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Between Star & Void

Between Star & Void


Learn the secrets of both Star and Void Explore the worlds of the Star Knights and their hated enemies, the Void Knights. Discover clues about their ancient past, their tools, their philosophy, their martial styles, and their mysterious Meditations. Contains...   [click here for more]
DYS Games  $7.99 $6.39

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Creatures of the Wastelands: Mutational Evolution

Creatures of the Wastelands: Mutational Evolution


Creatures of the Wastelands: Mutational Evolution is a guide to developing a more vibrant post-apocalyptic campaign setting by constructing families of related mutants, and is full of both suggestions and examples of how Game Masters can accomplish this. Mutational Evolution is fully compatible with Mutant Future, as well as Labyrinth Lord and other games that use the familiar...   [click here for more]
Skirmisher Publishing  $4.99 $3.99

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White Star: White Box Science Fiction Roleplaying [Swords & Wizardry]

White Star: White Box Science Fiction Roleplaying [Swords & Wizardry]


A Galaxy of Adventure! Whether a noble Star Knight protecting the universe from galactic tyranny, a hot shot pilot in the cockpit of the fastest stunt fighter in space, or an enigmatic Alien Mystic, classic science fiction adventure awaits you with White Star: White Box Science Fiction Roleplaying. Based on Swords & Wizardry WhiteBox,...   [click here for more]
Barrel Rider Games  Pay What You Want

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White Star: Galaxy Edition [Swords & Wizardry]

White Star: Galaxy Edition [Swords & Wizardry]


ADVENTURE ACROSS THE GALAXY! Ace Pilots, dead-eyed Gunslingers, and irrepressible Star Squirrels blast off across the stars to save the galaxy from the horrors of the Void! Hellfire Mecha march across the battlefield, leaving carnage in their wake! From the galactic center of Omega Consor to the Manrash System on the edge of the universe, the galaxy needs heroes! Endless galactic...   [click here for more]
Barrel Rider Games  $9.99 $7.99

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Star Sailors: The Magical Girl Supplement for White Star RPG

Star Sailors: The Magical Girl Supplement for White Star RPG


This supplement is designed to introduce a new player character class into your White Star campaigns. A Star Sailor is a “magical girl” trope often found in classic Japanese anime and manga, but with a science fiction twist. Star Sailors guard the universe from the evil Gloom: extra-dimensional invaders with a talent for destruction. There are new rules for character creation, mascot sidekicks,...   [click here for more]
Okumarts Games  $2.45 $1.96

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The Starrunner Kit: A Sci-Fi Space Toolkit

The Starrunner Kit: A Sci-Fi Space Toolkit


It’s time to set a course through the stars! The Starrunner Kit is here to provide new classes, races, weapons, Mechs, and a huge tool kit for instant generation for your White Star (or other OSR flavored sci-fi games). If you want to be a Scoundrel, Assassin, Hover Bike Rider, or even an Alien Psychic Weapon or Plant-like Lifeform, you’ll find it in Starrunner Kit. Looking for...   [click here for more]
DIY RPG Productions  $9.99 $7.99

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HAWK & MOOR - Book 2 - Deluxe Edition - The Dungeons Deep

HAWK & MOOR - Book 2 - Deluxe Edition - The Dungeons Deep


THE CREATION of the world’s preeminent Fantasy Role-Playing Game (FRPG), Dungeons & Dragons®, is one of the most fascinating tales to be told in all the shared histories of entertainment, play and game design. Two very different men, David Lance Arneson and Ernest Gary Gygax, undertook an unprecedented collaboration which gifted us — as their shared legacy — with one...   [click here for more]
Kent David Kelly  $7.49 $4.99

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Wisdom from the Wastelands Issue #13: Medical Devices

Wisdom from the Wastelands Issue #13: Medical Devices


Fantasy has spells and potions to heal injuries and resurrect the dead. Science fantasy has similar ways of curing what ails, but through technology. Although the Mutant Future core book describes a plethora of drugs, there were only a handful of medical devices available as technological treasure. This issue provides several new pieces of medical equipment that Mutant Lords can use as rewards,...   [click here for more]
Skirmisher Publishing  $0.99 $0.79

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Wisdom from the Wastelands Issue #34: Plant Mutants I

Wisdom from the Wastelands Issue #34: Plant Mutants I


No matter what your choice of post-apocalyptic game, plants usually get the hind bud. And, unfortunately, Mutant Future is no exception. Although the core rulebook has example mutant plants and many plant mutations, there just are not enough of either. This is especially true considering that our world has many more plants than animals. Wisdom from the Wastelands is dedicated...   [click here for more]
Skirmisher Publishing  $0.99 $0.79

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Wisdom from the Wastelands Issue #44: Unique Superscience Artifacts III

Wisdom from the Wastelands Issue #44: Unique Superscience Artifacts III


Following a theme begun in Wisdom from the Wastelands Issues #39 and #42, this issue of Wisdom from the Wastelands focusing on superscience artifacts coalesces around things alien — whether otherworldly, extra-planar, or just plain weird. Whether derived from myth, history, fiction, fantasy, or real life, weapons and armor, personal objects, vehicles and buildings can all become...   [click here for more]
Skirmisher Publishing  $0.99 $0.79

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Planetary Transmission Issue #2

Planetary Transmission Issue #2


We're back with issue two of Planetary Transmission to help inspire white-box Referees and players alike! Planetary Transmission is a fanzine dedicated to bringing more old school (mixed with a little new school) goodness to the White Star RPG™ What you get in issue two: ZERO GRAVITY Combat and Movement By: Frank Turfler NEW THREATS By Mark Hunt (featuring...   [click here for more]
Leviathan Publishing  $2.99 $2.39

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Brimling

Brimling


"He Who Feeds Me, Leads Me." Brimling brings freebooting fun to your White Star campaign. These diminuitive space pirates ply the stars in search of the greatest plunder in the galaxy: a fine meal. Pint-sized swashbucklers wielding Star Swords stand at the helm of exotic open-decked Star Galleons, eager for adventure, excitement, and a buffet of trouble!...   [click here for more]
Barrel Rider Games  $0.74 $0.59

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Warriors of the Lost Planet

Warriors of the Lost Planet


Tékumel is a place with the politics and intrigue of the Roman Empire, the religions of ancient India and pre-Columbian Mesoamerica, the magic of the Arabian Nights, the monsters and demons of the Cthulhu mythos, plus ancient ruins containing the technology of a good space opera thrown in just to keep things interesting. Warriors of The Lost Planet gives Tekumel-specific species and creatures...   [click here for more]
Weird Realm Games   FREE 

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Creatures of the Wastelands: A Menagerie of Mutants and Mutations (Revised Edition)

Creatures of the Wastelands: A Menagerie of Mutants and Mutations (Revised Edition)


Do you need more monsters and mutations for your post-apocalyptic, sci-fi, or fantasy game? If so, Creatures of the Wastelands: A Menagerie of Mutants and Mutations is what you are looking for! Fully compatible with Mutant Future - as well as Labyrinth Lord and other games that use the familiar "Basic D&D" rules introduced in the 1970s - this revised and expanded edition of...   [click here for more]
Skirmisher Publishing  $7.99 $6.39

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Wisdom from the Wastelands Issue #16: Robots Part 2

Wisdom from the Wastelands Issue #16: Robots Part 2


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this second installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are...   [click here for more]
Skirmisher Publishing  $0.99 $0.79

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Dice Roll Zine #1

Dice Roll Zine #1


DICE ROLL ZINE #1 Get your old-school gaming fix on! Dice Roll Zine is a 36-page zine for OSR RPGs written by Steven A. Cook and illustrated by some of the best OSR-influenced artists around. The premiere issue includes a barbarian class for B/X games, a saving throw-based method for turning undead in B/X games, a trippy sci-fantasy adventure location called The Purple...   [click here for more]
Hogtown Games  $4.00 $3.20

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Wisdom from the Wastelands Issue #30: Nanotechnology II

Wisdom from the Wastelands Issue #30: Nanotechnology II


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. This issue features a host of tiny tools and toys...   [click here for more]
Skirmisher Publishing  $0.99 $0.79

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Wisdom from the Wastelands Issue #42: Unique Superscience Artifacts II

Wisdom from the Wastelands Issue #42: Unique Superscience Artifacts II


Excalibur. Mjolnir. Aegis. The Millennium Falcon. The Eiffel Tower. A red shirt. A sonic screwdriver. The Horn of Roland. The Spear of Destiny. Whether from myth, history, fiction, fantasy, or actual real life, weapons and armor, personal objects, vehicles and buildings all can become iconic, even legendary and use such advanced technology that they appear to be magical. Wisdom from the Wastelands’...   [click here for more]
Skirmisher Publishing  $0.99 $0.79

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Wisdom from the Wastelands Issue #45: Mutant Dinosaurs

Wisdom from the Wastelands Issue #45: Mutant Dinosaurs


Using their expertise in biotechnology, the Ancients created or recreated many new species for use as pets or livestock. Ever-popular dinosaurs were among the first large, complex creatures brought back in the lab. This was not cloning or “de-extinction” in the strictest sense, but rather a combination of genetic archaeology and reinterpretation, and the Ancients designed the animals for...   [click here for more]
Skirmisher Publishing  $0.99 $0.79

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Psionics

Psionics


Add the mystical powers of the mind, Psionics, to your White Star or Swords and Wizardry campaign! Includes the full Psion character class. A completely new, non-Vancian systerm for handling psionics. Communicate with your allies in orbit with your Telepathy. Consult the Akashic Overmind about the true nature of reality around you! Burn the brains...   [click here for more]
DYS Games  $2.50 $2.00

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The Cliff-Lair of Heeter

The Cliff-Lair of Heeter


A local tale whispers of a strange sorcerer who has dwelt in the cliffs and crags for centuries. During that time savage lightning has illumined the skies and valleys, seemingly at the bidding of this enigmatic figure. More recently there have been even more bizarre stories. Horses stolen by blue-skinned men for unseemly purposes — disrupting trade and traumatising travellers. You have heard...   [click here for more]
Corey Ryan Walden  $1.99

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Character Options for Stars Without Number

Character Options for Stars Without Number


Stars Without Number comes with a good number of Background and Training Packages, allowing for a wide range of characters. However, the potential number of professions and backgrounds in the universe is enormous; many more packages are possible. In this publication, we humbly present a plethora of additional Background and Training Packages for Stars Without Number. Included are: - 6 new Background...   [click here for more]
Stellagama Publishing  $1.00 $0.80

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Tools of the Worldshapers

Tools of the Worldshapers


Expand your campaign horizons! Change and modify your White Star campaign! New rules allow you to explore entirely different settings and genres of science fiction. Contains rules for the following: Rules for seperating class and race, allowing you to build your own alien races with unique qualities. Includes rules for allowing human characters...   [click here for more]
DYS Games  $6.99 $5.59

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Lurian Trailing Cluster - Book 1

Lurian Trailing Cluster - Book 1


The waters of the Deluge have receded. We have survived. Now, we must reclaim our birthright: the stars.   The Lurian Trailing Cluster was once a remote frontier, settled by misfits, renegades, and anyone desperate enough for a second chance on a distant world. Now, six centuries after the cataclysmic Deluge wrought untold destruction on civilization, the worlds of the Cluster are...   [click here for more]
Stellagama Publishing  $5.00 $4.00

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The Starrunner Kit- The Black Hole Edition: A Sci-Fi Space Toolkit

The Starrunner Kit- The Black Hole Edition: A Sci-Fi Space Toolkit


It’s time to set a course through the stars! The Starrunner Kit- The Black Hole Edition uses the awesome Black Hack rules and is inspired by White Star and the original Starrunner Kit to provide rules and suggestions for sci-fi space adventure! What'll you find in this book? Eleven space-faring classes including rules to generate a wealth of alien cultures. A bunch of blasters, explosives,...   [click here for more]
DIY RPG Productions  $9.99 $7.99

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Space Age Sorcery Version 1.5

Space Age Sorcery Version 1.5


Space Age Sorcery (1.5) was first made available from the Hereticwerks blog in 2013, now the free pdf lives again here at DriveThruRPG/RPGNow. We hope you enjoy it. The Revised & Expanded Version of Space Age Sorcery (v. 2.0) will be coming soon in both hardcover and softcover formats. ...   [click here for more]
Hereticwerks   FREE 

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Quantum Flux: Unique Superscience Artifacts

Quantum Flux: Unique Superscience Artifacts


With his second law, that “any sufficiently advanced technology is indistinguishable from magic,” Arthur C. Clarke articulated a concept that could have been a shadowy undercurrent in the wider consciousness for centuries, possibly even millennia. All the items in this book were designed with two ideas in mind: they were created using Ancient technology so advanced that it seems like magic...   [click here for more]
Skirmisher Publishing  $4.99 $3.99

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Wisdom from the Wastelands Issue #47: Underwater Rules

Wisdom from the Wastelands Issue #47: Underwater Rules


Water covers over 70% of Earth’s surface, so it is likely that many adventures will take the occasional aquatic turn. This could happen in the wilds, on the open ocean, or down in inky subterranean depths. Mid-exploration, an evil game master might even open the water valves in an underground tunnel or inundate some ruins below a destroyed dam. A naive player could believe the worst thing about...   [click here for more]
Skirmisher Publishing  $0.99 $0.79

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Gods of Air and Water

Gods of Air and Water


On the dying world of Valsuum, the Gods of Air and Water provide the substance of life itself to the struggling people in the ruins of a once great empire. The human cities of Sulfur and Zandga are caught in an endless cold war. Tars tribe-men raid sky ships, desperate for the water and food they need to surivive in the ruins of the...   [click here for more]
Genius Loci Games  $1.00 $0.80

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Relics of the Akashics

Relics of the Akashics


Over a thousand years ago, there was a great empire among the stars. Both bright and terrible, the Akashic Empire spread its tendrils through hundreds of worlds, crushing native resistance and using their psychic powers to enslave entire races. Led by a humanish race called the Vren, the Akashics believed in the existence of the Akashic Overmind, a force connecting...   [click here for more]
DYS Games  $2.99 $2.39

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Psionics II: Warriors of the Mind

Psionics II: Warriors of the Mind


Explore more of the mysterious powers of the mind in Psionics II: Warriors of the Mind for your White Star or Swords and Wizardry campaign! This time we focus on the powers of the Psionic Warrior, their Alien counterparts, and the rare Wild Talents! Includes the full Psionic Warrior, Alien Psionic Warrior, and Wild Talent character...   [click here for more]
DYS Games  $2.99 $2.39

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Amazons of Valsuum

Amazons of Valsuum


Journey to the Dying World of Valsuum, where a once great and technologically advanced and spacefaring people have fallen to barbarism and cruelity and death rule the day. Amazons of Valsuum takes place after the fall of the "Gods of Air & Water" as the players recover from their ordeals and plunged into an ongoing battle between the Zandgia and the Amazons who wage pirate raids from...   [click here for more]
Genius Loci Games  $1.50 $1.20

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Scum and Villainy

Scum and Villainy


Proud aristocrats, brave mercenaries, dashing pilots and loyal stellar knights populate the galaxy's spacelanes. However, they are not alone. Beside the brave heroes with shining star-swords, other people ply the ocean of stars in search of profit and glory. Among these are the less savory of spacefarers. In the bowels of interstellar society, one may find them – the scum of the galaxy: namely,...   [click here for more]
Stellagama Publishing  $3.00 $2.40

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Cheating Death 2nd Edition

Cheating Death 2nd Edition


Death is always lurking in the furthest reaches of space: a laser strike, a Star Sword chop, the maw of an alien beast, an exploding starship – all of these and many more circumstances can kill even the mightiest character. However, many heroes and villains of sci-fi novels, films and video games do not die as easily. Sometimes, a hero may have his hand chopped off, later to be replaced by a...   [click here for more]
Stellagama Publishing  $3.00 $2.40

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Expanded World Generation

Expanded World Generation


This rule supplement provides several expanded rules for more varied and nuanced world generation in Stars Without Number(TM), from taking into account the atmosphere's and biosphere's influence on the world's population to a plethora of new and expanded world tags. Included are: - Expanded generation tables for atmosphere, temperature, biosphere, population, and tech level. -...   [click here for more]
Stellagama Publishing  $2.50 $2.00

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Civilian Starships

Civilian Starships


The Stars Without NumberTM science fiction role-playing game has a wonderfully simple starship design process based on installing Fittings into a few standard hull types, but the books lack a comprehensive list of basic ship designs for quick use by a GM or players. Given the assumed setting of most SWN games, it isn’t surprising that standard ship designs would not be common. Each world...   [click here for more]
Stellagama Publishing  $1.50 $1.20

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Wisdom from the Wastelands Issue #24: Weapon Modifications

Wisdom from the Wastelands Issue #24: Weapon Modifications


This issue presents technologies and items for making Mutant Future weapons more lethal and combat more colorful. These additions include expanded range rules, new ammunition types for both modern firearms and archaic missile weapons, and many new ways for your group to satisfy their inner gunsmiths. Wisdom from the Wastelands is dedicated to providing useful information, game content,...   [click here for more]
Skirmisher Publishing  $0.99 $0.79

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Wisdom from the Wastelands Issue #46: High-Tech Weapons 4

Wisdom from the Wastelands Issue #46: High-Tech Weapons 4


In this issue, the fourth installment of our popular “weapons for every budget and apocalypse” series, we are proud to present more high-tech implements of destruction for your gaming pleasure. There are new laser weapon variants, tools to make an assassin drool, and even a little baby designed to pop the hardest armor and heaviest shields on the Ancient battlefields. So suit up, buckle...   [click here for more]
Skirmisher Publishing  $0.99 $0.79

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Lurian Trailing Cluster 2 - The Lost Flame of Prometheus

Lurian Trailing Cluster 2 - The Lost Flame of Prometheus


Recovering the Lost Flame of Prometheus is a major undertaking. Anyone backing an expedition like this would typically engage a group of highly professional individuals, dedicated to the singular goal of the advancement of human knowledge and the re-establishment of interstellar civilization in the Lurian Trailing Cluster.    Instead, a group of player characters will be mounting...   [click here for more]
Stellagama Publishing  $5.00 $4.00

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Two Page Adventures - The Nest

Two Page Adventures - The Nest


A waste management facility on a rim-system planetoid has suddenly gone dark. You and your team have been contacted by the Nostromo Waste and Salvage Management to investigate. Not everything, however, is how it seems. Danger and death await. The Nest is a 5-minute adventure. A one page adventure meant to fill in a night when little or no prep-time was able to happen. The adventure consists...   [click here for more]
Genius Loci Games  $1.00 $0.80

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Wisdom from the Wastelands Issue #35: Terror Weapons

Wisdom from the Wastelands Issue #35: Terror Weapons


During the final wars, various factions came to rely on psychological tactics like terror, rather than conventional bombs, bullets, and energy beams, as their weaponry of choice. Many believed a terrified populace was an unproductive populace, demoralized and ripe for civil unrest, all useful conditions for the terror-users. Sometimes this strategy worked, but other times it backfired so badly the...   [click here for more]
Skirmisher Publishing  $0.99 $0.79

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Wisdom from the Wastelands Issue #36: Plant Mutants II

Wisdom from the Wastelands Issue #36: Plant Mutants II


In real life, we take plants for granted. Stretching out on the grass on a summer’s afternoon, leaning back against a gnarled oak with a good book (or your favorite device), watching the kids twirl the tire swing slung from a sturdy branch — these things don’t happen in Mutant Future. The grass spits acid, the oak bites, and … it is better not knowing what’s going...   [click here for more]
Skirmisher Publishing  $0.99 $0.79

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Wisdom from the Wastelands Issue #37: Plant Mutants III

Wisdom from the Wastelands Issue #37: Plant Mutants III


Although some might treat plants as a monotony of greenery and stalks, there is actually a great deal of variety within their kingdom. The previous two issues in our plant series discussed organisms derived from a more “normal” botany, and this one takes a flying leap into the wa-hoo aspects. There are many weird and wonderful things you can do to play with this diversity, from alien plants,...   [click here for more]
Skirmisher Publishing  $0.99 $0.79

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Wisdom from the Wastelands Issue #38: Radiation Sickness

Wisdom from the Wastelands Issue #38: Radiation Sickness


Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Future rules this damage/mutation mechanic is cut and dried: you get crispy and a roll to save — fail enough times you get dead or sprout something. This first installment of a two-part series makes...   [click here for more]
Skirmisher Publishing  $0.99 $0.79

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Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation

Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation


As one of technology’s four horsemen, radiation is a important part in Mutant Future and other post-apocalyptic and sci-fi games: hazard, theme, bringer of mutation, waster of civilizations. The game mechanics assume a single kind of radiation, which reacts in a single way with the human, animal, or mutant plant body. But in real life, this isn’t the case. Radiation comes in different...   [click here for more]
Skirmisher Publishing  $0.99 $0.79

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Wisdom from the Wastelands Issue #43: Optional Combat Rules II

Wisdom from the Wastelands Issue #43: Optional Combat Rules II


As a weary game master, nearing the end of a long session and faced with a sudden, sticky conundrum, have you ever looked across at a table full of your eager/irate/meddlesome players (taut with the expected wisdom of your decision), and thought: “Man ... I wish there was a rule for this”? For many of these unexpected cases, now there is. This issue of Wisdom from the Wastelands...   [click here for more]
Skirmisher Publishing  $0.99 $0.79

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Paladins of Space

Paladins of Space


PICK UP YOUR WAVE-PARTICLE SWORD AND FIGHT FOR FREEDOM!!! This is not your world. Once you leapt between worlds in gleaming starships, fighting for freedom. Then came the crash. Your ship was damaged beyond repair, leaving you with your Wave-Particle Sword, your mystical abilities, and your ideals. So you ventured out into this world of primitive weapons and magic, determined to find a way...   [click here for more]
Sharp Mountain Games  $1.00

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Uttin

Uttin


Scavengers of the Stars Diminutive, rat-like and clad in filthy robes, the Uttin are regarded as the dregs of the universe. Yet, these clever scavengers are clever and resourceful. Traveling the stars in their massive Spaceslinker starships and wielding a plethora of unique weaponry, their unorthodox mastery of galactic technology is an aid to any party of interstellar adventurers...   [click here for more]
Barrel Rider Games  $0.74 $0.59

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Technical Readout: Fighters (White Star Compatible)

Technical Readout: Fighters (White Star Compatible)


Many Science Fiction franchises have their ownsignature starfighters whose names are famous the Viper, the XWing, and the Starfury among others. In Role-Playing Games based on these licensed properties, such storied craft are perfect. Nonetheless, players and GMs would sometimes prefer fighters that are less well known, more affordable or available, or more easily made to fit the unique vision every...   [click here for more]
Blue Max Studios  $2.00 $1.60

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Species Spotlight: Abhorrans

Species Spotlight: Abhorrans


Never has intelligence, avarice, and vileness combined so dangerously...” Crouching behind the hives of wretched villains in the galaxy are their masters. a foul species that is the very embodiment of avarice, gluttony, and sloth. These are the Abhorrans. In this Species Spotlight supplement you will find: A Race of Vice: The Abhorrans,...   [click here for more]
Blue Max Studios  $1.50 $1.20

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