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Choose your genre, pick your game, and play in minutes!
Illuminate your gaming with Arium: Flash, an innovative supplement in the Arium RPG series, offering 120 unique Story Flashes to brighten your one-shot adventures or drop into any campaign. Created by a diverse team of 24 authors from around the globe, this book bridges the gap between world/setting and storytelling in roleplaying games.
... [click here for more] |
Adept Icarus |
$24.95 $19.95
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The 2020 TinyZine Compendium is here!
Compiling all the 2020 TinyZines into a print format, this book collates the entire years worth of Gallant Knight Games' e-zine into a convinient print format!
Containing new heritages, adventures, previews, optional mechanics, and more for a variety of Gallant Knight Games, you'll get material for:
Tiny Frontiers - Revised
Tiny Dungeon: Second Edition
Tiny... [click here for more] |
Gallant Knight Games |
$19.99
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Better Mousetrap is finally back for Mutants & Masterminds 3e!
Better Mousetrap was the most extensive, largest third-party rules supplement for the second edition Mutants & Masterminds rules, and the re-release can make the same boast for third edition. You simply won't find a Super-Powered by M&M supplement to match... [click here for more] |
Misfit Studios |
$31.99
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The Book of Contemporary Magical Things is 134 pages of modern, seemingly mundane, items that are imbued with magical power. Some are quite minor; A tuning fork that will quiet a room, a pair cufflinks that tell you the name and family details of those with whom you shake hands, a set of polyhedral dice that temporarily change the fortune of the roller, but some are spectacular, or dangerously... [click here for more] |
Stygian Fox |
$29.99
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This is the book you need to play the Far Away Land Role-Playing Game. This revised version of the Tome of Awesome contains errata and rule revisions along with rules for character creation, world building, creature bestiary, creature creation, magic, weapons, and tons more.
Far Away Land is a world where noknil clones are part of a hive mind, where clown plants hurl terrible jokes... [click here for more] |
Simian Circle Games |
$24.99
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Metahuman Martial Arts Returns for Mutants & Masterminds 3e with a Kick!
Looking to add some fist-flying, kick-wheeling mayhem to your game? Bring martial arts out from the obscurity of using existing rules to “fake” a fighting style by transforming the combat arts into a more direct and specific aspect of the game, allowing martial arts to stand on its own two feet.
Metahuman Martial... [click here for more] |
Misfit Studios |
$32.99
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The Book of Contemporary Magical Places is 140 pages of modern, seemingly mundane, locations that are imbued with magical power. Some are quite minor; A a haunted street, a subway platform that can translocate, but some are spectacular, or dangerously malevolent. From minor corners of the planet to Earth shattering pocket universes, these places are there for you to use as a Gamesmaster... [click here for more] |
Stygian Fox |
$29.99
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Welcome to the Dragonlands!
Or the island of the evil Doctor Hybrid. Or the bandit bestiary of the Crime Zoo. Or the Spirit Forest.
The point is, sometimes heroes end up in some super-strange places, and a GM may find himself with a sudden need for some super-weird stat blocks. No GM has time to write up every possible Demonic Guard of the Tyrant Sorcerer, band of giants from the Nine Realms of Valgard,... [click here for more] |
Rogue Genius Games |
$65.99
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Super-Powered: Organizations (SWADE) Scales Up Your Villains and Heroes
Updated for Savage Worlds Adventure Edition (SWADE)!
This updated and revised installment of our Super-Powered series for Savage Worlds provides rules for designing Organizations following a format very similar to creating characters. Organizations are quick to... [click here for more] |
Misfit Studios |
$10.99
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Mutants of the Multiverse is a guide to mutants in the Transdimensional Adventures RPG, including new mutant subspecies hailing from distant dimensions or created by dimensional travel itself. The mutant race rules from the Core Book are built on to create various creatures, whether truly mutated, genetically engineered, or joined with mutated or alien organisms; hailing from a variety of worlds -... [click here for more] |
Exotic World Designs |
$11.00
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CAPERS Noir
It’s the 1940s in the United States. World War 2 has wrought such destruction that the veil between this world and the world of the dead has thinned. Monsters have crept in. You are a criminal or a cop in a noir landscape of crime, corruption, red eyes in the shadows, and bumps in the night...and you have super-powers!
Player/GM Supplement
This is a supplement for the... [click here for more] |
NerdBurger Games |
$19.99
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10% of our proceeds from every sale goes to benefit the Daily Bread Food Bank.
Misfits & Menaces DOOM 3e is back in this updated version of our popular supernatural supervillain secret society sourcebook.
DOOM delivers supernatural horror and unrepentant evil to your game. Founded when several ancient dark, mystic secret societies merged, DOOM... [click here for more] |
Misfit Studios |
$18.99
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Designed entirely around the Savage Worlds system from Pinnacle Entertainment Group, Super Powers Unleashed not only gives you an extensive set of power rules for creating your own comic book roleplaying series, but also maintains the fundamentals of Savage Worlds, focusing on ease of play and fast, furious fun.
Some of what you’ll find within the book:
Series and setting creation rules.... [click here for more] |
Daring Entertainment |
$19.99
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XP Cards with Added Effects!
Requires the Cypher System Rulebook from Monte Cook Games.
Note: While this product now has a print option, it still includes the black-and-white version of the .pdf along with the color copy, to ease the ink-burden on home printing!
The Cypher System encourages the use of XP in many different ways, but it can be easy for players to fall into... [click here for more] |
Monte Cook Games |
$6.05
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$layers: The Dead of Night for Savage Worlds
$layers: The Dead of Night delves into a world where bloodsucking undead are humanity's deadliest, most-secret enemy. Mankind fights back with organized, heroic Hunters as the tip of the spear (or, more accurately, stake.) But there are also the $layers, men and women who kill the undead for money. They don't care how bad things are so long... [click here for more] |
Misfit Studios |
$10.99
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What is Squadron: X?
A campaign pack for the Squadron UK Superhero Role-playing campaign and a
Complete role-playing game in its own right. The Supernatural meets the Alien and
you’re caught right in the middle.
What’s so special about it?
* Addictive character generation - the perfect blend of random rolling and design.
Players start off as ordinary people sucked into extraordinary... [click here for more] |
Simon Burley Productions |
$28.86
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Over one and a half MILLION cyphers!
Requires the Cypher System Rulebook from Monte Cook Games.
Note: While this product now has a print option, it still includes the black-and-white version of the .pdf along with the color copy, to ease the ink-burden on home printing!
I love giving my players cyphers that are at least a little bit randomized, but are... [click here for more] |
Monte Cook Games |
$15.05
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Until the invention of reliable and effective forms of artificial lighting, the setting sun indicated the end of man’s control of the world around him. With no sun, he couldn’t see, and when denied sight man was virtually helpless in the dark. It didn’t help matters that there were animals who could virtually see in the dark and moved about with ease in the middle of the night. So, man assigned... [click here for more] |
High Rock Press |
$29.99
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To Know Your Enemy, You Risk Becoming Your Enemy
As the Z-Day struck, what remained of the United States government mobilized to stem the tide, and turned the efforts of its best think tank to the task. Led by Hubert Shand, PhD, M.I.N.D. sought to use the principles of mind control to dominate the Z’d and turn them against each other. He succeeded; but to know evil, one risks becoming evil... [click here for more] |
Paradigm Concepts, Inc. |
$15.99
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Guardian Universe: REVIVAL Volume 1 (Collection)
The complete first half of the Guardian Universe: REVIVAL setting!
Includes the first 16 modules (See in the Comments for the Tables of Contents) ... [click here for more] |
Dilly Green Bean Games |
$25.00
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Since 1999, the 1PG line from Deep7 Press has been a delivery system for hours of movie genre roleplaying entertainment at a low investment of time and money. Now, for the first time, all of the Deep7 1PG titles have been collected in a single volume.
Agent S.E.V.E.N. Battleforce Bravo Bloode Island Broadsword Buggin' Daisho Dime Heroes... [click here for more] |
Deep7 |
$30.00
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Here it is, the FINAL, and we mean FINAL volume of Guardian Universe: REVIVAL!
We call it Goulash because it comes with not only the LAST REVIVAL module: UN Specials, you also get 7 years worth of Monsters Twilight, 4 volumes of Streets of Fire and Summer Specials!
This book is B/W and requires G-Core PRIME.
If you are a classic FASERIP junky, this is a MUST have! ... [click here for more] |
Dilly Green Bean Games |
$25.00
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Here it is, the second volume of Guardian Universe: REVIVAL. 360 pages of G-Core awesome!
Product requires:
G-Core PRIME
Suggested: Guardian Universe: REVIVAL Volume 1.
SEE Table of Contents in Comments ... [click here for more] |
Dilly Green Bean Games |
$30.99
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This special bundle product contains the following titles.
Everything you need for a universe of adventure with the Bookmark -HP RPG—from sci-fi to sorcery and more!
Bookmark Cthulhu Regular price: $2.00 Bundle price: $0.25 Format: PDF Bookmark Cthulhu focuses on the essences of Lovecraft's work: a burgeoning sense of doom as your adventure... [click here for more] |
Lester Smith Games |
$51.45 $20.00
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