Title |
Publisher |
Price |
The first fourteen levels were only the beginning!
Confound your players with a whole new level to add to your Castle of the Mad Archmage™ adventure. Level Nine West presents a frozen wasteland with gates to the distant past and a deadly battle between the forces of Good and Evil into which the player characters stumble.
This module features 64 new encounter areas and 5 new monsters, a full page... [click here for more] |
BRW Games |
$4.95
|
But a few scant leagues from the walls of the bustling town of Greyheim lay the crumbling ruins known as the Castle of the Mad Archmage, Jophob Schlech, long shunned by the local townsfolk. Decades ago, a series of vast treasure hoards were discovered in the twisting mazes beneath the castle proper, along with hungry beasts and deadly traps aplenty. Legends were made in that time; the names of... [click here for more] |
BRW Games |
$24.95
|
The first fourteen levels were only the beginning!
Confound your players with a whole new level to add to your Castle of the Mad Archmage™ adventure. Level Four South describes the wonders of the mysterious Gardens beneath the ruined castle. A variety of different garden areas are described, including the rock garden, the butterfly garden, and the herb garden. Also within the Gardens are the mysterious... [click here for more] |
BRW Games |
$4.95
|
The first fourteen levels were only the beginning!
Confound your players with a whole new level to add to your Castle of the Mad Archmage™ adventure. Level Three East describes the wonders of the Mad Archmage’s own museum, which contains curiosities and treasures from all over the multiverse, and the challenges of the Watery Caves, which are a series of living caves connected by an underground... [click here for more] |
BRW Games |
$4.95
|
Shadowed Temple of the Forgotten Goddess
An OSR adventure for 3-4 characters of Levels 3-4 exploring a ruined temple in a deep forest, with new monsters, new magic items, and all new original art.
Deep within the Forest of Legressia lies a ruined temple of a long forgotten goddess. This ancient, crumbling temple is rumored to contain an artifact of the faith deep within its bowels,... [click here for more] |
Ancient Sage Games |
$4.99 $2.99
|
Mysterious lights have been appearing at the border of the Blasted Mire (Alegrian Swale), a foul, dreary marsh east of the village of Kethwick and south of the Forest of Legressia. The lights are leaving witnesses with horrible visions of disaster. Some say these lights are will-o-wisps or corpselights, but is the truth far more sinister?
Strap on your marshboots, for heroes (or intrepid fools) are... [click here for more] |
Ancient Sage Games |
$5.99 $3.49
|
The Book of Lost Tables is an expansion of the first edition of the world's most popular RPG. This collection of nearly 350 random tables allows you to generate wilderness, dungeon, and urban terrain and encounters, weather, non-player character parties, critical hits and fumbles, and much more. You can even use them to generate random dungeons for solo play!
Much of the material in this book was... [click here for more] |
BRW Games |
$9.95
|
Prepare to Beard the Halls of Arden Vul!
Arden Vul is the most ambitious megadungeon ever created, with over 1,100 Pages of Incredible Adventure. This First Edition compatible fully-bookmarked PDF product features:
2,162 Encounter Descriptions 14 NPC Factions 10 Massive Levels 15 Extensive Sub-levels 7 Dangerous Exterior locations 149 New Monsters 332 New Magic Items 69 New Technological Items 44... [click here for more] |
Expeditious Retreat Press |
$109.00
|
Uyu-Yadmogh. Prince of Princes. Archmage. Devourer of Children. Under the earth he built himself a palace in which he could abide eternity. Now he is only half-remembered legend.
The ground trembles, the earth is split asunder. In the sunken depths of the earth, the Palace awaits.
An adventure for those who dare. ... [click here for more] |
The Merciless Merchants |
$10.00 $8.00
|
Olden Wood...verdant and dense with thicket and tree. Dangers lurk under shaded boughs, nurtured by wilderness and bloody history. Long ago, it was the domain of faeries and pagan tribes, but civilization arrived at its fringes generations back. Prosperous trade passed easily on roads guarded by holy knights. But in the last generation, the wilderness has slowly reclaimed Olden Wood and traffic has... [click here for more] |
The Merciless Merchants |
$8.99
|
Rules Modifications and Expansions for use with OSRIC™ and Other Compatible Advanced Adventure Games
After its creator and publisher parted ways in the mid 1980s, the creative vision and development paradigm of the First Edition Advanced Fantasy Game abruptly shifted leaving many of the creator's planned expansions half-finished and incompletely implemented. This left fans of that version in a... [click here for more] |
Storm Fetish Productions |
$17.99
|
"Rock solid little adventure. If most adventures were this good then I wouldn’t be reviewing adventures".
- Bryce Lynch, Tenfootpole.org
Deep in the fetid swamp lies abandoned Nekemte, ancient serpent man city of the Jade Empire and home to the royal house of Nekemte - cruel, tyrannical sorcerers and practitioners of necromancy, corrupted cultists of Yul. The great swamp... [click here for more] |
G. Hawkins |
$7.50
|
Hello all, this one is short and sweet: It's a 26-page old school Gygaxian OSR Non-Player Character (NPC) generator, designed to help you create NPC concepts in a very short timeframe. You can use this book between sessions or even at the table to improv a character during a sandbox game. Extensive tables are included to help you in determining an NPC's name, mythos/homeland, sex, race, class,... [click here for more] |
Kent David Kelly |
$2.99
|
Deep in the unforgiving bayous of Chaumont, a weathered journal found among the bones of a long-forgotten officer hints at solving a tantalizing, decades-old mystery -- the final fate of the notorious Bloodsail Rovers. The lost treasure of these cruel pirates was rumored to be immense… but perhaps some ghosts are best left undisturbed.
Twenty years ago, a vicious group of pirates known... [click here for more] |
99c Adventures |
$0.99
|
Precis Intermedia brings back the first known commercially-published adventure for the original Roleplaying Game (First Edition/OD&D/0E). Originally released in 1976 by Wee Warriors, Palace of the Vampire Queen is a 5-level dungeon with what was called pre-factored creatures and treasures (in other words, this is essentially a stocked dungeon). While hit points are provided for the creatures,... [click here for more] |
Precis Intermedia |
$4.95
|
"Ah, yes. And what do we find here? Why, the dark harlequin of the underworld neath Castle Oldskull, Groohlz-Drakha, has brought you his cruelest and most luscious map of the nether: Herein you will find 1,000 Rooms of Chaos, direct from the most secret lore of Darkseraphim’s own Castle Oldskull. But here in this codex, which I now grant you, lieth only the names of the rooms,... [click here for more] |
Kent David Kelly |
$2.99
|
One of the most fascinating regions of our own world is most assuredly Polynesia, a vast triangular area in the Pacific Ocean that encompasses Hawaii, New Zealand, Easter Island, Samoa, and Tahiti. This area is home to numerous creatures and beings that can be readily adapted for use in role-playing games and used either in conjunction with campaigns that have a South Seas flavor or as part of one-off... [click here for more] |
Skirmisher Publishing |
$1.99
|
It is possible to use plant creatures much more effectively than usual by using some real plant biology in conjunction with new mutations, and this publication shows how to do that.
“Mutant Plant Monsters” includes 80 plant mutations, discussions of plant strengths and weaknesses, and six sample monsters that demonstrate how to use the various elements that appear in this sourcebook.
Material... [click here for more] |
Skirmisher Publishing |
$1.99
|
What once was, shall be again. The evil Pharnabazus, high priest of Shub-Niggurath, has ventured into Old Agoiah, and with the aid of evil sorcery, has re-awakened an ancient terror. The Slyth, a weapon race of the primordial Axototli civilization, has been reborn from the Wells of Lazarus at the hands of the Arch-Heretic. Reports of missing huntsmen, depopulated forests and sightings of eerie, primeval... [click here for more] |
The Merciless Merchants |
$15.00
|
"The following is a compilation containing the eight best entries of the universally celebrated and critically-acclaimed No Artpunk competition. You will find therein no fancy layouts, graphic design high-school projects, goofy ideas or political finger-wagging. Instead the talents of these chosen few have been devoted to that highest achievement: the creation of great adventures using oldschool rulesystems.... [click here for more] |
The Merciless Merchants |
FREE
|
One way to make a modern, sci-fi, or post-apocalyptic game your own is with artifacts. A game master could expand the types of items a party might find, imagining what technology would be available generations in the future, where even potentially mundane objects might enter the realms of the fantastic.
This publication delves into four very different kinds of technology. Cloaks include several... [click here for more] |
Skirmisher Publishing |
$1.99
|
A daring escape from the clutches of Gnoll marauders liberates you from a life of brutal servitude, yet your struggle for survival continues… for now you find yourself alone and unarmed, beset by unseen horrors that lie in wait at every turn, with only your wits, your courage, and your strength to sustain you.
The party has been captured by Gnolls that have been ravaging the... [click here for more] |
99c Adventures |
$0.99
|
The adventure is set near the seaside city of Port Towne, where a massive and ancient dungeon complex was discovered beneath the city. A group of young adventurers descended into the dungeon, but none returned. Soon after, several citizens vanished, and all known entrances to the dungeon were sealed.
An enigmatic wizard arrived sometime later and built a tower on the outskirts of the city on the... [click here for more] |
Pacesetter Games & Simulations |
$15.00
|
“Just after dawn, a village scout dashed from the forest carrying a wondrous, and perhaps even terrifying, story of a huge, circular shell with a door, a massive coiled building that sprang up during the night. And it is still growing … ”
Whether from forgetfulness, mental blockage, or intrusions of the dread “real life,” every storyteller has probably experienced that sinking, not-so-prepared... [click here for more] |
Skirmisher Publishing |
$1.99
|
What if there was something for high level characters to do other than kill bigger monsters? Now there is. A continuation of the possibilities set forth in ADVENTURES DARK AND DEEP™ and other fantasy role-playing games, ADVENTURES GREAT AND GLORIOUS™ lets you take your game to the next level, letting your players become lords of their own territories, courtiers at the royal court, scions of their... [click here for more] |
BRW Games |
$9.95
|
For those who wish to know the exact specifics: This is a 146-page illustrated book, produced as a supplement to Old School Essentials, which is a direct translation of the classic 1981 Moldvay/Cook Basic/Expert version of the world’s classic Fantasy Role-Playing Game (FRPG), as created by Gygax and Arneson and originally published in 1974. This book can be most directly used with Holmes Basic (1978... [click here for more] |
Kent David Kelly |
$4.99
|
Click here for 5e version here
Over 120 new magical items for Old-School Essentials, Castles and Crusades, and your favorite Old-School fantasy systems (B/X, RC, 1e, 2e) from award-winning, 12x author Adam Dreece. Discover treasures that will add spice, joy, and some trust issues to your campaigns. With gorgeous art,... [click here for more] |
ADZO Publishing |
$9.99 $7.99
|
What is a sorcerer?
“Sorcerers are adventurers who have an innate ability to cast arcane magic spells. Sorcerers know a limited number of spells but can cast them more frequently and with greater flexibility.”
This definition of a sorcerer is intentionally broad, allowing the players and referee to determine the origin of the sorcerer’s innate affinity for magic. Perhaps the sorcerer is a... [click here for more] |
EpicSoloGames |
$1.00
|
Mutation artifacts are devices created both by those who lived before the cataclysm and wasteland dwellers that modify mutations. This mini-sourcebook describes two-dozen sorts of such items and includes four new mutations.
Contents of this publication are stat’ed for a “Basic” version of the OGL/d20 system and is compatible with any games that use it, especially ones like the Mutant... [click here for more] |
Skirmisher Publishing |
$0.99
|
Uyu-Yadmogh. Prince of Princes. Archmage. Devourer of Children. Under the earth he built himself a palace in which he could abide eternity. Now he is only half-remembered legend.
The ground trembles, the earth is split asunder. In the sunken depths of the earth, the Palace awaits.
An adventure for those who dare. ... [click here for more] |
The Merciless Merchants |
$10.00
|
Precis Intermedia brings back this follow-up to the first known commercially-published adventure (Palace of the Vampire Queen) for the original Roleplaying Game (First Edition/OD&D/0E). Originally released in 1977 by Wee Warriors, The Dwarven Glory provides 8* map sections that can be arranged as desired and containing pre-factored creatures and treasures (in other words, this is essentially... [click here for more] |
Precis Intermedia |
$4.95
|
In the Ancients’ movies and literature, undead were often created by magic, curses, or other supernatural phenomena. The hideous and terrifying creatures now stalking the wastelands are closer to another theme from the ancestors’ popular culture: technology run amuck, the escaped infectious creations of mad scientists. But the Ancient biotech engineers were not usually mad, and the infections did... [click here for more] |
Skirmisher Publishing |
$2.99
|
Precis Intermedia brings back this setting sourcebook for the original Roleplaying Game (First Edition/OD&D/0E). Originally released in 1977 by Wee Warriors, The Misty Isles briefly describes the people and events for nine islands, and includes maps for each. Each is full of inter-related danger, intrigue, and adventure that can be woven into entire fantasy campaigns. While hit points... [click here for more] |
Precis Intermedia |
$4.95
|
Like magical weapons in fantasy games, high-technology firearms are treasures that adventurers seek out with great eagerness in the post-apocalyptic world. No matter how cool a weapon is, however, players will always be looking for something better to use against the many hazards that populate the science fantasy post-apocalyptic wastes, and this third issue of Wisdom from the Wastelands is... [click here for more] |
Skirmisher Publishing |
$0.99
|
Winter has struck and the Keep struggles to combat the cold and snow. But an ancient evil hides behind the piercing wind and ice waiting to destroy all in its icy clutch! This adventure supplement details several encounters to bolster TSR’s B2 The Keep on the Borderlands.© B2.5 Blizzard on the Borderland is an adventure for eight characters of second to third level using the BX RPG game rules. It... [click here for more] |
Pacesetter Games & Simulations |
$10.00
|
Of all the creatures found guarding hoards of lost treasure, Golems — constructs created by powerful spell casters from specific sorts of materials — are among the most interesting and dangerous. Some might even constitute treasure in and of themselves.
Golems crafted from materials like clay, flesh, stone, iron, amber, bone, bronze, and wood are familiar to the players of OGL-based games,... [click here for more] |
Skirmisher Publishing |
$0.99
|
The science fiction equivalent of magical potions and elixirs, drugs and medications are similarly treasured. Because of widespread use by the Ancients, chemical compounds of all sorts can be found almost anywhere: in ruined bases, villains' caches, or within the junk hoarded by mutant monsters. These potent pharmaceuticals can bring a character back from the brink of death, or provide enough of an... [click here for more] |
Skirmisher Publishing |
$0.99
|
Evoking the early days of roleplaying, Expeditious Retreat Press is pleased to release Malevolent and Benign II, a new 1e monster book with 150+ new creatures and more than 75 illustrations in this 110-paged tome, compatible with the first edition of the world's most popular roleplaying game! ... [click here for more] |
Expeditious Retreat Press |
$10.00
|
A Warlock class for Old-School Essentials Advanced Fantasy. (Updated with new art and minor edits in February 2024) Warlocks have haunted our stories for centuries and have become a staple of fantasy roleplaying games over the last decade or so. Spellcasters who gain magical power by forging bonds with dark and mysterious entities, warlocks fill a niche not fully covered by existing magical classes... [click here for more] |
Ability Score Games |
$1.99
|
When a player character wishes to play a mutated animal or plant, he has several choices to make. Animals alone represent a large category but can actually be mammal, reptile, amphibian, avian, or even insect, and plants are no less diverse. Most animals have different types of advantages and disadvantages — some are very strong, while others are very agile, some can fly, some breathe water. Plant... [click here for more] |
Skirmisher Publishing |
$2.99
|
Guimond's Light
Beware the woolly menace!
Just what manner o' beast is "Old Gumption," and where are the crows? These secrets and more may be left hanging after you have visited "Guimond's Light.
OSE Level 1 or 2
Another Waterby Adventure.
Written for the Tenfootpole Wavestone Keep competition.
Have you played Grandma's Cottage Inc., yet?
Old-School... [click here for more] |
Glenn Robinson |
$1.50
|
During the final wars that destroyed the Ancients’ civilization, some of the most horrifying weapons unleashed were terrible biological diseases and plagues. Such diseases were great equalizers, their viruses and bacteria striking down unlucky victims regardless of wealth, ethnicity, or homeland.
Although the Mutant Future core book touches on optional rules regarding diseases and their effects,... [click here for more] |
Skirmisher Publishing |
$0.99
|
The second installment of our weapon-themed series, this issue picks up where Wisdom from the Wastelands Issue #3:High-Tech Weapons left off and presents more than a half-dozen new sorts of combat systems for both players’ and Mutant Lords’ enjoyment! Armaments covered include Antimatter Bombs, Bead Guns, Desiccators, EMP Weapons, Grenade Launchers, Plasma Projectors, and Screamers,... [click here for more] |
Skirmisher Publishing |
$0.99
|
Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. This issue features a host of tiny tools and toys you... [click here for more] |
Skirmisher Publishing |
$0.99
|
Continuing with the examination of this hi-tech subject that we started in issues #28 and #30 of Wisdom from the Wastelands, this third installment in our nanotechnology series presents many new nanites and a new terror weapon, the Converted, that Mutant Lords can unleash upon their players. Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly... [click here for more] |
Skirmisher Publishing |
$0.99
|
Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. The first in our series on nanotechnology, this issue... [click here for more] |
Skirmisher Publishing |
$0.99
|
Fantasy games thrive on magical weapons and items, giving players something to shoot for — and to shoot with. These are rewards for overcoming obstacles and defeating monsters, both reflecting and boosting the characters’ growing power and expertise. To provide your science fiction game with similar options, this issue describes a system for including equipment of exceptional quality. While your... [click here for more] |
Skirmisher Publishing |
$0.99
|
Even though some post-apocalyptic game worlds have only allowed Humans, mutants, mutant plants, and animals as characters, there has always been room to expand upon this. Mutant Future did an admirable job by introducing androids and other similarly “created” races but not enough to please many players and game masters. With that in mind, this issue of Wisdom from the Wastelands contains... [click here for more] |
Skirmisher Publishing |
$0.99
|
During the final wars, various factions came to rely on psychological tactics like terror, rather than conventional bombs, bullets, and energy beams, as their weaponry of choice. Many believed a terrified populace was an unproductive populace, demoralized and ripe for civil unrest, all useful conditions for the terror-users. Sometimes this strategy worked, but other times it backfired so badly the... [click here for more] |
Skirmisher Publishing |
$0.99
|
With amazing powers, terrible mutants, and scientific advancements available only in our collective imagination, Mutant Future stretches the bounds of conception. From a foundation of Clarke's Second Law and Goblinoid Games' supplement Realms of Crawling Chaos, we present superscience artifacts, devices that are one step beyond and seemingly magical even to characters familiar with wondrously... [click here for more] |
Skirmisher Publishing |
$0.99
|