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Broken Weave: Corebook

Broken Weave: Corebook


A brand new post-apocalyptic tragic fantasy campaign setting for 5e! The weave unravels. The gods are dead, the lands are shattered, and the world has begun to forget what it once was. Time and distance have lost their meaning, and the knowledge of how things once were crumbles like ash. Those who remain struggle to survive in a shattered world overcome by Decay —...   [click here for more]
Cubicle 7 Entertainment Ltd.  $29.99

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Return of the Lazy Dungeon Master

Return of the Lazy Dungeon Master


Return of the Lazy Dungeon Master is a book designed to help fantasy roleplaying Gamemasters get more out of their games by preparing less. Return of the Lazy Dungeon Master uses the experiences of thousands of GMs to help us focus on how we prepare our games, how we run our games, and how we think about our games. Refined for five years after the release of the Lazy Dungeon...   [click here for more]
SlyFlourish  $7.99

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Secrets of the Weird Wizard

Secrets of the Weird Wizard


The Ultimate Guide for running Shadow of the Weird Wizard Games! This PDF is a PRERELEASE. As a result, it features no layout, no art, and proofing has not been completed. If you purchase this PRERELEASE, you will gain access to updates and the final product. THIS PRODUCT WAS MADE BY HUMANS. No AI was used in the production of this book. The talented team of artists involved includes the...   [click here for more]
Schwalb Entertainment  $19.99

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The Lazy DM's Companion

The Lazy DM's Companion


The Lazy DM's Companion is a 64 page book of guidelines and inspirational generators to help you build, prepare, and run awesome D&D games. Sitting alongside Return of the Lazy Dungeon Master and The Lazy DM's Workbook, the Lazy DM's Companion streamlines play and fires off your imagination to build awesome and unique worlds for you and your players to explore....   [click here for more]
SlyFlourish  $9.99

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Crucible of Legend

Crucible of Legend


The Exalted stand astride Creation, ready to remake the world in their own image. From the mightiest Solar to the lowliest Exigent, they are heroes one and all. Yet Creation is vast, and the stories it can hold innumerable. Herein are the tools of the forge where heroes are made, the grand crucible in which the story of the Exalted can be told.  Crucible of Legend presents Storytellers and...   [click here for more]
Onyx Path Publishing  $16.99

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Old-School Essentials Advanced Fantasy Referee's Tome

Old-School Essentials Advanced Fantasy Referee's Tome


The essential old-school game of fantastic adventure, monsters, and magic — expanded with advanced monsters and treasures! Referee's Tome of Monsters and Treasures This book contains full guidelines for creating and running adventures, over 300 fearsome monsters, and over 300 wondrous magic items. Simple rules let imagination and fast-paced action take the spotlight. Clear, modern...   [click here for more]
Necrotic Gnome  $15.00

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Broken Weave: Gamemaster's Screen

Broken Weave: Gamemaster's Screen


The Broken Weave Gamemaster’s Screen is an indispensable tool for running Broken Weave, containing: The Gamemaster’s Screen: The front of the screen depicts stunning artwork of the Broken World in all its twisted glory, while the inside contains a wealth of vital reference material to make running your games easier, including the new Hope and...   [click here for more]
Cubicle 7 Entertainment Ltd.  $14.99

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GODS - Book of the Oracle English Version

GODS - Book of the Oracle English Version


" The Gods were blind to the world around them. In their genocidal hubris, they did not see that the corruption had taken hold of them. Akhat shed one last tear for this doomed world before expiring." – A Prophecy of a Thousand Year (fragments) This tome hands the Oracle the keys to the world of GODS. In this book you will discover, among other terrible things,...   [click here for more]
Arkhane Asylum Publishing  $45.00 $22.50

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Dungeon Master's Guide (1e)

Dungeon Master's Guide (1e)


The 1st Edition Dungeon Master's Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master's Guide. Herein you will find: Combat...   [click here for more]
Wizards of the Coast  $9.99

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FlexTale Environmental Encounters (system-neutral)

FlexTale Environmental Encounters (system-neutral)


Summary Do you struggle with ho-hum wandering monster tables?  Do you find yourself--as a D/GM or as a player--dreading any time you have to roll on a random encounter table? Never fear: the Environmental Encounters tool ensures that you'll rarely have the same encounter twice while on the road between points of interest! Zero Prep, System-Agnostic Designed to be immediately...   [click here for more]
Infinium Game Studios  $4.99 $2.99

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The Game Master’s Book of Villains, Minions and Their Tactics

The Game Master’s Book of Villains, Minions and Their Tactics


This challenging book provides GMs with more than two dozen major villains and their followers for use across all levels of 5E RPG play. A game master’s biggest challenge can be prep time. With busy lives in mind, this book provides new and exciting content to help GMs save hours of time preparing for a game. Inside, readers will find twenty-five “Big Bosses,” along with insights into how they...   [click here for more]
Topix Media Lab  $29.99 $16.21

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Campfire | An Elegant Travel System

Campfire | An Elegant Travel System


TARUK TOSSED HIS GEAR LADEN SATCHEL onto the soft grass at the side of the dirt trail that they had been following all day and slumped down on a log beside it. The weather had not been kind to them on this day and his boots were soaked clean through. He swatted a mosquito away from his pale grey skin and looked up towards the roiling, clouded sky. They still had three more days on the road...   [click here for more]
AbyssalBrews  $4.99

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Dungeon Master Guide, Revised (2e)

Dungeon Master Guide, Revised (2e)


Here is the essential manual for the AD&D game Dungeon Master. All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the Dungeon Master Guide. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging...   [click here for more]
Wizards of the Coast  $9.99

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HYPERBOREA Referee's Manual

HYPERBOREA Referee's Manual


HYPERBOREA 3E Referee's Manual ++++ HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters...   [click here for more]
North Wind Adventures  $12.00

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The GameMaster's Apprentice: Fantasy Deck

The GameMaster's Apprentice: Fantasy Deck


Adventure Awaits! The GameMaster's Apprentice: Fantasy is a system-neutral (compatible with any edition of any game!) deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs. You can view the cards' complete instructions for free by clicking the preview link beneath the thumbnail above, or view the Quickstart...   [click here for more]
Larcenous Designs, LLC  $9.99

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Mythological Creatures: A Monster Compendium for 5E

Mythological Creatures: A Monster Compendium for 5E


MYTHOLOGICAL CREATURES IS NOW AVAILABLE ON DRIVETHRURPG! SPECIAL PRICE OF $29.99 FOR A LIMITED TIME! Embark on an epic journey with Mythological Creatures, a monster compendium featuring over 350 pages and 300 monster statblocks specifically designed for 5E. Drawing inspiration from legends and myths across the world, this extensive collection brings to life a wide array of legendary...   [click here for more]
JonnyDM  $34.99 $29.99

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NAVAL COMBAT (5E) - Running Sea Encounters for Ships & Monsters

NAVAL COMBAT (5E) - Running Sea Encounters for Ships & Monsters


Batten Down the Hatches! Are you looking to run exciting, fast-paced naval encounters where all your players have something to do each turn? Do you want to run cinematic sea battles between ships and terrify your players with sea monster attacks? I wrote this guide after running a weekly seafaring campaign for 5th edition for over a year. NAVAL ENCOUNTERS provides...   [click here for more]
Tribality Publishing  $3.99 $1.95

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Home-Base Handbook (5E): A Guide to Custom Player Bases

Home-Base Handbook (5E): A Guide to Custom Player Bases


A 5E Guide to Custom Player Bases Many of the most iconic creatures and characters of fantasy games are strongly associated with a location: the vampire lord ruling their dread kingdom from a lofty stone fortress; the red dragon slumbering on mountains of gold in the bowels of the earth; the heroic paladin repelling a horde of invaders from the walls of their shining castle. A base of operations...   [click here for more]
Compass Publishing House  $9.95

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Home-Base Handbook (PF2): A Guide to Custom Player Bases

Home-Base Handbook (PF2): A Guide to Custom Player Bases


A PF2 Guide to Custom Player Bases Many of the most iconic creatures and characters of fantasy games are strongly associated with a location: the vampire lord ruling their dread kingdom from a lofty stone fortress; the red dragon slumbering on mountains of gold in the bowels of the earth; the heroic paladin repelling a horde of invaders from the walls of their shining castle. A base of operations...   [click here for more]
Compass Publishing House  $9.95

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Forbidden Rules

Forbidden Rules


Forbidden Rules provides a comprehensive set of variant and optional rules for use with Shadow of the Demon Lord, letting you reshape the game in a variety of different ways. Whether you’re looking for a points-based casting system or basic rules to kick off games beyond level 10, this supplement has it. Inside this book, you’ll find:   Dice rules that range from cooperative tasks...   [click here for more]
Schwalb Entertainment  $8.00 $5.60

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Realms of Peril - Game Master's Handbook

Realms of Peril - Game Master's Handbook


Halt! Who goes there? Tread no further, knaves! Turn back while you still can. For what lies inside this dusty tome is meant only for the most ambitious and committed among you. The secrets locked inside these passages reveal that which was not meant for mere mortals to behold. Flee now, and let there be a veil that shrouds the inner workings of the universe! Are you yet undaunted?...   [click here for more]
Spellsword Studios  $4.99

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Into the Unknown - Book 4: Running the Game

Into the Unknown - Book 4: Running the Game


Into the Unknown is an Old School game that seeks to blend the Basic & Expert rules and style of play of the '80s with the current 5th edition ruleset of the world's most popular roleplaying game. This is Book 4, the Game Master's guide to running sandboxes and dungeon crawls in the Old School way. What does the Game have? The game is divided into five digest-sized...   [click here for more]
O5R Games  $5.99

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In Strange Aeons: Lovecraftian Numenera

In Strange Aeons: Lovecraftian Numenera


Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time, and there are entities in those reaches so monstrous and vast that should...   [click here for more]
Monte Cook Games  $2.39

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By This Axe: The Cyclopedia of Dwarven Civilization

By This Axe: The Cyclopedia of Dwarven Civilization


In this tome you will find the secrets of the great and proud race of dwarves, compiled, codified, and curated for use in your favorite old-school fantasy role-playing game. With the Cyclopedia, you get:  270 pages of lore and rules bounded in a stitch-bound hardcover and PDF edition A full-color painted cover by Michael Syrigos A full-color interior layout with full- and half-page art Compatibility...   [click here for more]
Autarch  $20.00

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MythCraft: MythCrafter's Guide

MythCraft: MythCrafter's Guide


AN EPIC ROLE-PLAYING SAGA Craft Your Own Legendary Myths! The MythCrafter’s Guide equips you with the tools that you need to design exciting MythCraft campaigns. Full of tips, tricks, tools, and tables, this book will get your imagination pumping and will offer you guidelines as you create memorable adventures for your party of eager heroes. The MythCrafter’s Guide offers guidance...   [click here for more]
QuasiReal House  $15.00

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Nerzugal's Game Master Toolkit

Nerzugal's Game Master Toolkit


This is the second Toolkit I have created to help out Game Masters new and old for 5E. Similar to the first, you will find fully detailed dungeons and one-shot adventures, most of which can be dropped in any traditional fantasy world with minimal effort. This Toolkit also comes with 100 new monsters as part of Nerzugal’s Extended Bestiary with numerous unique creatures as well as expansions upon...   [click here for more]
Nerzugal Role-Playing  Pay What You Want

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GODS - Le Livre de l'Oracle - VF

GODS - Le Livre de l'Oracle - VF


« Les dieux ont été aveugles à ce qu’il se passait, trop fiers d’eux, satisfaits d’avoir perpétré un génocide, incapables de voir que la corruption avait déjà posé la main sur eux. Alors, Akhat versa une dernière larme pour ce monde condamné avant de succomber. »   Une Prophétie de Mille Ans (Fragment)   Oracle, les plus grands secrets de...   [click here for more]
Arkhane Asylum Publishing  $48.92 $24.46

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a sampling...   [click here for more]
Monte Cook Games  $0.79

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Saga of the Norse Realms - Book 1: Viking Lore & Lifestyle

Saga of the Norse Realms - Book 1: Viking Lore & Lifestyle


Saga of the Norse Realms: A Viking Supplement for TTRPGs Unveil the mysteries of the Viking Age and embark on a thrilling odyssey through the realms of Norse mythology with "Saga of the Norse Realms: Book 1." Delve deep into the annals of history and unlock the secrets of a bygone era filled with epic sagas, legendary heroes, and untold treasures. Explore the rich tapestry of the...   [click here for more]
Mighty Mugs Studios  $1.99

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The Game Master’s Book of Legendary Dragons

The Game Master’s Book of Legendary Dragons


Game Masters and players alike are familiar with dragons and the threat they present in the world’s most popular tabletop roleplaying game. They’ve become so well-known, however, that some might say the magic has worn off them a bit. Even with the benefit of high-profile gaming supplements, they've become generic monsters, making the dragons in “Dungeons & Dragons” a shadow of their former...   [click here for more]
Topix Media Lab  $14.99

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Easier Story Craft

Easier Story Craft


The ideas and tips in this book are about making it easier to facilitate great shared stories, not through even more GM prep, but improv techniques, applying story crafting ideas from film, TV, and books to roleplaying games. The typical GM has enough to do bringing the setting to life, playing everyone and thing the characters meet, and being the arbiter of the rules. You do not need even more prep...   [click here for more]
Parts Per Million  $7.99 $4.99

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D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)

D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)


This is the 1983 edition of the D&D Basic Dungeon Master's Rulebook, part of the "BECMI edition" Red Box Set. Product History The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983. The Evolution of Basic D&D. By 1983, Basic D&D had gone through...   [click here for more]
Wizards of the Coast  $4.99

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D&D Companion Set (BECMI Ed.) (Basic)

D&D Companion Set (BECMI Ed.) (Basic)


This is the third boxed set of the Dungeons & Dragons game series. The first, the D&D Basic Set, introduced the game and explained the rules for 1st-3rd level characters. In the D&D Expert Set, character levels 4-14 were detailed, along with notes on the fantasy world in which the characters live. If you started with a 1st character, and have enjoyed the wilderness expansion of Expert...   [click here for more]
Wizards of the Coast  $4.99

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D&D Immortals Set (BECMI ed.) (Basic)

D&D Immortals Set (BECMI ed.) (Basic)


Ever wonder what happens to powerful heroes after their adventures legendary, and they have passed in to the realms beyond? Now you can find out with the D&D Immortals Set. The Player's Guide to Immortals lays out the basic information needed to convert you mortal player characters to Immortal status. It also explains new game mechanics, as are many aspects of the character's new existence. ...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon Master's Guide (3.5)

Dungeon Master's Guide (3.5)


Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game. The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's...   [click here for more]
Wizards of the Coast  $9.99

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Micro Chapbook RPG Deluxe Game Master's Guide

Micro Chapbook RPG Deluxe Game Master's Guide


STOP! DON’T BUY THIS BOOK! At least, not yet. The basic rules for the Micro Chapbook RPG system can be downloaded for FREE in any Micro Chapbook through DriveThruRPG.com. Each stand alone Chapbook includes the complete rules for you to play (and run) the game. With that in mind, this Deluxe Game Master’s Rulebook also contains the basic rules you need to play...   [click here for more]
Micro RPG  $1.99

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Lasers & Liches: Game Master's Beats

Lasers & Liches: Game Master's Beats


Welcome to the Retroverse! An exciting new 5E universe from Lasers & Liches that resides in a place of half faded memories, barely remembered songs, lost childhood friends, outdated styles, abandoned dreams, lost playthings, vapor ware, and time corroded nostalgia. A place both strange and familiar. A place for adventure, friendship, chaos, and the magic of yesteryear. In short, a place that combines...   [click here for more]
Lasers & Liches  $35.00 $30.00

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Castles & Crusades Castle Keepers Guide 4th Printing

Castles & Crusades Castle Keepers Guide 4th Printing


This is the 4th printing! Also, please note that this PDF comes with both covers, the standard and the alternative cover, within the same PDF. The Castle Keepers Guide includes a host of new material for the role playing enthusiast; from world creation, to dungeon designs, managing non-player characters, character attributes at high levels, spell use and cost,...   [click here for more]
Troll Lord Games  $29.99

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Symbaroum - Game Master's Guide

Symbaroum - Game Master's Guide


It was dead silent in the ranks, so breathlessly tense that the creaking of our leather armor felt deafening; just as silent as our Davokar outpost had been for the past three weeks. Even the sellswords that our Lord had hired in an attempt to tip the scales in his favor seem to appreciate the gravity of the situation – they made up the rear of the column, atypically in line,...   [click here for more]
Free League Publishing  $19.98

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Lairs & Encounters

Lairs & Encounters


Lairs & Encounters™ is the ultimate supplement for fantasy RPG sandbox campaigns. Designed for use with the Adventurer Conqueror King System™ (ACKS™), it is readily compatible with other fantasy role-playing games built on the same core rules. In Lairs & Encounters you will find: More than 165 ready-to-play monstrous lairs— one for every major monster in the Adventurer...   [click here for more]
Autarch  $10.00

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Heroic Fantasy Handbook

Heroic Fantasy Handbook


The Heroic Fantasy Handbook is a rules supplement that brings the flavor of heroic fantasy to your favorite role-playing game. Cleaving away decades worth of assumptions and expectations about how characters heal, fight, and adventure, how magic works, what spells do, and more, the Heroic Fantasy Handbook offers a fresh way to play with familiar D20 fantasy mechanics. In the Heroic...   [click here for more]
Autarch  $10.00

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Tools of the Trade: A GM’s Guide to Creating & Running Fantasy Heists

Tools of the Trade: A GM’s Guide to Creating & Running Fantasy Heists


Tools of the Trade is a fast and simple, system-neutral toolkit that will help you create a unique, playable heist in minutes! Featuring a fill-in-the-blank system you can drop into your game as a one-shot, a linked campaign, or an extended series of daring exploits. Tools of the Trade includes an easy-to-use Contact creator for generating criminal NPCs with their own exploitable...   [click here for more]
Human Gorilla  $10.00

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1e - Legends & Lore

1e - Legends & Lore


"Here are the legends and lore needed to recreate the heroic quests in the ADVANCED DUNGEONS & DRAGONS world of fantasy" Now you can add the grandeur of epic quests to your game. This book provides the Dungeon Master with details of heroes, gods, and monsters from myth, fiction, and legend for use in creating an AD&D fantasy world. NOTE: In 1985, TSR reprinted "Deities & Demigods" as this...   [click here for more]
Wizards of the Coast  $4.95

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Nightfell - Children of the Moon

Nightfell - Children of the Moon


Nightfell – Children of the Moon features a multitude of new content which can be used in any 5th edition setting. It provides a new, broader, deeper perspective on Lycanthropy and equips you with all the tools you need to incorporate the Werebeasts into your campaigns. This sourcebook is designed for all Nightfell fans and all newcomers. You will wander the world of Iùrmen once again...   [click here for more]
Mana Project Studio  $14.99

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Ruins of Symbaroum - Gamemaster's Guide

Ruins of Symbaroum - Gamemaster's Guide


With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world’s most popular roleplaying game rules! This beautifully illustrated, 200-page Gamemaster’s Guide offers inspiration, guidelines and optional rules that will help you when designing adventures and running game sessions in the world of Symbaroum using...   [click here for more]
Free League Publishing  $24.99

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Micro Chapbook RPG: Advanced Dungeon Guide

Micro Chapbook RPG: Advanced Dungeon Guide


Are you wanting to take your Micro Chapbook RPG dungeons to the next level? With new more detailed dungeon generation options, new monster generation options, new tactical choices in battle, and a slew of randomized search tables, the Micro Chapbook RPG Advanced Dungeon Guide is sure to beef up your dungeon crawling game.  This Advanced Dungeon Rulebook contains all the rules for building complex...   [click here for more]
Micro RPG  $14.99 $4.99

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Weather Manager

Weather Manager


The brownie escapes with the heroes’ pendant across the frozen river. The adventurers stop, gazing at the thin ice, wondering if it is safe to pursue...   Weather is an important element in roleplaying games. It can serve as “atmosphere,” providing the sensory experience of delicate snowfall or the bombastic background of a thunderstorm. But it can also be an important plot...   [click here for more]
Past Adventures  $4.00 $3.95

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Lingering Injury System

Lingering Injury System


Does it sometimes feel unsatisfying that a fifth-edition character can drop to zero hit points (essentially be on death's door), receive healing, then be back to full fighting strength with absolutely zero reprocussions? If so, this lingering injury system might help. Basically, it presents a very simple set of rules whereby there are mechanical consequences--lingering injuries--when a character...   [click here for more]
Luke Hart  $0.99

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The GameMaster's Apprentice: Age of Sail Deck

The GameMaster's Apprentice: Age of Sail Deck


Sails on the horizon! The GameMaster's Apprentice: Age of Sail is a system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs.  You can view the cards' complete instructions for free by clicking the preview link beneath the thumbnail above, or view the Quickstart Guide and a set of quick-reference...   [click here for more]
Larcenous Designs, LLC  $9.99

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How to Game Master like a Fucking Boss

How to Game Master like a Fucking Boss


This is the accumulated wealth of my 30 years playing, designing, and (most importantly) Game Mastering paper & pencil roleplaying games.  I wrote a book that I would want to read, something I could refer back to again and again.  Not every suggestion or recommendation is worth its weight in gold, nor will they be to everyone's taste.  However, I believe there's enough personal wisdom shared...   [click here for more]
Kortthalis Publishing  $10.00

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