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Build-a-Brawl Sampler Pack

Build-a-Brawl Sampler Pack


All of the Build-a-Brawl Miniatures sets have been re-designed to be easier to assemble and cost less. Just what is Build-a-BrawlBuild-a-Brawl is Reality Cheque's unique cardstock miniatures series, showcasing art from our varied games and settings: Dravakor, Tales...   [click here for more]
Floating Vagabond  $0.45

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Forge Engine - Universal Role-Playing System

Forge Engine - Universal Role-Playing System


When modern soldiers are transported to ancient Rome, law enforcement officers fight inter-dimensional intruders, post-collapse humans scavenge for alien technologies, or heroic warriors and wizards battle monstrous evil, Forge Engine is there to quickly and seamlessly support your stories. From the ENnie Award-winning designer of Hero Kids, comes the Forge Engine Universal...   [click here for more]
Hero Forge Games  $19.99

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MADCAP Gimmick Cards

MADCAP Gimmick Cards


These cards are for use with MADCAP: SCREWBALL CARTOON ROLE-PLAY Each card includes: A Gimmick, an upside and a downside for your character. Some of them are General gimmicks (for use in any game), while others are specific to a genre (Medieval, Wild West, Sci-Fi, Teen Mystery, Horror, Cyberpunk). Pass these out to the players to let them...   [click here for more]
Sanguine Productions  Pay What You Want

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Samhain Slaughter (Tricube Tales One-Page RPG)

Samhain Slaughter (Tricube Tales One-Page RPG)


You can download the full PDF for free by clicking on the Publisher Preview, but if you'd like to support my work, thank you! “A mysterious cult has been terrorizing the town for months, but on the eve of Halloween, they will unleash their most audacious curse yet—conjuring a supernatural entity under the pale light of the blue moon and sending it on a bloody rampage through...   [click here for more]
Zadmar Games  $0.78

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A CITY FULL OF SINNERS - Game Master's Guide for The Vigilante Hack

A CITY FULL OF SINNERS - Game Master's Guide for The Vigilante Hack


A City Full of Sinners a follow-up source book to The Vigilante Hack, is a compilation of Optional Setting, City Building tools, additional rules, tweaks and options that can take your Vigilante Hack game where you want go.   Includes the introductory adventure: RUNNING THE GAUNTLET Dreamsend, easily the worse neighborhood in cesspool known as Apollo City.  A crime-riddled,...   [click here for more]
Bloat Games  $2.48

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The Vigilante Hack

The Vigilante Hack


From Bloat Games, the creators of SURVIVE THIS!! Zombies! and The Zombie Hack comes an all new roleplaying game, The VigilanteHack, based off the popular game by David Black, The Black Hack. The Vigilante Hack takes the rules and mechanics of The Black Hack out of a fantasy setting and applies them to the modern day.  The streamlined, rules-light system, allows for quick and easy use of play and...   [click here for more]
Bloat Games  $2.48

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Tricube Tales

Tricube Tales


Tricube Tales is a generic, rules-lite, open-license tabletop roleplaying system that is designed to be fast and portable, making it ideal for pick-up games. It requires little preparation or bookkeeping, and the main PDF can be comfortably read on a smartphone screen. Download the full Phone PDF version of Tricube Tales for free by clicking the Publisher Preview. Purchasing...   [click here for more]
Zadmar Games  $3.95

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Witch Hunter, issue 10

Witch Hunter, issue 10


“Witch Hunter and the Beanstalk” – Witch Hunter seeks out the fabled Jack of beanstalk fame to learn more about the leader of the Giant race who is affiliated with his nemeses, The Scarlet Circle cult. He finds Jack confined within a time bubble around his cottage, put there by the giant until Jack returns the treasure stolen from the giant’s castle. Jack agrees to take Witch...   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 11

Witch Hunter, issue 11


“The Tragedy of Lady Macbeth” – Witch Hunter’s aide, Kitty, pricks her finger on an ancient dagger while cataloging magic items in Witch Hunter’s lair, releasing the spirit of Lady Macbeth. A powerful witch even as a ghost with talents for illusion and manipulation, Lady Macbeth seeks to work out her issues with the help of Witch Hunter and Kitty whether they’re willing...   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 12

Witch Hunter, issue 12


“Inside The Scarlet Circle” – Trapped in the fortress of his nemeses, The Scarlet Circle, Witch Hunter learns that much of what he believed about his life has been a lie, and makes a drastic decision that might spell doom for himself and the planet! In the backup story, the origin of Elesar, the leader of The Scarlet Circle, is told.  Written By: Vincent Ferrante Art By: Danielle...   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 13

Witch Hunter, issue 13


“Morbella, Mistress of the Boneyard” – Witch Hunter decides to be proactive instead of reactive to The Scarlet Circle’s plans for creating a new old world order. He plans to use ancient sites of power, like Stonehenge, as transmitters for transformative energies designed to turn off humanity’s fear of death and failure. It’s his hope that this will aid humanity in actualizing...   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 14

Witch Hunter, issue 14


“Witch Hunter in The Tomb of The Scarlet Mummy” – Witch Hunter’s aide, Kitty, dreams of a visit from an Egyptian princess and wakes to see the princess’ animated corpse in bed with her. Screaming, she wakes from the dream within a dream to find a necklace of a scarlet crescent moon in bed next to her where the princess had been. Rushing to Witch Hunter, she learns that he had just read about...   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 15

Witch Hunter, issue 15


“King Dracula & The Witch Queen of Carpathia” – Witch Hunter receives an anonymous summons on his Witch Watch, his magical detection device and portal tuner, asking that he travel to a small village in the Carpathian Mountains on a mission of mercy. Once there, he discovers that the one in need is Dracula, now king of the newly formed Kingdom of Carpathia! The summons was...   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 16

Witch Hunter, issue 16


“Witch Hunter in The Lost City of The Lizardmen” - Witch Hunter agrees to help the half-breed warrior, Skiver, overthrow his father, King Mo Greenscales, before his subjects in the Lost City of the Lizardmen overrun the Earth. Finding the lost city will be an odyssey in itself, though, as it requires the assistance of immortal Aztec mystics, a sleep-deprived tugboat captain who...   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 17

Witch Hunter, issue 17


“London's Einstein-Rosen Bridge is Falling Down” - Witch Hunter, cast backward in time by the evil witch, Maham, is stripped of his costume and weapons upon landing in Victorian London. He's forced to outfit and arm himself with the magical trappings of the day before facing the likes of Jack the Ripper and H.G. Wells' Morlock army, while being aided by the mysterious Madame Koluchy....   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 18

Witch Hunter, issue 18


"Spellbound in Byzantium" - Searching for a tributary that will return him to the present while adrift in the time stream, Witch Hunter lands in ancient Byzantium and finds himself at the mercy of Empress Theodora. Caught between dark elves and angry witches being persecuted by the royal court, he needs to find a weapon powerful enough to overthrow the current regime or be prepared...   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 19

Witch Hunter, issue 19


"Witch Hunter and The Scarlet Pimpernel" - The latest stop on Witch Hunter's lost odyssey through time is a September morning in Paris, 1791, not long past the dawn of the French Revolution. With no way of his own to get back to the present, he's forced to rescue an evil witch from Madame Guillotine and spirit her out of France in exchange for her sorcerous one-way ticket to the 21st...   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 2

Witch Hunter, issue 2


“Seven Tarot Card Stud” The powers that be which secretly guide world events, The Scarlet Circle, are handing out cards that are altering reality into an old world order of their design. Witch Hunter has to save an artist whose hand has altered some of these cards and, in so doing, changed reality in a way not to The Scarlet Circle's liking. A backup story explores the hour before...   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 20

Witch Hunter, issue 20


"In The Court of The King in Yellow" - Witch Hunter gets off at the last stop on his lost odyssey through time in Paris, 1893, as the curtain is going up on a play called "The King in Yellow", and discovers that the truth setting you free is not always a good thing...especially when it means that you die in the third act! ...   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 3

Witch Hunter, issue 3


“Witch Hunter vs The Woman in Black” Witch Hunter has now become the hunted, as his arch nemeses, The Scarlet Circle, have dispatched their enforcer, The Woman in Black, to eliminate him before he becomes a greater threat to their new old world order. In addition to a battle between Witch Hunter and The Woman in Black, this issue explores the origin of The Woman in Black...   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 4

Witch Hunter, issue 4


“The Grey Lady of Mystery Hill” Witch Hunter and his aide, Kitty, travel to an ancient power site called Mystery Hill, now a tourist attraction. Their mission is to seek out a control room, The Chamber of Orders, that can be used as a base for Witch Hunter in his fight against the evil cult, The Scarlet Circle. The site's time-lost guardian, The Grey Lady of Mystery Hill, needs...   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 5

Witch Hunter, issue 5


“Dimension of the Dark Elves” Witch Hunter has usurped control of an ancient power site, Mystery Hill. He took it from The Scarlet Circle, a cult of the elder races of the Earth that want to unseat humans from its throne. Kirbbus, leader of the Dark Elves, which is one of the member races, has stolen a former guardian of Mystery Hill from the private vault of Elesar, leader of...   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 6

Witch Hunter, issue 6


“Witch Hunter and The Queen of Dragon Island” Witch Hunter is lured to Dragon Island in The Devil's Triangle for a confrontation with Simuntok, King of the Dwarves, and Hespix, Queen of Dragons, who cast some light on the mysterious Scarlet Circle's plans for usurping control of the Earth from humanity and returning it to the elder races! Meanwhile, the fate of The Woman in Black...   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 7

Witch Hunter, issue 7


“Lost in the Gatehouse of Maham, Grand Dame of the Old Guard” Badly injured from the events of issue 6, Witch Hunter is teleported away from Dragon Island by a minion of The Scarlet Circle. He becomes trapped in the clutches and the mind games of a mad, old witch seeking an heir to her twisted legacy who is also determined to shake Witch Hunter's beliefs about his origin, his family, and his identity....   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 9

Witch Hunter, issue 9


"The Scarlet Circle Network" Story: Vincent Ferrante, Art: Leonardo Gonzalez,  Colors: Danielle Giglia, Cover Art: Frank Brunner,  Cover Colors: Tom Smith Witch Hunter faces Encantar, Public Relations Witch of his arch nemeses, The Scarlet Circle, a cult with its hands in politics, industry, organized religion, and the media. In his secret identity of Jon Redmont, new thought author,...   [click here for more]
Monarch Comics  $4.99

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Movie Night

Movie Night


An all-ages storytelling roleplaying game inspired by the movies of the 80's and shows such as Stranger Things. I originally designed this as a game to play with my daughter who was really wanting to try gaming but was a bit too young to take in all of the mechanics. It then developed into this, which was playtested in both a school and at a few small, daring tables. It's designed to be child-friendly...   [click here for more]
77studios  Pay What You Want

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Squadron: X

Squadron: X


What is Squadron: X? A campaign pack for the Squadron UK Superhero Role-playing campaign and a Complete role-playing game in its own right. The Supernatural meets the Alien and you’re caught right in the middle. What’s so special about it? * Addictive character generation - the perfect blend of random rolling and design. Players start off as ordinary people sucked into extraordinary...   [click here for more]
Simon Burley Productions  $28.86

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Sentinels of Cirrus City (Tricube Tales One-Page RPG)

Sentinels of Cirrus City (Tricube Tales One-Page RPG)


Welcome to the glorious world of Tricube Tales! The Tricube Tales game system, developed by Richard Woolcock, uses 3 six-sided dice and one page of rules making it easy to learn. The system's focus on story and flexibility allows for easy exploration of a wide variety of genres -- including "Monster Guardian", the genre used for SENTINELS OF CIRRUS CITY!...   [click here for more]
Parade of Heroes  $5.00 $4.00

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Cazadores

Cazadores


"Somos herramientas en la lucha por la supervivencia de la humanidad". Cazadores es un sistema sencillo para crear y jugar partidas de rol donde un grupo (de cazadores) se reune para eliminar una gran amenaza. Esta puede ser un gigante, un dragón, un señor vampiro, un antiguo superhéroe descontrolado, etc. Pero en (casi) todos los casos se tratará de una única criatura mucho...   [click here for more]
Oscar Iglesias  Pay What You Want

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UXP Deck

UXP Deck


XP Cards with Added Effects! Requires the Cypher System Rulebook from Monte Cook Games. Note: While this product now has a print option, it still includes the black-and-white version of the .pdf along with the color copy, to ease the ink-burden on home printing! The Cypher System encourages the use of XP in many different ways, but it can be easy for players to fall into...   [click here for more]
Monte Cook Games  $6.05

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Mutants of the Multiverse

Mutants of the Multiverse


Mutants of the Multiverse is a guide to mutants in the Transdimensional Adventures RPG, including new mutant subspecies hailing from distant dimensions or created by dimensional travel itself. The mutant race rules from the Core Book are built on to create various creatures, whether truly mutated, genetically engineered, or joined with mutated or alien organisms; hailing from a variety of worlds -...   [click here for more]
Exotic World Designs  $11.00

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CyForge: Cypher Creator Cards

CyForge: Cypher Creator Cards


Over one and a half MILLION cyphers! Requires the Cypher System Rulebook from Monte Cook Games. Note: While this product now has a print option, it still includes the black-and-white version of the .pdf along with the color copy, to ease the ink-burden on home printing! I love giving my players cyphers that are at least a little bit randomized, but are...   [click here for more]
Monte Cook Games  $15.05

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Super-Powered: Organizations (SWADE)

Super-Powered: Organizations (SWADE)


Super-Powered: Organizations (SWADE) Scales Up Your Villains and Heroes Updated for Savage Worlds Adventure Edition (SWADE)! This updated and revised installment of our Super-Powered series for Savage Worlds provides rules for designing Organizations following a format very similar to creating characters. Organizations are quick to...   [click here for more]
Misfit Studios  $10.99

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The Aethyrblood Chronicles Core Rule Book

The Aethyrblood Chronicles Core Rule Book


This is the final draft of the core rules set (Draft 2.0.0). The book has no artwork, but it contains everything you need to run your own stories for the Aethyrblood Chronicles. What would you do with cosmic powers older than the earth itself? In the Aethyrblood Chronicles, you play an Aethyr - an above average human suddenly gifted phenomenal cosmic power. There is only...   [click here for more]
Haphazard Projects  $17.99 $12.99

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The Comae Engine

The Comae Engine


CREATE BETTER STORIES Take d100 Roleplaying Back to its Core Comae Engine charts a new path for the classic rules, retooled from the ground up for more creative and flexible storytelling. But keeping the grounded approach they are known for. At the core is a versatile conflict resolution system. Combine mysteries, social conflicts, puzzles, stunts, combat - and most other challenges in modern...   [click here for more]
FrostByte Books  $11.00

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Kaiju Kaos: The Miniatures Game

Kaiju Kaos: The Miniatures Game


BRCSD901 – Kaiju Kaos: The Miniatures Game Official Rule Book by Bryan K. Borgman (aka Stratos). Welcome to 2015 The modern world as we know it ceased to exist in 2003 when the Rift, a mysterious tear in the space-time continuum, opened up and Hell itself spewed forth onto planet Earth. Long-dormant arcane powers and abilities once believed to be myth suddenly manifested in unsuspecting...   [click here for more]
Bailey Records  $9.99 $6.50

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Mutation Deck (SWADE)

Mutation Deck (SWADE)


Become the wasteland wanderer you’ve always dreamed of, create the mutated hero you were destined to play, and generate alien races or unique aberrations for your campaign world with this exciting updated accessory for Savage Worlds (SWADE): the Mutation Deck from Just Insert Imagination. This special Action Deck comes with four Jokers, and can be used to quickly and randomly generate mutations using...   [click here for more]
Just Insert Imagination  $15.02

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Whimsy Cards

Whimsy Cards


Whimsy Cards are a narrative accessory that allow players to add to the story of any tabletop roleplaying game. Distribute one card to each player at the start of play. Players may use them at any time by revealing a card and describing how the current scene or situation changes as a result. The Gamemaster is allowed to suggest modifications and even veto the use of the card, but he...   [click here for more]
Nocturnal Media  Pay What You Want

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Witch Hunter Volume 1 Trade Expanded Edition

Witch Hunter Volume 1 Trade Expanded Edition


People don't believe in magic anymore, so that magic is being stolen from them...secretly. Forged in the flames of the Salem witch hunts, Witch Hunter is resurrected 300 years later at the dawn of a new world order to fight the powers that be which hide in the shadows and point the finger of blame at everyone but themselves while stealing all the magic for themselves. He hunts the hunters....   [click here for more]
Monarch Comics  $14.98

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Witch Hunter Volume 2 Trade Expanded Edition

Witch Hunter Volume 2 Trade Expanded Edition


Witch Hunter trade paperback, Vol. 2 - "Drawing The Scarlet Circle" In Witch Hunter, Vol. 1, Jon Redmont was burned at the stake in 1692 and resurrected in modern times as Witch Hunter to battle an evil cult known as The Scarlet Circle, formed of the Earth's forgotten elder races and led by his old inquisitors. In Vol. 2, Witch Hunter learns that while The Scarlet Circle is intent...   [click here for more]
Monarch Comics  $14.99

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Witch Hunter Volume 3 Trade Expanded Edition

Witch Hunter Volume 3 Trade Expanded Edition


Witch Hunter trade paperback, Vol. 3 - "Inside The Scarlet Circle" The truth about Witch Hunter's past is revealed and he realizes the path he's on is much darker than he thought. With The Scarlet Circle in front of him and only one friend at his back, Witch Hunter has to face his fear and decde whether to enter the lair of his greatest enemy...as their ally. Story - Vincent Ferrante...   [click here for more]
Monarch Comics  $15.99

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Witch Hunter Volume 4 Trade Paperback

Witch Hunter Volume 4 Trade Paperback


Witch Hunter Volume 4 - "Bourne to the Purple" - Witch Hunter ventures into the supernatural underworld on his quest to uncover artifacts that will awaken humanity to its magical potential and to find allies in his fight against the evil, world-spanning cult known as The Scarlet Circle. His sojourn brings him face to face, and, in the case of The Invisible Man, face to faceless, with classic monsters...   [click here for more]
Monarch Comics  $15.99

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(G-Core) G-Core X Super Hero Role-Playing System

(G-Core) G-Core X Super Hero Role-Playing System


Ten years ago G-Core was born from the 4C/FASERIP system. Over 100+ modules later, multiple setting and genre books, G-Core has reached year 10. Presented here is G-Core X, a complete super hero rules system that allows for a variety of game styles. Play a feeble little man to a high god like Zeus! Run fun comedy games to terrifying horror! G-Core X offers all of that and more.   It has: LOADS...   [click here for more]
Dilly Green Bean Games  $27.00

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NPC Portraits Deck

NPC Portraits Deck


The NPC Portraits Deck is a deck of 64 poker sized playing cards with a wide range of photographs of people who could be NPCs in your next roleplaying game. Every card has a male face on one side and a female face on the other. We hope they will serve as inspiration for that next NPC your heroes meet. Maybe he'll be a villain, maybe she'll be a spy either way the face should help you dream up and...   [click here for more]
Richard Kirke  $10.00

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NPC Portraits Deck With Tuck Box

NPC Portraits Deck With Tuck Box


The NPC Portraits Deck is a deck of 64 poker sized playing cards with a wide range of photographs of people who could be NPCs in your next roleplaying game. Every card has a male face on one side and a female face on the other. We hope they will serve as inspiration for that next NPC your heroes meet. Maybe he'll be a villain, maybe she'll be a spy either way the face should help you dream up and...   [click here for more]
Richard Kirke  $14.00

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Countdown from 10 Deck (Super Sentai)

Countdown from 10 Deck (Super Sentai)


In this box, you will find a poker deck of 52 cards, plus 2 jokers, specifically designed for tracking initiative in any roleplaying game, although it works especially well with the Savage Worlds system. Unlike a standard deck of cards, this deck is themed to lend atmosphere to your roleplaying game. The numerical value of the card (from 0 to 10), used for Initiative, is featured prominently. Ties...   [click here for more]
Chromatic Experience Studios  $11.99

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Countdown from 12 Deck (Super Sentai)

Countdown from 12 Deck (Super Sentai)


In this box, you will find a poker deck of 52 cards, plus 2 jokers, specifically designed for tracking initiative in any roleplaying game, although it works especially well with the Savage Worlds system. Unlike a standard deck of cards, this deck is themed to lend atmosphere to your roleplaying game. The numerical value of the card (from 0 to 12), used for Initiative, is featured prominently. Ties...   [click here for more]
Chromatic Experience Studios  $11.99

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All of Their Strengths

All of Their Strengths


The city has a secret food chain, a hidden game of predator and prey playing out in every alley, every shadowy corner, and bangin’ nightclub. The Kindred - vampires, werewolves, and a hundred others - hunt humans for food and pleasure. They have ruled the night for centuries, but the game is about to change. There’s a new predator in town, and it feeds on jerks. Hybrids, born...   [click here for more]
Malachi Sharlow  $14.00

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Hunter's Guide: a Demon Hunters: A Comedy of Terrors Supplement

Hunter's Guide: a Demon Hunters: A Comedy of Terrors Supplement


Is your DM upping their game? Now up yours!  The HUNTER'S GUIDE is your essential quick reference training manual. Trying to get ideas for your character's Aspects or Stunts? Can't remember what the rules were for resolving a contest? What the heck IS The Warehouse anyway? And let's not forget The Ciphers... why robots??? The HUNTER'S GUIDE includes: Tips...   [click here for more]
Dead Gentlemen Productions, LLC  $12.00

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Rotted Capes - Mind Games

Rotted Capes - Mind Games


To Know Your Enemy, You Risk Becoming Your Enemy As the Z-Day struck, what remained of the United States government mobilized to stem the tide, and turned the efforts of its best think tank to the task. Led by Hubert Shand, PhD, M.I.N.D. sought to use the principles of mind control to dominate the Z’d and turn them against each other. He succeeded; but to know evil, one risks becoming evil...   [click here for more]
Paradigm Concepts, Inc.  $15.99

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