Exodus Southwest Wasteland Guide The Southwest Wasteland Guide is a stand-alone OGL product to be used in conjunction with the Exodus Survivor's Guide. This Wasteland Guide expands character options with new Races, class options, and equipment. The Guides main focus is detailing the 14 Organizations of the Southwest Wasteland and the major settlement of the Southwest. The Exodus Southwest... [click here for more]
Wasteland Fury combines two of RPGObjects' most successful and critically acclaimed products: Darwin’s World and Blood and Fists. Grim, determined pit gladiators fight for money and fame, Brethren assassins stalk the night, and seekers into the past discover fighting styles ancient at the time of the Fall. Wasteland Fury brings all this to your Darwin’s World game! Here’s what you will find... [click here for more]
Rules For Modifying Vehicles In Darwin's World.
Certain gangs, road-oriented communities (e.g. “nomadsâ€ÂÂ), and even individuals commonly modify their vehicles to maximize their performance not only on the road, but in battle. Merchant clans, motorcycle gangs, and indeed individual members of the Road Warrior and Raider advanced... [click here for more]
Age Feats for Darwin's World
Having playtested Darwin's World for five years now, this author has seen a number of trends in character creation - like a large number of characters who use the same weapon, or mutants with specific mutation combinations. Although a lot of "trends" can be attributed to the playing styles of individual players, some things just seem to come up more frequently... [click here for more]
The pitifully monstrous Pilgrims are peaceful creatures, who are often preyed upon during their great journeys. Like herd animals, however, their great numbers ensure that at least some will survive, no matter the calamity that befalls them.
Leading these great migrations are usually two or three "navigators", members of the tribe who, due to their great age, have accumulated knowledge of the... [click here for more]