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Hottest Basic/BECMI or OD&D
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Newest Titles in This Section
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Products found in this section... |
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Title |
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The Isle of Eldisor Hexcrawl Campaign Cyclopedia & Gazetteer is a 76-page campaign guide describing the Southlands of the Isle of Eldisor.
Jordvann was once a land dedicated to Law and Good, until the rise of Eldisor, the Devil’s-Son, who together with his hordes of giants, dragons, trolls, ogres, orcs, and goblins conquered the land, reduced the people to slavery,... [click here for more] |
James Mishler Games |
$15.00
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THE MORE SINISTER urban legends concerning the Steam Tunnel Incident run as follows:
A young genius, seduced and deluded by a mind-controlling fantasy game, abandoned his Satanic gaming cult because he feared for his life. He then delved into the netherworld, a labyrinthine “dungeon” of steam tunnels running for miles beneath a sprawling university. There, under the influence of drugs, occult... [click here for more] |
Kent David Kelly |
$4.99
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Advanced Ancient Academy is a classic dungeon crawl module for Old School Essentials and other old-school roleplaying games. This book includes background on the dungeon, rules for assembling the party and preparing for the adventure, a dungeon map, and details for more than 40 locations.
This module is designed for a group of 4 to 6 player characters of 1st or 2nd level. Larger groups or... [click here for more] |
Robertson Games |
$10.00
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The Foe Folio brings you 29 creepy foes to introduced to your The Black Hack Second Edition game. Face Byakhee, Deep Ones, Oculurks, Umbrals, and Upir in your game.
This is a supplement for The Black Hack Second Edition. ... [click here for more] |
Cross Planes Game Studio |
$2.99
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An age of splintered tribes and infighting ended with the death of the priest-king of the Hunahpu people. As punishment, the gods sealed their sacred pyramid with powerful magic. Generations later, those old gods and their kingdom have been forgotten. With their powers diminished, the seal on the pyramid has broken, leaving all its ancient treasures ripe for the taking.
On The Isle of Forgotten... [click here for more] |
Chance Dudinack |
$5.00
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In this issue, the fourth installment of our popular “weapons for every budget and apocalypse” series, we are proud to present more high-tech implements of destruction for your gaming pleasure. There are new laser weapon variants, tools to make an assassin drool, and even a little baby designed to pop the hardest armor and heaviest shields on the Ancient battlefields. So suit up, buckle in, and... [click here for more] |
Skirmisher Publishing |
$0.99
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A Warlock class for Old-School Essentials Advanced Fantasy. (Updated with new art and minor edits in February 2024) Warlocks have haunted our stories for centuries and have become a staple of fantasy roleplaying games over the last decade or so. Spellcasters who gain magical power by forging bonds with dark and mysterious entities, warlocks fill a niche not fully covered by existing magical classes... [click here for more] |
Ability Score Games |
$1.99
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Axioms is Autarch's quarterly supplement for the Adventurer Conqueror King System. Each issue of Axioms offers a mix of short content updates for ACKS, such as new classes, new sub-mechanical systems, explorations of specific themes within the game, short adventure scenarios, and more.
In this issue, Machinery to the Max, we unveil updated rules for automatons.... [click here for more] |
Autarch |
$3.99
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This is the FULL version of issue 30 of the successful zine, d12 Monthly. This issue is about Deities & Demi-Gods.
The FULL version of this issue contains 3 additional articles over 28-pages.
A zine for fans of the longest-running roleplaying game, or any fantasy TTRPG, in the same vein as the roleplaying magazines of old.
You will find articles... [click here for more] |
YUM_DM |
$4.00
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When a player character wishes to play a mutated animal or plant, he has several choices to make. Animals alone represent a large category but can actually be mammal, reptile, amphibian, avian, or even insect, and plants are no less diverse. Most animals have different types of advantages and disadvantages — some are very strong, while others are very agile, some can fly, some breathe water. Plant... [click here for more] |
Skirmisher Publishing |
$2.99
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Thunder and quake have come to the old town. Towers crumble, homes tumble, the quick become the dead. What omen could be more obvious? The Pharaoh Fish under the mountain is displeased. This God must be propitiated. Brave heroes must venture to buy the city's salvation. At the very least, the Town Council needs to appear in control and send some 'expert adventurers' into the depths.
A... [click here for more] |
Necrotic Gnome |
$7.50
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Guimond's Light
Beware the woolly menace!
Just what manner o' beast is "Old Gumption," and where are the crows? These secrets and more may be left hanging after you have visited "Guimond's Light.
OSE Level 1 or 2
Another Waterby Adventure.
Written for the Tenfootpole Wavestone Keep competition.
Have you played Grandma's Cottage Inc., yet?
Old-School... [click here for more] |
Glenn Robinson |
$1.50
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THE EIGHT of WANDS
Eight alternative character classes inspired by the 5th edition of that classic RPG, but designed for use with David Black’s The Black Hack (and other OSR systems) to extend its class options beyond the core four of Warrior, Thief, Cleric, and Conjurer. Included are class descriptions for the:
Barbarian whose... [click here for more] |
I Cast Light |
$1.00
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A Gritty OSR Fantasy Setting by Travis Legge
The mortal lands are divided. A dozen kingdoms lie scattered across the world, separated by dangerous wilds filled with bandits and monsters. The bravest mortals act as adventurers, guiding travelers between the kingdoms, killing monsters to thin their numbers, and plundering ruins in search of the lost treasures of the golden age. This is the world of Odysseys... [click here for more] |
Aegis Studios |
$2.95
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During the final wars that destroyed the Ancients’ civilization, some of the most horrifying weapons unleashed were terrible biological diseases and plagues. Such diseases were great equalizers, their viruses and bacteria striking down unlucky victims regardless of wealth, ethnicity, or homeland.
Although the Mutant Future core book touches on optional rules regarding diseases and their effects,... [click here for more] |
Skirmisher Publishing |
$0.99
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"Whether your adventurers are traveling to civilizations, deserts, forests, fresh waters, jungles, mountains, hills, plains, valleys, seas, islands, swamps, marshes, or wastelands there’s plenty to find and experience among the Lands of Legends!" - Cannibal Halfling Gaming
"Do you like random charts? Then these books are for you. These entries are unique and engaging" - Thac0 blog... [click here for more] |
Axian Spice |
$9.99
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"Orcs have returned to the once quiet border province of Blackmarch. The Bleak Tower and its meager garrison are all that stand against the tide. Their only hope lies in a ragtag band of adventurers willing to venture into the perilous maw of Ironwood Gorge..."
Ironwood Gorge is a fantasy role-playing adventure for 4-8 characters of levels 2-5, designed for older... [click here for more] |
Ludibrium Games |
$5.95
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This document provides alternate classes for the four base human classes in OSR-style fantasy rpgs. It is written for Necrotic Gnome's Old School Essentials but can be used with Labyrinth Lord or any other BX compatible game. It includes the following classes: cleric, fighter, magic-user, thief, assassin, scout, dervish, berserker, cerves brave (deer-folk race as class), witch, ironskin (race as class),... [click here for more] |
Third Kingdom Games |
Pay What You Want
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Learn the secrets of both Star and Void
Explore the worlds of the Star Knights and their hated enemies, the Void Knights. Discover clues about their ancient past, their tools, their philosophy, their martial styles, and their mysterious Meditations.
Contains... [click here for more] |
DYS Games |
$7.99
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The second installment of our weapon-themed series, this issue picks up where Wisdom from the Wastelands Issue #3:High-Tech Weapons left off and presents more than a half-dozen new sorts of combat systems for both players’ and Mutant Lords’ enjoyment! Armaments covered include Antimatter Bombs, Bead Guns, Desiccators, EMP Weapons, Grenade Launchers, Plasma Projectors, and Screamers,... [click here for more] |
Skirmisher Publishing |
$0.99
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The BX Dungeon Guide, 2nd Edition, contains all the information needed to create fantastic adventures and run your dungeon exploration game. It includes rules for game play, creatures, magic items, combat charts, sample adventure, and more.
To play the complete game, the BX Player’s Guide is required.
... [click here for more] |
Pacesetter Games & Simulations |
$15.00 $5.00
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Modus Operandi is a roleplaying game of super spies and secret agents set against the backdrop of the Cold War of the 1980s.
Go back to basics and become an expert.
Modus Operandi is an espionage role-playing game in which you play an agent employed by a secret organisation working to stop those who would destroy or dominate the world. The default setting for Modus Operandi is the... [click here for more] |
Fortiter Games |
$6.99
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Needing to flee city walls before sunrise, you gather by a cave network accessible only when the tide is out.
The sea cave opens into a formal garden complex that’s in the late stages of construction. The gardens are being planted in honour of the Patrician’s tin jubilee, but work has paused for several weeks after a strange predator has been prowling the grounds.
Long as an anaconda, thick... [click here for more] |
Sean Smith |
$3.95
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The Mazes & Perils Role-playing Game (MnP) takes a page from the first wave of the Old School Renaissance (OSR) when it wasn’t OLD at all… Inspired by the 1977 “Holmes” edition of the world’s most popular role-playing game, it shuns pages and pages of rules for a simpler time when House rules were the order of the day.
First released in 2012, MnP drew... [click here for more] |
Wild Games Productions |
$4.00
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Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. This issue features a host of tiny tools and toys you... [click here for more] |
Skirmisher Publishing |
$0.99
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NOT JUST STATBLOCKS!
160 new monsters for your OLD SCHOOL ESSENTIALS game.
+ Extensive Fluff including Descriptions, Lore, Ecology, Adventure Seeds and some ideas for memorable Loot.
+ Paper Mini designs for EVERY monster! Designed for easy print and play so you can easily get them on your table quick!
+ VTT tokens for EVERY monster if... [click here for more] |
Jeremy Hart |
$20.00
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Continuing with the examination of this hi-tech subject that we started in issues #28 and #30 of Wisdom from the Wastelands, this third installment in our nanotechnology series presents many new nanites and a new terror weapon, the Converted, that Mutant Lords can unleash upon their players. Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly... [click here for more] |
Skirmisher Publishing |
$0.99
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UPDATE: This class now has new art and has a new bloodline (Fiend) and a minor tweak to the metamagic class ability! Happy gaming! A Sorcerer class for Old-School Essentials Advanced Fantasy.
Spell casters whose blood runs with the magic of some powerful ancestor are a common archetype in fantasy stories and historic myths. Devils, gods, dragons, serpent kings, fairy lords, and more... [click here for more] |
Ability Score Games |
$1.99
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The Black Hack (TBH) is a traditional tabletop roleplaying game, played with paper, pencils and dice - it uses that Original 1970s Fantasy Roleplaying Game as a base. But it adds and takes away elements to make it a distinct streamlined flavor of the original roleplaying game.
The Zero Edition (Zebra) Hack goes back to a great emulation of The Original Game, Swords... [click here for more] |
Weird Realm Games |
$2.00
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Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. The first in our series on nanotechnology, this issue... [click here for more] |
Skirmisher Publishing |
$0.99
|
A Gritty OSR Fantasy Setting by Travis Legge
The mortal lands are divided. A dozen kingdoms lie scattered across the world, separated by dangerous wilds filled with bandits and monsters. The bravest mortals act as adventurers, guiding travelers between the kingdoms, killing monsters to thin their numbers, and plundering ruins in search of the lost treasures of the golden age. This is the world of... [click here for more] |
Aegis Studios |
$7.95
|
Miseries & Misfortunes returns with a revised Second Edition 1648. Paris, France. The endless War of the Counter-Reformation lumbers through another bitter winter in the shattered remains of the Holy Roman Empire. The armies of the Spanish Hapsburgs encircle the kingdom of France to the south, east and north. The king is dead but the Boy King is not yet of age. Queen Anne and her... [click here for more] |
Burning Wheel |
$15.00
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This is a pure and simple product, it consists of a 12.25" x 18.25" full color wall poster image that summarizes the Moldvay Basic combat round sequence with errata, corrections, deep detail, and Basic (1981) page citations. Great as a tabletop play reference, and for monitor reference and printing as well.
The electronic version provides you with a large printable PDF (page 1 poster, page 2 white... [click here for more] |
Kent David Kelly |
$2.99 $1.50
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Welcome to a world of new adventure! The day has finally come. Your training at Farrador Keep has come to its end. You are now a fully-fledged adventurer ready to make your name known in all the lands. However, this time, you will go it alone. Farrador is a relatively peaceful region; however, menacing monsters reside in the shadows of even the brightest lights. You are being called to explore abandoned... [click here for more] |
Pacesetter Games & Simulations |
$15.00
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Fantasy games thrive on magical weapons and items, giving players something to shoot for — and to shoot with. These are rewards for overcoming obstacles and defeating monsters, both reflecting and boosting the characters’ growing power and expertise. To provide your science fiction game with similar options, this issue describes a system for including equipment of exceptional quality. While your... [click here for more] |
Skirmisher Publishing |
$0.99
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Even though some post-apocalyptic game worlds have only allowed Humans, mutants, mutant plants, and animals as characters, there has always been room to expand upon this. Mutant Future did an admirable job by introducing androids and other similarly “created” races but not enough to please many players and game masters. With that in mind, this issue of Wisdom from the Wastelands contains... [click here for more] |
Skirmisher Publishing |
$0.99
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The Class Catalog brings you the Aasimar, Dragonborn, Dwarven Priest, Dwarven Thief, Elven Rogue, Gnome, Halfling Burglar, Half-Orc, Pixie, and Tiefling Classes to your game.
This is a supplement for Old School Essentials, BX Ascending, & Labyrinth Lord. ... [click here for more] |
Cross Planes Game Studio |
$3.99 $1.99
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Power!
It is what calls to mortals to make them seek out otherworldly creatures just for a taste. The power of the Warlock is the power they seek. But are they willing to pay the price?
The Warlock includes:
The Warlock class
New race: The Tieflings
Rules for goblin, hobgoblin and bugbear warlocks
160+ spells
50+ Warlock invocations
New monsters including the Baalseraph,... [click here for more] |
The Other Side Publishing |
$4.99
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During the final wars, various factions came to rely on psychological tactics like terror, rather than conventional bombs, bullets, and energy beams, as their weaponry of choice. Many believed a terrified populace was an unproductive populace, demoralized and ripe for civil unrest, all useful conditions for the terror-users. Sometimes this strategy worked, but other times it backfired so badly the... [click here for more] |
Skirmisher Publishing |
$0.99
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With amazing powers, terrible mutants, and scientific advancements available only in our collective imagination, Mutant Future stretches the bounds of conception. From a foundation of Clarke's Second Law and Goblinoid Games' supplement Realms of Crawling Chaos, we present superscience artifacts, devices that are one step beyond and seemingly magical even to characters familiar with wondrously... [click here for more] |
Skirmisher Publishing |
$0.99
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RANDOM TABLES, NEW MONSTERS, A NEW SUBCLASS AND A NEW RACE FOR YOUR OLD SCHOOL CAMPAIGN!
EXCITEMENT!!! ADVENTURE!!! POCKETMODS!!! INTERROBANGS?!!
Do you want to explore DARK JUNGLES of MYSTERY?! Do you DARE, human, to swear FEALTY to the SUN JAGUAR as a JAGUAR WARRIOR in return for the SPIRITUAL POWER of a JUNGLE CAT?!
You'll need that extra power, because... [click here for more] |
Ivanhoe Unbound |
$1.98 $0.98
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Combat can kill immersion and turn it into bookkeeping. Here are 7 tips to speed up combat in OSR and old-school D&D games, which are probably also applicable to 5e.
Please consider supporting me on Patreon: https://www.patreon.com/dreamofthedragon
You may also enjoy following me on YouTube: https://www.youtube.com/@dragondreams5503 ... [click here for more] |
Ivan Richmond |
$1.00
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One first level spell...
That's all you get as a first-level Magic-User on an old-school dungeon run. Fire your one Magic Missile, and you're done for the adventuring day. At least it frees you up to make the pizza run...
Cantrips give you options!
Cantrips are lesser magical invocations mages practice to hone their skills and master new spells. A wizardling... [click here for more] |
Print and Play Gamer |
$1.59
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Castle Oldskull
Old School Dungeon Design Modules
For Advanced / Basic / Expert Fantasy Role-Playing Systems
Module CO39: Oldskull Steading Companion
(Monsters / Random Tables / Treasure)
Fee, fie, foe, fum,
I smell the blood of a Grimrookman.
Be he alive,... [click here for more] |
Kent David Kelly |
$4.99
|
The unique items in this issue of Wisdom from the Wastelands are so advanced they appear magical to post-apocalyptic peoples. Although intended for use with Mutant Future, these items could easily be used in other science-fiction or fantasy games. Each has a history that will hopefully enrich, inspire, and possibly drive your own gaming story and, if desired, could become a central plot... [click here for more] |
Skirmisher Publishing |
$0.99
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"Whether your adventurers are traveling to civilizations, deserts, forests, fresh waters, jungles, mountains, hills, plains, valleys, seas, islands, swamps, marshes, or wastelands there’s plenty to find and experience among the Lands of Legends!" - Cannibal Halfling Gaming
"Do you like random charts? Then these books are for you. These entries are unique and engaging" - Thac0 blog... [click here for more] |
Axian Spice |
$9.99
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Although most Ancients considered melee weapons like swords, axes, maces, spears, and even exotic ranged weapons such as bolas and shuriken to be archaic, some did practice the use of such weapons, and there were inevitably high-tech versions of them. This issue deals with these modern melee weapons, describes alternate methods of creating them, and introduces some new weapons.
Wisdom from the... [click here for more] |
Skirmisher Publishing |
$0.99
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Vloglok smash!
Here be best half-ogre ever. Stinkiest, mightiest, drunkenest.
You need crush? Goblinses crush into mush?
We got crushes. We got smashes.
Bah, words so boring. Vloglok go stink now.
I do believe that says it all, but in case you need a little bit more detail … this book is all about half-ogres, the half-forgotten... [click here for more] |
Kent David Kelly |
$2.99
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Axioms is Autarch's quarterly supplement for the Adventurer Conqueror King System. Each issue of Axioms offers a mix of short content updates for ACKS, such as new classes, new sub-mechanical systems, explorations of specific themes within the game, short adventure scenarios, and more.
In this, our third issue, he who has the gold makes the rules... This is a special... [click here for more] |
Autarch |
$3.99
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Following a theme begun in Wisdom from the Wastelands Issues #39 and #42, this issue of Wisdom from the Wastelands focusing on superscience artifacts coalesces around things alien — whether otherworldly, extra-planar, or just plain weird. Whether derived from myth, history, fiction, fantasy, or real life, weapons and armor, personal objects, vehicles and buildings can all become iconic,... [click here for more] |
Skirmisher Publishing |
$0.99
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