Capsule is a collaborative storytelling game in the format of a journal. In this game, you will write journal entries from the point of view of a character as they experience new situations and people with the help of the game’s story prompts: tarot cards.
To play this game, you will need:
1-4 players, including yourself
The notebook pages included in this book (you can print these and bind them,... [click here for more]
Acorn is a map-making LARP about squirrels for up to six players. Let’s break that down!
A map-making game is a game that includes cartography as a game element. In this game, you and the other players will be drawing on a map that starts as a blank piece of paper - don’t worry about being a good or a bad artist. Together, you will be creating a beautiful forest, no matter how skilled you are... [click here for more]
In Residency is a short, live action American Freeform game for 10-16 players about the relationship between trauma and art, and about the weird atmosphere of artists’ colonies, where intensely personal daily work rubs up against a claustrophobic cocktail-party environment at night. Brython: it’s where we’re all alone together.
For residents at this elite artists’ colony, Brython... [click here for more]
By the Power of the Moon is a four-player RPG for people who want to fight evil. The whole game fits on one business card.
You will fight evil and win.
You must.
When your time comes, pass the card to someone else, who will take up your mantle.
They will fight evil and win.
They must. ... [click here for more]
A guided imagination about changelings, motherhood, and what price we're willing to pay to make something real.
One page, one player, a short moment of time. ... [click here for more]
Looking for something to play over Halloween? Something fun to do on Friday the 13th? Want to experience the human side of horror movies?
The Spooky Four Things game is a twist on my Four Things game which sets the self reflection on the backdrop of a player-chosen horror scenario.
It’s a simple, systemless game about ordinary people and examines the quirks and foibles which form our personalities... [click here for more]
A game inspired by helping my mother pack up her grandmother's china, and shipping it off to a cousin I've never met.
One last family meal eaten on your Nonna's wedding china.
One last chance to convince Nonna to keep it. ... [click here for more]