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Publisher |
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“A.P.P.L.E.” (Quotemarks included) works like a loot in hindsight. Its purpose: prevent you from rolling 50 dice every time you kill a minor enemy -breaking the immersion looking at time-consuming tables and resources (for those like me, who have little time to play solo or GM-less games.) Download the image, or buy... [click here for more] |
Hogash |
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This simple set of card- and dice-driven “Fast-Play” rules is designed for use in re-fighting naval battles in the ‘Age of Sail’ (early 1700s to early 1800s), involving small or large numbers of ships, in a tabletop situation.
The game is meant to be played by two or more players, each having control of one or more three ship ‘Squadrons’. The whole ‘Fleet’ may comprise of a variable... [click here for more] |
Studio7aUK |
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|
This scenario is based upon the protracted hostilities between Britain and France in India over the course of two years during the time of the American War of Independence.
There were five battles of note during this period, fought between the French admiral Bailli de Suffren and the British admiral Sir Edward Hughes in the Indian Ocean between February 1782 and June 1783.
Each battle is designed... [click here for more] |
Studio7aUK |
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|
On the 21st October 1805 the combined fleets of France and Spain, under the command of Admiral Villeneuve, finally left Cadiz harbor to face the British fleet led by Admiral Lord Nelson.
This scenario is the First in a series planned to compliment the “England Expects...” naval wargame rules by Studio7aUK.
* * * ... [click here for more] |
Studio7aUK |
Pay What You Want
|
The American War of Independence is well into its 5th year when the British supply fleet heading for Yorktown, Virginia, are halted by a French fleet in Chesapeake Bay.
The ensuing battle has ramifications for the future of the British and Continental Armies.
This scenario is the Second in a series planned to compliment the “England Expects...” naval wargame rules by Studio7aUK.
* * *... [click here for more] |
Studio7aUK |
Pay What You Want
|
Napoleon Bonaparte has taken an expeditionary force into Egypt, and Great Britain vehemently objects. Lord Nelson is dispatched to locate and sink the French Mediterranean fleet...
And... He did - on both counts!
This scenario is the Third in a series planned to compliment the “England Expects...” naval wargame rules by Studio7aUK.
* * * ... [click here for more] |
Studio7aUK |
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|
This map pack. It presents 1 map for Forest, each with different times, for a total of 8 maps. Download all of them as one. PDF, You can save all the maps at once an easy clicks.
The versions include:
Day & Night
Gridded and Gridless
Rain & no rain
For printing
License... [click here for more] |
Play1up |
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|
Grave-Robbing, A Primer: A 5e compatible desert fantasy adventure with options for either a level 3 or a level 6 party.
A collection of mercenaries, grave-robbers, and vagabonds are all gathered with the promise of gold upon delivery. The party must successfully navigate the dangerous Red Desert, locate a newly scouted monolith of immense size, and find a way inside in order to loot... [click here for more] |
Nicholas' Magical Mercantile |
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|
In 1983 I was a bright and wide-eyed individual and was new to the work force and the curious hobby of role-playing games. I became a founding member of a Brisbane-based club called Queensland Role Players (QRP) and, when the club committee discovered I could draw, I was asked to create a mascot for QRP and came u with a young apprentice wizard called QuRP.
Many months after drawing QuRP I began... [click here for more] |
Friends of Eldoria |
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|
In 1983 I was a bright and wide-eyed individual and was new to the work force and the curious hobby of role-playing games. I became a founding member of a Brisbane-based club called Queensland Role Players (QRP) and, when the club committee discovered I could draw, I was asked to create a mascot for QRP and came u with a young apprentice wizard called QuRP.
Many months after drawing QuRP I began... [click here for more] |
Friends of Eldoria |
Pay What You Want
|
In 1983 I was a bright and wide-eyed individual and was new to the work force and the curious hobby of role-playing games. I became a founding member of a Brisbane-based club called Queensland Role Players (QRP) and, when the club committee discovered I could draw, I was asked to create a mascot for QRP and came u with a young apprentice wizard called QuRP.
Many months after drawing QuRP I began... [click here for more] |
Friends of Eldoria |
Pay What You Want
|
This is a short encounter "mission" that is systemless and scalable for about any level of PCs in any OSR-style game. The design is deliberately vague in several areas to make it easy to "tweak & toss" into your current campaign. Perfect for when the party goes "left" when you expected them to go "right", any GM/DM/Judge can easily drop this into the current campaign.
The idea behind this Tweak... [click here for more] |
Frugal GM |
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|
This classic dice game is simple to play and a whole lot of fun!
Remember: Gambling is illegal in some places and should not be lightly entered into even where legal. These rules are made available primarily for those who like to have such games within their other games, so that the player characters can compete and wager. For that reason, it is here in PDF (eBook) format.
Enjoy! ... [click here for more] |
Creative Mountain Games |
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|
(DIY GM Tools) Presented here is a blank top down oval shaped starship deck plan map with set of 7 image variations. The set includes images with and without grids at 300 DPI all over 2000 pixels in size. The suggested grid scale is 10'x10' but the blank maps can easily be scaled to whatever size you need. The maps can be oriented either in portrait layout or landscape layout. The example given in... [click here for more] |
Luminous Design |
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|
It is the year 1.A.D. The beginning of time and a dawn of women and men. You are a group of cavepeople, taking your first steps into the unknown, primal, and savage world full of rival tribes, voracious dinosaurs, erupting volcanoes, on the eve of the Ice Age!
Explore the dangers of the early days of human history, complex political struggles within the first tribal structures, communication... [click here for more] |
NeonoN |
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|
1 PAGE CARGO MANIFEST, SET: 01 The characters have broken into a docking bay and want to know what’s in those sealed crates sitting in the corner… but you don’t have anything particular in mind? No problem, we’ve got you covered! This one page space cargo commodity product offers 4 different exotic goods to drop into your star faring campaign. Included in each listing are the... [click here for more] |
Fishwife Games |
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|
1 PAGE CARGO MANIFEST, SET: 10 The characters have broken into a docking bay and want to know what’s in those sealed crates sitting in the corner… but you don’t have anything particular in mind? No problem, we’ve got you covered! This one page space cargo commodity product offers 5 different exotic goods to drop into your star faring campaign. Included in each listing are the... [click here for more] |
Fishwife Games |
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|
1 Page Hexagonal Adventure Maps are a collection of modular maps designed to fit on a single page of paper and intended for use with any 25mm to 60mm tabletop adventure game that uses gridded maps, offering a more mathemetically sound hexagonal grid layout with the modular options normally associated with square grid systems. The individual maps are designed to be assembled into larger contiguous arrangements... [click here for more] |
E. Fuhr Game Accessories |
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|
1 Page Hexagonal War Game Maps are a collection of modular maps designed to fit on a single page of paper and intended for use with tabletop wargames compatable with 1.25inch hexagon spaces. The individual maps are designed to be assembled into larger contiguous arrangements to allow for a large variety of engagement space.
The collection "Gradual Slopes" presents a selection of thirty (30) gradual... [click here for more] |
E. Fuhr Game Accessories |
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|
1 Page Hexagonal War Game Maps are a collection of modular maps designed to fit on a single page of paper and intended for use with tabletop wargames compatable with 1.25inch hexagon spaces. The individual maps are designed to be assembled into larger contiguous arrangements to allow for a large variety of engagement space.
The collection "Low Cliffs and Mesas" presents a selection of twenty-eight... [click here for more] |
E. Fuhr Game Accessories |
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|
1 Page Hexagonal War Game Maps are a collection of modular maps designed to fit on a single page of paper and intended for use with tabletop wargames compatable with 1.25inch hexagon spaces. The individual maps are designed to be assembled into larger contiguous arrangements to allow for a large variety of engagement space.
The collection "Roads and Bridges" is intended to add roadways, bridges, and... [click here for more] |
E. Fuhr Game Accessories |
Pay What You Want
|
1 Page Hexagonal War Game Maps are a collection of modular maps designed to fit on a single page of paper and intended for use with tabletop wargames compatable with 1.25inch hexagon spaces. The individual maps are designed to be assembled into larger contiguous arrangements to allow for a large variety of engagement space.
The collection "Rolling Hills & Rivers" presents a selection of six different... [click here for more] |
E. Fuhr Game Accessories |
Pay What You Want
|
1 Page Hexagonal War Game Maps are a collection of modular maps designed to fit on a single page of paper and intended for use with tabletop wargames compatable with 1.25inch hexagon spaces. The individual maps are designed to be assembled into larger contiguous arrangements to allow for a large variety of engagement space.
The collection "Shallow Canyons & Sinkholes" presents a selection of fifteen... [click here for more] |
E. Fuhr Game Accessories |
Pay What You Want
|
1 Page Hexagonal War Game Maps are a collection of modular maps designed to fit on a single page of paper and intended for use with tabletop wargames compatable with 1.25inch hexagon spaces. The individual maps are designed to be assembled into larger contiguous arrangements to allow for a large variety of engagement space.
The collection "Wooded Shoreline" presents a selection of twentyfour different... [click here for more] |
E. Fuhr Game Accessories |
Pay What You Want
|
When a train of thoughts derails, the result is "1 stat skirmish", a tactical skirmish system with simple rules, where all stats of a miniature are boiled down to 1 single stat. Included are rules for solitaire gaming, too!
The system is miniatures agnostic and due to its abstaction of everything suitable for all kinds of ranges and genres.
A fantasy brawl? Go for it. A western shootout? Will do.... [click here for more] |
CatZeyeS Entertainment |
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|
A supply caravan is transporting fresh supplies to a drop-off point for pickup. But a group of bandits want to claim the supplies for themselves!
This 1-page (two-sided) scenario using the 1-Page Hexagonal War Game Maps system can be played as a stand-alone scenario, or as part of a larger campaign. ... [click here for more] |
E. Fuhr Game Accessories |
Pay What You Want
|
This is a random table of 10 chaotic mutation ideas which may be caused by effects of a GM's discretion. The table has no mechanics associated and is system agnostic.
Note. art is AI generated. ... [click here for more] |
Osiris |
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|
El título lo dice todo...
Proyectos en Español de CaravanaRPG:
Proyects in English of CaravanaRPG:
Otros Proyectos con los que he colaborado:
... [click here for more] |
Caravana |
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|
Hey, I decided to give some samples of my Magical Object Maker results based off of a mad lib.
And since I want it to fit into your campaign I have left the choice of the ecaxt object it is up to you.
Example:
This item is a Holy Ancient Weapon that summons a object and the wielder can only turn on and off the effect which can be used 11 times a week. ... [click here for more] |
Christy Embry |
Pay What You Want
|
The title says it all...
Proyectos en Español de CaravanaRPG:
Proyects in English of CaravanaRPG:
Otros Proyectos con los que he colaborado:
... [click here for more] |
Caravana |
Pay What You Want
|
10 Things Found in Abandoned Spacecraft
A Collection of 10 things you could find during your Spacefaring Adventures!
You might find all sorts of things floating around in abandoned spacecraft. Tormented souls, ancient relics, and forgotten treasures are just waiting to be discovered. But what else might you find?
This collection of 10 things gives you a preview... [click here for more] |
Crimson Terrain |
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|
100 1970s Era Bystanders 9 This list contains 100 different innocent (and not so innocent) bystanders that are perfect for adding to your retro rpg campaign. Included in each entry is a first and last name, gender, age, and role/occupation. ... [click here for more] |
Fishwife Games |
Pay What You Want
|
Introducing a pirate crew?
Sneaky ninjas taking up residence in a nearby fortress?
Viking warriors relentlessly assaulting the border villages?
This guide is for you!
In "100 Ancient Clans" you will find
Basis for the formation & practices of your clan
Tables for clan values and taboos
A list of origins to inspire your clan history
Instructions to generate... [click here for more] |
Totem |
Pay What You Want
|
Grinning Skull Studios Present this month's "Pointless Classics" range of Pay What You Want Grim's Amazing D100 Tables Titles, 100 B-Movies playing at the Movie Theatre for all modern RPGs.
Add game flavour for your players by rolling on this table to determine which crappy Movie is playing at the local cineplex or drive-in they... [click here for more] |
Grinning Skull Studios |
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|
Grinning Skull Studios present the latest offering in the "Pointless Classics" range of "Grim's Amazing D100 Tables" is 100 Bizarre Village Traditions for all fantasy RPGs.
This PWYW title presents to the reader, 100 weird and sometimes humorous ideas for strange local traditions that will inspire you and amuse your... [click here for more] |
Grinning Skull Studios |
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|
Looking for a good name for a druid, fairy, or other nature incluned character? Look no further! This petite publication features a list of 100 botanical names from around the world organized alphabetically and presented in an attractive table. Perfect for player characters and NPCs alike!
For even more floral fun check out our Feild Guide to Fantastic Flora.
... [click here for more] |
Pink Dice Bag Publishing |
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|
Bottles in the sea don't always contain treasure maps or SOS messages…
Here is a table of 100 items to discover what is inside the intriguing bottle you just found! ... [click here for more] |
Atelier Clandestin |
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|
Looking for a good name for the sort of character that could draw the stars down from the heavens or maybe elevate themselves to take their place amongst them? Look no further! This petite publication features a list of 100 celestial names from around the world organized alphabetically and presented in an attractive table. Perfect for player characters and NPCs alike!
... [click here for more] |
Pink Dice Bag Publishing |
Pay What You Want
|
With this publication, you will find ideas on how to fill the crates and boxes of your world.
Let the looting begin! ... [click here for more] |
Atelier Clandestin |
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|
I am Abhartach, destroyer of man, tremble before me and despair!
Looking for a good name for a villain, monster, or just generally not so nice character? Look no further! This petite publication features a list of 100 dark and spooky names from around the world organized alphabetically and presented in an attractive table. Perfect for player characters and NPCs alike!
For even more... [click here for more] |
Pink Dice Bag Publishing |
Pay What You Want
|
Traveling through space?
Looking for a planet to crash land on?
Trying to get started with a unique world for your epic story's setting?
This guide is for you!
In "100 Distant Worlds" you will find
100 base planet types
Tables for habitation and unique materials
Simple descriptions of each outcome
Inspiration for anomalies in space impacting the generated planet
... [click here for more] |
Totem |
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|
Working out where the big bad evil guy in your campaign lives?
Drawing a blank on how to trip up the party this time?
Returning to the same super-dungeon again and again getting tiresome?
This guide is for you!
In "100 Dungeon Descriptions" you will find
Over 100 dungeon configurations
Tables for hazards and special entrances
Simple descriptions of each outcome
Inspiration... [click here for more] |
Totem |
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|
Need inspiration for a good monster?
Want to set up a stronghold but don't have a lot of time?
Need some inspiration for a quick one shot but drawing a blank?
This guide is for you!
In "100 Dungeon Inhabitants" you will find
Over 100 creatures, both unique and familiar
Secondary inhabitants for dungeon flavor
Simple descriptions of each outcome
Inspiration to... [click here for more] |
Totem |
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|
Creating a mountain lair for a bunch of ogres?
Players going off the rails into a forgotten catacomb?
Did the random encounter tables call for a monster's lair (again)?
This guide is for you!
In "100 Dungeon Layouts" you will find
Comprehensive random dungeon generation
Tables for basic objects and features in individual rooms
Over 200 base room configurations
Instructions... [click here for more] |
Totem |
Pay What You Want
|
Grinning Skull Studios Present this month's "Pointless Classics" range of Pay What You Want Grim's Amazing D100 Tables Titles, 100 Dusty Paperbacks on an Abandoned Bookshelf for all modern RPGs.
Add game flavour for your player's searches by rolling on this table to determine which crappy novel or book they find whilst scavenging... [click here for more] |
Grinning Skull Studios |
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|
One Hundred encounters for your fantasy RPG characters, categorized in groups of ten each. Ready for short encounters, or as bridges into deeper adventures. Give your game a hundred new flavors! Includes objects, sounds, traders, weather, people, conflicts, animals, insects, plants, and the road. ... [click here for more] |
Grey Wolf Writes |
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|
One Hundred more encounters for your fantasy RPG characters, categorized in groups of ten each. Ready for short encounters, or as bridges into deeper adventures. Give your game the next hundred options! Includes roadside buildings, night noises, structures, natural features, processions, locals, beggars, smells, and crime and punishment. ... [click here for more] |
Grey Wolf Writes |
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|
One Hundred encounters of mystery, magic, and horror for your game. This offering from Grey Wolf Writes includes: Dreams, Signs, Nightmares, Lost Weapons, Lost Items, Fairy Kind, Holes, Doors, Boats and Mercenaries to intrigue your players and enrich your game. Include these flavors of mystery in your game today! ... [click here for more] |
Grey Wolf Writes |
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|
One Hundred encounters of mystery, magic, and horror for your game gleaned from the wandering writer Grey Wolf. This offering from Grey Wolf Writes includes: Festivals, Local Events, Disasters, Local Conflicts, Farmers, Adventurers, Shiny Things, Folk Tales, Ghosts and Witches. Include these encounters, tales and characters in your game today! ... [click here for more] |
Grey Wolf Writes |
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|
You've got mail!
Here is a d100 table to discover what is inside the envelope you just received. ... [click here for more] |
Atelier Clandestin |
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|