Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















GenreRule System
Science Fiction   Remove Search Term
Dungeons & Dragons   Remove Search Term
D&D-OGL   Remove Search Term
Classic D&D/AD&D   Remove Search Term
Basic/BECMI or OD&D   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest Science Fiction, Basic/BECMI or OD&D
pixel_trans.gif
pixel_trans.gif
 
 Newest Titles in This Section
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
Wisdom from the Wastelands Issue #24: Weapon Modifications

Wisdom from the Wastelands Issue #24: Weapon Modifications


This issue presents technologies and items for making Mutant Future weapons more lethal and combat more colorful. These additions include expanded range rules, new ammunition types for both modern firearms and archaic missile weapons, and many new ways for your group to satisfy their inner gunsmiths.  Wisdom from the Wastelands is dedicated to providing useful information, game content,...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #39: Unique Superscience Artifacts

Wisdom from the Wastelands Issue #39: Unique Superscience Artifacts


Imagine — barely 50 years ago — pulling out your smart phone in Dallas to take a selfie as President Kennedy passed by. The technology people casually sit on today might have gotten you disappeared by an alphabet agency, for possessing alien devices and/or photobombing by the Grassy Knoll gunman. A hundred years ago, talking into your hand could have landed you in an asylum. Three centuries ago,...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
The Starrunner Kit- The Black Hole Edition: A Sci-Fi Space Toolkit

The Starrunner Kit- The Black Hole Edition: A Sci-Fi Space Toolkit


For more  DIY RPG Productions info and new, click here!  For apparel, stickers, stamps, etc., click here! It’s time to set a course through the stars!  The Starrunner Kit- The Black Hole Edition uses the awesome Black Hack rules and is inspired by White Star and the original Starrunner Kit to provide rules and suggestions for sci-fi space adventure! What'll you find in this...   [click here for more]
DIY RPG Productions  $9.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #43: Optional Combat Rules II

Wisdom from the Wastelands Issue #43: Optional Combat Rules II


As a weary game master, nearing the end of a long session and faced with a sudden, sticky conundrum, have you ever looked across at a table full of your eager/irate/meddlesome players (taut  with the expected wisdom of your decision), and thought: “Man ... I wish there was a rule for this”? For many of these unexpected cases, now there is. This issue of Wisdom from the Wastelands introduces...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #17: Artifact Conditions

Wisdom from the Wastelands Issue #17: Artifact Conditions


Artifacts play a key role in Mutant Future. Like magical items in fantasy games, artifacts are treasures sought by adventuring parties that brave the mutant-infested ruins of the Ancients’ world. But often these treasures are in less than pristine condition due to factors such as age, neglect, or misuse. Wisdom from the Wastelands is dedicated to providing useful information, game...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #45: Mutant Dinosaurs

Wisdom from the Wastelands Issue #45: Mutant Dinosaurs


Using their expertise in biotechnology, the Ancients created or recreated many new species for use as pets or livestock. Ever-popular dinosaurs were among the first large, complex creatures brought back in the lab. This was not cloning or “de-extinction” in the strictest sense, but rather a combination of genetic archaeology and reinterpretation, and the Ancients designed the animals for their...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #40: New Races 2

Wisdom from the Wastelands Issue #40: New Races 2


Over time, mutations can become consistent, creating unique species and new creatures — for example, birds evolving from dinosaurs. But Mutant Future races need not be consistent, or even physical creatures. Two years ago, Wisdom from the Wastelands Issue #4 introduced a number of new racial possibilities for player characters. We continue that project here, with several...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Creatures of the Wastelands: Mutational Evolution

Creatures of the Wastelands: Mutational Evolution


Creatures of the Wastelands: Mutational Evolution is a guide to developing a more vibrant post-apocalyptic campaign setting by constructing families of related mutants, and is full of both suggestions and examples of how Game Masters can accomplish this. Mutational Evolution is fully compatible with Mutant Future, as well as Labyrinth Lord and other games that use the familiar...   [click here for more]
Skirmisher Publishing  $5.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations

Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations


Gut worms and intestinal bacteria, athlete’s foot fungus, toxoplasmosis protozoa, lycanthropy and Rage and vampire viruses. Whether biological fact or fictional terror, we are surrounded (and colonized) by parasitic lifeforms, some of which evolved to become a necessary part of us — while others affect our behavior, or become our nightmares. Parasite mutations were originally introduced in the...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #7: Planar Creatures & Concepts

Wisdom from the Wastelands Issue #7: Planar Creatures & Concepts


One mutation that could greatly influence a campaign setting and its population is plane shift. Once a planar gate is opened, anything that comes through will affect the Mutant Future world. New arrivals could include seeds, spores, eggs, creatures, diseases, energy, technology, or even changes in the laws of physics. This issue provides a few example creatures, mutations, and energies...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #16: Robots Part 2

Wisdom from the Wastelands Issue #16: Robots Part 2


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this second installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #32: Shapeshifters

Wisdom from the Wastelands Issue #32: Shapeshifters


Shape changing is a fascination crossing time, culture, and genre: Greek gods and mythic Indian monsters, vampires, were-creatures, spirit and shadow beings all captivate and intrigue with their metamorphoses. Shapeshifting in Mutant Future is no different; one of the most interesting and useful powers, it provides a player character with new abilities and opportunities a single body cannot....   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #27: Metamorphosis II

Wisdom from the Wastelands Issue #27: Metamorphosis II


Once again we bow to the wisdom of the Ancient philosophers, who recognized that the only constant in life (aside from death and taxes) was change, change, change. Metamorphosis can take very strange twists — and even have multiple stages. The six creature sets included in this issue show how very dissimilar creatures can be the same species, just young or mature forms.  One of the most...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #22: Personal Shields

Wisdom from the Wastelands Issue #22: Personal Shields


Force screens were developed for individuals from all walks of life, to guard them from all manner of threats. There were simple fields that warded users from the insults of weather and city life, those that protected police against small caliber firearms, and those used in military powered armor systems and combat vehicles. All shields operate on the same basic mechanic: they project a protective...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #25: Metamorphosis I

Wisdom from the Wastelands Issue #25: Metamorphosis I


In poetry, the transformation from caterpillar to butterfly describes how something ugly becomes uniquely beautiful. But in nature metamorphosis is common as living things change forms over their life cycles. And this change is not just traditional fairy tale beauty: maggots become flies, tadpoles become frogs, and chest bursters become alien warriors. The eight creature sets in this issue show how...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #29: Mutualists I

Wisdom from the Wastelands Issue #29: Mutualists I


To mangle a paraphrase from John Donne, no mutant is an island — unless your mutant is an island. And even then it probably does not live entirely alone. Whether you are part of a community or a party of adventurers, Ancient philosophers from the Liver Pool had it right: everyone gets by with a little help from their friends. When two or more different species help each other, the cooperation...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #20: Mutation Modifiers

Wisdom from the Wastelands Issue #20: Mutation Modifiers


Just as a single change to a stock creature can result in a very different and distinct entity, mutation modifiers can expand the scope and variety of Mutant Future mutational powers, altering them slightly with bonuses or penalties. With little or no tweaking, these modifiers can also be applied to supernatural powers — such as spell-like abilities — used in games from other genres.  Wisdom...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Hulks and Horrors - Basic Black Edition

Hulks and Horrors - Basic Black Edition


We are not alone in the Universe, but we have few friends. As we emerged on the galactic stage, we found a universe stripped bare of sentient life by a great Plague, leaving only the wild beasts and twisted plague horrors wandering the ruined hulks of lost civilizations. We are the Surveyors. We explore the uncharted sectors of space and hunt these ruins for the treasures they contain and the riches...   [click here for more]
Bedroom Wall Press  Pay What You Want

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #23: Sea Monsters

Wisdom from the Wastelands Issue #23: Sea Monsters


Despite much of the planet being covered by ocean, sea monsters have oddly been absent from all editions of the game that inspired Mutant Future. Such a vast area, in a variety of latitudes and conditions, provides a huge playground in which to design creatures. As a result, sea monsters could be anything from kaiju crabs to a form of bacteria that converts biological mass to various...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #6: Factions

Wisdom from the Wastelands Issue #6: Factions


Social-political groups were one element that brought a lot of fun into the original old-school science-fantasy games. This issue presents several factions or alliances Mutant Lords can easily incorporate into their existing campaigns. There are no rules covering these organizations, and decisions regarding joining/recruitment, membership benefits, NPCs, group size, and home base locations are left...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #11: Optional Combat Rules

Wisdom from the Wastelands Issue #11: Optional Combat Rules


In almost every roleplaying game, one of the biggest aspects is combat. Mutant Future is no exception, for, in many ways, combat could be considered one of the game's most crucial aspects - next to mutations! In this spirit, here are several new optional rules a Mutant Lord can use to expand the combat possibilities in his or her game. Wisdom from the Wastelands is dedicated to providing...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #14: Aggregates

Wisdom from the Wastelands Issue #14: Aggregates


Having another creature living on or inside your body is not a thought most would enjoy. Nor is the idea of having the same type of creature living inside a child and grandchild, joining generation after generation, until, over time, the two species gradually merge. But, this already happens. Humans and termites rely on intestinal bacteria to aid digestion, lichen are the synthesis of fungus and algae,...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2

Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2


The age chart is a powerful tool for Mutant Lords who want to scale monster encounters with the powers and artifacts of the player characters. These charts describe how a creature’s characteristics change over its lifespan, using three columns: the age of the creature, its hit dice, and notes. Notes might include damage, mutations, drawbacks, or anything else that affects the creature in and out...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Combat Medic

Combat Medic


Guts, Grenades, and a Galaxy at War Whether its laser burns or cybernetic surgery, the Combat Medic is more than just a healer. Able to wield arms and armor alongside Mercenaries and Star Knights, they are a lifeline on the battlefield and can be the difference between life and death for the brave few who seek adventure among the stars. Combat Medic introduces a new...   [click here for more]
Gallant Knight Games  $0.74

Add to DriveThruRPG.com Order  
Blaster Bolts - RPG Omnibus

Blaster Bolts - RPG Omnibus


This is a compendium of the White Star RPG gaming content that appeared in issues 1-13 of the Blaster Bolts zine featuring new material for White Star: White Box Science Fiction Roleplaying. This book contains new adventures, new classes, gear, vehicles, monsters and playable races for White Star- including several new classes and other rules...   [click here for more]
Fainting Goat Games  $15.99

Add to DriveThruRPG.com Order  
Blaster Bolts #1

Blaster Bolts #1


Blaster Bolts is a new zine that features material for White Star: White Box Science Fiction Roleplaying and short science fiction. This inaugural issue of Blaster Bolts features A new playable race by system creator James M. Spahn - the stout and hearty Twergs  A new story by scifi writer Walt Robillard set in his Hunter's Moon universe Two pregen...   [click here for more]
Fainting Goat Games  $0.99

Add to DriveThruRPG.com Order  
The Starrunner Kit: A Sci-Fi Space Toolkit

The Starrunner Kit: A Sci-Fi Space Toolkit


For more  DIY RPG Productions info and new, click here!  For apparel, stickers, stamps, etc., click here! It’s time to set a course through the stars!  The Starrunner Kit is here to provide new classes, races, weapons, Mechs, and a huge tool kit for instant generation for your White Star (or other OSR flavored sci-fi games).   If you want to be a Scoundrel, Assassin, Hover...   [click here for more]
DIY RPG Productions  $9.99

Add to DriveThruRPG.com Order  
Blaster Bolts #2

Blaster Bolts #2


Blaster Bolts is a new zine that features material for White Star: White Box Science Fiction Roleplaying and short science fiction. This second issue of Blaster Bolts features: New Hunter's Moon story by Walt Robillard with accompanying adventure. New White Star RPG content on Advanced Robots by James Michael Spahn. That epic cover featuring art by JEShields....   [click here for more]
Fainting Goat Games  $0.99

Add to DriveThruRPG.com Order  
Blaster Bolts #4

Blaster Bolts #4


Blaster Bolts is a new zine that features material for White Star: White Box Science Fiction Roleplaying and short science fiction. This issue of Blaster Bolts features New ships and new rules for ships by system creator James M. Spahn  A new story by scifi writer Thea Seals - The Ballad of La Jineta New White Star scenario set in an asteroid...   [click here for more]
Fainting Goat Games  $0.99

Add to DriveThruRPG.com Order  
Psionics

Psionics


Add the mystical powers of the mind, Psionics, to your White Star or Swords and Wizardry campaign! Includes the full Psion character class. A completely new, non-Vancian systerm for handling psionics. Communicate with your allies in orbit with your Telepathy. Consult the Akashic Overmind about the true nature of reality around you! Burn the brains of...   [click here for more]
DYS Games  $2.50

Add to DriveThruRPG.com Order  
Creatures of the Wastelands: Habitats

Creatures of the Wastelands: Habitats


Creatures of the Wastelands: Habitats is devoted to some of the possible environments and locations that might exist in a post-apocalyptic campaign setting and how they can be used in role-playing games in general and Goblinoid Games' Mutant Future in particular. Life being what it is, most of these locations have since been colonized by a variety of mutant and non-mutant life forms....   [click here for more]
Skirmisher Publishing  $1.99

Add to DriveThruRPG.com Order  
Blaster Bolts #3

Blaster Bolts #3


Blaster Bolts is a new zine that features material for White Star: White Box Science Fiction Roleplaying and short science fiction. This issue of Blaster Bolts features A new class by system creator James M. Spahn - the Cyber-Pilot A new story by scifi writer Kendra Leigh Speedling - 105 Miles to Beaumont New White Star adventure...   [click here for more]
Fainting Goat Games  $0.99

Add to DriveThruRPG.com Order  
Blaster Bolts #7

Blaster Bolts #7


Blaster Bolts is a new zine that features material for White Star: White Box Science Fiction Roleplaying and short science fiction. This issue of Blaster Bolts features Change of Mission: FRAGO - a short story of far-future military action from JR Handley Synborg Apocalypse - a new mini-setting from RPG legend Darrin Drader for...   [click here for more]
Fainting Goat Games  $0.99

Add to DriveThruRPG.com Order  
Blaster Bolts #5

Blaster Bolts #5


Blaster Bolts is a new zine that features material for White Star: White Box Science Fiction Roleplaying and short science fiction. This issue of Blaster Bolts features Trappings of the Void - an article detailing new hirelings and gear for Void Knights by Walt Robillard A new story by scifi writer Robert Greenberger- The Retirement of Harry Crane ...   [click here for more]
Fainting Goat Games  $0.99

Add to DriveThruRPG.com Order  
Uttin

Uttin


Scavengers of the Stars Diminutive, rat-like and clad in filthy robes, the Uttin are regarded as the dregs of the universe. Yet, these clever scavengers are clever and resourceful. Traveling the stars in their massive Spaceslinker starships and wielding a plethora of unique weaponry, their unorthodox mastery of galactic technology is an aid to any party of interstellar adventurers...   [click here for more]
Gallant Knight Games  $0.74

Add to DriveThruRPG.com Order  
Tools of the Worldshapers

Tools of the Worldshapers


Expand your campaign horizons! Change and modify your White Star campaign! New rules allow you to explore entirely different settings and genres of science fiction.  Contains rules for the following: Rules for seperating class and race, allowing you to build your own alien races with unique qualities. Includes rules for allowing human characters...   [click here for more]
DYS Games  $6.99

Add to DriveThruRPG.com Order  
Old School and Cool vol 2

Old School and Cool vol 2


"phenomenal gas metal content" Tony Vasinda "the artwork--just look at the cover alone--looks amazing" Tabletops and Tentacles Old School and Cool Vol 2 is a laser-focused setting/sourcebook/style guide for Old School Essentials. It's Mad Max and Planet of the Apes and Rifts but also compatible with Scourge of the Scorn Lords or other end-of-the-world settings. Inside this 'zine are 40 pages of...   [click here for more]
Knight Owl Publishing  $9.00

Add to DriveThruRPG.com Order  
Blaster Bolts #6

Blaster Bolts #6


Blaster Bolts is a new zine that features material for White Star: White Box Science Fiction Roleplaying and short science fiction. This issue of Blaster Bolts features Warfish - a pulse-pounding story of far future warfare by Terry Mixon Novoestrela - kin to the Novomachina, these sentient anroids transform between humanoid and...   [click here for more]
Fainting Goat Games  $0.99

Add to DriveThruRPG.com Order  
Blaster Bolts #9

Blaster Bolts #9


Blaster Bolts is a new zine that features material for White Star: White Box Science Fiction Roleplaying and short science fiction. his issue of Blaster Bolts features Devil's Breach - First Contact- sci-fi writer Walt Robillard brings us an exciting tale of space marines clashing with demonic forces. The Devil's Prototype - The PCs must navigate...   [click here for more]
Fainting Goat Games  $0.99

Add to DriveThruRPG.com Order  
Dead Men Walking: Genre Rules for Modern Zombie Apocalypse Horror, Survival, and Adventure

Dead Men Walking: Genre Rules for Modern Zombie Apocalypse Horror, Survival, and Adventure


Dead Men Walking is a set of genre rules for apocalyptic horror compatible with Old School Essentials (OSE). Players and Referees will require a copy of Old School Essentials to use this supplement. Dead Men Walking provides Referees and players a genre rule set to recreate their favorite apocalyptic and post-apocalyptic zombie stories. It doesn’t rely, however, on just one type of origin story or...   [click here for more]
Armored Storyteller Publishing  $24.99 $19.99

Add to DriveThruRPG.com Order  
DweomerPunk: Cybernetics for B/X Essentials

DweomerPunk: Cybernetics for B/X Essentials


DweomerPunk: Cybernetics is the first in a series of Supplements for B/X Essentials and Moldvay's Basic and Expert Rules of the World's First RPG. It features cybernetics to allow B/X Essentials to be played in World of Fantasy mixed with the CyberPunk Genre, world wherer Magic and Technology exist together. B/X Essentials is required to play. ...   [click here for more]
Cross Planes Game Studio  $1.00

Add to DriveThruRPG.com Order  
Brimling

Brimling


"He Who Feeds Me, Leads Me." Brimling brings freebooting fun to your White Star campaign. These diminuitive space pirates ply the stars in search of the greatest plunder in the galaxy: a fine meal. Pint-sized swashbucklers wielding Star Swords stand at the helm of exotic open-decked Star Galleons, eager for adventure, excitement, and a buffet of trouble! Brimling...   [click here for more]
Gallant Knight Games  $0.74

Add to DriveThruRPG.com Order  
Blaster Bolts #10

Blaster Bolts #10


Blaster Bolts is a new zine that features material for White Star: White Box Science Fiction Roleplaying and short science fiction. This issue of Blaster Bolts features Flame to the Rescue- a determined heroine is on a rescue mission in this space western by writer Mel Todd. Void Warriors - a new retro adventure set in the Synborg Apocalyse setting...   [click here for more]
Fainting Goat Games  $0.99

Add to DriveThruRPG.com Order  
Blaster Bolts #8

Blaster Bolts #8


Blaster Bolts is a new zine that features material for White Star: White Box Science Fiction Roleplaying and short science fiction. This issue of Blaster Bolts features Outlaw- a space western by noted sci-fi novelist Michael Jan Friedman. Many thanks to Mr. Friedman for gracing our little zine. He's written close to 3 dozen Star Trek novels and his presence...   [click here for more]
Fainting Goat Games  $0.99

Add to DriveThruRPG.com Order  
Blaster Bolts #11

Blaster Bolts #11


Blaster Bolts is a new zine that features material for White Star: White Box Science Fiction Roleplaying and short science fiction. This super-sized 11th issue of Blaster Bolts features The Easy Job- Bounty Hunting is never an easy job in this new short story of sci-fi action. The Priviledged Doctor- a new playable class for the White Star RPG by...   [click here for more]
Fainting Goat Games  $0.99

Add to DriveThruRPG.com Order  
Psionics II: Warriors of the Mind

Psionics II: Warriors of the Mind


Explore more of the mysterious powers of the mind in Psionics II: Warriors of the Mind for your White Star or Swords and Wizardry campaign!  This time we focus on the powers of the Psionic Warrior, their Alien counterparts, and the rare Wild Talents! Includes the full Psionic Warrior, Alien Psionic Warrior, and Wild Talent...   [click here for more]
DYS Games  $2.99

Add to DriveThruRPG.com Order  
Blaster Bolts #12

Blaster Bolts #12


Blaster Bolts is a new zine that features material for White Star: White Box Science Fiction Roleplaying and short science fiction. This super-sized 12th issue of Blaster Bolts has a new mini-setting for White Star: Reign of Dicordia: War of the Desert World  by RPG designer Darrin Drader. Edge of the Collapse- New short fiction from Darrin Drader...   [click here for more]
Fainting Goat Games  $0.99

Add to DriveThruRPG.com Order  
Planetary Transmission Issue #2

Planetary Transmission Issue #2


We're back with issue two of Planetary Transmission to help inspire white-box Referees and players alike! Planetary Transmission is a fanzine dedicated to bringing more old school (mixed with a little new school) goodness to the White Star RPG™ What you get in issue two: ZERO GRAVITY Combat and Movement By: Frank Turfler NEW THREATS By Mark Hunt (featuring the...   [click here for more]
Leviathan Publishing  $1.99

Add to DriveThruRPG.com Order  
Blaster Bolts #13

Blaster Bolts #13


Blaster Bolts is a new zine that features material for White Star: White Box Science Fiction Roleplaying and short science fiction. This lucky 13th issue of Blaster Bolts has and a new adventure by designer Darrin Drader.  Memories - An unwelcome stowaway creates havoc on a military transport in deep space in this new short fiction by JR Handley and Jaime...   [click here for more]
Fainting Goat Games  $0.99

Add to DriveThruRPG.com Order  
Rock Star

Rock Star


"All The Galaxy's A Stage" The Rock Star storms the stage with intergalactic power ballads, sonic guitar solos, and all the swagger of a leather-clad icon. With nothing more than an axe and an ego, he'll change the fate of the universe - one chord at a time - all in the hopes of become a Rock God. Rock Star introduces a new character class to White Star:...   [click here for more]
Gallant Knight Games  $0.74

Add to DriveThruRPG.com Order  
Displaying 51 to 100 (of 130 items) Result Pages: [<< Prev]   1  2  3  [Next >>] 
Select Page Number

  Vampire: The Masquerade, Winter's Teeth #1