Title |
Publisher |
Price |
Does it sometimes feel unsatisfying that a fifth-edition character can drop to zero hit points (essentially be on death's door), receive healing, then be back to full fighting strength with absolutely zero reprocussions? If so, this lingering injury system might help.
Basically, it presents a very simple set of rules whereby there are mechanical consequences--lingering injuries--when a character... [click here for more] |
Luke Hart |
$0.99
|
Sails on the horizon!
The GameMaster's Apprentice: Age of Sail is a system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs.
You can view the cards' complete instructions for free by clicking the preview link beneath the thumbnail above, or view the Quickstart Guide and a set of quick-reference... [click here for more] |
Larcenous Designs, LLC |
$9.99
|
This is the accumulated wealth of my 30 years playing, designing, and (most importantly) Game Mastering paper & pencil roleplaying games. I wrote a book that I would want to read, something I could refer back to again and again. Not every suggestion or recommendation is worth its weight in gold, nor will they be to everyone's taste. However, I believe there's enough personal wisdom shared... [click here for more] |
Kortthalis Publishing |
$10.00
|
Thrilling Adventure and Mad Science!
The GameMaster's Apprentice: Steampunk is a system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs.
You can view the cards' complete instructions for free by clicking the preview link beneath the thumbnail above, or view the Quickstart Guide and a set of... [click here for more] |
Larcenous Designs, LLC |
$9.99
|
The Game Master Guide includes:
A detailed history of the Dominions, expanded and focused on the last five years.
A gazetteer of the Dominions, including old and new plot hooks for each region, and the new Dominion Events.
A chapter focused on themes, tricks and narrative techniques to make your games even more Swordy and Sorcerish.
Rules and tips to create Character Tales (adventures... [click here for more] |
GRAmel |
$11.19 $9.98
|
The second of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.
The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D... [click here for more] |
Wizards of the Coast |
$9.99
|
Welcome to Kanahu, a dangerous world of pulp fantasy abounding with dinosaurs, Cthulhoid creatures, giant insects, crazed sorcerers, muscled barbarians, and alien invaders. Barbarian Conquerors of Kanahu™ (BCK) presents a host of new monsters, magical items, technology, spells, and variant rules packaged together in this gonzo world. In BCK you get:
A set of 7 new races and... [click here for more] |
Autarch |
$10.00
|
The Shadowroth Dynasties Judges Guide
The Shadowroth Dynasties Role Playing Game: A d6 based high fantasy roleplaying game that uses a 3d6 mechanic, allowing for number combinations in almost every die roll that trigger all manner of extra complications, skill triggers and unforeseen effects.
The Shadowroth Dynasties Judges Guide is twofold. Part One: A Judges guide to the Players Grimoire... [click here for more] |
Shadowroth Press |
$1.63 $1.31
|
The World of Aetaltis: Gamemaster’s Guide contains everything a gamemaster needs to turn their Fifth Edition World of Aetaltis games into legendary campaigns. It’s the third in the series of World of Aetaltis core books, along with the World of Aetaltis: Adventurer’s Guide and the World of Aetaltis: Player’s Guide.
Inside this book you’ll... [click here for more] |
Mechanical Muse |
$19.99
|
Six-Shooters & Sundowns – Wild West Encounters Vol. 2
Dive into the Wild West with "Six-Shooters & Sundowns – Wild West Encounters Vol. 2," an expansive tabletop role-playing game supplement brimming with a wealth of content designed to enrich and expand your Wild West adventures.
Immersive Character Creation: Embark on your journey by creating vivid... [click here for more] |
Mighty Mugs Studios |
$1.99
|
There are things that dwell in the Crypt, and some are Best Left Buried
Best Left Buried is a fantasy horror game where the monsters are scary and the players are scared. Within the Crypt, these adventurers will be beset by strange monsters, bizarre environments and eldritch magics, which will take them on their journey from fresh faced recruits to grizzled survivors.
This is a book for the Doomsayer.... [click here for more] |
SoulMuppet Publishing |
$12.63
|
Cawood Publishing presents the Between Dungeons Handbook for 5th Edition! A 97-page Game Master's guide, useful for any fantasy RPG. Sometimes the real adventure is between adventures! Do you need mounts, vehicles, stores, inns, taverns, encounters? A collection of useful tables to add depth to your fantasy game. Saves you hours of prep time!
The 97-page book includes:... [click here for more] |
Cawood Publishing |
$3.95
|
When discussing any other form of storytelling, the topic of theme will eventually come up. It doesn’t matter if the medium is a novel, a film, a television series, a comic book, or even a song. The people having the discussion might be writers, readers, critics, or academics. They will exchange opinions about the deeper meaning of the adventure and what the author was trying to say.
For some reason,... [click here for more] |
Lightspress Media |
$5.00
|
The Lazy GM's Resource Document (written originally by Michael E Shea) is now available in a printer-friendly format perfect for GM binders! Can't remember the Eight Steps of Lazy RPG Prep? Just print out page 2 and stick it in! Print only the pages you need. I made it because I wanted it in my own binder, and here it is!
Includes 31 sections of GM helps! Many are perfect for most fantasy... [click here for more] |
Copperpoint Publishing |
$3.99
|
The Adventures Dark and Deep™ Game Masters Toolkit contains rules for weather and other natural hazards, generating NPC characteristics, magic items, travel to other planes, deities and religions, and much more. It also includes scores of random tables covering everything from "what color is it?" to "why are the humanoids raiding the village?"
The Game Masters... [click here for more] |
BRW Games |
$9.95
|
Make Magic and Religion Mysterious and Dangerous In Your Game!
Want to run realistic rites and rituals that bring your game world to life? Now you can! Inside this 5e handbook, you'll find exciting ideas and inspiration for:
Rites and Festivals (for most fantasy religions)
Rules for Arcane and Divine Magic Rituals
Rules... [click here for more] |
MageGate Games |
$14.99
|
Guide your players into a World of Adventure!
The RuneQuest Gamemaster Screen Pack is an essential play aid for RuneQuest: Roleplaying in Glorantha gamemasters, packed with useful references and materials to launch any new campaign, or add to an existing one.
The gamemaster screen itself is a landscape, full-color, four-panel cardboard screen, 34 inches wide and 8.5 inches tall,... [click here for more] |
Chaosium |
$14.99
|
Call to Arms
Decks of Cards
A book examining all aspects of magical decks in your Pathfinder Roleplaying Game.
You've seen the crazy thing that a Deck of Many Things can do to not just a table, but to an entire campaign? If so, then this book is for you! Filled with every conceivable magical deck, from Decks of Illusions to Decks of Conjuring, each one ready to throw... [click here for more] |
Fat Goblin Games |
$3.96
|
More than 300 random tables designed to help you build a new world from scratch or take your existing RPG campaign to new levels of creativity and excitement Most Game Masters are familiar with random roll tables and the benefits and fun they provide. Most roll tables, however, help GMs determine specific things, but with a minimum of contextual information, such as size (Small, Medium, Large,... [click here for more] |
Topix Media Lab |
$24.99 $14.99
|
THE MAGISTER’S GUIDE is the essential gamesmaster supplement for Spire: the City Must Fall. This book is packed with advice, new systems, and additional materials for the core game that should make running each session more enjoyable than ever and provide exciting new options for seasoned GMs and players alike. Featured within are:
New advances, equipment, fallout and specialised adversaries for every Spire... [click here for more] |
Rowan, Rook & Decard |
$7.50
|
EPIC ENEMY DESIGN
Want to customize existing monsters or build your own from scratch? Now you can!
Inside, you’ll find over 1,800 exciting new ideas and inspiration for:
Every Creature and Damage Type
Melee, Ranged, and Natural Weapons
Psionics, Psychic Powers, and Telepathy
Innate Spellcasters and Spell-Like Abilities
Running Monsters... [click here for more] |
MageGate Games |
$29.99
|
The right tool for the job...
Take your games of Iron Kingdoms: Requiem even further with the GM's Toolkit. Containing a wealth of background material, magic items, adventure hooks, random encounter tables, and some of the legendary personalities of western Immoren, Game Masters can use the contents of this toolkit to flesh out their own adventures in the Iron Kingdoms.... [click here for more] |
Privateer Press |
$4.99
|
IT’S A TRAP!
Do you want to thrill and terrify your players with traps? Then this book is for you! Here, we explore traps and how they can be used by heroes and villains alike!
Inside this book, you’ll discover a treasure trove of traps and terrors:
80 Detailed Trap Designs (including variants)
100+ Magic and Mechanical Options (to stack on any trap)
Battlefield,... [click here for more] |
MageGate Games |
$14.99
|
How do you make great combat in 7th Sea?
How do you make things challenging when you're dealing with duelists?
GMs and players of 7th Sea expect a fun, fast-paced, exciting story to unfold when they sit around the table. There’s no reason your combats can’t be as meaningful, interesting, and challenging as the rest of the play experience, but to get the most... [click here for more] |
Chaosium |
$1.00
|
The Secrets of the World of Farland!
The World of Farland is a popular, award-winning campaign setting for D&D 5e. Farland is a setting where evil dominates. The Lords of Sin have conquered the lands, but the forces of good have staged a rebellion. The battle rages, and the world hangs in the balance. Which side will win? That’s up... [click here for more] |
World of Farland |
$8.99
|
Dragons Beyond is a zero edition (0e) retroclone based on 1973 playtest materials that have been recovered. Much of this material did not make it into the first publication of the world's oldest fantasy RPG.
The digital Game Master's Screen can be printed on durable card-stock screens for the GM’s reference whilst playing Dragons Beyond — an 11” x 17”... [click here for more] |
RHampton |
$5.50
|
DRACONICUS - GAME MASTER'S HANDBOOK
Welcome to Draconicus – a world of enchantment, adventure and dragon magic. In this game, players can assume the roles of miscellaneous characters – heroes and villains, nobles and fools – who inhabit the world of Draconicus, and go on adventures and quests in which they can change the outcome, solve the quest, and win... [click here for more] |
The Yellow Hand |
$6.99
|
GRAmel Books is proud to publish a new Savage Worlds setting from Umberto Pignatelli - Tyrnador. Tyrnador: Fate of Ventar is the first installation of the world of Tyrnador, GRAmel’s exciting new fantasy setting for Savage Worlds. What Tyrnador is? Well, do you remember the old classics Dragonlance and Mystara? Tyrnador is a game in the same vein, a place of high fantasy, where heroic knights and... [click here for more] |
GRAmel |
$19.99 $9.98
|
The power is yours now.
But there's always more power out there ....
Will the Magic master you - or will you master the Magic?
This is the first expansion for The Magus Hack, a new take on the '90s games that let you roleplay the wizard in a modern setting! In The Sorcerers Companion you... [click here for more] |
Fen Orc |
$1.99
|
Create Monster Lairs in Minutes!
Enjoy quick, easy templates to spice up encounters, travel, and boss fights in a variety of weather and terrain.
Previously released individually, this Elemental Omnibus collects five of our bestselling Extreme Encounters: Weather & Terrain books: Air, Cold, Earth, Fire, and Water.
Enjoy magical and... [click here for more] |
MageGate Games |
$14.99
|
You can prepare great games in less time!
One Hour TTRPG Prep is a system agnostic, how-to guide for game masters of all abilities. You can prepare your next game with less stress, preparation, and effort without sacrificing any of the fun. This booklet will simplify your planning process and shorten the preparation time needed to run a great session of TTRPGs like Dungeons & Dragons,... [click here for more] |
Spiel Knights |
$5.99 $4.99
|
Based on the world’s most popular tabletop role-playing game, Shattered Worlds transports the players to a gritty post-apocalyptic setting where technology and magic exist side-by-side.
Events, now commonly referred to as a “fracture” broke the veil between the many worlds, exchanging massive slabs of the Earth’s crust with others from the multiverses in the process. But turf wasn’t all... [click here for more] |
siegebreaker games |
$29.00 $19.99
|
Nefarious Villains Precarious Plots Breathtaking Cliffhangers All in a day's work!
7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies and political intrigue. Everything a Game Master needs is included in the pages of this book.
The Theah Sourcebook: Detailed essays and maps on Theah's nations, cultures, secret societies... [click here for more] |
Chaosium |
$29.99
|
A Rules Expansion by Mike Mearls
This is a must-have book for DMs and players who want to get the most out of the high-octane variant action fantasy rules of Monte Cook Presents: Iron Heroes. The book’s in-depth rules discussion teaches you not only how to use the rules of the game, but how to change them.
These pages include new options and ideas for existing rules, expansions of some... [click here for more] |
Fiery Dragon |
$9.00
|
The Age of Legend
An age of magic once existed in our world. Lost to history, this time is remembered in the echoes of myth and legend. Humans lived alongside the other Namegiver races—dwarf and elf, troll and ork, windling, t’skrang and obsidiman. The wild places of the world were home to griffins, shadowmants, and other fantastic beasts.
The land was once besieged by the Horrors, foul... [click here for more] |
FASA |
$22.45
|
A Thrilling Heist in Three Parts
A tragic accident has forced a secret calligrapher monk to take a dangerous gamble. The calligrapher's only hope rests in a smoke-filled cabaret, a midnight auction, and the most powerful substance in the world.
A Full Length Adventure and More
The Calligrapher's Gamble is a D&D 5e-compatible full-length... [click here for more] |
Book-Born Games LLC |
$10.00 $5.00
|
As a DM, I've always liked the idea of downtime activities, one-on-one sessions, and other ways to engage with my players outside of our typical game sessions. I tried many systems for this, but none of them really worked. They were either too open ended (my players didn't know what they could do) or they were too complex and tedious. As a result, my players didn't end up engaging with it much.
I... [click here for more] |
Michael Wu |
$0.99
|
You're a good dungeon master. You've read both Dungeons and Dragons 4th Edition Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet whose run games for 20 years.
Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe... [click here for more] |
SlyFlourish |
$2.29
|
Magic items, shops, adventures, and guidelines — EVERYTHING you need to make magic items easy and fun in D&D 5E
What are the rules for buying and selling magic items? How do you price magic items in 5E? What does a magic shop look like?
All adventurers will eventually want to buy, sell, and trade magic items. In 5E, that's easier said than done — and usually requires... [click here for more] |
Valeur RPG |
$24.95
|
The snows are alive. A soft, cold spirit courses through them. Her lace threads the world; watching, drinking, listening, stroking, soothing, killing. Her touch is soft and icy. She is Winterwhite, the daughter of the Waterdrinker and the Northwind, and she is a terrible god. An avatar of ice and hunger, of visions and death.
Longwinter is the RPG sandbox of a realm that has broken its vows to... [click here for more] |
WTF Studio |
$12.99
|
Create Monster Lairs in Minutes!
Enjoy quick, easy templates to spice up encounters, travel, and boss fights in a variety of weather and terrain. Previously released individually, this Elemental Omnibus collects five of our bestselling Extreme Encounters: Weather & Terrain books: Acid, Necrotic, Poison, Radiant, and Spirit.
Enjoy magical... [click here for more] |
MageGate Games |
$14.99
|
Potions don’t have to be boring. With the potions inside these pages, you can create magical armor made of crystals, use shrunken heads to gain different powers, sprout glimmering wings with a halo, and much more. Each potion has one or two pages devoted to it, including a complete short story detailing how the potion came into existence. The usual statistics are accompanied by beautiful artwork,... [click here for more] |
Splinterverse Media |
$9.99
|
A Gritty OSR Fantasy Setting by Travis Legge
The mortal lands are divided. A dozen kingdoms lie scattered across the world, separated by dangerous wilds filled with bandits and monsters. The bravest mortals act as adventurers, guiding travelers between the kingdoms, killing monsters to thin their numbers, and plundering ruins in search of the lost treasures of the golden age. This is the world of Odysseys... [click here for more] |
Aegis Studios |
$4.25
|
The Practical Guide to becoming a Great GM is the book that brings all the areas you need to know as a Game Master into a single space and shows you how to do all of it better, faster, clearer, and with confidence to know your game will be awesome.
Inside you'll find practical, applicable knowledge to improve your game, training modules to entrench the learning, plus a step by step guide for you to... [click here for more] |
Geekstable |
$24.99
|
This GM Accessory is compatible with the 5th edition of the World's Most Popular Fantasy RPG.
Are you looking for simple yet detailed rules for ships of all sorts?
Congratulations! You've found them.
The Pirate GM's Essential Nautical Charts and Tables Includes . . .
Rules for both Simple Ships and Sailing Ships
27 Different Tables and Charts
2 Different Ship... [click here for more] |
Black Shark Enterprises |
$4.00
|
This supplement will allow you to implement an ongoing campaign into Hero Kids, rather than simply treating each adventure as a one-shot.
New features include:
Ability to scale up to 6 Heroes
Ongoing campaign system with XP values for all official scenarios as well as guidelines for creating your own
Robust and improved character creation rules including classes
Levelling rewards and character... [click here for more] |
Nailthorn Studios |
$4.99
|
The Marshal's Handbook is the gamemaster's guide to the world of Deadlands. It tells you how to rope your amigos into your adventures and keep 'em on the run from the insidious horrors of the Weird West.
It's also got a whole passel o' nasty critters to throw at those do-gooders, all in glorious full-color. The Deadlands Classic: Player's Guide is also required for those who plan on being heroes in... [click here for more] |
Pinnacle Entertainment |
$9.99
|
Creation is a dangerous place, and there are no more powerful magnets for danger than the returned Solar Exalted. With a list of enemies dating back to the First Age, the Lawgivers will be hardpressed to survive long enough to set the world aright.
Of course, the only thing the Solars are better at than making enemies is forging alliances. If the Solars can succeed in making more friends than enemies... [click here for more] |
White Wolf |
$14.99
|
The Old Ones are gone...
Stories tell of the day when the skies fell in showers of fiery rock, when the world groaned and shifted, the great beasts of the Old Ones died in an instant, and the stars themselves changed, sending the Old Ones into a deep, eternal slumber. Humankind, now free from the cruel grasp of our former masters, now rules the world from the shining kingdoms the Other... [click here for more] |
Elf Lair Games |
$20.00 $15.00
|
The Fireborn Game Master's Handbook contains all the rules and advice you need to run your own Fireborn campaign. This book gives you the tools to show your players epic adventure in the mythic age or subject them to dark mysteries in modern London. It contains setting information for London, as well as details on four epochs from the mythic age, as well as advice on how to run a Fireborn... [click here for more] |
EDGE Studio |
$4.95
|