I'd like to finish this months Dungeon a day with a simple house on a hill. It's not overly large or extravagant, maybe the home of an upper ranking military official. Its a fairly deffensible position, say if the nearby peasant populace decides to revolt. Its also good to run a haunted investigative game in. Maybe the lady of the house threw herself off the balcony? Or maybe the head of the house... [click here for more]
The Yeti's cave is smaller when compared to other Dungeon a day maps but you players will go around in circles quite a few times, there are also many sloped areas designed to forcefully split the party & inflict minot damage ipon failed balance checks.
Included are 2 maps, the "DRY" & "WET" versions. The wet version adds another dimension of difficulty to the environment... [click here for more]
The second issue of Fragments presents four short articles on cyberpunk rulesyou can add to your GUMSHOE or Fate game:
Cybernetic Abilities in GUMSHOE: A brief system for extraordinary abilities in near-future GUMSHOE games.
Virtual Interpersonal Abilities in GUMSHOE: Using interpersonal abilities in virtual spaces in GUMSHOE.
Cybernetic Recovery in... [click here for more]
This is a playtest packet.
This packet is primarily aimed at individuals who already possess and play one of three game systems: Fate, GUMSHOE or Powered by the Apocalypse (aka Apocalyspe World).
If you are not familiar with these games and are still interested in trying this out, you are free to do so but know that full game rules of the basic systems are not included.... [click here for more]