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The very archetype of the mystic spy or assassin: A shadowy figure as much a master of the dark arts as an outlaw. From the Hashsh'shin to the Sicarii, the black-clad assassin clans of Japanese lore to the fanciful depictions of Wuxia films, the ninja is an icon of fantasy and pop culture-ironic, for a creature that lives by secrecy and a mastery of deception and disguise.
Ultimate Options:... [click here for more] |
Rogue Genius Games |
$3.99
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Krazy Kragnar is a trickster, merchant, dealmaker, survivor, and, of course, goblin. As a master trader, his career has a long and colorful history, much of which should not be repeated in polite company. Kragnar first came to prominence when he began a line of used chariot yards (the merchandise for which is detailed in The Genius Guide to Loot 4 Less Volume 7: Krazy Kragnar’s Used Chariots).... [click here for more] |
Rogue Genius Games |
$3.99
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The templar is a divine warrior-an agent and crusader for his god and (possibly) his church. Most are champions of a religious order, using their faith to gird them against the plots of heretics, infidels, and pagans. Others are devoted to a specific holy duty, perhaps one that has been entrusted to their family for generations. Although clerics are servants of their gods and paladins, in different... [click here for more] |
Rogue Genius Games |
$3.99
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Runes are an ancient form of writing often linked to strange and magical powers. In history, runes are nearly two-thousand-year-old alphabets whose origins remain shrouded in mystery. In legend, wizards, shamans, and warriors use runes to imbue the places, items, and people on which they are inscribed with fantastic powers. Some say runes hold the power to foretell the future and even bring the dead... [click here for more] |
Rogue Genius Games |
$3.99
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Welcome to the Rise of the Goblinoids, the fourth in our line of Monster Menagerie monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Rise of the Goblinoids, that theme is goblins and all the strange things descended from one of the most prolific of monstrous species. In addition to goblins... [click here for more] |
Rogue Genius Games |
$3.99
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Bardic performances enhance your character's powers, but keeping track of what song does what can be a pain...
Now, with Player's Aid V: Bard Cards, you can easily keep track of all your bardic performances and abilities without having to keep multiple books open in front of you. Player's Aid V: Bard Cards includes all the core bard powers from the Pathfinder Roleplaying... [click here for more] |
Purple Duck Games |
$2.00
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An Epic, Immersive Experience Adventure for 5th Edition.
More fun for players. Easier for GMs. Cut your prep time by 50% - 70%!! Special Launch Price!!
- Over 150 pages of content (Adventure Book & GM's Reference) - 40 magic item/special item cards - 43 full-color, 5"x7" NPC portraits with character notes - 62 full-color, 8"x10" handouts... [click here for more] |
Gooey Cube |
$45.00
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It's a little pack with two creatures. A conjurer and a mighty earth elemental.
Two colored and two black and white image.
The document is 3188x4706 px large.
For personal or commercial use. ... [click here for more] |
Kimagu |
$3.00
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Ever found (or thought about buying) a horn of Valhalla but didn't want to prep the required stat blocks, carry yet another heavy book to the game or muddle through hoping for the best? Horns of Valhalla banishes these problems!
This PLAYER'S RESOURCE contains a detailed write-up of the standard version of this iconic magic item and offers five variants (including full stat blocks of all the warriors... [click here for more] |
Raging Swan Press |
$3.99
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A 6-Pack Adventure: pick-up-and-play adventures designed to fill 2-4 hours of play and containing everything you need.
Battle Map
Tokens
Pre-generated characters
For longevity you can use the tokens and the map for anything else you care to do and the adventures should be fairly easily adaptable to fit into your existing campaign if you want.
The Sting has a band of experienced adventurers following... [click here for more] |
Postmortem Studios |
$1.99
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An enterprising gnome merchant seeks to reopen the long-abandoned underground road between his town and a dwarven settlement several days distant. The road has been untraveled for centuries, so he needs a group of brave explorers to venture forth along the abandoned route. More than monsters and underground hazards await: the intrepid adventurers uncover a wide-reaching plot that puts their skills... [click here for more] |
Run Amok Games |
$5.99
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The incredible 2nd chapter of the Red Star Rising campaign for 5e.
An Immersive Experience: More fun for players. Easier to run for GMs.
Far more than just a supplement:
- Over 150 pages of content (Adventure Book & GM's Reference) - 71 magic item/special item cards - 47 full-color, 5"x7" NPC portraits with character notes... [click here for more] |
Gooey Cube |
$45.00
|
Horthnog and the Crimson Daggers are a hardened goblinoid mercenary company. Suitable for interaction with a party of levels 7 - 13, they add some character to the Hobgoblin people; no longer will they be nameless faces who exist only to be slaughtered by adventurers. The company can be included in a campaign in many ways: they could be hired by the campaign's existing villain, be an ally of the party... [click here for more] |
Svalin Games |
FREE
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