Now Available in .pdf! Coming Soon to print...
This multi-panel GM's Quick Reference Screen offers numerous charts and tables for use with all Super-Powered by M&M games including Superhero Support products from Aegis Studios Exterior panels include a hex map and combat tracker for the GM to use in play. When used with the DriveThruRPG... [click here for more]
At long last, The Oktobermen have arrived for Print on Demand!
This first issue of Due Vigilance brings you a team of supernatural super villains, ready to strike fear into the hearts of your players. Bound together by greed and darker urges, the Oktobermen are mystic mercenaries eager to take on the ugliest jobs for the right price. Springheel Jack leads his team to achieve his ultimate... [click here for more]
10% of our proceeds from every sale goes to benefit the Daily Bread Food Bank.Misfits & Menaces DOOM 3e is back in this updated version of our popular supernatural supervillain secret society sourcebook.
DOOM delivers supernatural horror and unrepentant evil to your game. Founded when several ancient dark, mystic secret societies merged, DOOM... [click here for more]
Better Mousetrap is finally back for Mutants & Masterminds 3e!
Better Mousetrap was the most extensive, largest third-party rules supplement for the second edition Mutants & Masterminds rules, and the re-release can make the same boast for third edition. You simply won't find a Super-Powered by M&M supplement to match... [click here for more]
A free Hero Lab file download is available from the Misfit Studios' "Downloads, Fixes, and Freebies" page. It contains all basic and advanced combat maneuvers, plus power builds found in this book. Head over and grab it after making your purchase!
Metahuman Martial Arts Returns for Mutants & Masterminds 3e with a Kick!
Looking to add some fist-flying, kick-wheeling mayhem to your... [click here for more]
Welcome to the Dragonlands!
Or the island of the evil Doctor Hybrid. Or the bandit bestiary of the Crime Zoo. Or the Spirit Forest.
The point is, sometimes heroes end up in some super-strange places, and a GM may find himself with a sudden need for some super-weird stat blocks. No GM has time to write up every possible Demonic Guard of the Tyrant Sorcerer, band of giants from the Nine Realms of Valgard,... [click here for more]