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Scions of Evil

Scions of Evil


Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure-hearted paladin needs a vile, shadow-cloaked assassin to cut down. Scions of Evil presents scores of foes to bedevil your PCs and five sinister bands of black-hearted individuals.   As well as over 20 pages of new material including new villains and minions, Scions of Evil collates...   [click here for more]
Raging Swan Press  $13.99

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100% Crunch: Zombies

100% Crunch: Zombies


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Julian Neale Got bored with the normal version of a monster and fancy spicing things up a bit? Want to include imaginative and interesting versions of an iconic fantasy monster but don’t have the time to build the stat block yourself? Fear not – the 100% Crunch line is here to save the day! Each instalment in the line features...   [click here for more]
Raging Swan Press  $5.99

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100% Crunch: Skeletons

100% Crunch: Skeletons


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Julian Neale Got bored with the normal version of a monster and fancy spicing things up a bit? Want to include imaginative and interesting versions of an iconic fantasy monster but don’t have the time to build the stat block yourself? Fear not – the 100% Crunch line is here to save the day! Each instalment in the line features dozens of...   [click here for more]
Raging Swan Press  $5.99

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Codex Draconis: White Terrors of the North

Codex Draconis: White Terrors of the North


Welcome to Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here, in the fifth volume of our line, we present options and alternatives for a dozen white dragons, covering every age category of the pale hunters of artic mountains, frozen deserts, and chilled tundra. Each age category also has three pregenerated...   [click here for more]
Rogue Genius Games  $4.99

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Town Backdrop: Deksport

Town Backdrop: Deksport


A Pathfinder Roleplaying Game GM’s Resource supplement by Creighton Broadhurst Huddled behind an ancient breakwater of unknown provenance and hemmed in by dense woodlands, the pirate stronghold of Deksport is an isolated, violent place. Orcs and goblins openly walk the streets among the human inhabitants and serve on the many predatory vessels sailing from the port. Built upon the ruins of an old...   [click here for more]
Raging Swan Press  $5.99

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Codex Draconis: Black Lords of the Marsh

Codex Draconis: Black Lords of the Marsh


Welcome to the first Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here in the first volume of our line, we present options and alternatives for a dozen black dragons, covering every age category of the obsidian lords of the swamps and marshes. Each age category also has three pregenerated...   [click here for more]
Rogue Genius Games  $4.99

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The Genius Guide to Feats of Multiclassing

The Genius Guide to Feats of Multiclassing


Fantasy fiction is rife with characters that can call on a hodgepodge of minor techniques, from rogues who apprenticed as wizards in their youth to priests who were once warriors, often fantasy characters break out of the narrow restrictions of a single class. If a player wishes to create similarly flexible characters they often have little choice but to multiclass, often only “level dipping” to...   [click here for more]
Rogue Genius Games  $4.99

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Book of Beasts: Monsters of the Shadow Plane (PFRPG)

Book of Beasts: Monsters of the Shadow Plane (PFRPG)


Fight the Dark Side Monsters that go bump in the night stalk the living eternally. Within this book, you’ll find a host of these creatures for use in your home game. Face off against cruel kytons, deadly shadows, mindless zombies, life drinking plants, town swallowing worms, and things far worse. Can your characters survive these darkened evils The Monsters of the Shadow...   [click here for more]
Jon Brazer Enterprises  $5.95 $4.99

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The Genius Guide to the Godling Ascendant

The Genius Guide to the Godling Ascendant


Beings with powers drawn from the might of the heavens themselves, godlings first appeared in The Genius Guide to the Godling. That product gave us two hero classes, the clever godling and mighty godling, based on the classic Greek heroes and heroines who could claim Olympians as parents or grand-parents. It also offered a godling prestige class, for characters whose divine heritage doesn’t...   [click here for more]
Rogue Genius Games  $5.99

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Houserule Handbooks: Spellpoints

Houserule Handbooks: Spellpoints


Welcome to Houserule Handbooks: Spell Points, the first in a series of products presenting some of the houserules used at Super Genius Games. Each of these products is designed to introduce a carefully balanced, developed, and playtested version of a popular houserule for campaigns using the Pathfinder Roleplaying Game Core Rulebook. Houserule Handbooks...   [click here for more]
Rogue Genius Games  $4.99

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The Genius Guide to Mystic Godlings

The Genius Guide to Mystic Godlings


A mortal with the blood of a god flowing through her veins-a hero with one foot in the world of man and the other in the realm of the divine. This concept was explored in the best-selling Genius Guide to the Godling, but that material hardly exhausted the subject. The godlings in that first volume focused on flesh and blood, brawn and brains, striding the world as paragons of human endeavors....   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Gruesome Undead Templates

The Genius Guide to Gruesome Undead Templates


Gruesome undead templates are quick, easy options a GM can add to nearly any undead monster, to create creatures with whole new themes and abilities. A GM can use these as threats that are less familiar to experienced players, clues or elements for a specific background story, or to just have new boss undead to be the focus of a climactic final battle. All the gruesome templates are designed to play...   [click here for more]
Rogue Genius Games  $3.95

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Advanced Options: Extra Evolutions

Advanced Options: Extra Evolutions


Although summoners might not seem as if they're rooted in mythology and popular fantasy literature, they represent the iconic character that accomplishes much with the aid of a powerful, otherworldly ally (or sometimes slave). Aladdin and his genie, the king and the witch Zoulvisia, the tale of the genie of the bronze ring (from The Blue Fairy Book by Andrew Lang), and even the tall tales of...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Chaos Magic

The Genius Guide to Chaos Magic


Chaos magic is the eldritch force of pure, churning anarchy, outrageous coincidence, and unrelenting entropy. It is more than spells that draw on the chaotic element of the alignments that define the morals of creatures throughout the multiverse, it also is a way to dip into the pure stuff of madness and creation. Chaos magic requires its practitioners to embrace a lack of control, and accept that...   [click here for more]
Rogue Genius Games  $3.99

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Advanced Options: Alchemists' Discoveries

Advanced Options: Alchemists' Discoveries


The alchemist class represents a trope common in adventure fiction, if not fantasy fiction: the mad scientist. From Mary Shelley's Frankenstein to The Strange Case of Dr Jekyll and Mr Hyde, many of the classic works of fiction that helped build the framework from which most fantasy RPGs hang include the inventor or scholar who is clearly dabbling in matters beyond mundane science. Coupled with the...   [click here for more]
Rogue Genius Games  $3.99

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Ultimate Options: Power of the Ninja

Ultimate Options: Power of the Ninja


The very archetype of the mystic spy or assassin: A shadowy figure as much a master of the dark arts as an outlaw. From the Hashsh'shin to the Sicarii, the black-clad assassin clans of Japanese lore to the fanciful depictions of Wuxia films, the ninja is an icon of fantasy and pop culture-ironic, for a creature that lives by secrecy and a mastery of deception and disguise. Ultimate Options:...   [click here for more]
Rogue Genius Games  $3.99

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Advanced Options: Patron Hexes

Advanced Options: Patron Hexes


The power of a witch comes from her patron, a mysterious force that extends this power for its own mysterious purposes. Witches gain bonus spells from their patrons, based on the arena of concern the patron is focused on. However it seems odd that hexes, the lynchpin powers of the witch class, are not affected by a witch’s choice of patron. To add one more level of customization, and help distinguish...   [click here for more]
Rogue Genius Games  $3.99

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Krazy Kragnar's Magic Staff Emporium

Krazy Kragnar's Magic Staff Emporium


Krazy Kragnar is a trickster, merchant, dealmaker, survivor, and, of course, goblin. As a master trader, his career has a long and colorful history, much of which should not be repeated in polite company. Kragnar first came to prominence when he began a line of used chariot yards (the merchandise for which is detailed in The Genius Guide to Loot 4 Less Volume 7: Krazy Kragnar’s Used Chariots)....   [click here for more]
Rogue Genius Games  $3.99

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Ultimate Options: Bardic Masterpieces

Ultimate Options: Bardic Masterpieces


Masterpieces are special performances for bards that represent the abilities of a grand master in a given bardic talent, and were first introduced in Ultimate Magic. Generally taken in place of a feat or spell known, masterpieces serve two useful functions for bard players. First, they give bards some flavor that makes them different than just “banjoplaying sorcerers with a lot of skill points,”...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to the Templar

The Genius Guide to the Templar


The templar is a divine warrior-an agent and crusader for his god and (possibly) his church. Most are champions of a religious order, using their faith to gird them against the plots of heretics, infidels, and pagans. Others are devoted to a specific holy duty, perhaps one that has been entrusted to their family for generations. Although clerics are servants of their gods and paladins, in different...   [click here for more]
Rogue Genius Games  $3.99

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One on One Adventures Compendium Two

One on One Adventures Compendium Two


This second collection of ten 1 on 1 Adventures is now available in one tome — powered by the Pathfinder Roleplaying Game! 1 on 1 Adventures #11: Unbound Adventures 1 on 1 Adventures #12: Journey into Riddle Canyon 1 on 1 Adventures #13: The Pearls of Pohjola 1 on 1 Adventures #14: A Sickness in Silverton 1 on 1 Adventures #15: Cipactli's Maw 1 on 1 Adventures #16: The Lost City of Bransik 1 on...   [click here for more]
Expeditious Retreat Press  $25.00

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The Genius Guide to Feats of Runic Might II: Runebinding

The Genius Guide to Feats of Runic Might II: Runebinding


Runes are an ancient form of writing often linked to strange and magical powers. In history, runes are nearly two-thousand-year-old alphabets whose origins remain shrouded in mystery. In legend, wizards, shamans, and warriors use runes to imbue the places, items, and people on which they are inscribed with fantastic powers. Some say runes hold the power to foretell the future and even bring the dead...   [click here for more]
Rogue Genius Games  $3.99

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101 Not So Random Encounters: Urban (PFRPG)

101 Not So Random Encounters: Urban (PFRPG)


When 1d6 doppelgangers just won't cut it! It's a big, scary city out there, and for your players, it's gotten nastier. 101 Not So Random Encounters: Urban gives you more options, more creative flexibility and more ways to just freak out your players with layered encounters with the masters of the city's criminal underworld. Enjoy the advanced exemplar harridan lamia who believes...   [click here for more]
Rite Publishing  $5.99

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101 Not So Random Encounters: Winter (PFRPG)

101 Not So Random Encounters: Winter (PFRPG)


When 1d6 polar bears just won't cut it! It's a cold, dark environment out there, and for your players, it's gotten nastier. 101 Not So Random Encounters: Winter gives you more options, more creative flexibility and more ways to just freak out your players with layered encounters with the masters of the ice and snow. Enjoy the Half-fiend arctic druid who seeks to bring about...   [click here for more]
Rite Publishing  $5.99

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#30 Variant Dragons (PFRPG)

#30 Variant Dragons (PFRPG)


"Our Dragons Are Different." No creature is so iconic to fantasy roleplaying as the dragon. The dragon is to fantasy Rpgs as the space ship is to science fiction, as the vampire is to horror, as the quick-draw stranger is to the western. There is a reason why its on the cover of the Pathfinder Roleplaying Game Core Rulebook. Only a dragon has that kind of impact, and they can again by making...   [click here for more]
Rite Publishing  $4.99

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Dwellers Amid Bones Collector's Edition

Dwellers Amid Bones Collector's Edition


A short Pathfinder Roleplaying Game compatible adventure for 5th-level PCs by Creighton Broadhurst and Fabian Fehrs Lurking in the watery depths of a fallen orc tribe's sacred burial cairn amid the bleached, broken bones of savage warriors, honoured champions and mighty warlords the forest drakes Arduthal and Ingeirmaugh have made themselves a comfortable, safe home. Periodically emerging to ravage...   [click here for more]
Raging Swan Press  $5.99

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Monster Menagerie: The Kingdom of Graves

Monster Menagerie: The Kingdom of Graves


Welcome to the Kingdom of Graves, the second in our line of Monster Menagerie monster books for use with the Pathfinder Roleplaying Game. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For the Kingdom of Graves, that theme is undead with a place at court. Rather than a random collection...   [click here for more]
Rogue Genius Games  $3.99

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#1 With a Bullet Point: 10 Mage Armor Feats (Full Clip!)

#1 With a Bullet Point: 10 Mage Armor Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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The Genius Guide to Exalted Domains of War and Ruin

The Genius Guide to Exalted Domains of War and Ruin


Although classes such as the oracle, druid, and inquisitor all have a special connection with the divine, perhaps no class has a deeper or more powerful bond to the gods than the cleric. Clerics show this deep devotion to their deity in many ways, one of the most important of which is the selection of their two granted domains. The choice of specific domains helps to shape and define the cleric, and...   [click here for more]
Rogue Genius Games  $3.99

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#1 With a Bullet Point: 7 Tendril Tentacle Spell Feats (Full Clip!)

#1 With a Bullet Point: 7 Tendril Tentacle Spell Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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Infamous Adversaries: Temerlyth the Undying

Infamous Adversaries: Temerlyth the Undying


TEMERLYTH THE UNDYING - CR 16, Male Lich Alchemist 6, Loremaster 3, Wizard (Enchanter) 6 Temerlyth is one of those rarest of beings, an elven lich. Drinking from the cup of blackest hate, ancient wrath drives him ever on. Accompanied by his ravenous undead children, his tormented wife and her former lover, Temerlyth is a powerful horror stalking the broken ends of the world just as easily...   [click here for more]
Total Party Kill Games  $1.99

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Winter Eternal (Pathfinder)

Winter Eternal (Pathfinder)


Winter Eternal is not a post apocalyptic setting. It's about what comes after the disaster, many years later when civilization is starting to thrive again. When the sun exploded, the continent of Ehlerrac survived the wave of flames because it was on the night side of the planet. Then the earthquakes and tsunamis hit and thousands died as cities fell and the landscape were torn apart. The dark world...   [click here for more]
Just Insert Imagination  $9.99 $5.99

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The Sinister Secrets of Silvermote [Adventure]

The Sinister Secrets of Silvermote [Adventure]


The Sinister Secrets of Silvermote A hellish 64 page dungeon crawl designed for the Pathfinder RPG and scales for characters of 7th-12th level--an adventure not for the faint of heart! This is the first ever full-length adventure by Total Party Kill Games! The setting of this adventure is a place called Silvermote, the underground lair of our latest villain in the Infamous Adversary(TM)...   [click here for more]
Total Party Kill Games  $7.99

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100% Crunch: Goblins

100% Crunch: Goblins


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Creighton Broadhurst Got bored with the normal version of a monster and fancy spicing things up a bit? Want to include imaginative and interesting versions of an iconic fantasy monster but don’t have the time to build the stat block yourself? Fear not – the 100% Crunch line is here to save the day! Each instalment in the line features...   [click here for more]
Raging Swan Press  $3.99

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Insanity Rules (PRGC)

Insanity Rules (PRGC)


Rules Set: 3.5 and PRGC Featuring the D20 Insanity Rules made OPEN GAME CONTENT, Alea Publishing Group presents Insanity Rules: A Game Enhancment with additional design by Joshua Raynack. This file contains a full color version and a printer friendly version. This product is fully bookmarked. Does your character wish to learn That Which Should Not Be Known? Create an atmosphere...   [click here for more]
Alea Publishing Group  $1.50

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#1 With a Bullet Point: 4 Feats for the Invisibility Spell

#1 With a Bullet Point: 4 Feats for the Invisibility Spell


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 7 Shadow Assassin Feats

#1 With a Bullet Point: 7 Shadow Assassin Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a...   [click here for more]
Rogue Genius Games  $1.49

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A09: Rogue Wizard

A09: Rogue Wizard


A Pathfinder compatible adventure for four to six PCs of levels 9-12 The party have a straightforward charge; bring in a rogue wizard! This adventure takes the PCs into a wizard tower crowned by a strange alien life form. A blob of flesh encapsulated in a chitinous shell firmly grips the sides of the tower with long tentacles which also crash through many of the tower's...   [click here for more]
AAW Games  $6.99

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Dwellers Amid Bones

Dwellers Amid Bones


A short Pathfinder Roleplaying Game compatible adventure for 5th-level PCs by Ennie Award winning designer Creighton Broadhurst Lurking in the watery depths of a fallen orc tribe's sacred burial cairn amid the bleached, broken bones of savage warriors, honoured champions and mighty warlords the forest drakes Arduthal and Ingeirmaugh have made themselves a comfortable, safe home. Periodically emerging...   [click here for more]
Raging Swan Press  $3.99

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#1 With a Bullet Point: 8 Death Knight Feats

#1 With a Bullet Point: 8 Death Knight Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Super Genius Games  $1.00

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Faces of the Tarnished Souk: Po'Kesteros, the Lostling  (PFRPG)

Faces of the Tarnished Souk: Po'Kesteros, the Lostling (PFRPG)


“All the luck in the world can't change the past.” Many dreams are nightmares, and most fairy tales are gruesome tales of blood and betrayal, when you get right down to it. One little boy's ill-fated wish took him away to a land of make-believe and wonder... and, in a realm of madness and lies, that lost boy grew up. Lucky him. Now a tricksy old man in funny clothes walks the treacherous...   [click here for more]
Rite Publishing  $2.95

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Tribes Most Foul: Goblins

Tribes Most Foul: Goblins


A Pathfinder Roleplaying Game Compatible GM's Resource by Creighton Broadhurst Bored of pitting your PCs against boring, one-dimensional kobolds, orcs and goblins? Want to provide your monstrous minions with style and flair in appearance, mannerisms and battlefield tactic? Then, Tribes Most Foul is for you.  Each supplement presents three tribes in rich, flavoursome detail and includes notes on...   [click here for more]
Raging Swan Press  $1.99

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[PFRPG] Player's Aid V: Bard Cards

[PFRPG] Player's Aid V: Bard Cards


Bardic performances enhance your character's powers, but keeping track of what song does what can be a pain... Now, with Player's Aid V: Bard Cards, you can easily keep track of all your bardic performances and abilities without having to keep multiple books open in front of you. Player's Aid V: Bard Cards includes all the core bard powers from the Pathfinder Roleplaying...   [click here for more]
Purple Duck Games  $2.00

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1 on 1 Adventures #17: The 300th

1 on 1 Adventures #17: The 300th


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM. 1 on 1 Adventures #17: The 300th is a Pathfinder adventure designed for one GM and one player. Recovering consciousness in a pile of dead following a critical battle on the northern borders, the last survivor of a doomed rearguard flees into an ancient underground keep uncovered by the earth-shaking magic of the...   [click here for more]
Expeditious Retreat Press  $8.00

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Faces of the Tarnished Souk: An NPC Collection (PFRPG)

Faces of the Tarnished Souk: An NPC Collection (PFRPG)


Greetings. This ain’t your pappy’s NPC book. On an impossible island far across the Slumbering Sea, there churns a shadowy marketplace known as the Tarnished Souk. The motley faces of this bazaar of the bizarre include merchants, mages, and walking nightmares, each providing their own unique goods and services, each selling dreams, buying miracles, and trading lives as readily...   [click here for more]
Rite Publishing  $22.99

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#1 With a Bullet Point: 3 Templates for Stone Golems

#1 With a Bullet Point: 3 Templates for Stone Golems


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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A10: Icecrag Monastery

A10: Icecrag Monastery


A Pathfinder compatible adventure for four to six PCs of levels 5-7 Icecrag Monastery is located atop a towering mountain peak and has long been a haven for those that choose a peaceful and meditative way of life. After receiving a dire plea for help from the Icecrag monks the PCs make the long and dangerous journey to the isolated monastery. Upon arrival they discover a once stable...   [click here for more]
AAW Games  $6.99

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A16: Midwinter's Chill, Saatman's Empire (1 of 4)

A16: Midwinter's Chill, Saatman's Empire (1 of 4)


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of level 10 A snowstorm ravages the Klavek Kingdom, betraying the forces of nature and blanketing the land in snow and ice, leaving the skeletons of towns in its wake. The PCs delve into the snow, only to find omens of worse things to come – a powerful white dragon is manipulating events to bring her frozen fortress into the...   [click here for more]
AAW Games  $8.99

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Echelon Reference Series: Rogues (3pp+PRD)

Echelon Reference Series: Rogues (3pp+PRD)


The Pathfinder Roleplaying Game offers a vast range of options for characters of all classes. This is great when a player wants to explore variations on a theme, but it comes at a cost: the character options for each class have been published across many places. Books (hardcover compilations such as Pathfinder® Roleplaying Game Core Rulebook™ and Pathfinder® Roleplaying...   [click here for more]
Echelon Game Design  $9.99

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Brethren of the Crimson Altar

Brethren of the Crimson Altar


A Pathfinder Roleplaying Game TRIBES supplement by Creighton Broadhurst Four vampires in the thrall of the Crimson Altar of Kulan-Wyr - an ancient, bloodstained object crafted in the dim prehistory of the world - work to shatter the barrier holding back Death's legions. Stalking streets and alleyways they prey on the hapless and unwary, spiriting them away to a nameless fortress to die screaming...   [click here for more]
Raging Swan Press  $3.99

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