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Never Going Home

Never Going Home


Nominated for a 2020 Ennie Award for Best Art! The World is already at War. Now the Veil has been torn. The Whispers promise you power. You may live long enough to lose your humanity. Complete role-playing rules. 9 National Profiles 6 Magic Paths 12 Monsters 3 Adventures Never...   [click here for more]
Wet Ink Games  $20.00

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They Came From Beyond the Grave!

They Came From Beyond the Grave!


I urge you now: do not open this book. Do not read its contents. Walk away, live your simple life, and keep these creatures of darkness in the shadows where they belong.   Opening your eyes to this horrible world – where demons possess dolls, the undead stalk the night, the Devil walks among us, and mummies march from their tombs – is an act of incredible bravery, or perhaps,...   [click here for more]
Onyx Path Publishing  $40.00

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The Solo Investigator's Handbook

The Solo Investigator's Handbook


5e Solo Gamebooks presents The Solo Investigator's Handbook, a 95-page supplement for Call of Cthulhu. This product is the result of months of work and extensive playtesting, and contains a full system for generating on-the-fly, immersive adventures for your investigator(s). Using paper, pen, dice, this system, and your fevered imagination, you can generate full scenarios for yourself without the need...   [click here for more]
Chaosium  $16.99

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The Things We Leave Behind - An Anthology of Modern Day Call of Cthulhu Scenarios

The Things We Leave Behind - An Anthology of Modern Day Call of Cthulhu Scenarios


The Things We Leave Behind Customers are advised that contents of this book include themes of disease, infection, and contamination that may upset the reader (and players).   An ENnie award winning anthology of 6 modern day scenarios for the Call of Cthulhu roleplaying game published by Chaosium, Inc, edited by Jeff Moeller and written by Brian M. Sammons,...   [click here for more]
Stygian Fox  $40.95

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The Book of Random Tables: 1920s-1930s

The Book of Random Tables: 1920s-1930s


31 1D100 Random Tables and more than 400 Slang Terms Do you play the Call of Cthulhu or Trail of Cthulhu or another RPG set in the 1920s or 1930s? If so, here are 31 1D100 random tables to help you cut down gamemaster prep and keep your players engaged. Find helpful tables like Items in a Warehouse, Items in a Desk, Items in a Mobster Hideout,...   [click here for more]
dicegeeks  $9.99 $8.99

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Eldritch Detectives (Tricube Tales One-Page RPG)

Eldritch Detectives (Tricube Tales One-Page RPG)


You can download the full PDF for free by clicking on the Publisher Preview, but if you'd like to support my work, thank you! “During the First World War, there were many spooky tales from the Western Front—from ghostly soldiers marching into battle to terrible monsters feasting on the living. Dismissed by the officers as fanciful delusions, these eerie accounts nevertheless...   [click here for more]
Zadmar Games  $0.78

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The Haunting of Abbeyham Priory! (A Jumpstart for They Came From Beyond the Grave!)

The Haunting of Abbeyham Priory! (A Jumpstart for They Came From Beyond the Grave!)


Abbeyham Priory is a gothic abbey of crumbling walls and dreadful history. Its inhabitants are terrible, its purpose is malign, and those intrepid adventurers who poke around in its ruined masonry may well unleash something utterly horrid on the world beyond.   You are the intrepid adventurers! And you are the only people who can contain the Haunting of Abbeyham Priory!  ...   [click here for more]
Onyx Path Publishing  $8.99

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They Came From Beneath the Sea!

They Came From Beneath the Sea!


They Came from Beneath the Sea! is a dramatic and farcical tabletop roleplaying game encompassing the wonder, horror, thrills, and humor of 1950s and 1960s science fiction. This game allows you to play with all the great content from the B-movies of decades ago, and promises a dynamic, fun time for all involved! In They Came from Beneath the Sea! you play humans in a world under attack....   [click here for more]
Onyx Path Publishing  $44.99

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Party Beach Creature Feature! (A Jumpstart for They Came From Beneath the Sea!)

Party Beach Creature Feature! (A Jumpstart for They Came From Beneath the Sea!)


It’s a beautiful, sunny weekend on the beach. The kids are partying, the beer’s cold, and someone’s passing around what the locals call “jazz cigarettes.” Let’s be honest — life couldn’t be much better in this 1950s slice of American utopia. That is, until monstrous gill-kin emerge from the waves and assault our idyllic town, and shadowy science researchers conspire to stop the party!  ...   [click here for more]
Onyx Path Publishing  $9.00

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Al-Azif Unearthed: The Unraveling - A Classic-era Scenario for Call of Cthulhu

Al-Azif Unearthed: The Unraveling - A Classic-era Scenario for Call of Cthulhu


AL-AZIF UNEARTHED: THE UNRAVELING ****************** "Al-Azif Unearthed: The Unraveling was a blast to run and a pleasure to read. From the perspective of a Miskatonic Repository creator, it should also be used as a standard for how to present community-made work. It’s hard to state how good it looks. Even if you, as a creator, are not interested in running the scenario, it has...   [click here for more]
Chaosium  $15.95

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The Idol of Thoth

The Idol of Thoth


A missing idol leads intrepid investigators on the trail of madness through Boston and Arkham. Is there a curse? Is the dark god Thoth watching from afar? ‘The Idol of Thoth’ by Joe Trier (Fear’s Sharp Little Needles, How We Roll Podcast) is an adventure for the Call of Cthulhu roleplaying game from Chaosium Inc set in the...   [click here for more]
Chaosium  $6.95

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They Came From Camp Murder Lake!

They Came From Camp Murder Lake!


You run as fast as you can, but there he’ll be, right behind you whenever you look over your shoulder. You can hide under the bed, and it might be the last place she checks, but I promise she’ll check. You can riddle their body with bullets, gouge at their flesh with blades, run over them with your car, but they’ll be lurching back to life as soon as you’re out of shot....   [click here for more]
Onyx Path Publishing  $34.99

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Never Going Home: Tome of Corrupted Beasts

Never Going Home: Tome of Corrupted Beasts


The Veil has thinned. The Corruption seeps in. The war is the least of your worries. 24 Monsters 3 Adventures Sourcebook for Never Going Home ...   [click here for more]
Wet Ink Games  $20.00

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Never Going Home: Book of Whispers

Never Going Home: Book of Whispers


The Others speak words of power. They are Corrupting your mind. They say you can do anything. You are starting to believe them. 3 Magic Paths 9 Constructs 9 Fetishes The Corruption Pool 4 Adventures Sourcebook for Never Going Home ...   [click here for more]
Wet Ink Games  $20.00

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Hardboiled: Mystery, Mayhem, & the Macabre

Hardboiled: Mystery, Mayhem, & the Macabre


Not Every Knight Rides A Horse & Wears Armor Using the vs. M Engine created by Phillip Reed! Hardboiled is a roleplaying game of the 1930s–40s pulp detective action where you play regular folk who have decided to fight back against criminal elements running wild in your city. But there’s more to fighting for justice and safe streets than picking up your hat and gun to take on the kingpins and...   [click here for more]
Fat Goblin Games  $19.95

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The Curse of Black Teeth Keetes

The Curse of Black Teeth Keetes


Kingsport, June, 1933. The heroes are contacted by Old Cobb, a fisherman who claims to have found a waterlogged diary on a boat adrift at sea. The diary is from Howard Winchester, a well-known explorer and friend of the heroes, and describes the discovery of a mysterious island connected to a pirate known as John “Black Teeth” Keetes and a cache of South American gold. The last entry hints that...   [click here for more]
Chaosium  $8.51

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ASSIGNMENT: DANGER! Espionage Thriller RPG for EZD6

ASSIGNMENT: DANGER! Espionage Thriller RPG for EZD6


Welcome to the world of ASSIGNMENT: DANGER!  The masses go about their day thinking the world is safe. We know better, Agent.  Clandestine Cabals and insidious syndicates are lurking in the shadows, vying for power and control. Shrouded in mystery, these villainous organizations operate underground, their motives veiled in deception. They have surreptitiously infiltrated...   [click here for more]
Hounds and Jackals Games and Magic  $16.79

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Monsters From the Crypt!

Monsters From the Crypt!


The monsters of this world are many, and terrible. They range from the undead to the bestial, the eldritch to the diabolical. Monsters of all stripes await you: in the cellar, in the woods, stalking you in the alley leading to your home. But which horror are you destined to face?   Fear the monsters, reader. Fear them all. While the contents of this book may enlighten you as to...   [click here for more]
Onyx Path Publishing  $11.99

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Eldritch Tales: Lovecraftian White Box Role-Playing

Eldritch Tales: Lovecraftian White Box Role-Playing


Aeons before man arose from the primordial mire, ancient creatures descended from the stars or stepped through dimensional passages to inhabit the Earth. Whilst many of these Old Ones have since passed into inactivity, the secrets they carried with them have been shared with man and now terrible cults haunt the fringes of modern society. These ancient terrors thus still menace mankind...   [click here for more]
Raven God Games  $26.99 $24.50

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Monsters of the Deep!

Monsters of the Deep!


Clain Hoake stood on the pier, one foot up on a wooden crate as he lit his pipe and puffed smoke rings into the pink dusk sky. Finally, things were returning to normal. Finally, the war was ending.   The shockwave broke his peaceful tobacco enjoyment, the pipe dropping from his mouth, through a gap in the planks, and with a plop, hit the sea. “Darn, not another one…” As...   [click here for more]
Onyx Path Publishing  $13.00

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Never Going Home: Tears in the Sea

Never Going Home: Tears in the Sea


1917 The Corruption is spreading everywhere there is war. Join the German crew of U-19 as they track down the secrets of PROJECT RIPTIDE. Aboard the cursed U-boat the flesh of her former crew will mock you. In the North Sea the British Grand Fleet will hunt you. When will your suffering end? Tears in the Sea A Campaign Dossier for...   [click here for more]
Wet Ink Games  $20.00

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Never Going Home: Blood on the Snow

Never Going Home: Blood on the Snow


1916 The Others have always been speaking to us. Join the Russian army as their advance west ends and a long series of retreats begins. You will find it is hardly any safer in the interior, where terrible fear walks the woods and political turmoil shakes the streets. What do you make of the madman running the palace? Blood on the Snow A Campaign Dossier...   [click here for more]
Wet Ink Games  $20.00

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Never Going Home: Bones in the Dust

Never Going Home: Bones in the Dust


1915 The problems started long before the Veil was torn. Join the British and ANZAC forces as they attempt to invade the Ottoman Empire at Gallipoli. There you will meet much more than enemy gunfire. Ancient power is stirring and secretive sects are driving events forward. How much will victory cost you? Bones in the Dust A Campaign Dossier for Never Going...   [click here for more]
Wet Ink Games  $20.00

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Tales of Aquatic Terror

Tales of Aquatic Terror


Terence and Judith hadn’t been away from shore longer than three days, but already the luxury cruise was alleviating their accumulated stresses. No working grind for a month, the kids safely ensconced in the best boarding school money could afford, and none of the neighbor’s irritatingly mundane tales of clogged garbage disposals and weeds in need of pulling. This was the life.  ...   [click here for more]
Onyx Path Publishing  $13.00

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Never Going Home: Once More Unto the Breach

Never Going Home: Once More Unto the Breach


The War has many battlefields. Mountains, forests, souls. What's the matter, soldier? Did you expect to live forever? 21 Adventures Sourcebook for Never Going Home Adventures by: Eric Bloat, Jodie Brandt, Craig Campbell, Corey Capps, Elizabeth Chaipraditkul, Brandon Daughenbaugh, August Hahn, Justin Isaac, John Kennedy, Michele Lee,...   [click here for more]
Wet Ink Games  $20.00

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Heroic Land-Dwellers!

Heroic Land-Dwellers!


We humans are a resilient bunch. We’ve endured plagues, wars, famines…and any other attacks that seem to visit us on the backs of biblical horses. We always fight. We always overcome. We always resist the tide.   Sometimes that tide carries a different array of dangers, of course. Sometimes those horsemen of the apocalypse are riding seahorses, and instead of firing bullets...   [click here for more]
Onyx Path Publishing  $12.99

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They Came From Beneath the Sea! Quips and Cinematics Cards

They Came From Beneath the Sea! Quips and Cinematics Cards


They Came from Beneath the Sea! is a dramatic and farcical tabletop roleplaying game encompassing the wonder, horror, thrills, and humor of 1950s and 1960s science fiction. This game allows you to play with all the great content from the B-movies of decades ago, and promises a dynamic, fun time for all involved! They Came From Beneath the Sea! Quips and Cinematics Cards include...   [click here for more]
Onyx Path Publishing  $15.18

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The Red Star

The Red Star


The End is Near It is October 1922 and a meteor is heading towards Eorthe. Hysteria and despair spreads like wildfire. Is this the end of Doggerland? An unearthly madness strikes the citizens of Glimminge. At the observatory, an ageing astronomer is murdered as the meteor’s red glow...   [click here for more]
FrostByte Books  $16.00

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The Great American Novel

The Great American Novel


The Great American Novel, A Roleplaying Game is a collaborative storytelling tabletop roleplaying game for 3 to 6 players that uses character-driven game play to create a literary experience for a variety of settings and genres. The Great American Novel has three specific criteria for every Novel to create an experience resembling some of the best American literature:...   [click here for more]
Gallant Knight Games  $22.49

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Sidequest Decks: Lovecraftian/Paranormal

Sidequest Decks: Lovecraftian/Paranormal


Looking for adventure ideas derived from the works of Lovecraft or other paranormal sources? These cards are perfect whether your campaign is set in the early 20th century like Lovecraft's writings, catches ghosts in the modern day, features FBI agents investigating the unusual, or is fantasy based with paranormal elements or dream creatures. Because they are outlines, they are easy to re-skin...   [click here for more]
Inkwell Ideas  $14.95 $13.53

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Paranormal Wordbookmark

Paranormal Wordbookmark


A Bookmark HP RPG™ Sourcebookmark Psychic powers, metaphysical abilities, paranormal gifts, or whatever term you wish, this Bookmark HP RPG sourcebookmark provides rules and guidelines for using a wide range of mental and supernatural talents in your adventures. For far-future telepaths, 19th Century mediums, Stone Age shamans, modern mystics, and more!   Also check...   [click here for more]
Lester Smith Games  $2.98

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Miserable Secrets

Miserable Secrets


Live gothic action and noir investigation in the world of Miserable Secrets! Then... ...the Noblesse stormed out of the east, carrying the banner of the Savior and destroying the Machines that held humanity in brutal thrall. Now... ...the Noblesse demand their own tithes, and must be paid in blood. They rule from great castles and grand cathedrals, drinking their holy...   [click here for more]
Fantasy Heartbreaker  $20.98

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Newtonium Engine Core Rulebook

Newtonium Engine Core Rulebook


Explore a parallel 1754 with superpowers, magic, clockwork robots and demons. Until a decade ago, magic was so rare and weak that many enlightened thinkers did not believe it existed. That was until the revelation of the magical alloy, Newtonium. Discovered by clockmaker John Harrison, the metal is used to make powerful and intricate clockwork machines that harness its power....   [click here for more]
The Black Orifice  $24.99

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Macabre Tales rulebook

Macabre Tales rulebook


Macabre Tales is the dominoes-based RPG of Lovecraftian horror that strips out the "contributions" of later authors and focuses solely on what Lovecraft himself created. Spectrum Games, known for accurate emulation of various genres in their products, offers a brand new take on role-playing in the terrifying and abhorrent world of Howard Phillips Lovecraft. Will you emerge from the experience...   [click here for more]
Spectrum Games  $15.99

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All of Their Strengths

All of Their Strengths


The city has a secret food chain, a hidden game of predator and prey playing out in every alley, every shadowy corner, and bangin’ nightclub. The Kindred - vampires, werewolves, and a hundred others - hunt humans for food and pleasure. They have ruled the night for centuries, but the game is about to change. There’s a new predator in town, and it feeds on jerks. Hybrids, born...   [click here for more]
Malachi Sharlow  $14.00

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Cthulhu Deep Green

Cthulhu Deep Green


Building upon the groundwork set out in Cthulhu Dark by Graham Walmsley, Cthulhu Deep Green contains a modified rules set for playing as Agents of The Conspiracy: a shadowy government agency tasked with concealing evidence of the supernatural. This 52 page PDF contains all the basic rules you’ll need to play,  Handler’s advice for running your own scenarios, and tables to help inspire play....   [click here for more]
Moth Lands  $13.00

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Cinematic Environs: Mountains [Call of Cthulhu Edition]

Cinematic Environs: Mountains [Call of Cthulhu Edition]


Davae Breon Jaxon's Cinematic Environs begins a new series of supplements designed to help Call of Cthulhu Keepers paint vivid cinematic scenes for their players in a way that gives the environment its own unique character. These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for year...   [click here for more]
Chaosium  $10.95

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Cinematic Environs: Arctic Lands [Call of Cthulhu Edition]

Cinematic Environs: Arctic Lands [Call of Cthulhu Edition]


Davae Breon Jaxon's Cinematic Environs begins a new series of supplements designed to help Call of Cthulhu Keepers paint vivid cinematic scenes for their players in a way that gives the environment its own unique character. These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for year...   [click here for more]
Chaosium  $9.95

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Uncanny Echo: 10 Supernatural Games Powered by the Apocalypse

Uncanny Echo: 10 Supernatural Games Powered by the Apocalypse


204 pages, full-color, 39 pieces of art (B/W on #50 paper; standard and premium editions on #70), revised versions of each Uncanny Echo game (issues 0-9), and 45 pages of support text.   Uncanny Echo is a tabletop roleplaying game which has altered the Powered by the Apocalypse engine,...   [click here for more]
Samjoko Publishing  $36.99 $19.50

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They Came From Beyond the Grave! Quips and Cinematics Cards

They Came From Beyond the Grave! Quips and Cinematics Cards


They Came from Beyond the Grave! is a dramatic, hammy, and horrifying tabletop roleplaying game encompassing the shock, terror, eroticism, and humor of 1970s horror. This game allows you to play with all the magnificent content from the movies of Hammer, Amicus, and Roger Corman, and promises the fun and thrills of the horror movie genre! They Came From Beyond the Grave! Quips...   [click here for more]
Onyx Path Publishing  $21.99

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Brutal Imperilment in the Bag of Infinite Holding

Brutal Imperilment in the Bag of Infinite Holding


Spelunk into a wild network of interconnected and nested magical bags. An adventure and toolkit for Hypertellurians and all fantasy roleplaying games. The queen has lost the crown jewels and her beloved poodle Duchess down her magical bag of infinite holding. Many have tried to enter it and retrieve her majesty’s prized possessions. Will you be the ones to finally succeed? This adventure...   [click here for more]
Mottokrosh Machinations  $4.99

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Movie Night

Movie Night


An all-ages storytelling roleplaying game inspired by the movies of the 80's and shows such as Stranger Things. I originally designed this as a game to play with my daughter who was really wanting to try gaming but was a bit too young to take in all of the mechanics. It then developed into this, which was playtested in both a school and at a few small, daring tables. It's designed to be child-friendly...   [click here for more]
77studios  Pay What You Want

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Cinematic Environs - Desert Wastes

Cinematic Environs - Desert Wastes


Davae Breon Jaxon's Cinematic Environs begins a new series of supplements designed to help GMs paint vivid cinematic scenes for their players in a way that gives the environment its own unique character. These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for year to come. This second in the series...   [click here for more]
Critical Hit Publishing  $9.99

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Cinematic Environs - Arctic Lands

Cinematic Environs - Arctic Lands


Davae Breon Jaxon's Cinematic Environs begins a new series of supplements designed to help GMs paint vivid cinematic scenes for their players in a way that gives the environment its own unique character. These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for year to come. This first in the series...   [click here for more]
Critical Hit Publishing  $8.99

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Cinematic Environs - Mountains

Cinematic Environs - Mountains


Davae Breon Jaxon's Cinematic Environs begins a new series of supplements designed to help GMs paint vivid cinematic scenes for their players in a way that gives the environment its own unique character. These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for year to come. This third in the series...   [click here for more]
Critical Hit Publishing  $9.99

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The Yellow King RPG Shock cards

The Yellow King RPG Shock cards


Apprehension, panic, terror, and collapsing causation! This optional accessory helps The Yellow King Roleplaying Game GMs select and hand out Shocks during in-person play. Its card selection focuses on the varieties of fear and emotional disequilibrium most likely to afflict investigators into any reality-altering Carcosan mystery. Perfect for on-the-fly scenarios or abrupt...   [click here for more]
Pelgrane Press  $15.00

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The Yellow King RPG Injury cards

The Yellow King RPG Injury cards


Bullets, blades, tumbles and absinthe overindulgence! This optional accessory allows The Yellow King Roleplaying Game GMs to quickly grab and dish out Injury cards during face-to-face play. Its card selection focuses on the sorts of harm most likely to occur in any investigation into reality-bending occult horror. Ideal for improvised scenarios or sudden swerves into unexpectedly...   [click here for more]
Pelgrane Press  $15.00

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(G-Core) G-Core X Super Hero Role-Playing System

(G-Core) G-Core X Super Hero Role-Playing System


Ten years ago G-Core was born from the 4C/FASERIP system. Over 100+ modules later, multiple setting and genre books, G-Core has reached year 10. Presented here is G-Core X, a complete super hero rules system that allows for a variety of game styles. Play a feeble little man to a high god like Zeus! Run fun comedy games to terrifying horror! G-Core X offers all of that and more.   It has: LOADS...   [click here for more]
Dilly Green Bean Games  $27.00

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Itras By: The Menagerie (English)

Itras By: The Menagerie (English)


Itras By: The Menagerie is a cabinet of curiosities for the surreal roleplaying game Itras By. New scenarios, setting elements, short games, tools, cards, articles to help your group fine-tune the game for your purposes. Emily Care Boss from the foreword (abbreviated): “The game captured something for me. A period, a mind-set, a feeling. Surrealism, German...   [click here for more]
Vagrant Workshop  $24.95

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Other Worlds

Other Worlds


Other Worlds is a roleplaying game of heroic action and adventure for any genre. The game is driven by description: descriptions of characters, details of actions, and dramatic visualisations. Numbers and dice rolls are secondary to the action; in fact, you will find that in Other Worlds the rules serve to emphasise the story and increase the drama rather than getting in their way. This...   [click here for more]
Signal 13  $29.99

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