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 Featured Product
Horrors in the Night (d6)
by Solace Games

Welcome to the new Horror d6 setting from Solace Games! Introducing more in-depth character creation, a plethora of spells and psionic options and a whole section on sanity!

Be sure to get your copy now!

Horrors in the Night (d6)
 
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Berlin 61

Berlin 61


FOUR NATIONS, TWO SIDES, ONE CITY. WHO DO YOU BELIEVE? A setting for different BASIC ROLEPLAYING genres. Includes information on life in the city during the cold war, key locations, and special organizations. Battle spies, assassins, cultists and the Dark Herald Kototh. A great back-drop for espionage adventures in the 1960s style, and silver age superhero action! NOTE: this work was...   [click here for more]
Chaosium  $21.95

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In Search of the Trollslayer

In Search of the Trollslayer


A Heroic-Level Adventure for Basic Roleplaying THREE HUNDRED YEARS AGO a brave human hero named Sir Tolwar was slain while leading an epic charge during the height of the Troll Wars. The body of the knight was never found but, because of his bravery, the tide of the war turned and Sir Tolwar became revered as a Saint. A brotherhood was formed that honored the knight, and they erected a shrine...   [click here for more]
Chaosium  $11.95

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This Old Haunted House, Too

This Old Haunted House, Too


Another collection of twenty-five (possibly) spook-filled American House plans from the 18th, 19th, and early 20th centuries for use in Call of Cthulhu and Basic Roleplaying, and other history-based roleplaying games. Includes Colonial Era Houses (1640-1770), New Republic Era Houses (1770-1850), Victorian Houses (1850-1900), Early 20th Century (1900-1930), and offers notes on how to...   [click here for more]
Chaosium  $13.95

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Deadlands: One Shot

Deadlands: One Shot


Ronan Lynch, Velvet van Helter, and Bad Luck Betty go up against one of the toughest opponents in the Weird West--the Hangin' Judge! This awesome comic was written by Matt Forbeck and drawn by veteran Deadlands artists Kevin Sharpe and Richard "Rico" Pollard! ...   [click here for more]
Pinnacle Entertainment  $8.99

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World of Darkness: Urban Legends

World of Darkness: Urban Legends


Whispers carry the stories through the generations. So unreal that people no longer believe. "Legend." They do not realize that legends can be more real than real. Truths From the Tales We’ve all heard the stories. Alligators live in the sewers. Kidney thieves prowl the cities. Chant “Bloody Mary,” and she appears. These are urban legends. In...   [click here for more]
White Wolf  $21.99

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BRP Witchcraft

BRP Witchcraft


The village wise-woman creating herbal mixtures to cure her neighbours of the latest plague to curse their homes, the crone who disguises herself as a beautiful young woman to entice men to their doom, the travelling warlock who trades in potions and talismans which may or may not be truly magical. These are all examples of witches; men and women for whom witchcraft is an art and a profession. Within...   [click here for more]
Chaosium  $14.95

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Miskatonic University

Miskatonic University


A Handbook to the Pride of Arkham MISKATONIC UNIVERSITY is a small, seemingly typical New England college nestled in the bosom of conservative Arkham, Massachusetts. A poor cousin to such hallowed institutions as Harvard, Brown, and Princeton (the term “Ivy League” won’t come into use until 1936), Miskatonic nonetheless offers coveted degrees in a wide variety of subjects...   [click here for more]
Chaosium  $29.95

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Malum Umbra

Malum Umbra


The First Cthulhu Invictus Companion In suus domus procul R'lyeh mortuus Cthulhu exspecto somnium —Graffiti found scrawled throughout Pompeii following an earthquake, August 20th, 79 AD The translation of the above graffiti should be well known to most fans of the Cthulhu Mythos. It is "In his house at R'lyeh, dead Cthulhu waits dreaming". For a time the Roman...   [click here for more]
Chaosium  $13.95

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BRP Adventures

BRP Adventures


BRP ADVENTURES presents thirteen adventures for the Basic Roleplaying system. These are drawn from the submissions for the first Basic Roleplaying Adventure Contest. Organized by genre, these stories illustrate the versatility of BRP and its adaptability to different kinds of storytelling. The following are the general genres and adventures included: FANTASY * Sharazar,...   [click here for more]
Chaosium  $25.95

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Scion: Hero

Scion: Hero


Find your Destiny The savage Titans have escaped their eternal prison to wage war with the Gods once more. Their battles in the Overworld have spilled over to ours. Armed with abilities and weapons granted by their divine parents, the Scions stand as humanity’s only defense. This book includes: • Six ready–to–play Scions - the offspring of the Gods •...   [click here for more]
Onyx Path Publishing  $24.99

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Basic Roleplaying Quickstart Edition

Basic Roleplaying Quickstart Edition


In this BRP Quick-Start booklet, Chaosium has collected the essential Basic Roleplaying rules for a quick introduction to one of the most influential roleplaying systems in the world. Basic Roleplaying was designed to be intuitive and easy to play. Most Basic Roleplaying mechanics are simple and logical. Virtually all rolls determining success or failure of a task are...   [click here for more]
Chaosium  $11.95

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Big Book of Cults

Big Book of Cults


Evil Cults for Call of Cthulhu This book contains a collection of modern-day organisations for use in your Call of Cthulhu games. The Church of a Thousand Tomorrows can nuke you from orbit, while the Sufferers' Guild could be brought down with a few well-placed phone calls. More importantly, all the personalities described have reasons for the things they do. Some of the characters want...   [click here for more]
Chaosium  $18.00

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Jovian Nightmares

Jovian Nightmares


A SOURCEBOOK FOR CTHULHU RISINGCALL OF CTHULHU ROLEPLAYING IN THE 23RD CENTURY By the late 23rd century, the gas giant Jupiter and its sprawling system of rings and moons is home to a colonial population of millions. Over the century and a half since the colonisation of the outer planets began in earnest, an aggregation of settlements and outposts have developed to mine the...   [click here for more]
Chaosium  $16.95

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Outpost 19

Outpost 19


Outpost 19 is the designation of Vascon Corporation's archaeological research station on the frontier colony world of Jeterieff V, a site that has been quarantined because of the outbreak of an unidentified disease. Can the medical trouble-shooters scrambled via Gate from the Tripoint Facility Medical Center contain the outbreak? Or will they discover that something more sinister is behind the crisis?...   [click here for more]
Chaosium  $12.95

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Agents of the Crown

Agents of the Crown


Super Agents in Victorian England Serving Queen and Country AGENTS OF THE CROWN combines Victorian heroic action in the tradition of pulp stories, comic books, and the Penny Dreadfuls of the 19th century with the solid play and tremendous versatility of the Basic Roleplaying system. Agents of the Crown allows players to take the roles of super-agents in Victorian...   [click here for more]
Chaosium  $17.95

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This Old Haunted House

This Old Haunted House


What is a Haunted House? Is it a decaying mansion brimming with spires, turrets, and intricate grillwork? An abode of great age with its rotting façade and long-lost, eldritch secrets hidden inside, beneath decades of cobwebs and dust? Does it require spine-chilling drafts and creaking wood that causes stalwart investigators to calm their breathing in nervous anxiety? Or perhaps it is...   [click here for more]
Chaosium  $12.95

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A Cthulhian Miscellany

A Cthulhian Miscellany


Terrifying Tools and Reality-Wrenching Rules for Players and Keeper Alike Call of Cthulhu is, of course, an excellent role-playing system and one that easily lends itself to expansion in many areas. In keeping with that spirit, this book explores a number of optional expansions to the original Call of Cthulhu rules-primarily in the areas of new, specialized skills; new spells, books,...   [click here for more]
Chaosium  $19.00

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Ashes to Ashes

Ashes to Ashes


EXPLORING THE DARKER SIDE OF HUMAN NATURE The world is not a happy place. This Basic Roleplaying setting casts the adventurers as mavericks in a fantasy world that is losing a war it does not even know that it is fighting. Hidden demons and their mortal minions-many of whom do not even know who their masters truly are-manipulate events from the shadows, experimenting with social control mechanisms...   [click here for more]
Chaosium  $25.95

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Mythos Magic

Mythos Magic


An Optional Magic System for Call of Cthulhu and Basic Roleplaying For decades magic has been a backbone and prominent feature of Call of Cthulhu. Whether it is a race to stop the summoning of some god or alien, the need to communicate with things on other worlds by means of arcane scripture, or solving murders done with hexes rather than guns, magic has been inevitably wedded...   [click here for more]
Chaosium  $19.00

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Cthulhu Masters Tournament

Cthulhu Masters Tournament


Three Adventures From Gentler Times The CTHULHU MASTERS TOURNAMENT contains three scenarios presented during that year's GenCon. LORD AND BEAST: set in early WWII (June 1942) in the South Pacific, and interpreting the setting of William Golding's Lord of the Flies, beginning when the adult rescuers arrive to save British boys stranded by a plane crash on a desert isle. ELECTRIC...   [click here for more]
Chaosium  $16.95

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Dark Mirror

Dark Mirror


Gazing into the Dark Mirror This is the very worst wickedness, that we refuse to acknowledge the passionate evil that is in us. This makes us secret and rotten." -D. H. Lawrence CALL OF CTHULHU pits a dedicated group of investigators (controlled by the players) against a whole host of ills and evils. Sometimes the investigators are simply clearing up a localised problem where something has...   [click here for more]
Chaosium  $13.00

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Mysteries of Hungary

Mysteries of Hungary


History, Legends, and Background for Adventuring in 1920s Hungary This monograph is has been roughly translated into English from Hungarian.   An understanding of the thousand-year history of Hungary is vital for a good background. During the centuries, four nations have tried to rule the area now known as Hungary. German-Roman emperors brought the Hungarian crown into their...   [click here for more]
Chaosium  $14.00

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Return of the Ripper

Return of the Ripper


An 1890s Scenario for Call of Cthulhu and Cthulhu By Gaslight RETURN OF THE RIPPER takes place in London, beginning in late summer to early autumn of 1893. It involves a new series of killings perpetrated by Jack the Ripper. The Ripper has returned to London to continue his bloody work after a five-year absence. Working in league with the Ripper are other occult horrors...   [click here for more]
Chaosium  $21.00

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The Gaslight Equipment Catalogue

The Gaslight Equipment Catalogue


Being a Compendium of Various Useful Articles and Sundries for the Victorian Era, Together With Information Pertaining to Their Use This volume is more than just a price list: its aim is to provide both keeper and player with as much information as is possible within these few pages about the way people over a century past lived and worked -- the sorts of items that were available (and when they were...   [click here for more]
Chaosium  $20.00

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End Time

End Time


A Near-Future Setting for Call of Cthulhu This monograph explores humankind's future. We have left the Earth, traveling to other planets and the moons of our own solar system. Included here are notes on the Moon and mars colonies, advances in medicine and in the treatment of insanity, discussions of the hazards of space and in the living on other planets, and explorations of discoveries on...   [click here for more]
Chaosium  $13.95

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First Book of Things

First Book of Things


Items, Spells, and Creatures for Call of Cthulhu This work provides a variety of creatures, technological items and spells for the Call of Cthulhu role playing game. The work follows the conventions presented in the rulebook in regards to creature statistics. While most of the creatures presented are associated with the Mythos, many are not. The new Mythos creatures provide the Keeper...   [click here for more]
Chaosium  $15.00

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Cthulhu For President: The Game

Cthulhu For President: The Game


The Aeon of the Elder Party Has Arrived! A 9th Level Beer and Pretzels Role-Playing Game.* Have you lost all hope in the future? Tired of Big Government? Sick of greedy, corrupt officials? You are not alone! Become one with the Elder Party! The greatest evil in the universe just sunk to new depths, and has announced his intention to enter politics. Don't settle for the lesser evil! Heed the...   [click here for more]
Chaosium  $15.00

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Parapsychologist's Handbook

Parapsychologist's Handbook


A Monograph for the 1890's, 1920's, & Contemporary Adventures This monograph reveals the real-world science of the paranormal, Parapsychology (its history and methods), how to play a parapsychologist, how to run a Call of Cthulhu campaign centered around a ghost-hunting group, and how to simulate various non-Mythos entities and psychic powers in your campaign. MISKATONIC UNIVERSITY...   [click here for more]
Chaosium  $24.95

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The Book of Apex: Volume 1 of Apex Magazine

The Book of Apex: Volume 1 of Apex Magazine


Contains the following dark SF stories from the online zine Apex Magazine: "Post Apocalypse" - James Walton Langolf "These Days" - Katherine Sparrow "In the Seams" - Andrew C. Porter "The Nature of Blood" - George Mann "Scenting the Dark" - Mary Robinette Kowal "The Limb Knitter" - Steven Francis Murphy "I Know an Old Lady" - Nathan...   [click here for more]
Apex Book Company  $14.95

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Carthians

Carthians


Idealism and Blood They are the young idealists and passionate revolutionaries of the Damned, rallying in the dark against the jagged, outdated social chains of Kindred society. When Carthians have their way, the Danse Macabre plays out on a level floor still sticky with blood. Come together and change the night! A Covenant Guide for Vampire: The Requiem™ ...   [click here for more]
White Wolf  $26.99

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World of Darkness: Second Sight

World of Darkness: Second Sight


“Ordinary people don’t know it, but the world is shrouded in lies. Immerse yourself in them, and you discover that there are lies within lies. There are things in our world, monsters hiding among us, lurking in the shadows, preying upon us. But there also beings who are us and who are not us, people born or “blessed” to move objects with their minds, to read our innermost...   [click here for more]
White Wolf  $24.99

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Contagion

Contagion


The world of Contagion is a dark and terrifying place. On the surface it is no different than the world you and I live in. Most people go on about their lives never realizing the terrors that walk among them. Despite humanity’s vast ignorance, the horrors are there. Angels and demons make war in the shadows. Hellspawn serve their demonic masters. Clergy and Slayers rise from the human...   [click here for more]
Aegis Studios  Pay What You Want

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Night Horrors: Wicked Dead

Night Horrors: Wicked Dead


The question you have to ask yourself is, if you're a walking dead man, why are you so blinkered? Do you think you're the only impossible thing out there?   - Frances Black   This book includes: • Secrets of the other vampires of the World of Darkness, from the vile Formosae, who feed on beauty, through to the bizarre and appalling Cymothoa Sanguinaria,...   [click here for more]
White Wolf  $34.99

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Wild Talents: Grim War

Wild Talents: Grim War


Comes with the PDF of Wild Talents Essential Edition, the complete rules, free. Grim War is a Wild Talents roleplaying game sourcebook of superpowered mutants, nefarious sorcerers, and the ordinary men and women trying to control them all. <o:p>Written by Wild Talents co-authors Greg Stolze and Kenneth Hite, and illustrated by Todd Shearer, Grim War introduces a fascinating...   [click here for more]
Arc Dream Publishing  $24.99

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Laws of the Wild (Revised Edition)

Laws of the Wild (Revised Edition)


Apocalypse Ascends... From the shrinking wild placesto the sprawling cities, the signs are everywhere - the coming of Apocalypse is certainty. Gaia needs Her warriors more than ever these days. But the Garou Nation is beset on all sides - from the Wyrm's many minions, the Weavers machinations, the slow decimation of the wilderness, and perhaps even from within. But Not Without a Fight!...   [click here for more]
White Wolf  $19.99

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Ancient Bloodlines

Ancient Bloodlines


Remnants of Ages Past The Blood isn’t stagnant. It changes with the times, even if the Kindred that carry it don’t. Every epoch leads to new permutations of the five clans. Some of them die out when they are no longer useful, but others carry on, even to the modern nights. Some have been forgotten. Some are ready to reclaim what they have lost. All retain pieces of the cultures and events...   [click here for more]
White Wolf  $29.99

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Ordo Dracul

Ordo Dracul


Beyond Undeath Visionaries among the Damned, members of the Ordo Dracul seek to transcend the curse of vampirism. Devoting themselves to hoary experiments and the philosophies of their leader, Dracula, the Dragons of this covenant seek to discover what lies beyond the Requiem. A Covenant Guide for Vampire: The Requiem™ * Details the history, hierarchy and goals of the Ordo...   [click here for more]
White Wolf  $26.99

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Dark Ages: Storytellers Companion

Dark Ages: Storytellers Companion


The Night has Many Tales From the infernal Baali, to the Lhainnan witches and the morbid faith of the Road of Bones, the Dark Medieval hides many secrets. Not all vampires hail from the 13 clans and not all follow the five great roads. All Told by Firelight The Dark Ages: Vampire Storytellers Companion gives you access to secrets and advice to enrich stories and make them easier...   [click here for more]
White Wolf  $14.99

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Blood Sacrifice: The Thaumaturgy Companion

Blood Sacrifice: The Thaumaturgy Companion


Hidden Sorcery While the Tremere have potent magic at their command, Hermetic tradition isnt the only source of mystic power. The ancient ways of Egyptian magic, the Sufic trances of the Middle East, sacrificial Hindu rites and the natural magic of Caribbean craft can all be used to affect the Final Nights. But what are these thaumaturgies capable of? Or Abandoned Witchcraft?...   [click here for more]
White Wolf  $14.99

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Hunter Horror Recognition Guide

Hunter Horror Recognition Guide


Strange Encounters The Vigil brings no easy explanations — every night is a new mystery, a bizarre creature, an unknown terror. But hunters are humans, and humans must categorize — they take notes, keep journals, snap pictures and attempt to illustrate the horrors they meet on the hunt. By doing so, hunter cells try to find patterns, solve enigmas, and most important of all, keep...   [click here for more]
White Wolf  $19.99

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Werewolf: The Forsaken

Werewolf: The Forsaken


Full Moon Rising The world is in shadow. To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt. Wolves at the Door Werewolf: The Forsaken the game...   [click here for more]
White Wolf  $20.99

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World of Darkness: Ghost Stories

World of Darkness: Ghost Stories


Death Is Not the End “I see you. You go about your life like nothing ever happened. You think you’re safe now that it’s done, like a problem that you’ve solved once and for all. You’re wrong. I remember what you did. You might have killed me, but I’m not gone. I stayed behind… and I won’t go until you’ve paid.” A...   [click here for more]
White Wolf  $19.99

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Laws of the Wild: Changing Breeds 3

Laws of the Wild: Changing Breeds 3


Won't You Come Into My Parlor? The vermin are always swept aside - few consider what they see. What does the rat see from his hiding-spot under the wharfs? What does the humble spider, spinning in the corner, overhear? No one asks and no one knows. The Ratkin continue their earth-wars from the shadows, and the Ananasi prepare for a time when balance will return. One day, these not-so-meek will inherit...   [click here for more]
White Wolf  $17.99

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Laws of the Night: Anarch Guide

Laws of the Night: Anarch Guide


Wealth, Power, Immortality, Control They have Traditions, blood bonds, scourges, and influence at every level of society. They have Vaulderie, packs, templars and the loyalty of thousands. They have it all, and for centuries they've used it to keep individual vampires from ever tasting true freedom. But cracks have formed in the great facade. Wolves wait at the door. No longer can the elders...   [click here for more]
White Wolf  $14.99

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Mind's Eye Theatre Dark Epics

Mind's Eye Theatre Dark Epics


So Many CharactersGreat Minds Eye Theatre games draw huge crowds, and entertaining stories can go on for a long time indeed. Such epic stories can give birth to a lifetime of memories, and you dont want those memories to be ones of mismanagement, incompatibility and headache. But whats a Storyteller to do? Managing either a long-running chronicle or a chronicle thats absolutely packed with interesting...   [click here for more]
White Wolf  $12.99

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Adventures into Darkness: M&M Superlink

Adventures into Darkness: M&M Superlink


What If Lovecraft Wrote Comic Books? Somewhere, somewhen, he did. In this sourcebook, for the first time ever, Kenneth Hite gives H.P. Lovecraft’s comics writing the loving RPG adaptation it deserves. Adventures Into Darkness includes: A complete historical overview of H.P. Lovecraft’s comics career, and How It Came To Be. Plus! Full M&M Superlink...   [click here for more]
Atomic Overmind Press  $14.99

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Clanbook: Assamite - Revised Edition

Clanbook: Assamite - Revised Edition


A Cult of Killers The clans of Caine have only recently seen the true face of Clan Assamite. Once assumed to be mere assassins, the Assamites have thrown off the Camarillas debilitating curse and their mantle of silence. A diverse clan of noble warriors, erudite scholars, learned sorcerers and murderous diablerists, the Assamites have stepped forth to claim their legacy in the Final Nights. The...   [click here for more]
White Wolf  $14.99

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Clanbook: Brujah - Revised Edition

Clanbook: Brujah - Revised Edition


Brutes and Bravos The history of Clan Brujah has been one of struggle and passion since its first nights. Whether challenging the tyranny of feudalism or rallying against stagnant institutions, the Brujah take their fight into the modern nights. Whether she is a political dissenter or a common thug, a Brujah wears her emotions on her sleeve, and woe to those who get in her way. Intellectuals...   [click here for more]
White Wolf  $14.99

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Clanbook: Gangrel - Revised Edition

Clanbook: Gangrel - Revised Edition


As rogues and wanderers, the Gangrel have always placed themselves apart from other Kindred. The Outlanders have no need for the petty Jyhads and useless sniping of the undead - they are vampires, the highest order of beasts! Now, Clan Gangrel prowls the night unfettered by the traditions of the crumbling Camarilla. They have finally called the night their own. Or Savages Unbound? As the first...   [click here for more]
White Wolf  $14.99

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Clanbook: Tremere - Revised Edition

Clanbook: Tremere - Revised Edition


Blood Sorcery and Blood Bonds From her first night among the Kindred, the neonate Tremere leads a double unlife. Bound not only by the traditions of the Camarilla but by those of her clan, the Tremere must find a place for herself in her own hierarchy and in the deadly world of vampires. Learn the magic of the Tremere and the rigors of earning status in the clan. The Ways of Warlocks As...   [click here for more]
White Wolf  $14.99

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