |
$2.99
|
When two brave miners (not minors) disappear after reopening the Mines or Martek, the kids are the only ones who are small enough to squeeze through the rock-fall that has blocked the entrance. Can the kids rescue the miners and find out what caused the mines to be abandoned in the first place? • Adventure with 7 encounters and maps • Includes several new monsters, including the... [click here for more] |
Hero Forge Games |
$2.99
|
This expansion for Hero Kids includes ten new exotic heroes for your game:
Arbalest - The dwarf arbalest's powerful crossbow can shoot right through enemies
Blade Dancer - The scything blades of this dragon-kin can attack two enemies
Blade Dancer - With two blades, this drow blade dancer is a fearsome attacker
Brute (Male) - This unstoppable dragon-kin trades off armor for a heavy blade
Druid... [click here for more] |
Hero Forge Games |
$2.99
|
On the eve of another harsh winter, the kids are sent on a journey to the village of Willowsdell to to determine why their autumn produce wagons have not arrived in Rivenshore. Can the kids make it to the distant outpost and discover what has happened to the lost village? • Adventure with 9 encounters and 5 new encounter maps • Includes a 8 new monsters to add you your kids'... [click here for more] |
Hero Forge Games |
$2.99
|
Four short adventures for Old-School Essentials, taking adventurers from disease-ridden sewers and bejeweled vaults, to sinister temples and to the deep void of space.
The Jeweler’s Sanctum. A level 1–3 dungeon adventure by Giuseppe Rotondo. The secret workshop of a long-dead jeweler-magician is now open, as his grandson wants the place finally cleared of all dangers. What treasures... [click here for more] |
Necrotic Gnome |
$10.00
|
The Yuletide Journey adventure takes place in the days before Rivenshore's annual midwinter Yuletide feast. But the village has not heard from their festival's annual guest, Odin, who is the protector of the Brecken Vale. The kids set out on a journey to Odin's home in the northern mountains, and along the way they meet new friends, overcome dangerous challenges, and face fearsome enemies.
• Adventure... [click here for more] |
Hero Forge Games |
$2.99
|
Visits to taverns and coaching inns are a regular feature of Warhammer Fantasy Roleplay, as places to gather information, locate a local person of interest, or spend the night in relative safety.
Adventures and supplements for Warhammer Fantasy roleplay detail several inns, but they are often particular venues in particular locations that serve the needs of the adventure. This supplement is designed... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$4.99
|
This premium adventure takes the kids deep into the lair of the fabled minotaur. Can the kids find a piece of the beast's treasure and escape, or will they fall foul to the minotaur or one of the other monsters and traps as they explore his maze?
• Premium adventure with 8-12 encounters (or more...) • Includes the unique minotaur monster • Comes with 35 modular map tiles to... [click here for more] |
Hero Forge Games |
$5.99
|
The Spell Writing Guide is an in depth exploration and explanation of an algorithmic way to write spells in any magic system with set spell features. Included is the stylised Spell Writing Guide, the plain text version, and a dictionary contataining some of 5e's Creative Commons spells. The SWG contatins an in depth mathematical exploration of how we created the system and the maths behind some of... [click here for more] |
The Gorilla Of Destiny |
Pay What You Want
|
The Glade of the Unicorn adventure takes place on one of the kids' routine patrols into the Darkenwold Woods. During their patrol they rescue a unicorn from a pack of marauding goblins. The unicorn has been mortally wounded in the attack, so the kids must quest deeper into the forest to find a cure. • Adventure with nine encounters and nine new maps • Includes seven monsters: Wolf,... [click here for more] |
Hero Forge Games |
$2.99
|
The Escape from the Ghost Pirate adventure sees the adults and kids of Rivenshore captured by pirates and thrown into the hold of their ship. Can the kids escape from the hold and rescue everyone from the pirates, and will they discover the pirates' terrible secret? • Adventure with 4 encounters and maps • Includes the unique Pirate Captain monsters ... [click here for more] |
Hero Forge Games |
$2.99
|
The Curse of the Shadow Walkers adventure finds the kids spending a day off at a swimming hole to the north of Rivenshore. On the way home they help a young girl to bring her runaway cart under control. She begs the heroes to help her mum and dad fight off a pack of hungry wolves, but could there be more to these attacks? • Adventure with five encounters and twelve new maps • Includes... [click here for more] |
Hero Forge Games |
$2.99
|
Discover who your characters are when they’re not dungeon-delving in this 5e supplement for the world’s most popular roleplaying game!
Explore what your adventurers get up to before, after, and in between dungeon crawling, from small moments of bonding around the campfire while crafting potions, to life events such as running a business, starting a family, and ultimately retiring… Until... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$27.99
|
Quick Generator - Crop Concepts
Concepts and ideas for crops and harvestables
Crops are cultivated plants, grown often on a large scale and harvested to provide food for sapient beings or fodder for animals.
Their names can be reflective of where they come from, what they look like, or even the final product after processing.
They come in many varietys, from the humble wheat and corn ,... [click here for more] |
Ennead Games |
$1.99
|
A thousand years ago, this island emerged from the Cataclysm as a bare expanse of rock and soil. Whatever existed here prior was obliterated in the chaos. It took a hundred years for it to transform from a barren expanse to a weed-choked landscape and finally back to its original wooded condition. During that time, survivors, both humans and animals, found themselves washed up on its shores. They established... [click here for more] |
Bat in the Attic Games |
$4.99
|
Le mode Arpenteur présente des ajouts et modifications de règles pour vous permettre de jouer des parties de L’Anneau Unique en solo, mais aussi des conseils de jeu et des directives, et une série de tables pour vous inspirer lors de vos pérégrinations solitaires en Terre du Milieu.
Vous n'aurez pas besoin de Gardien des Légendes : un joueur peut donc faire entreprendre à son Héros... [click here for more] |
EDGE Studio |
$5.31
|
Four short adventures for Old-School Essentials, taking adventurers from musty barrow mounds and gnomish shrines, to sinister cathedrals and accursed stepwells.
Barrow of the Bone Blaggards. A level 1–3 tomb adventure by Chance Dudinack. Skeletal brigands are harrying trade roads, dragging plunder and live prisoners back to their lair in a recently opened barrow mound. Within the... [click here for more] |
Necrotic Gnome |
$10.00
|
Black Steppes Adventurer's Guide
How to survive in orcish wilderness, written by The Brave Mathias.
An eleven page adventurer's guide filled with full colour illustrations and a town map. Written completely in character, while its author stumbles through comedic misadventures.
Journey to a newly established settlement in a harsh land. Meet humans, dwarves... [click here for more] |
Seafoot Games |
$1.98
|
Masym Bergdesk is an old knight secretly working for the Order of the Vale, posing as a harmless old man.
Each entry in the People of the Vale series focuses on one specific NPC in the region, detailing them, and an encounter. This issue's encounter, Honest Work, focuses on the social pillar of the game, and involves an investigation into unfair business practices... [click here for more] |
T.M. van Dalen RPG |
$1.99
|
First glimpsed in the pages of the Worlds Without Number RPG, an unfathomably far-future world of decadent sorcery and daring blades is now revealed in the Atlas of the Latter Earth. More than two hundred pages of fact and surmise are packed into this gazetteer, a full setting guide trimmed with additional game content for Worlds Without Number... [click here for more] |
Sine Nomine Publishing |
$19.99
|
Running a freewheeling city adventure can be hard work, but this book gives you a powerful resource for handling interactions with non-player characters — their names, objectives, abilities, and quirky activities! City Encounters provides 200 daytime encounters and 200 night-time encounters for your characters to run into while exploring the city. Plus, each of the encounters has several alternative... [click here for more] |
Mythmere Games |
$10.00
|
A 100% All-New Edition
Knightly Orders: A Foragers Guild Guide is an indispensable resource for those seeking to delve into the intricate world of knight factions within their fantasy realms. Within these pages, you will uncover a compendium of knowledge and tools designed to aid both guide and player alike in the creation, management, and integration of orders into... [click here for more] |
Lightspress Media |
$5.00 $3.00
|
A 100% All-New Edition
Mage Academies: A Foragers Guild Guide is a comprehensive toolkit designed to immerse you in the rich collection within your fantasy world. Within these pages, you'll find a wealth of resources, from detailed guidelines for crafting your own unique academies to inspiring examples of their role within assorted settings. Dive into the intricacies... [click here for more] |
Lightspress Media |
$5.00 $3.00
|
An all-new edition!
Merchant Guilds: A Foragers Guild Guide is a comprehensive compendium designed to aid guides and adventurers alike in delving into the intricate world of guilds. Within these pages, you will uncover a treasure trove of knowledge, from the origins and structures of guilds to their roles in the bustling economies of fantastical realms. Explore the varied array of... [click here for more] |
Lightspress Media |
$5.00 $3.00
|
An all-new edition!
Performing Troupes: A Foragers Guild Guide is a comprehensive manual designed to inspire and empower guides and users alike in the creation and utilization of vibrant troupes within the realms of fantasy roleplaying. Within these pages, you will discover a wealth of tools, from building dynamic troupe factions that integrate into your world's tapestry to harnessing... [click here for more] |
Lightspress Media |
$5.00 $3.00
|
Everyone knows of the dwarfs, cursed by the gods and doomed to scour the subterranean realms for gold and jewels, but what of the other creatures dwelling below? Although a recent quake has forced gnomes to crawl out of the dirt, coming into the light to deal with the mortal folks on the surface, the depths still hold troglodytes, goblins, and all sorts of weird things. But mole people? Madness. Right?... [click here for more] |
Schwalb Entertainment |
$2.69
|
Welcome to Draconic Enlightenment, a supplement covering the draconic equivalent of Illumination for RuneQuest. This supplement contains the skill of Draconic Wisdom, two new Runespells, two new Magic Items, and three Scenarios. ... [click here for more] |
Chaosium |
$4.00
|
WRITE STRUCTURED RPG ADVENTURES
Is this your fastest guide on how to create great, structured adventures for any role-playing game, using simple but powerful techniques? It might be! 11,000+ words, 76 pages—a complete guide to develop, write, and creatively mold your adventures and campaigns.
The book consists of these sections (and a few more):
How to Structure an Adventure
What... [click here for more] |
PenguinComics |
$14.95
|
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that bring your adventures, dungeons and campaign to life?
Fear not.
This dread compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to 100 different types of monstrous lairs. Use the material herein either before or during... [click here for more] |
Raging Swan Press |
$21.45
|
Hard cover print copies of The Black Hack Second Edition and boxed sets are now available and may be ordered from the Squarehex website here:
https://www.squarehex.co.uk/collections/the-black-hack
The Black Hack Second Edition
New expanded Second Edition rules now include a wealth of extra material and tools for every Black Hack GM. The main rules still only take up 30 pages, but the full edition... [click here for more] |
Gold Piece Publications |
$6.00
|
Soulslike Roleplaying
TPKs Have Never Been This Fun
If You’re Not Dying, You’re Not Trying Hard Enough
Soulslike Roleplaying offers a unique, exciting gaming experience based on the popular genre of video games. Players must strike a balance between levelling and purchasing new equipment, cleave their way to the safety of the next bonfire, and be... [click here for more] |
Kobold Press |
$3.99
|
An all-new edition!
Mercenary Bands: A Foragers Guild Guide is a comprehensive toolkit for world builders and guides alike seeking to enrich their fantasy roleplaying experiences with the dynamic element of mercenary bands. Whether you're weaving tales of political intrigue, embarking on epic quests, or delving into the heart of conflict, this toolkit equips you with the tools needed... [click here for more] |
Lightspress Media |
$5.00 $3.00
|
All proceeds from this journal benefit Extra Life. Extra Life unites thousands of gamers around the world to play games in support of their local Children's Miracle Network Hospital. Since its inception in 2008, Extra Life has raised more than $30 million for sick and injured kids. Sign up today and dedicate a day of play for kids in your community!
From the Journal of the Legendary... [click here for more] |
Wizards of the Coast |
$14.95
|
The third issue of Carcass Crawler — the official Old-School Essentials zine! Each issue is packed with new material for your games, including new character classes and races, new spells and magic items, new monsters, optional and expanded rules, referee advice, previews of in-development products, short adventures, and more!
In This Issue
New classes:... [click here for more] |
Necrotic Gnome |
$7.50
|
Bob World Builder presents
The Fantasy Campaign Quick Builder
It is a rewarding feat to create a custom campaign for a fantasy roleplaying game like Dungeons & Dragons, but that reward comes at a price. Building something from nothing is always a time-consuming process. This system neutral toolkit provides game masters with that first something, inspiring them and saving that... [click here for more] |
Bob World Builder |
$2.00
|
The Perilous Wilds combines Dungeon World's approach to collaborative world-building with the old-school RPG reliance on random tables to generate content on the fly, woven together by modifications to the original Dungeon World travel moves. The main differences between the use of tables in The Perilous Wilds and their use in older RPGs is an emphasis on exploration... [click here for more] |
Lampblack & Brimstone |
$8.00
|
Featuring a blend of creative prompts, practical advice, and customizable rollable charts, this book empowers you to design towns that feel organic, dynamic, and tailor-made for your players' adventures. With hex-based mapping at its core, this guide introduces a structured yet flexible approach to town creation, allowing you to effortlessly weave together intricate landscapes, bustling marketplaces,... [click here for more] |
Loki's Lair |
$2.47
|
THE WYVERN CALLS!
Fill your Old-School Essentials role-playing game with four new tales of weirdness and whimsy. Wyvern Songs is an anthology of original adventures written by Brad Kerr. Drop one into an ongoing campaign, run one as a one-shot, or mash them together in a fantasy sandbox with an included hex map.
Featuring art by Matt Stikker, Sam Mameli, Amanda Lee Franck, Tyler Smith Owings, Will... [click here for more] |
Swordlords Publishing |
$14.99
|
A sword and shield, an evil wizard, hordes of undead, and a dragon ravaging the countryside—no genre in roleplaying games is more iconic than medieval fantasy!
The Savage Worlds Fantasy Companion provides all the tools you need to travel to fantasy lands or create your own phenomenal setting… all in the award-winning Savage Worlds rules system!
This 272-page hardcover book updates the original... [click here for more] |
Pinnacle Entertainment |
$24.99
|
Now they had gone on far into the Lone-lands, where there were no people left, no inns, and the roads grew steadily worse. Not far ahead were dreary hills, rising higher and higher, dark with trees. On some of them were old castles with an evil look, as if they had been built by wicked people.
Tales from the Lone-lands contains six adventures for The One Ring™,... [click here for more] |
Free League Publishing |
$19.99
|
In the Ironsworn tabletop roleplaying game, you are a hero sworn to undertake perilous quests in the dark fantasy setting of the Ironlands. You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.
Are you ready to swear iron vows and see them fulfilled—no matter the cost?
THREE WAYS TO PLAY
Guided:... [click here for more] |
Shawn Tomkin |
FREE
|
Menagerie Press invites you to adventure into the illicit thicket-farm of Reading the Leaves, explore the Stalith Sky-Arc's ruined temple of Madeera, battle fevered rat-folk in the Carrion Ossuary, and more.
A Shadowdark-compatible role-playing game adventure collection for level 1-5 characters.
The Rats of Ul-Gol: Theppo, rat-folk leech-whisperer, trains her bloodsucking vermin... [click here for more] |
Menagerie Press |
$14.99
|
The print version of this adventure can be found at the Swordfish Islands webstore.
The Waking of Willowby Hall is a dense, highly interactive RPG adventure set in a ruined manor beset by a rampaging giant, roving bands of restless dead, and a very angry goose.
Suitable for PCs of approximately 3rd level.
Features a highly... [click here for more] |
Questing Beast Games |
$7.50
|
This third-party supplement for Shadowdark RPG contains rules for playing with mercenaries plus 48 pre-generated mercenary NPCs ready to be recruited for adventure!
Mercenaries are skilled delvers-for-hire whom the party can recruit for a price. They are controlled by players and accompany the group on adventures.
Each mercenary comes with striking high-contrast artwork by Patrice Long along with... [click here for more] |
Chris Powell |
$1.99
|
Rolemaster Spell Law
For over four decades, Rolemaster has been the definitive fantasy role-playing game that combines realism and depth without sacrificing playability. Rolemaster Unified is the next evolution drawing upon the best elements of previous editions to create a streamlined and consistent game.
Rolemaster Spell Law... [click here for more] |
Iron Crown Enterprises |
$30.00 $25.00
|
The Secrets of the Council of Nine Mystick Traditions Revealed!
In the face of the growing threat presented by the Order of Reason, mystick mages from across the globe came together for a Grand Convocation in the hopes of finding mutual defense and turning the tide of the nascent Ascension War.
Now, with over five hundred years of history behind them, the membership of the Council of Nine Mystick... [click here for more] |
Onyx Path Publishing |
$24.99
|
72 MORE RANDOM ENCOUNTER CARDS FOR FANTASY RPGS!
Oh, you young whipper snappers. Back for more nostalgia, are you? I’ll tell you, sonny . . . it wasn’t all lava lamps and shag carpet. Sometimes, when the nights grew cold, we actually had to use our imagination to come up with encounters in these rickety old games. Thank goodness this deck is around to rescue you from the... [click here for more] |
Philip Reed Games |
$4.95
|
Descend into the depths of the Appalachian Mountains to search for a missing Heir seeking Draconic memories. The Hollow King is a Story Seed for Scion: Dragon that presents a sleeping Dragon’s lair and possible adventures to explore inside it.
This tasty bit includes:
Story hooks to get your brood invested.
Detailed information about the cave system presented.
A map for use while exploring... [click here for more] |
Onyx Path Publishing |
$1.99
|