They say that a picture is worth a thousand words...
The Deck of Tales is a set of 120 card faces (not counting the instructions) that provide images as inspiration for story telling. Roleplayers, solo gamers, and authors can take advantage of 360 pictures, 240 unique combinations of symbols, and more!
Those numbers may sound relatively small, but consider this: Relying solely on the primary pictures,... [click here for more]
Composting is the practice of collecting organic refuse — such as fruit and vegetable scraps — into heaps where it can rot and, once decayed, be used for such things as fertilizer, potting soil, and the like. “Compost Heap” is a quick-play card game designed for use by two to four players that simulates this worthwhile activity. It is intended to be fun, mildly humorous, and moderately educational. ... [click here for more]
Quactica: Battles for the Soul of Middle Aesopia is an innovative set of miniatures rules by veteran game designer and miniatures sculptor Steve Lortz, author of the famous Perilous Encounters rules released by Chaosium in 1978. Set in a world inhabited by various races of anthropomorphic animals — including Ducks, Dwargs, and Porks — the Quactica rules tie in with a... [click here for more]
Welcome to AGEMA’s ancient mass skirmish wargame rules! UNLEASH is a set of wargame rules born out of a re-examination of our massed skirmish wargame rules set Sacre Bleu, which has been very successful and popular with players. We’ve streamlined and deepened the system, and after much play testing created a series of rule sets which share common core mechanisms heavily tweaked for different periods.... [click here for more]
Face Factory is a print-and-play collaborative game about drawing faces and making characters. It's simple enough to be played with children, fast enough to be played at a restaurant while waiting for food, and entertaining enough to be enjoyed by anyone.
Prompted by cards, players add facial features to blank faces, resulting in a cast of wacky characters! Fun to play on it's own or as a system... [click here for more]
If you are looking for adventure…Look no further! This is the first supplement for Phil’s Fantasy Game™. Phil’s Fantasy Game™ is the game system that allows players and Game Masters to concentrate on fun and imagination without worrying about game mechanics.This new supplement provides a glimpse into a pre-existing fantasy world that a player... [click here for more]
This pocket guide from the Bardic College of the North is designed to disseminate information that Ivory Towers academics from the schools of wizardry have known for centuries but have failed to effectively communicate to the public: There are spirits trapped within every portrait and statue that are created on this planet.
Within the pages of this guide, you will be gifted with a survey of theories... [click here for more]
In this card game, players take on the role of an employee scrambling to survive the most hostile work environment, a company run entirely by orcs! Along with surviving the dangerous traps and time consuming assignments, players compete to see who can slack off the most and still remain employed at the end of the work week. Players begin with timecards, each one representing an hour they can slack... [click here for more]