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Dystopian Futures Map Pack 2 1080p - Cyberpunk Animated Battle Maps [BUNDLE]
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'Dystopian Futures Map Pack 2'

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Shadowrun: Hack and Slash (Core Matrix Rulebook)

Shadowrun: Hack and Slash (Core Matrix Rulebook)


THE ENDLESS FRONTIER Digital cowpokes, bit jockeys, and light riders will all tell you that the Matrix is the last bastion of freedom in the world, the only place where you can go toe to toe with the most powerful people around and have a chance of taking them down. It’s the last frontier, the Wild West, the great wide open. It may be open, but it’s far from empty. Artificial intelligences, protosapient...   [click here for more]
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Shadowrun: Hard Targets (Deep Shadows Sourcebook)

Shadowrun: Hard Targets (Deep Shadows Sourcebook)


THE CLOAK OF DEATH It’s thick. Luxurious. Concealing. The cloak of death will make you feared, envied, and maybe even wealthy. It will also smother your soul. The best assassins in the Sixth World can gain untold wealth and make the whole world shake, but they also will be hunted and stalked until the end of their days. Assuming their conscience doesn’t eat them alive. Hard Targets is...   [click here for more]
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Shadowrun: Harlequin

Shadowrun: Harlequin


"Imagine a hatred that has endured for 5000 years...." The shadowrunners are sent on a string of missions, collecting obscure items, all seemingly unrelated... or are there? From the streets of Seattle to the frigid heights of the Bavarian Alps, from the magical mayhem of Columbia, Missouri to the headwaters of the Amazon, the adventure unfolds. Who would go to all this trouble to destroy...   [click here for more]
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Shadowrun: Harlequin's Back

Shadowrun: Harlequin's Back


Harlequin's Back… …and the world may never be the same! It's long been said that trouble follows Harlequin around like a loyal dog, but this time he's taking the lead and dragging some shadowrunners along on his waking nightmare. It's clear that the level of magic is rising in the Sixth World, and bigger magic makes the world a more dangerous place. But the particular danger Harlequin's...   [click here for more]
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Shadowrun: Hazard Pay

Shadowrun: Hazard Pay


The Ends of the Earth—And Beyond Dark alleys, abandoned buildings, wet streets stabbed with neon light—shadowrunners know all these places. They also know that they aren’t the only places work gets done. A good shadowrunner should be open to anything, to runs that might take them anywhere. From the cold of Antarctica to the heat of the Sahara, from the life-filled dark of the...   [click here for more]
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Shadowrun: Hell on Water

Shadowrun: Hell on Water


THE LONGEST JOURNEY Six shadowrunners. Three mysterious packages. And twelve kilometers of a dangerous, dilapidated bridge across one of the wildest sprawls of the Sixth World. It should be a simple job. Retrieve three sealed packages, then take them across the city of Lagos to their destination. All the runners’ skills will be tested—they’ll face ambushes, double-crosses, and more, and along...   [click here for more]
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Shadowrun: Holostreets: Art Pack 1: Runners

Shadowrun: Holostreets: Art Pack 1: Runners


This Shadowrun: Holostreets art pack features Runners and is for use in all your Holostreets products! ...   [click here for more]
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Shadowrun: Holostreets: Art Pack 2: Weapons

Shadowrun: Holostreets: Art Pack 2: Weapons


This Shadowrun: Holostreets art pack features weapons of the Sixth World and is for use in all your Holostreets products! ...   [click here for more]
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Shadowrun: Holostreets: Art Pack 3: Critters

Shadowrun: Holostreets: Art Pack 3: Critters


This Shadowrun: Holostreets art pack features critters of the Sixth World and is for use in all your Holostreets products! ...   [click here for more]
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Shadowrun: Holostreets: Art Pack 4: Vehicles

Shadowrun: Holostreets: Art Pack 4: Vehicles


This Shadowrun: Holostreets art pack features vehicles of the Sixth World and is for use in all your Holostreets products! ...   [click here for more]
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Shadowrun: Holostreets: Art Pack 5: Scenes

Shadowrun: Holostreets: Art Pack 5: Scenes


This Shadowrun: Holostreets art pack features scenes of the Sixth World and is for use in all your Holostreets products! ...   [click here for more]
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Shadowrun: Holostreets: Art Pack 6: Misc.

Shadowrun: Holostreets: Art Pack 6: Misc.


This Shadowrun: Holostreets art pack features miscellaneous art of the Sixth World and is for use in all your Holostreets products! ...   [click here for more]
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Shadowrun: Holostreets: Card Template

Shadowrun: Holostreets: Card Template


This Shadowrun: Holostreets card template is for making Shadowrun cards in the Shadowrun, Sixth World style. It is provided in both IND and IDML formats. Font files are not included, but may be purchased from various font websites. ...   [click here for more]
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Shadowrun: Holostreets: Shadowrun Editions Logo Pack

Shadowrun: Holostreets: Shadowrun Editions Logo Pack


This Shadowrun: Holostreets edition logo pack features logos of the various editions of Shadowrun and is for use in all your Holostreets products! ...   [click here for more]
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Shadowrun: Holostreets: Single Page Template

Shadowrun: Holostreets: Single Page Template


This Shadowrun: Holostreets template is for making Shadowrun ebooks in the Shadowrun, Sixth World style. It is provided in both IND and IDML formats. Font files are not included, but may be purchased from various font websites. ...   [click here for more]
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Shadowrun: Hooders For Hire

Shadowrun: Hooders For Hire


You don’t need cybereyes to see it. The world is a dark, dark place. But while there’s plenty of scum in the shadows, there’s also types that remind us you can't have shadows without light. Hooders for Hire provides data on those who can't bring themselves to sit and watch the world burn. They’re broken, flawed, violent, addicted, angry, and scary, but they all have one thing in common: they...   [click here for more]
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Shadowrun: Horizon Adventure 1:A Fistful of Credsticks

Shadowrun: Horizon Adventure 1:A Fistful of Credsticks


Fame, Fortune, and Felonies Nothing’s as simple as it seems—any runner knows that. So what seems like a simple job guarding some precious cargo on the set of a trideo shoot is bound to get complicated. And it does—but are you ready to travel the full length the long, twisted road ahead? A Fistful of Credsticks begins a new series of adventures centered on the machinations of the...   [click here for more]
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Shadowrun: Horizon Adventure 2 Anarchy: Subsidized

Shadowrun: Horizon Adventure 2 Anarchy: Subsidized


The Backstab Slide The only shadowrunners in the world who don’t understand the importance of eliminating the competition are the ones who have already been eliminated by someone else. The Horizon Corporation wants its stable of music artists to sell a few more albums and its brain trust has decided that the best way to accomplish this is to move some artists at the top of the charts out...   [click here for more]
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Shadowrun: Horizon Colombian Subterfuge

Shadowrun: Horizon Colombian Subterfuge


Fight on All Fronts If you’re going to win in modern warfare, you have to use every weapon in your arsenal. Guns, tanks, and bombs are great, but if that’s all you put into play, you’re going to lose. Information and propaganda have been a major part of war efforts for more than a century, and falling behind in those areas will doom you. Amazonia has gone to war with Aztlan, which is...   [click here for more]
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Shadowrun: Howling Shadows

Shadowrun: Howling Shadows


The Wild Calls Gangers. Corp security. Mr. Johnson. Organized crime. Other shadowrunners. Running in the Sixth World does not exactly lack for obstacles, but only foolish runners worry solely about metahuman opponents. There are plenty of other ways the world can kill you, from throat-ripping martachoras to blood-sucking chupacabras, from the aggressive gamma spider to the swarming harpy. While most...   [click here for more]
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Shadowrun: Imago

Shadowrun: Imago


GREAT BRITAIN AWAITS! There's bound to be trouble when Seattle-based shadowrunners are imported to take care of business in the United Kingdom. A valuable employee of one of Britain's largest megacorporations may be missing, and Transys Neuronet will be damned if they're going to let anyone on their side of the pond know about it. The search takes the runners through Scotland, the city of...   [click here for more]
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Shadowrun: Ivy & Chrome

Shadowrun: Ivy & Chrome


Ever try to find someone in the Sprawl? Sorta like findin' a smooth spot on a troll. Nevertheless, someone needs to be found, and fast. It's hid and seek, search and destroy. Think you can handle it, shummers? Ivy and Chrome is an adventure for Shadowrun ...   [click here for more]
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Shadowrun: Jet Set

Shadowrun: Jet Set


The Ride of Your Life Step this way! There’s no need for you to wait in line with the riff-raff, the common clay of dirty humanity. You can have something better. You can have the good life, filled with the finest food, the most expensive wines, and the most interesting people in the world. There’s a price to pay, of course. There always is. But take a ride, just once, in the...   [click here for more]
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Shadowrun: Johnson 'Dex

Shadowrun: Johnson 'Dex


Power Players You love them, you hate them. They hire you, they try to kill you. Shadowrunners have a complicated relationship with the Mr. Johnsons of the Sixth World. Knowing their quirks, their methods, and what they can do for you can make the job smoother, and this deck has the info with you need—profiles of almost 20 Mr. Johnsons, with stats, background, plot hooks, and more! Johnson...   [click here for more]
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Shadowrun: Kill Code (Advanced Matrix Rules)

Shadowrun: Kill Code (Advanced Matrix Rules)


The Matrix is unknowable because it is infinite. There is always one more corner behind which things can hide, one more hole where secrets can be buried. Your job isn’t to know everything about the Matrix—it’s to know more than the people you are hunting. Or who are hunting you. Kill Code will help give Sixth World hackers the edge they need to stay alive and get ahead. From a...   [click here for more]
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Shadowrun: Krime Katalog

Shadowrun: Krime Katalog


Big Bang Boom Look, do you want a really nice gun, or do you want something that’s going to do the job? When you’re firing a projectile at high speeds, do you really need frills like blued steel, personalized grips, or a safety? And when you’re a real-sized being—like a troll or an ork, instead of one of the punier things—don’t you want something that was designed from the ground up with...   [click here for more]
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Shadowrun: Lethal Forces (Adventure)

Shadowrun: Lethal Forces (Adventure)


The Price of Power Value is not a secret. When something is worth a lot of money, or conveys a lot of power, or both, people of the Sixth World know. They make it their business to know. That means that when you’re tracking down something with a lot of value, be cautious. You won’t be the only one after it. In Lethal Forces, Mr. Johnson comes along spinning tales about secret research...   [click here for more]
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Shadowrun: Lifestyles of the Shadowy & Infamous

Shadowrun: Lifestyles of the Shadowy & Infamous


Live a Little! When the job is done and the battle won, or at least when you’ve managed to not entirely bleed out, it’s good to have a place to go. Lifestyles of the Shadowy & Infamous provides rules to flesh out your doss, making it truly what you want it to be. Do you want someone to tidy up the place while you’re away? A place with extra privacy, whether it be physical, Matrix,...   [click here for more]
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Shadowrun: Lockdown

Shadowrun: Lockdown


Voices of Disaster The voices are getting louder. Strange voices, dissonant voices, sometimes babbling nonsense, sometimes telling stories too unbelievable to be true. People are falling prey to the voices, losing their identities as someone or something else slips into their skin. It’s affecting people at all levels of society, from squatters in burned-out warehouses to corporate CEOs. It’s...   [click here for more]
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Shadowrun: Lofwyr's Legions (Shadow Stock)

Shadowrun: Lofwyr's Legions (Shadow Stock)


IN THE SHADOW OF DRAGONS Shadowrunners know that the most dangerous position to have in the Sixth World is being perceived as a threat by the powerful. Drakes are the perfect example—their power is considerable, which means they almost always have someone after them. They often end up seeking protection by serving dragons and doing their bidding—which means they represent dragons’ interests in...   [click here for more]
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Shadowrun: London Falling

Shadowrun: London Falling


Smoke & Shadows London—where the thick fog (sounds nicer than smog, doesn’t it) makes for some truly deep shadows. Every crooked street, every cramped building holds a secret or two, as well as a person or two who will go to great lengths to ensure those secrets are kept. There is, for instance, the dark secret of a minor noble who has not been seen in Parliament in months. And the researcher...   [click here for more]
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Shadowrun: Loose Alliances

Shadowrun: Loose Alliances


Corps don't give a drek about the runners they hire that's why they call us expendable assets. Forget working for the Mob or the Yakuza, too once you're in, you're part of their family for the rest of your life. Lucky for us, there are swarms of other groups looking to claim their piece of sprawl and who are willing to bypass the law to do it. Policlubs, magical orders, religious factions, black marketers...   [click here for more]
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Shadowrun: Magic in the Shadows

Shadowrun: Magic in the Shadows


Magic in the Shadows So, You Think You Know Magic? Chummer, I can write a book on wht you don't know. Can you design a spell or enchant a dagger? Can you invoke a great spirit or divine the future? Have you bared your soul to the Dweller on the Threshold during an astral quest? You've got a lot to learn--not even dragons know all there is to know about Magic in the Shadows.  ...   [click here for more]
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Shadowrun: Magical Societies

Shadowrun: Magical Societies


Step Up Dear Applicant: Thank you for applying for membership in our revered magical society. We are certain you understand that we receive more applications than we can accept, due in part to the prestige we enjoy in the Sixth World. We are a group who attracts notice. The mundane citizens of the world look at us with suspicion, while the Awakened look at us with envy, for they believe that...   [click here for more]
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Shadowrun: Man & Machine

Shadowrun: Man & Machine


Man... or Monster? Cyberware can increase your speed, enhance your strength and sharpen your reflexes. It can put a computer in your head, armor under your skin and weapons in your arms. There are implants to improve every internal organ and devices that let you interface with machines ... but you'd better know when to stop. Too much cyberware and you're a cyberzombie—more machine than man. Man...   [click here for more]
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Shadowrun: Market Panic (Campaign Book)

Shadowrun: Market Panic (Campaign Book)


PAIN POINTS Chaos is horrible for business—unless your business is shadowrunning. The Big Ten megacorporations of the Sixth World are reeling, with scandals, disasters, and crippling attacks coming at them from all angles. NeoNET is scrambling to maintain AAA status, Ares is trying not to let the secret rot at the heart of the corp become public, while Aztechnology, fresh from taking on a dragon...   [click here for more]
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Shadowrun: Matrix

Shadowrun: Matrix


Matrix   Can You Hack It?   Matrix expands on the basic decking rules and offers advanced rules for programming, deck construction, system security and accessing the Matrix. This book also describes how all character types can conduct on-line searches, and covers datatrail tracking and Matrix security. It also introduces rules for artificial intelligences and otaku characters. For...   [click here for more]
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Shadowrun: Mercurial

Shadowrun: Mercurial


Retail Price: $8 First Published: 1989 File Size: ~30mb A blast of light punches my eyes as I walk down the ramp from street level. The dance floor is an amorphous beast, writhing with a thousand limbs, and the beat of the music red-lines my pulse into overdrive. On the stage, a nova is dancing. Searing beams of the spotlights catch the mirror-bright metal arms, legs, and face, reflecting them...   [click here for more]
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Shadowrun: Mil Spec Tech 2

Shadowrun: Mil Spec Tech 2


Things to See, Things Not to See Sometimes you look at a catalog to see if there's anything in it that you want. And sometimes you look to see what you need to avoid. You'll find both types of things in here. The tech heads of the Sixth World remain busy, coming up with more ways to slaughter metahumans with maximum efficiency. And they have plenty of battlegrounds in the world where they can test...   [click here for more]
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Shadowrun: MilSpecTech

Shadowrun: MilSpecTech


Things That Go Boom in the Night The corporations of the Sixth World love a good challenge—as long as it suits them. Ending world hunger? Not interested. Eliminating poverty? There’s no margin in that. Finding creative and more effective ways to blow things up and/or reduce them to rubble? That, they can do. War is raging on the Aztlan-Amazonia border, and there are plenty of other places...   [click here for more]
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Shadowrun: Mission: 03-12: Elevator Ride to Hell

Shadowrun: Mission: 03-12: Elevator Ride to Hell


THE END IS NIGH... You’ve had quite a time in the Rotten Apple—you’ve seen some weird people, done some strange things, and made some narrow escapes. Hopefully you’ve made some friends, and most likely you’ve made some enemies. But a strong wind getting ready to blow through town, and it just might take you away with it. Just make sure you leave alive.  Elevator Ride to Hell...   [click here for more]
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Shadowrun: Mission: 04-00: Back in Business

Shadowrun: Mission: 04-00: Back in Business


Welcome Home It’s a simple job: find a missing girl. Of course, nothing is ever simple in the shadows, and a whole lot of people seem to be interested in this job for one reason or another. Welcome to Season Four of the Missions Campaign, which returns home to the Emerald Sprawl, Seattle. Biz is good as a political fight is brewing to determine the fate of the vast Ork Underground, and everyone...   [click here for more]
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Shadowrun: Mission: 04-01: Hiding in the Dark

Shadowrun: Mission: 04-01: Hiding in the Dark


Open Season! If the Ork Underground is going to become an official district in Seattle, it’s going to need some cleaning up. Even if it’s not, some of the criminals down there have a pesky habit of bringing their activities to the surface, and plenty of people want them eliminated. Seattle law enforcement has had enough, and ADA Dana Oaks is determined to bring down some of the higher-profile...   [click here for more]
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Shadowrun: Mission: 04-02: Extraction

Shadowrun: Mission: 04-02: Extraction


Corporate Headhunting Parker Acson is a hot property. Horizon has just hired him, but they’re the only ones who want him. Acson has gotten the attention of plenty of players in the magical arena, and several of them are interested in getting a piece of him. The runners have been hired to extract Acson by a mysterious Mr. Johnson, and they’re going to have to move quickly to get him out...   [click here for more]
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Shadowrun: Mission: 04-03: Rally Cry

Shadowrun: Mission: 04-03: Rally Cry


The Politics of Deception Whoever wins the war for the future of the Ork Underground is not going to leave a single weapon holstered. From waging outright violence to employing political subterfuge, both sides in the struggle are willing to use any tactics they can dream of to advance their cause. Anti-metahuman sentiment has long been a hot-button issue in Seattle, and some members of the...   [click here for more]
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Shadowrun: Mission: 04-04: Smuggler's Blues

Shadowrun: Mission: 04-04: Smuggler's Blues


Stay Secret, Stay Safe Crossing the border into Salish-Shidhe territory is not easy under the best of circumstances. Crossing when you’re carrying an item that lights up the astral plane like a phosphorus bomb is even trickier. But the stakes are rising in the fight over magical artifacts that keep finding their way into the Seattle area, and that means the possible payouts are going up as...   [click here for more]
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Shadowrun: Mission: 04-05: On a Silver Platter

Shadowrun: Mission: 04-05: On a Silver Platter


Best served cold A year ago your fixer's daughter was killed by the Mayan Cutter copycat. He always suspected that someone else was pulling the strings, someone highly placed.  Now he believes he has proof, but that someone isn't going down without a fight. The stakes are higher than ever aand someone's trying to stop you before you even start!  Are you ready to serve up a side of revenge?...   [click here for more]
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Shadowrun: Mission: 04-06: Hard Target

Shadowrun: Mission: 04-06: Hard Target


Be Afraid of the Dark The Sixth World is full of dark crevasses and corners where people can hide. Where they can go when the rest of the world has told them they don’t belong. Where they can be forgotten. People who disappear into these places become secrets, whispered threats of a mysterious something that lurks just out of sight. Some people—the normal ones, the sane ones—avoid these...   [click here for more]
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Shadowrun: Mission: 04-07: Burn

Shadowrun: Mission: 04-07: Burn


The Heat of Friction If constant friction makes things hot, then the Ork Underground is ready to blaze. Proposition 23, known to some as “Project Freedom,” is coming closer to a vote, and it could make the Ork Underground a full district of the city of Seattle. People on both sides are willing to do just about anything to make the vote go their way, and they’re demonstrating that willingness...   [click here for more]
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Shadowrun: Mission: 04-08: Brothers United

Shadowrun: Mission: 04-08: Brothers United


Fates Worse Than Death A girl is missing. Finding her would be a nobler mission than most shadowrunners normally pursue, which means there must be a catch. And there is. The runners’ job starts at a talismongers and then brings them to a Barrens orphanage. If they’re observant enough, they’ll be launched on a journey that will take them through dark tunnels, past dangerous entities,...   [click here for more]
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