TLG 80107Castles & Crusades Players Handbook, 7th Printing
We’ve moved to the 7th printing of the Castles & Crusades Players Handbook. A pillar of the table top RPG industry, Castles & Crusades embodies the spirit of the old-school gamer with the easy to use modern mechanics. The Players Handbook has all you need to get started in a wild ride of adventure!
It’s easy... [click here for more]
This is a supplement for use with OSRIC and early editions of Dungeons and Dragons.
The Arch Lich Malcon has been working for centuries compiling arcane knowledge. He has decided to share it with others and has written this extensive tome on the subject. This tome has new spells for magic users, clerics, illusionists, druids, bards, paladins, rangers and even a few for some lowly NPC types that could... [click here for more]
This supplement is a guide to the mechanical methods of running a hexcrawl style campaign. It is written for OSR-style games, specifically Necrotic Gnome's Old School Essentials, but can easily be adapted to fit others. It includes methods of both traveling through hexes and exploring within a hex, clarifications on rules for getting lost, populating a hex with lairs, determining the... [click here for more]
When a rock formation on an old volcano looks like a human skull, you're gonna get cult activity. Sure enough, a group of unholy bandits called the Obsidian Heart moved in and robbed the countryside blind for their dark god, until Saint Garth smashed them a century ago. But after some recent earthquakes, the cult is back, kidnapping and sacrificing and pretty much demanding to be hunted down. Why now?... [click here for more]
In Old School Games the role of reconnaissance is often filled by the thief. The problem is that while thieves are capable of reconnaissance, they are not trained for it. Their skill set is missing vital skills to be able to give the party good information on what lies ahead. To make matters worse the party must always guard their valuables when dealing with a thief. The solution is to get a person... [click here for more]
The Varangian Guard were elite warriors that guarded the Byzantine Emperors and served as shock troops and mercenaries in many battles. The Varangian Guard were well known for their use of two-handed axes, toughness, skill, and aggression in battle. The Varangian Guard class is perfect for people that like to play large, tough warriors that specialize in using two-handed weapons in old school RPGs.... [click here for more]
Learn what horrors are raining down on New York City! All the rules to get you started are here. Learn the value of the Siege Engine (that drives C&C) and the really cool pulp game Amazing Adventures.
Author: Jason Vey
Editor: Ross Thompson
Interior and Cover Art: Peter Bradley ... [click here for more]
Here is the full map for the Southlands of the Isle of Eldisor.
This is only the map; the full Isle of Eldisor Hexcrawl Campaign Cyclopedia & Gazetteer is available as a separate product; THIS MAP IS INCLUDED WITH THAT PRODUCT.
The map scale is 6 miles per hex.
Note that the preview is much smaller and grainer than the actual map. ... [click here for more]
The Svirfneblin Effect is an encounter that may be inserted into any existing dungeon or played as a brief standalone adventure.
The deep gnomes are building a dangerous apparatus and worshiping an even more dangerous idol. Can their dark plans be thwarted?
For levels 5 to 7, The Svirfneblin Effect is designed for First Edition but may be played with any OSR product line (OSRIC,... [click here for more]