Fantastic Dungeon Grappling takes the "attack roll, defense roll, damage roll" basic play of Powered by GURPS and makes it work for grappling as well. A new simplified tracking mechanism - tested over years of play - keeps this fast and light at the table.
And After the Grapple, easily and quickly perform feats such as Takedowns, Disarms,... [click here for more]
Shields Up! expands on defensive shield use and also details the often-neglected roles of shields as offensive weapons and active tools of engagement.
Building off of the Dungeon Fantasy RPG and Fantastic Dungeon Grappling, Shields Up! enhances and expands your shield-using experience.
Leverage the "shield bind" to open lines of attack, or protect yourself
New explicit... [click here for more]
The Best of All Worlds!
Compendium II is 192 pages of the best articles and the most-requested new expanded and optional rules for GURPS Third Edition! We've chosen the most useful GM resources from over 14,000 pages of Third Edition material (most of it no longer in print) and added new material experienced GURPS gurus.... [click here for more]
"You open the door, and discover a 10 by 10 room. You see a large orc, and a chest."
When adventures were just hack-n-slash, running the game was easy. Roll for the monster. Randomly determine the treasure. Move on to the next room. But how do you recreate the fun and simplicity of the dungeon crawl using the GURPS system?
Dungeon Fantasy: Dungeons... [click here for more]
Combate Épico em Masmorras (Fantastic Dungeon Grappling em inglês) pega a estrutura básica de “rolar o ataque, rolar a defesa, rolar o dano” dos jogos Powered by GURPS e faz com que ela também funcione para manobras de agarrar, combate de solo, etc. Anos de experiência de jogo demonstraram que estas regras de fato são rápidas e leves na mesa.
Este PDF de 10 páginas apresenta estes... [click here for more]
Long in coming, GURPS Prime Directive 4e has been revised. Powered by GURPS,Volume 2: Playing the Game includes information that the GM needs to run the game along with information about both personal and ship weapons and equipment.
The opening chapter on how to play the game has been greatly expanded from the original book so that you have most of the rules you need to... [click here for more]