The 12th century. A time of brutal crusades, feuding nobles, impregnable castles and perilous quests. We've been there, done that and we've all bought the mail shirt.
This is a storygame about the ladies-in-waiting to Eleanor of Aquitaine, an intriguing medieval queen. Around this queen a hidden women's culture emerged—subtle, intangible, poetic and not less passionate.... [click here for more]
These basic rules for the Dark Ages line are intended to allow players to use any of the core supplementary rulebooks (Dark Ages: Mage, Dark Ages: Werewolf, Dark Ages: Inquisitor and Dark Ages: Fae) without having to purchase Dark Ages: Vampire.
These rules have been excerpted from Dark Ages: Vampire, but have had most of the vampire-specific information and rules removed. They contain only... [click here for more]
Slay the Dragons of Ignorance and Fear
Born in a dark age, the Order of Reason stretches from the palaces of Cathay to ships bound for new and wondrous worlds. Like beacons in a storm, the Eight Conventions of Daedalus guide mankind to a higher state. But there are many enemies in the night, and the worst of them may hide within the Order of Reason itself!
Build Castles of Strength and Wisdom
While... [click here for more]
Cauldron Fires Burn Bright
Once every month, when the moon is full, they meet to honor the Old Gods. Some meet in deep forests, others within circles of standing stones. Some whisper the names of their gods while others shout defiantly. They are the hidden children of the Old Ones, those who walk the left-hand path, and their magick is ancient. These outcasts stand at the edge of... [click here for more]