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Return of the Lazy Dungeon Master

Return of the Lazy Dungeon Master


Return of the Lazy Dungeon Master is a book designed to help fantasy roleplaying Gamemasters get more out of their games by preparing less. Return of the Lazy Dungeon Master uses the experiences of thousands of GMs to help us focus on how we prepare our games, how we run our games, and how we think about our games. Refined for five years after the release of the Lazy Dungeon...   [click here for more]
SlyFlourish  $7.99

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The Lazy DM's Companion

The Lazy DM's Companion


The Lazy DM's Companion is a 64 page book of guidelines and inspirational generators to help you build, prepare, and run awesome D&D games. Sitting alongside Return of the Lazy Dungeon Master and The Lazy DM's Workbook, the Lazy DM's Companion streamlines play and fires off your imagination to build awesome and unique worlds for you and your players to explore....   [click here for more]
SlyFlourish  $9.99

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Dungeon Master's Guide (1e)

Dungeon Master's Guide (1e)


The 1st Edition Dungeon Master's Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master's Guide. Herein you will find: Combat...   [click here for more]
Wizards of the Coast  $9.99

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Campfire | An Elegant Travel System

Campfire | An Elegant Travel System


TARUK TOSSED HIS GEAR LADEN SATCHEL onto the soft grass at the side of the dirt trail that they had been following all day and slumped down on a log beside it. The weather had not been kind to them on this day and his boots were soaked clean through. He swatted a mosquito away from his pale grey skin and looked up towards the roiling, clouded sky. They still had three more days on the road...   [click here for more]
AbyssalBrews  $4.99

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Dungeon Master Guide, Revised (2e)

Dungeon Master Guide, Revised (2e)


Here is the essential manual for the AD&D game Dungeon Master. All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the Dungeon Master Guide. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging...   [click here for more]
Wizards of the Coast  $9.99

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HYPERBOREA Referee's Manual

HYPERBOREA Referee's Manual


HYPERBOREA 3E Referee's Manual ++++ HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters...   [click here for more]
North Wind Adventures  $12.00

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Esper Genesis 5E Master Technician's Guide

Esper Genesis 5E Master Technician's Guide


Make the Universe Your Own! The Master Technician's Guide is the third rulebook for Esper Genesis — the comprehensive sci-fi rules system for the 5th Edition of the world's greatest roleplaying game. This book provides game masters with the tools to create fun, exciting, heroic adventures set in their own sci-fi galactic setting. Create, Expand, and Upgrade! Inside...   [click here for more]
Alligator Alley Entertainment  $24.95

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NAVAL COMBAT (5E) - Running Sea Encounters for Ships & Monsters

NAVAL COMBAT (5E) - Running Sea Encounters for Ships & Monsters


Batten Down the Hatches! Are you looking to run exciting, fast-paced naval encounters where all your players have something to do each turn? Do you want to run cinematic sea battles between ships and terrify your players with sea monster attacks? I wrote this guide after running a weekly seafaring campaign for 5th edition for over a year. NAVAL ENCOUNTERS provides...   [click here for more]
Tribality Publishing  $3.99 $1.95

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Into the Unknown - Book 4: Running the Game

Into the Unknown - Book 4: Running the Game


Into the Unknown is an Old School game that seeks to blend the Basic & Expert rules and style of play of the '80s with the current 5th edition ruleset of the world's most popular roleplaying game. This is Book 4, the Game Master's guide to running sandboxes and dungeon crawls in the Old School way. What does the Game have? The game is divided into five digest-sized...   [click here for more]
O5R Games  $5.99

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Nerzugal's Game Master Toolkit

Nerzugal's Game Master Toolkit


This is the second Toolkit I have created to help out Game Masters new and old for 5E. Similar to the first, you will find fully detailed dungeons and one-shot adventures, most of which can be dropped in any traditional fantasy world with minimal effort. This Toolkit also comes with 100 new monsters as part of Nerzugal’s Extended Bestiary with numerous unique creatures as well as expansions upon...   [click here for more]
Nerzugal Role-Playing  Pay What You Want

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By This Axe: The Cyclopedia of Dwarven Civilization

By This Axe: The Cyclopedia of Dwarven Civilization


In this tome you will find the secrets of the great and proud race of dwarves, compiled, codified, and curated for use in your favorite old-school fantasy role-playing game. With the Cyclopedia, you get:  270 pages of lore and rules bounded in a stitch-bound hardcover and PDF edition A full-color painted cover by Michael Syrigos A full-color interior layout with full- and half-page art Compatibility...   [click here for more]
Autarch  $20.00

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D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)

D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)


This is the 1983 edition of the D&D Basic Dungeon Master's Rulebook, part of the "BECMI edition" Red Box Set. Product History The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983. The Evolution of Basic D&D. By 1983, Basic D&D had gone through...   [click here for more]
Wizards of the Coast  $4.99

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D&D Companion Set (BECMI Ed.) (Basic)

D&D Companion Set (BECMI Ed.) (Basic)


This is the third boxed set of the Dungeons & Dragons game series. The first, the D&D Basic Set, introduced the game and explained the rules for 1st-3rd level characters. In the D&D Expert Set, character levels 4-14 were detailed, along with notes on the fantasy world in which the characters live. If you started with a 1st character, and have enjoyed the wilderness expansion of Expert...   [click here for more]
Wizards of the Coast  $4.99

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D&D Immortals Set (BECMI ed.) (Basic)

D&D Immortals Set (BECMI ed.) (Basic)


Ever wonder what happens to powerful heroes after their adventures legendary, and they have passed in to the realms beyond? Now you can find out with the D&D Immortals Set. The Player's Guide to Immortals lays out the basic information needed to convert you mortal player characters to Immortal status. It also explains new game mechanics, as are many aspects of the character's new existence. ...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon Master's Guide (3.5)

Dungeon Master's Guide (3.5)


Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game. The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's...   [click here for more]
Wizards of the Coast  $9.99

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Lasers & Liches: Game Master's Beats

Lasers & Liches: Game Master's Beats


Welcome to the Retroverse! An exciting new 5E universe from Lasers & Liches that resides in a place of half faded memories, barely remembered songs, lost childhood friends, outdated styles, abandoned dreams, lost playthings, vapor ware, and time corroded nostalgia. A place both strange and familiar. A place for adventure, friendship, chaos, and the magic of yesteryear. In short, a place that combines...   [click here for more]
Lasers & Liches  $35.00 $30.00

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The Art of Game Mastering

The Art of Game Mastering


  The professionals and renowned Game Masters Panagiotis Aivazidis, Ethan Williams, and Nikos Malevas joined forces. After months of hard work, "The Art of Game Mastering" book is finally ready, with all their knowledge and experience combined inside! This is not simply a guidebook; it is a comprehensive companion that invites readers to embark on a transformative journey...   [click here for more]
Yellowbyte Studios  $19.22 $16.02

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Star Dogs - Referee's Handbook

Star Dogs - Referee's Handbook


The Star Dogs Referee’s Handbook is a collection of tools, tables, and generators for referees running a Science Fiction tabletop roleplaying campaign.  While it has been written for use with Star Dogs, it is system neutral and can be used with any Science Fiction tabletop ruleset.  The Star Dogs Referee’s Handbook contains:  Galaxy Sector Mapper and Stocker. Planet Generator. Outpost/Space...   [click here for more]
Gorgzu Games  $4.99

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Dante’s Guide to Hell: GM's Guide

Dante’s Guide to Hell: GM's Guide


Welcome to “Dante’s Guide to Hell”, a collection inspired by the timeless masterpiece, Dante Alighieri’s “Divine Comedy". This guidebook serves as an invaluable resource for Game Masters seeking to create immersive campaigns within the infernal realms. It is designed to provide an extensive and comprehensive overview of each circle of Hell, their unique inhabitants, and...   [click here for more]
Yellowbyte Studios  $13.88

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1e - Legends & Lore

1e - Legends & Lore


"Here are the legends and lore needed to recreate the heroic quests in the ADVANCED DUNGEONS & DRAGONS world of fantasy" Now you can add the grandeur of epic quests to your game. This book provides the Dungeon Master with details of heroes, gods, and monsters from myth, fiction, and legend for use in creating an AD&D fantasy world. NOTE: In 1985, TSR reprinted "Deities & Demigods" as this...   [click here for more]
Wizards of the Coast  $4.95

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Ruins of Symbaroum - Gamemaster's Guide

Ruins of Symbaroum - Gamemaster's Guide


With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world’s most popular roleplaying game rules! This beautifully illustrated, 200-page Gamemaster’s Guide offers inspiration, guidelines and optional rules that will help you when designing adventures and running game sessions in the world of Symbaroum using...   [click here for more]
Free League Publishing  $24.99

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Lingering Injury System

Lingering Injury System


Does it sometimes feel unsatisfying that a fifth-edition character can drop to zero hit points (essentially be on death's door), receive healing, then be back to full fighting strength with absolutely zero reprocussions? If so, this lingering injury system might help. Basically, it presents a very simple set of rules whereby there are mechanical consequences--lingering injuries--when a character...   [click here for more]
Luke Hart  $0.99

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Weather Manager

Weather Manager


The brownie escapes with the heroes’ pendant across the frozen river. The adventurers stop, gazing at the thin ice, wondering if it is safe to pursue...   Weather is an important element in roleplaying games. It can serve as “atmosphere,” providing the sensory experience of delicate snowfall or the bombastic background of a thunderstorm. But it can also be an important plot...   [click here for more]
Past Adventures  $4.00 $3.95

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Dungeon Master's Guide (4e)

Dungeon Master's Guide (4e)


The second of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D...   [click here for more]
Wizards of the Coast  $9.99

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Barbarian Conquerors of Kanahu

Barbarian Conquerors of Kanahu


Welcome to Kanahu, a dangerous world of pulp fantasy abounding with dinosaurs, Cthulhoid creatures, giant insects, crazed sorcerers, muscled barbarians, and alien invaders. Barbarian Conquerors of Kanahu™ (BCK) presents a host of new monsters, magical items, technology, spells, and variant rules packaged together in this gonzo world. In BCK you get:  A set of 7 new races and...   [click here for more]
Autarch  $10.00

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World of Aetaltis: Gamemaster's Guide

World of Aetaltis: Gamemaster's Guide


The World of Aetaltis: Gamemasters Guide contains everything a gamemaster needs to turn their Fifth Edition World of Aetaltis games into legendary campaigns. It’s the third in the series of World of Aetaltis core books, along with the World of Aetaltis: Adventurer’s Guide and the World of Aetaltis: Player’s Guide. Inside this book you’ll...   [click here for more]
Mechanical Muse  $19.99

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Between Dungeons Handbook

Between Dungeons Handbook


Cawood Publishing presents the Between Dungeons Handbook for 5th Edition! A 97-page Game Master's guide, useful for any fantasy RPG. Sometimes the real adventure is between adventures! Do you need mounts, vehicles, stores, inns, taverns, encounters? A collection of useful tables to add depth to your fantasy game. Saves you hours of prep time! The 97-page book includes:...   [click here for more]
Cawood Publishing  $3.95

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Adventures Dark and Deep Game Masters Toolkit

Adventures Dark and Deep Game Masters Toolkit


The Adventures Dark and Deep™ Game Masters Toolkit contains rules for weather and other natural hazards, generating NPC characteristics, magic items, travel to other planes, deities and religions, and much more. It also includes scores of random tables covering everything from "what color is it?" to "why are the humanoids raiding the village?" The Game Masters...   [click here for more]
BRW Games  $9.95

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The Adventurer’s Guide to Non-Player Characters

The Adventurer’s Guide to Non-Player Characters


I've always felt that there was something not-quite-right with the way NPCs are handled in the game, with the vast majority of them being “stuck” at 0 level or 1HD with 4-6hp each, and the various patches and advancement options didn't seem to address the underlying issue. If you have ever felt the same, this supplement is for you. It started in 2017 as a 10-page conversion/expansion of the...   [click here for more]
The Hawk Wolf Network  $6.99 $5.99

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CASTLE OLDSKULL - Character Tables

CASTLE OLDSKULL - Character Tables


This supplement to the 1978 Player’s Tome – as originally authored by E. Gary Gygax and the worthy sages of TSR – provides several decades’ worth of comprehensive improvements, expansions, errata, clarifications, rulings, and interpretive aids for the Advanced rules set of the world’s foremost Fantasy Role-Playing Game.   I. OVERVIEW OF CHARACTER ABILITIES II. ABILITY SCORE...   [click here for more]
Kent David Kelly  $2.99

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Iron Kingdoms Roleplaying Game – Game Master's Toolkit

Iron Kingdoms Roleplaying Game – Game Master's Toolkit


The right tool for the job...   Take your games of Iron Kingdoms: Requiem even further with the GM's Toolkit. Containing a wealth of background material, magic items, adventure hooks, random encounter tables, and some of the legendary personalities of western Immoren, Game Masters can use the contents of this toolkit to flesh out their own adventures in the Iron Kingdoms....   [click here for more]
Privateer Press  $4.99

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Game Master's Guide to Traits and Actions for Monsters and NPCs

Game Master's Guide to Traits and Actions for Monsters and NPCs


EPIC ENEMY DESIGN Want to customize existing monsters or build your own from scratch? Now you can!   Inside, you’ll find over 1,800 exciting new ideas and inspiration for: Every Creature and Damage Type Melee, Ranged, and Natural Weapons Psionics, Psychic Powers, and Telepathy Innate Spellcasters and Spell-Like Abilities Running Monsters...   [click here for more]
MageGate Games  $29.99

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World of Farland Game Master's Handbook

World of Farland Game Master's Handbook


The Secrets of the World of Farland! The World of Farland is a popular, award-winning campaign setting for D&D 5e. Farland is a setting where evil dominates. The Lords of Sin have conquered the lands, but the forces of good have staged a rebellion. The battle rages, and the world hangs in the balance. Which side will win? That’s up...   [click here for more]
World of Farland  $8.99

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The Knack Hack

The Knack Hack


The Knack Hack A set of three elegant skill systems for use with THE BLACK HACK and other OSR games: knacks, skills, and backgrounds.  KNACKS are things you're good at. Like, "I might be strong, but I'm really good at lifting things." Or, "I might not be that dextrous, but I'm particularly good at picking locks." SKILLS are the traditional skill...   [click here for more]
Verdigris Press  $1.00

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Extreme Encounters: Weather and Terrain: Elemental Omnibus

Extreme Encounters: Weather and Terrain: Elemental Omnibus


Create Monster Lairs in Minutes! Enjoy quick, easy templates to spice up encounters, travel, and boss fights in a variety of weather and terrain.  Previously released individually, this Elemental Omnibus collects five of our bestselling Extreme Encounters: Weather & Terrain books: Air, Cold, Earth, Fire, and Water. Enjoy magical and...   [click here for more]
MageGate Games  $14.99

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Mastering Iron Heroes

Mastering Iron Heroes


A Rules Expansion by Mike Mearls This is a must-have book for DMs and players who want to get the most out of the high-octane variant action fantasy rules of Monte Cook Presents: Iron Heroes. The book’s in-depth rules discussion teaches you not only how to use the rules of the game, but how to change them. These pages include new options and ideas for existing rules, expansions of some...   [click here for more]
Fiery Dragon  $9.00

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Dragons Beyond Game Master's Screen

Dragons Beyond Game Master's Screen


Dragons Beyond is a zero edition (0e) retroclone based on 1973 playtest materials that have been recovered.  Much of this material did not make it into the first publication of the world's oldest fantasy RPG.   The digital Game Master's Screen can be printed on durable card-stock screens for the GM’s reference whilst playing Dragons Beyond — an 11” x 17”...   [click here for more]
RHampton  $5.50

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Critical Codex

Critical Codex


Critical Codex is a tool used by DMs to add narrative and fun to every critical success and critical failure. Players expect something memorable to happen when a 1 or a 20 is rolled and the Critical Codex puts that power at the DM's fingertips. Every type of attack and proficiency is covered, along with special rolls like Initiative and Concentration checks. Add-ons available in hardcover and pdf....   [click here for more]
Seltzer  $17.00

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The Lazy GM's Resource Document: Binder Edition

The Lazy GM's Resource Document: Binder Edition


The Lazy GM's Resource Document (written originally by Michael E Shea) is now available in a printer-friendly format perfect for GM binders! Can't remember the Eight Steps of Lazy RPG Prep? Just print out page 2 and stick it in! Print only the pages you need. I made it because I wanted it in my own binder, and here it is! Includes 31 sections of GM helps! Many are perfect for most fantasy...   [click here for more]
Copperpoint Publishing  $3.99

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Shattered Worlds Game Master Guide

Shattered Worlds Game Master Guide


Based on the world’s most popular tabletop role-playing game, Shattered Worlds transports the players to a gritty post-apocalyptic setting where technology and magic exist side-by-side. Events, now commonly referred to as a “fracture” broke the veil between the many worlds, exchanging massive slabs of the Earth’s crust with others from the multiverses in the process. But turf wasn’t all...   [click here for more]
siegebreaker games  $29.00 $19.99

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Wanderer's Guide to Merchants & Magic (5E) | PDF + Digital Assets

Wanderer's Guide to Merchants & Magic (5E) | PDF + Digital Assets


Magic items, shops, adventures, and guidelines — EVERYTHING you need to make magic items easy and fun in D&D 5E What are the rules for buying and selling magic items? How do you price magic items in 5E? What does a magic shop look like?   All adventurers will eventually want to buy, sell, and trade magic items. In 5E, that's easier said than done — and usually requires...   [click here for more]
Valeur RPG  $24.95

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Extreme Encounters: Weather and Terrain: Unearthly Omnibus

Extreme Encounters: Weather and Terrain: Unearthly Omnibus


Create Monster Lairs in Minutes! Enjoy quick, easy templates to spice up encounters, travel, and boss fights in a variety of weather and terrain. Previously released individually, this Elemental Omnibus collects five of our bestselling Extreme Encounters: Weather & Terrain books: Acid, Necrotic, Poison, Radiant, and Spirit. Enjoy magical...   [click here for more]
MageGate Games  $14.99

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Downtime Activities

Downtime Activities


As a DM, I've always liked the idea of downtime activities, one-on-one sessions, and other ways to engage with my players outside of our typical game sessions. I tried many systems for this, but none of them really worked. They were either too open ended (my players didn't know what they could do) or they were too complex and tedious. As a result, my players didn't end up engaging with it much. I...   [click here for more]
Michael Wu  $0.99

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Marketplace Madness: A Mercantile Supplemental

Marketplace Madness: A Mercantile Supplemental


Mercantilism is the lifeblood of the Floating Market, fueling the careers and aspirations of every trader or merchant in Ardenfell. From the Unending Auction to the Trader’s Grotto, your party is almost guaranteed to interact with a variety of merchants, either to browse their wares or to request their help for an ongoing quest. But why should...   [click here for more]
Calamity Punk Publishing  $1.99

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Odysseys & Overlords Game Master's Guide

Odysseys & Overlords Game Master's Guide


A Gritty OSR Fantasy Setting by Travis Legge The mortal lands are divided. A dozen kingdoms lie scattered across the world, separated by dangerous wilds filled with bandits and monsters. The bravest mortals act as adventurers, guiding travelers between the kingdoms, killing monsters to thin their numbers, and plundering ruins in search of the lost treasures of the golden age. This is the world of Odysseys...   [click here for more]
Aegis Studios  $4.25

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The Pirate GM's Essential Nautical Charts and Tables

The Pirate GM's Essential Nautical Charts and Tables


This GM Accessory is compatible with the 5th edition of the World's Most Popular Fantasy RPG. Are you looking for simple yet detailed rules for ships of all sorts? Congratulations! You've found them. The Pirate GM's Essential Nautical Charts and Tables Includes . . . Rules for both Simple Ships and Sailing Ships 27 Different Tables and Charts 2 Different Ship...   [click here for more]
Black Shark Enterprises  $4.00

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Potions Unlocked (5E)

Potions Unlocked (5E)


Potions don’t have to be boring. With the potions inside these pages, you can create magical armor made of crystals, use shrunken heads to gain different powers, sprout glimmering wings with a halo, and much more. Each potion has one or two pages devoted to it, including a complete short story detailing how the potion came into existence. The usual statistics are accompanied by beautiful artwork,...   [click here for more]
Splinterverse Media  $9.99

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Eldritch Encounters - Monsters of the Wicked Woods

Eldritch Encounters - Monsters of the Wicked Woods


ELDRITCH ENCOUNTERS – MONSTERS OF THE WICKED WOODS Delve into the depths of supernatural realms with this enthralling compendium! Encounter twelve mystical creatures from the haunting Banshee to the elusive Kelpie, each steeped in rich lore and detailed behaviors. Uncover the secrets of the Wicked Woods, exploring historical significance, rumors, and the unique dangers lurking...   [click here for more]
Mighty Mugs Studios  $2.99

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Ghastly Affair Presenter's Manual

Ghastly Affair Presenter's Manual


The companion book to the Ghastly Affair Player's Manual, the Ghastly Affair Presenter's Manual gives you the tools you need to run The Gothic Game of Romantic Horror! Inside you will find:   An in-depth discussion of techniques for presenting the game, including how to create Gothic scenarios and manage game sessions effectively. Over 100 creatures...   [click here for more]
Daniel James Hanley  $9.95

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Survivalist's Guide to Spelunking

Survivalist's Guide to Spelunking


Explore the Underworld with New York Times Best-Selling author Douglas Niles. New tools, tables, and rules for 5E. The Definitive Guide to Underworld Survival!  This tome contains the collected wisdom of legendary dwarven delver Dugmore Dumple. Dugmore takes you through crystalline caverns, fungal jungles and maze-like passages of his home beneath the surface, even skirting the upper regions of...   [click here for more]
AAW Games  $29.99

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  Rifts® Coalition Manhunters™ Sourcebook