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7th Sea: Game Master's Guide

7th Sea: Game Master's Guide


Nefarious Villains Precarious Plots Breathtaking Cliffhangers All in a day's work! 7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies and political intrigue. Everything a Game Master needs is included in the pages of this book. The Theah Sourcebook: Detailed essays and maps o­n Theah's nations, cultures, secret societies...   [click here for more]
Alderac Entertainment Group  $29.95 $11.96

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A Pirate Life for Me! [BUNDLE]

A Pirate Life for Me! [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... 100 Names for Sailors and Pirates Regular price: $0.75 Bundle price: $0.50 100 Names for Sailors and Pirates Have a handful of mutinous pirates on board and you need to personally address them by name as you make each and every one walk the plank?...   [click here for more]
BD Games  $26.89 $19.69

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Adventures Dark and Deep Game Masters Toolkit

Adventures Dark and Deep Game Masters Toolkit


The Adventures Dark and DeepGame Masters Toolkit contains rules for weather and other natural hazards, generating NPC characteristics, magic items, travel to other planes, deities and religions, and much more. It also includes scores of random tables covering everything from "what color is it?" to "why are the humanoids raiding the village?"...   [click here for more]
BRW Games  $9.95

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Afterpeak Systemless Setting

Afterpeak Systemless Setting


The naysayers were right...oil wells the world over have gone dry and civilization has collapsed into chaos. But from the ruins of war a new world is born. Magic is now humanity's ally as he seeks to rebuild the world that technology destroyed. Afterpeak is a Systemless Setting designed for use with any role playing game. It combines aspects of Fantasy, Science Fiction, and the Post Apocalypse genres...   [click here for more]
Point of Insanity Game Studio  $8.00 $5.36

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Anarchy Pool Game Masters guide

Anarchy Pool Game Masters guide


It began in the time of the ancients, before the first mortals were bore of the elements. In that time 3 Forces roamed the world, Dragons, Ancients, and Shadows. And so it was for 10 millennia. Then came the great unrest and in this time Dragon and Shadow fought bitterly until nearly all the shadow had been slain. To quell this unrest the Ancients knowing of the deepest secrets of power took unto themselves...   [click here for more]
Anarchy International  $0.99

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Arcana Exxet: Secretos de lo Sobrenatural

Arcana Exxet: Secretos de lo Sobrenatural


No soy un dios… Ni tampoco un demonio… Estoy por encima de esos conceptos. Soy algo más antiguo que el tiempo. Creada por la voluntad del Mundo. Soy… La Magia Arcana Exxet: Secretos de lo Sobrenatural es un libro dedicado al mundo de la magia y los más increíbles poderes sobrenaturales. Entre sus páginas encontrarás infinidad...   [click here for more]
Edge Entertainment (Espana)  $38.12 $19.03

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Avalon Adventures, Vol 2, Issue #11, The Legend of the Harbor Doxy's Ghost

Avalon Adventures, Vol 2, Issue #11, The Legend of the Harbor Doxy's Ghost


Fast and Fun, that's the goal of Avalon Game's Pathfinder line of Adventures. Each issue will bring you a small adventure, one that can be dropped into any campaign, used as a single one shot night of fun, or turned into a more complex and longer series of adventures. The goal is to give GM's something that will bring an easy night of fun to their game, without having to cost and arm and a leg...   [click here for more]
Avalon Game Company  $1.50

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Basic Gamemaster

Basic Gamemaster


Running the Chaosium Roleplaying System This book provides wisdom and advice on running Basic Roleplaying games. There are five main sections: the first discusses the duties of the gamemaster in devising and presenting roleplaying adventures. The second covers scenario-construction aids for the gamemaster including encounter tables, languages, treasures, and danger-classes. The third treats...   [click here for more]
Chaosium  $4.95

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Blackmail

Blackmail


Essential Gamemastering Information!    Blackmail details the d20 System Reference Document v.3.5 set & setting rules for game judges. This booklet is adjusted to use the 1e racial & class abilities available from Knights of the All Mind in lieu of “skills” & “skill checks” from 3e. With the four S.R.D. of the...   [click here for more]
Direbane Publishing  $3.00

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Blood & Swash Thunder & Plunder

Blood & Swash Thunder & Plunder


Blood & Swash is designed as a quick set of rules fo for conducting bar room fights in minature during the age of pirates. Blood & Swash focuses on simplicity. There is no scale as the rules can be used for both 15mm and 28 mm or larger figures. The rules are played in miniature in a relatively small area such as bar rooms or ship decks. This is piracy made fun and fast. A...   [click here for more]
LMW Works  $22.00 $17.60

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Builder Magic

Builder Magic


"Builder Magic" adds a non-combat venue to the DM's campaign. This document introduces the concept of the wizard as a master builder. It includes a variety of aspects of building and construction by magic. The included spell chapter is a collection of spells that cover every aspect of building from architecting the plans to executing the design. What happens when you bring in magic...   [click here for more]
Castlewrks  $4.00

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Builder Magic Supplement Magic Devices

Builder Magic Supplement Magic Devices


"Builder Magic Supplement Magic Devices" is an addition to the "Builder Magic" primary volume. This introduces eleven magic devices that add to the building magic introduced in that volume. This book does not require the purchase of the Builder Magic volume to introduce these devices to your campaign. Buy this and its companion volume "Builder Magic Supplement Magic...   [click here for more]
Castlewrks  $2.00

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Castles & Crusades Castle Keepers Guide to the Haunted Highlands

Castles & Crusades Castle Keepers Guide to the Haunted Highlands


The Castle Keepers Guide to the Haunted Highlands includes everything you need to run a game in the Haunted Highlands and more. Within you'll find the regional history, significant terrain features, regional powers and governments, a pantheon of deities, new monsters and new treasures. It also includes nine complete adventures to be played separately or as a long campaign arc. Upon the bloody northern...   [click here for more]
Troll Lord Games  $39.99 $27.98

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Castles & Crusades Players Handbook 6th Printing

Castles & Crusades Players Handbook 6th Printing


The Castles & Crusades Players Handbook comes in Full Color With Iron Heel the World Grinds Away Plunge into worlds of fantastic adventure where dragons lie and the undead stalk the shades of your mind’s imagines, where creatures of legend plunder wealth through the horror of their passage. Monsters grim and foul hold the ecstasy of gold and the renown of glory. Upon the...   [click here for more]
Troll Lord Games  $29.99 $20.99

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Chicken Heroics: GM Pamphlet

Chicken Heroics: GM Pamphlet


The Chicken Heroics GM Pamphlet is a useful quick referece for running Chicken Heroics. One side features artwork, while the other is designed as a trifold with valuable information. Quick Reference Challenge Difficulty Chart Simplified Condition explanations Quick Reference Combat Summary Chart of chicken related words to help in the crafting of puns It's also an acceptable GM Screen, if...   [click here for more]
ChickenMaker  $1.00

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Classic Fantasy

Classic Fantasy


Return to the dawn of role playing with Classic Fantasy. Explore dungeons in your quest for treasure, fight terrifying monsters, and cast powerful spells of destruction. Classic Fantasy expands on the core Basic Roleplaying rule book with... 7 playable races: Human, Dwarf, Elf, Gnome, Halfling, Half-Elf, and Half-Orc, all with detailed racial abilities. 10...   [click here for more]
Chaosium  $16.95

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D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)

D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)


This is the 1983 edition of the D&D Basic Dungeon Master's Rulebook, part of the "BECMI edition" Red Box Set. Product History The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983. The Evolution of Basic D&D. By 1983, Basic D&D...   [click here for more]
Wizards of the Coast  $4.99

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Delving Deeper Ref Rules v1 [BUNDLE]

Delving Deeper Ref Rules v1 [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Delving Deeper Ref Rules v1: Errata Sheet Regular price: $0.00 Bundle price: $0.00 Errata Sheet for Delving Deeper Reference Rules Version 1 (Released October 2012)The Delving Deeper Reference Rules have been in the wild for six months, and...   [click here for more]
Immersive Ink   FREE 

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Delving Deeper Ref Rules v2 [BUNDLE]

Delving Deeper Ref Rules v2 [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Delving Deeper Ref Rules v2: The Adventurer's Handbook Regular price: $0.00 Bundle price: $0.00 Delving Deeper Reference Rules Volume I: The Adventurer's Handbook (v2 March 2013) Be an indomitable fighter and carry a bright...   [click here for more]
Immersive Ink   FREE 

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Delving Deeper Ref Rules v2: The Monster & Treasure Reference

Delving Deeper Ref Rules v2: The Monster & Treasure Reference


The Delving Deeper Reference Rules (Version 2 March 2013) Volume III: The Monster & Treasure Reference What foul monster lurks beneath this bridge or beyond that door? What fabulous treasure does this abomination or that horror guard? Herein are the answers to these questions and many more. This essential reference is brimming with inspiration for the Delving...   [click here for more]
Immersive Ink   FREE 

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Delving Deeper Ref Rules v2: The Referee's Guide

Delving Deeper Ref Rules v2: The Referee's Guide


The Delving Deeper Reference Rules (version 2 March 2013) Volume II: The Referee's Guide Yours is the highest calling. While players run individual characters, you run the rest of the world! You design the dungeons, you build the towns and cites, you sow the plots and schemes of squabbling goblins and feuding Kings across the entire world. Herein are guidelines...   [click here for more]
Immersive Ink   FREE 

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DM Campaign Record (4E)

DM Campaign Record (4E)


Now updated to be form-fillable!   An indispensible playing aid, this campaign tracker is an essential tool for fourth edition DMs. Gone are the days of paper scraps and loose-leaf notebooks! The DM Campaign Record is a carefully designed booklet with space to record all information about an ongoing campaign: NPC stats, XP tracking, session logs, character reference, world...   [click here for more]
Goodman Games  $4.99

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DM Genie - Software for 3e RPGs

DM Genie - Software for 3e RPGs * 


Make your games faster and more fun by letting the computer do the math! DM Genie is a complete software solution for Game Masters and players of the Third Edition or Revision 3.5 of the world's most popular tabletop role playing game, and uses game mechanics based on 20-sided die. Using DM Genie, you can create an adventure in dark dungeons filled with monsters and treasure....   [click here for more]
Mad Scientist Studios  $25.00

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Dungeon Master's Guide II (3.5)

Dungeon Master's Guide II (3.5)


TAKE YOUR GAME TO A NEW LEVEL This supplement for the DUNGEONS & DRAGONS® game contains a toolbox of timesaving aids and options to help you prepare and run memorable adventures and rich campaigns. Inside are ideas, advice, and ready-made material that will help you become a truly spectacular DM. With gaming advice, NPCs, devious traps, new magic items, and a fully detailed...   [click here for more]
Wizards of the Coast  $39.95 $19.99

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Dungeon Master's Kit (4e)

Dungeon Master's Kit (4e)


If you're a Dungeons & Dragons player looking forward to your first experience as the Dungeon Master, this box contains everything you need to get started, including expert advice on making your game the best it can be. Create monster-infested dungeons, gather your friends, and let the fun begin. In the Dungeons & Dragons world you create, anything is possible—the only limit is your imagination!...   [click here for more]
Wizards of the Coast  $39.99 $19.99

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DungeonLord's LogBook

DungeonLord's LogBook


DungeonLord's LogBook What is a DungeonLord? A Game Master's Game Master. DungeonLords are the most prepared and best organized game masters at any table. They use a quality logbook that allows them to quickly pull up details about their world and all characters/monsters that dwell upon it. Their NPCs have personalities, and their cities/towns have economies, shops, laws and realistic random events....   [click here for more]
Stainless Steel Dragon  $12.00 $4.95

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Earthdawn Gamemaster's Compendium (Classic Edition)

Earthdawn Gamemaster's Compendium (Classic Edition)


THE AGE OF LEGEND Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes; an age of fantastical deeds and mythical stories. It was the Age of Legend.   As the levels of magic rose, so did the dangers in the world. The rise...   [click here for more]
FASA  $49.95 $29.99

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Earthdawn Third Edition Gamemaster's Companion

Earthdawn Third Edition Gamemaster's Companion


THE AGE OF LEGEND Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. Now, bold heroes from across Barsaive band together to fight for life and freedom against the remaining...   [click here for more]
FASA  $34.95 $20.99

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Earthdawn Third Edition Gamemaster's Guide

Earthdawn Third Edition Gamemaster's Guide


THE AGE OF LEGEND Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. Now, bold heroes from across Barsaive band together to fight for life and freedom against the remaining...   [click here for more]
FASA  $39.95 $23.99

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Exalted 2nd Edition: Storytellers Companion

Exalted 2nd Edition: Storytellers Companion


Creation is a dangerous place, and there are no more powerful magnets for danger than the returned Solar Exalted. With a list of enemies dating back to the First Age, the Lawgivers will be hardpressed to survive long enough to set the world aright. Of course, the only thing the Solars are better at than making enemies is forging alliances. If the Solars can succeed in making more friends than enemies...   [click here for more]
White Wolf  $14.99

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Exalted Storytellers Companion

Exalted Storytellers Companion


True Wisdom Requires Knowledge The world of Exalted is a treacherous one, and the Threshold teems with danger. It springs from the alien might of spirits and the machinations of the Dragon-Blooded, from the raw power of elementals and the ancient fury of the Lunar Exalted. Whatever road the newly reborn Solar Exalted walk, they face many challenges. True Strength Requires Wisdom...   [click here for more]
White Wolf  $15.95 $9.58

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Faster Combat: the Game Master’s Guide to Running Sleek & Exciting Combats

Faster Combat: the Game Master’s Guide to Running Sleek & Exciting Combats


The GM’s Guide to Faster Combat Let me show you how to create and run Hollywood Blockbuster encounters that’ll blow your players away For any D&D edition, Pathfinder or D&D-esque game that involves monsters, minis, initiative and mayhem. “The Lessons in this book are an excellent, step-by-step programme for any GM seeking to speed up not only combat,...   [click here for more]
RoleplayingTips.com  $19.97

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Fat Dragon/Troll Lord Games GM\'s Day #2 [BUNDLE]

Fat Dragon/Troll Lord Games GM\'s Day #2 [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Casltes & Crusades Castle Keepers Guide Regular price: $27.98 Bundle price: $19.99 For a 25 page sample of this book, please go to our website and go to the TLG Store for Castle Keepers Guide. Updated March...   [click here for more]
Fat Dragon Games  $38.79 $31.99

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Fireborn: Gamemaster's Handbook

Fireborn: Gamemaster's Handbook


The Fireborn Game Master's Handbook contains all the rules and advice you need to run your own Fireborn campaign. This book gives you the tools to show your players epic adventure in the mythic age or subject them to dark mysteries in modern London. It contains setting information for London, as well as details on four epochs from the mythic age, as well as advice on how to run a Fireborn...   [click here for more]
Fantasy Flight Games  $29.95 $4.95

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Five Ancient Kingdoms Volume 3: Dragon Master Secrets

Five Ancient Kingdoms Volume 3: Dragon Master Secrets


Book three of a three-volume game. Five Ancient Kingdoms is a rules light fantasy adventure game with themes and setting mainly based on the history and mythology of the Middle East circa 800 CE (Arabian Nights, Sinbad the Sailor, and the Golden Age of Islam). Volume 3 provides additional rules needed to referee and facilitate the game, including adventure...   [click here for more]
Running Beagle Games  $6.99

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Gamemaster Law

Gamemaster Law


The essential tome for GMs! How many players should I try to handle at one time? Will my game be more successful if I focus on political intrigue or on simple adventuring? How can I pull the characters from the jaws of death without it seeming contrived? How can I keep the "power" in my game from getting out of hand? If you have ever asked yourself any of these questions, then this reference...   [click here for more]
Guild Companion Publications  $18.00

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GM Mastery: Inns & Taverns Essentials

GM Mastery: Inns & Taverns Essentials


The best guide for designing story-filled locations Where do the PCs go when they enter town? Inns, taverns and restaurants of course! But after dozens of such encounters in your games, these places have lost their novelty and excitement. It's time to shake things up. Make it impossible for your players to take the table in the back corner by designing a round tower tavern. Tired of characters doing...   [click here for more]
RoleplayingTips.com  $10.00 $7.00

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GM's Survival Guide

GM's Survival Guide


Honor. Glory. Loyalty. Steel. These are the only tools a samurai requires. But a true Master needs more... Within the pages of this book, over 1001 tips, hints, answers, and options are available to help Gamemasters customize their campaigns in the Emerald Empire. Valuable advice and expansive charts organize everything from plot structure to village inhabitants, from creatures to crops. Flexible...   [click here for more]
Alderac Entertainment Group  $23.95 $14.37

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Guía de Criaturas

Guía de Criaturas


¿Qué peligros acechan en los rincones oscuros del Viejo Mundo? Las amenazas abundan dentro de las fronteras del poderoso Imperio, pero también en las demás regiones del Viejo Mundo. Bestias salvajes merodean en las profundidades de bosques ancestrales. Elfos oscuros corsarios y bárbaros del Caos asaltan las costas en busca de esclavos y botín. Los sectarios...   [click here for more]
Edge Entertainment (Espana)  $31.76 $16.48

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Guía del DJ

Guía del DJ


¡Vive aventuras legendarias en el sombrío mundo de Warhammer! La Guía del DJ es un recurso indispensable para todo jugador que participe como Director de Juego en una partida de Warhammer: El juego de rol. Además de reunir en un solo volumen las reglas y efectos más importantes (como heridas críticas, locuras y disfunciones mágicas),...   [click here for more]
Edge Entertainment (Espana)  $44.48 $20.30

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Hellfrost: Rassilon Expansion

Hellfrost: Rassilon Expansion


THE ENDLESS WINTER CONTINUES. In the frozen lands of the northern continent powerful boasts boast of future deeds; clerics scan the natural world for signs from their gods; family and friends, tied by oaths of allegiance, rally together to combat deadly threats; wise sages and scholars plunder the few remaining libraries; and those who fall are buried with valuable grave goods. And now your heroes...   [click here for more]
Triple Ace Games  $15.99 $11.99

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Hellfrost: Resource Management

Hellfrost: Resource Management


Your characters may be able to slay dragons, but do they have what it takes to govern a village, command a mercenary company, or lead a temple? Although Hellfrost is primarily a game about adventuring and heroic deeds, it also rewards characters who have invested in the Noble, Rich, or Filthy Rich Edges, or achieved positions of power through roleplaying. This supplement takes a look at...   [click here for more]
Triple Ace Games  $4.99 $3.74

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Infernum - Book of the Tormentor

Infernum - Book of the Tormentor


With a roar, the Oblurott cavalry charged. Huge spawn with plates of bone bolted to their hides lumbered down the slope. Oblurott demons with lances and bile rifles clung to their flanks, their eyes grimly fixed on the Sturrach lines. The ranks of the Sturrach lowered their guns; five hundred hellcannons, bile rifles and shatterguns were levelled at the rushing cavalry. Crowded into the narrow valley,...   [click here for more]
Mongoose  $29.95 $5.99

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Mage: The Sorcerers Crusade

Mage: The Sorcerers Crusade


A game set in the Dark Fantastic world of the Renaissance, this RPG is the next of White Wolf's historical World of Darkness games, following the tradition of Vampire and Werewolf. Players now have the chance to found the Council of Traditions-or bring it crashing down. High magick, faith, and reason collide to decide the fate of the world....   [click here for more]
White Wolf  $28.00 $16.80

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Manual of Enchanted Objects

Manual of Enchanted Objects


The Manual of Enchanted Objects provides a d20 magic items resource from the System Reference Document Revised (v.3.5) that gives Judges a plethora of standard magic items commonly used in The World's Most Popular Role Playing Game. As are the other booklets in this series, adjustments have been made to permit 1e abilities in place of 3e skills & skill checks. (Product is formatted...   [click here for more]
Direbane Publishing  $3.00

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Mastering Iron Heroes

Mastering Iron Heroes


A Rules Expansion by Mike Mearls This is a must-have book for DMs and players who want to get the most out of the high-octane variant action fantasy rules of Monte Cook Presents: Iron Heroes. The book’s in-depth rules discussion teaches you not only how to use the rules of the game, but how to change them. These pages include new options and ideas for existing rules, expansions of some...   [click here for more]
Fiery Dragon  $19.99 $9.00

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Medieval Landscapes: Peasant House

Medieval Landscapes: Peasant House


Any Edition products are designed to fit into nearly any campaign and any role-playing system, including any existing or future editions of your favorite fantasy RPG. Villagers make up ninety-precent of the population and peasant villages are the most prominent feature adventurers notice when going to raid a dungeon of a vile lich lord or returning with a haul of gold and arcance treasures....   [click here for more]
Alea Publishing Group  $3.95 $2.95

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Medieval Life and Laws

Medieval Life and Laws


THE PRINT VERSION IS IN FULL COLOR Rules Set: 4E (GSL) This supplement expands upon the Adventurer's Guide to Cthonia.  This guide allows Game Masters to present a living, breathing, and functioning medieval world as a backdrop for their Feudal Lord campaigns or any other setting. In Game Master Options: Medieval Life and Laws, Game Masters and Players...   [click here for more]
Alea Publishing Group  $4.95

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Mhar Fantasy RPG Game Master's Book

Mhar Fantasy RPG Game Master's Book


The second of the core books to the Mhar Fantasy RPG. This Game Master's book is an invaluable resource to running the game with full rules for movement, combat and enchantments. Besides hints on running the game, this 150 page guide also contains an introduction to the world setting; a tour of Calshire on Anaeland's wild frontier; some rules for NPCs, Faerie, spirits, traps, and magical artifacts...   [click here for more]
Fool's Moon Entertainment Inc.  $18.00

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Monte Cook's Arcana Evolved

Monte Cook's Arcana Evolved


A Variant Player’s Handbook by Monte Cook Get ready to evolve! This deluxe “Director’s Cut” version of 3rd Edition codesigner Monte Cook’s popular variant player’s handbook takes all the alternate rules, classes, races, and innovative subsystems that you loved about Arcana Unearthed, gives it all a deluxe full-color treatment -- then adds...   [click here for more]
Malhavoc Press  $24.95 $19.99

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