Sometimes, you just need to set someone on fire
... someone who's OVER THERE. Well, now you can with new flame weapons, and projectiles, shock, plasma, and more! 101 Ranged Weapons expands the armory of your Starfinder Roleplaying Game-compatible campaign with more than 100 new ranged weapons, from the mundane to the (slightly) magical!
Because you can never have too many ways to take... [click here for more]
The Joys of Technology!
Technology may not be able to solve every problem, but for any problem there is someone working on a way to solve it with technology. Given there’s a whole galaxy of inventors and manufacturers out there, players and GMs alike are always going to have use for a few more items to spend credits on. In particular, things like bespoke nanite compounds, specialized environmental... [click here for more]
More than Technology. More than Magic.
Technomancers are no less spellcasters than the ancient mages who depended on scrolls and wooden wands, but they are also masters of advanced super-science. While any sufficiently advanced technology is indistinguishable from magic, technomancers know that actual magic can still take the technology one step further.
Within this file are 101 more ways for tehcnomancers... [click here for more]
Pathways #88: Tricks and Trickery
How can you say "No" to a FREE collection of Open Game Content?
In this issue you'll find:
The Trickster Creature Creature Template by Owen K.C. Stephens
4 Fairground Stalls by Creighton Broadhurst
Trickster Spell Showcase by David J. Paul
Slight Night, Holy Night, stealthy prestige classes by Joshua Hennington
Tricks of the Trade, new deception-themed... [click here for more]