Title |
Publisher |
Price |
An investigative one-shot scenario set just outside Pavis city.
It is just before the Earth Temple High Holy Day, and the favourite bull for the blessing ceremony has gone missing! The Earth priestess is worried that the community will be affected.
Contains details of the Pavic meat trade, farming in Prax, Hazia effects, and what happens when you tangle with a Hazia Elf. ... [click here for more] |
Chaosium |
$2.95
|
Baron Munchausen's tales of his extraordinary adventures are legendary: riding cannonballs through the sky, sailing to the Moon, meeting gods, escaping from the Turkish army on half a horse, and many more.
Can you outdo the Baron's storytelling? You can try!
Challenge your friends to tell the most extraordinary stories, interrupt to challenge or correct their boasts, and describe your own amazing... [click here for more] |
Magnum Opus Press |
$9.95 $8.95
|
Ragnarok: Age of Wolves is a skirmish-level game for novice and experienced tabletop players alike that emulates the desperate small-scale actions that might result during the unending winter that is the first stage of the Viking Apocalypse.
As crops fail and food grows scarce, banditry becomes rife as formerly good folk are driven to extremes and bad men take advantage of chaos and hardship.... [click here for more] |
Skirmisher Publishing |
$9.99
|
NEW 2nd EDITION!
THE ERA OF 3D PRINTABLE WARGAMES IS HERE!
World War Tesla™ is an alternate-history wargame by James M. Ward (author of TSR's Gamma World, Deities & Demigods, and Metamorphis Alpha) and Thomas A. Tullis, where Nikola Tesla’s more radical ideas such as death rays and force fields have come to fruition,... [click here for more] |
Fat Dragon Games |
$19.99 $14.99
|
Imagine if David Cronenberg directed The Maltese Falcon
"One of the few truly functional investigative RPGs I've read. It's up there with GUMSHOE in terms of investigative design." - James D'Amato, of ONE SHOT PODCAST
It’s the forties. You live in a bayside city that’s secretly under the control of an insect cult, but tonight you’re going to bring that conspiracy to light…... [click here for more] |
Sean Smith |
$19.95
|
Originally written in 1913 by one of the greatest science fiction authors, this is a reprint of the book that gained H.G. Wells the title "Father of Modern Wargaming." Little Wars will appeal to science fiction fans, history buffs, students of politics and international affairs, wargamers, RPGers, and anyone else interested in the works of this great writer.
Skirmisher’s edition of Little Wars... [click here for more] |
Skirmisher Publishing |
$4.99
|
It's the forties.
You live in a bayside city that's secretly under the control of an insect cult,
and tonight you're going to prove it.
With this postcard ─
Play conspiracy investigation games without preparation
Tell compelling horror-noir stories with 1D6 and as little as a dozen minutes
Based on the critically-acclaimed EXUVIAE: Relics of House Dragonfly
... [click here for more] |
Sean Smith |
$3.95
|
A set of wargames rules covering heroic adventure and dastardly villains during the early 20th Century. Enter a world of perilous adventure and explore steaming jungles, desert canyons, and arctic wastes! Brave the perils of nature and discover lost ruins, ancient treasures, and the secrets of forgotten civilizations! Race against rival adventurers and face off against diabolical... [click here for more] |
Osprey Publishing |
$16.00
|
Skirmish! is a quick-to-learn, easy-to-set up game of combat that can played using almost any miniature figures to simulate small-scale battles. It is intended for both veteran and novice players and is simple enough to be a beginner's first wargame and versatile and expandable enough to satisfy more experienced gamers — especially those who want to pull some of their old toy... [click here for more] |
Skirmisher Publishing |
$4.99
|
Quactica: Battles for the Soul of Middle Aesopia is an innovative set of miniatures rules by veteran game designer and miniatures sculptor Steve Lortz, author of the famous Perilous Encounters rules released by Chaosium in 1978. Set in a world inhabited by various races of anthropomorphic animals — including Ducks, Dwargs, and Porks — the Quactica rules tie in with a... [click here for more] |
Skirmisher Publishing |
$2.99
|
5th of September 1846. Your investigation has led you to the inhospitable Moldavian mountains. Haunted by nightmares and alone, you have arrived at the end of your journey, the isolated Castle Vojvod. As you gaze upon the castle, the home of Countess Elisabeth de Bemeur, you know that the final answers you seek will be inside, if you can survive its horrors…
The Castle... [click here for more] |
Sorchi Games |
$2.95
|
Wouldn’t you rather fight a battle than take part in an accounting exercise? You hold in your hands a set of rules extensively edited and re-presented to the wargaming and fantasy role-playing game community. With Men in Metal, you are traveling back in time to the 1970s. Experience the rules that dominated the British wargaming scene, and migrated to the Midwestern United States... [click here for more] |
RHampton |
$5.00
|
During the 100 Years War between France and England, bands of soldiers from both sides launched raids into enemy-held territory, burning, pillaging, and slaying as much as possible before opposition could be mounted in strength. This practice, known as chevauchee, is the inspiration for this game of medieval and Renaissance warfare.
Designed for fun and playability, Chevauchee is... [click here for more] |
Skirmisher Publishing |
$4.99
|
Welcome to 1879
The British Empire, suddenly finding itself with an interdimensional portal due to a Weird Science experiment gone awry, has discovered a new world, the Gruv, chock-full of resources and land to be exploited. In the process, though, they've run headlong into the Samsut, descendants of ancient Babylonias who've been living there for over three thousand years. Now the might of the Empire... [click here for more] |
FASA |
$19.99
|
Saurids on the Grosvenor Express
The Akkadian Connection, Book Two
Following up their leads on the Bang Snuff drug smuggling ring, our heroes journey through the Rabbit Hole and into the Gruv, hoping to track down the problem at the production source. Of course, it can't possibly be that simple. The group creating the drug are involved in plots thicker than a London pea super, and the fate of the entire... [click here for more] |
FASA |
$14.99
|
When you plan for A, B and C, and your players choose 7
Concept Cards - Plot Hooks details 56 exotic events and odd occurrences, designed to create fun sessions.
This product contains two PDFs - one designed for print-at-home use, and the other for reading on a computer screen.
Each plot hook is on a standard poker playing card, allowing the printed form to serve double duty as both a... [click here for more] |
Artemis Games |
$4.00
|
When you plan for A, B and C, and your players choose 7
Concept Cards - Epic Plots details 56 high fantasy side stories or plot arcs, designed to create fun sessions quickly.
Each plot hook is on a standard poker playing card, allowing the printed form to serve double duty as both a roleplaying tool and a deck.
Each Plot Hook's description details the primary location, the characters... [click here for more] |
Artemis Games |
$4.00
|
London's calling – collect!
This volume describes the London of 1879's alternate history in massive detail. From the gambling dens and brothels of the East End, to the manufactories along the Thames, to the elegant shops of the high street and the fashionable residences of the West End, the great metropolis is laid out ready for exploration and adventure. The inner workings of British... [click here for more] |
FASA |
$15.99
|
When you play for A, B and C, and your players choose 7
Concept Cards - Urban Locations details 55 surprising urban regions and structures, so that when your players decide to take off down a side street, or duck into the nearest building, you can easily find an interesting location for them to visit.
They're also useful for mapping out cities before sessions, even including a solitaire... [click here for more] |
Artemis Games |
$4.00
|
When you play for A, B and C, and your players choose 7
Concept Cards - Epic Locations details 56 high fantasy rural regions and urban structures, so that when your players decide to take off down a side street, or get lost in the wilderness, you can easily find an interesting location for them to visit.
They're also useful for mapping out areas before sessions, and planning future encounters.... [click here for more] |
Artemis Games |
$4.00
|
When you play for A, B and C, and your players choose 7
Concept Cards - Rural Locations details 55 surprising urban regions and structures, so that when your players decide to take off down a side street, or duck into the nearest building, you can easily find an interesting location for them to visit.
They're also useful for mapping out areas before sessions, and planning future encounters.... [click here for more] |
Artemis Games |
$4.00
|
Assemble your warband from some of the greatest warrior groups in history! Will you choose an extra centurion, or will you choose an extra Zulu to crush your opponent’s rival warband? Warbands & Warfare hearkens back to a time when kids played with “green army men” and other toy soldiers and created fun and crazy war games to play. There are 28 soldier types to fight with and against,... [click here for more] |
Bix Six Adventures |
$2.00
|
Someone is making a very dangerous drug in the East End, snuff that grants explosive strength. Of course it's in the wrong hands. Who's making it? What are they making it from? Where's the money going? Why have you been asked to look into it? Best see to your gear, and make sure you've got the best team you can assemble. This is trouble the Peelers can't handle, and it's likely to lead to some far... [click here for more] |
FASA |
$6.50
|
It is the Age of Conquest, three centuries before the events of Game of Thrones. Westeros stands as a fractured continent, with seven warring kingdoms jostling each other for power and dominance. A new power has invaded from Old Valyria, bringing with them fire and blood. The time is now ripe to establish yourselves as the strongest Kingdom of the realm and unite Westeros under your banner. Claim... [click here for more] |
DDE Adventures |
$10.00
|
The newest love of your life has got engaged to a frightful cheese-obsessed bore from the Home Counties.
Your butler could separate them in a jiffy, but he’s busy running errands for your Great-Aunt to clear his shameful gambling debts.
She could forgive the debts, but she wants the money to buy the famous artist’s new masterpiece. ... [click here for more] |
UFO Press |
$2.53 $2.49
|
Rebellion - The Card Game
Rebellion is a historically themed card fishing game of chance and tactics where two sides - the King and the Rebels - fight over the REALM by playing hand cards to win Realm cards from the table. Each side has special powers they can use, and even the Realm cards come with special effects that will alter each game and keep it interesting. Rebellion is quick,... [click here for more] |
Disoriented Ranger Publishing |
$4.99 $2.00
|
One player is a commissioner for the Crown. The other player is a First Nations Chief. Today, the two of you meet to negotiate a treaty that will stand as long as the sun shines and water flows.
Treaty Negotiation Simulator is a teaching resource designed for ages 12 and up. This game explores the difficult and tense negotiations that took place during the treaty-making process in colonial... [click here for more] |
Tinker Taylor Publications |
$3.63
|
In the ancient world, civilizations struggle against their enemies using the strength of their numbers, the hardness of bronze and iron, and the powers granted to them by fickle gods. Plagues, famines, and fire are suffered or inflicted while soldiers march to war in the name of the deities they serve. Only the civilization with the strongest pantheon will prevail.
Pantheon is... [click here for more] |
Signal Fire Studios |
$4.99
|
DEADLY MISSIONS: Steam Pirates Game is the third in a line of adventure games that features randomly generated encounters and equipment tokens each in a stack, or deck, that you flip and bring into play. This unique and original set features heroic characters and creatures that ensures it is a different game each time you play.
NOTE:... [click here for more] |
Grey Matter Games |
$5.99
|
ULTIMA RATIO REGUM 2nd edition are a set of grand tactical wargame rules for late 17th to mid-18th century wargames (1689 – 1763) with the emphasis being on maneuvering and campaign aspects. What does this mean? Well the rules allow for spying, assassination, stirring speeches and the rules of war as well as the usual mechanisms for playing a wargame!
The sequence of play begins with... [click here for more] |
AGEMA |
$4.98
|
Welcome to AGEMA’s ancient mass skirmish wargame rules! UNLEASH is a set of wargame rules born out of a re-examination of our massed skirmish wargame rules set Sacre Bleu, which has been very successful and popular with players. We’ve streamlined and deepened the system, and after much play testing created a series of rule sets which share common core mechanisms heavily tweaked for different periods.... [click here for more] |
AGEMA |
$8.72
|
18th century GAME OF WAR wargame rules are designed for 25mm or 28mm scale figures with 16 figures per infantry battalion, 4 figures per cavalry squadron, and artillery units of one model cannon and up to 4 gunners. They are intended to be in the ‘old school’ stream of wargaming popularised by the likes of Donald Featherstone and Terry Wise - which means lots of dice throwing... [click here for more] |
AGEMA |
$6.22
|
"....Ouest Sauvage - Colt Maudit est une règle simple et ludique, à la frontière entre le jeu de rôle et le jeu d'histoire avec figurines. ...." VaeVictis N°103
Description
Colt Maudit v2 est une règle d'escarmouche pour des figurines de 25 à 30mm, simple et originale, avec des spécificités rôlistes, dont les aventures épiques se déroulent... [click here for more] |
Ouest Sauvage |
$10.68
|
"....Ouest Sauvage - Colt Maudit est une règle simple et ludique, à la frontière entre le jeu de rôle et le jeu d'histoire avec figurines. ...." VaeVictis N°103
Description
Colt Maudit v2 est une règle d'escarmouche pour des figurines de 25 à 30mm, simple et originale, avec des
spécificités... [click here for more] |
Ouest Sauvage |
$6.35 $5.82
|
A continuation of Housebreaker Publishing's internal reveiw series.
A colection of games to bring one deeper into the mysteries of the universe.
... [click here for more] |
Housebreaker |
$7.77
|
Nous sommes à l'ère de La Conquête, trois siècles avant les événements de la saga du Trône de Fer. Le continent de Westeros est fragmenté entre sept royaumes belliqueux en conflit permanent pour le pouvoir et la domination. La période récente a vu déferler un nouvel ennemi provenant de Valyria, répandant le feu et le sang. Les temps sont propices pour devenir le Royaume le plus puissant... [click here for more] |
DDE Adventures |
$10.00
|
A-Hoy Matey's!
Parley be a swashbuckling party game for 4 to 8 pirates where rapscalions draw a hand of cards with a bunch of nonsense words written on them. Seadogs also draw a Topic card that asks a swarthy question. The lily livered sea lovers must then answer this question, whilst trying to fit as many of their words into their answer as possible, whilst also trying to be as piratey as possible.... [click here for more] |
Sandy Pug Games |
$3.99
|
This pocket guide from the Bardic College of the North is designed to disseminate information that Ivory Towers academics from the schools of wizardry have known for centuries but have failed to effectively communicate to the public: There are spirits trapped within every portrait and statue that are created on this planet.
Within the pages of this guide, you will be gifted with a survey of theories... [click here for more] |
Tinker Taylor Publications |
$4.99
|
"....Ouest Sauvage – Colt Maudit follows fun and single game rules, merging historical content along with RGP gaming while depicting real life characters in the form of figurines... " VaeVictis N°103
Game fundamentals
Ouest sauvage Colt maudit lets you take control over 1.20 inches high figurines (28-30mm)... [click here for more] |
Ouest Sauvage |
$10.68
|
"....Ouest Sauvage – Colt Maudit follows fun and single game rules, merging historical content along with RGP gaming while depicting real life characters in the form of figurines..." VaeVictis N°103
Game fundamentals
Ouest sauvage Colt maudit lets you take control over 1.20 inches high figurines (28-30mm)... [click here for more] |
Ouest Sauvage |
$19.23
|