Title |
Publisher |
Price |
HYPERBOREA 3E Referee's Manual
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HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters... [click here for more] |
North Wind Adventures |
$12.00
|
Something is Waking on Evera Prime
Dreams and Machines is a brand new tabletop roleplaying game where people come together to rebuild their world following a catastrophic war. The Dreams and Machines Gamemaster’s Guide PDF gives you the rules and tools to immerse yourself and your players into the history and setting of Evera... [click here for more] |
Modiphius |
$18.00
|
Make the Universe Your Own!
The Master Technician's Guide is the third rulebook for Esper Genesis — the comprehensive sci-fi rules system for the 5th Edition of the world's greatest roleplaying game. This book provides game masters with the tools to create fun, exciting, heroic adventures set in their own sci-fi galactic setting.
Create, Expand, and Upgrade!
Inside... [click here for more] |
Alligator Alley Entertainment |
$24.95
|
In 2077, the storm of nuclear war reduced most of the planet to cinders. From the ashes of nuclear devastation, a new civilization will struggle to arise, a civilization you will shape. Welcome to the Wasteland. Welcome to the world of Fallout.
A post-nuclear roleplaying game needs the best storytellers and material to bring the Wasteland to life. With the Gamemaster... [click here for more] |
Modiphius |
$10.00
|
Alright, runners, ready to hit the 'net?
The GameMaster's Apprentice 2e: Cyberpunk Deck is a system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs. Freshly augmented and better than ever, this new edition of the GMA is the first of the 2e line!
You can view the cards' complete instructions for... [click here for more] |
Larcenous Designs, LLC |
$9.99
|
The job of the game master can be daunting. You have a story to tell, and to do so, you must wear many hats. You’re a storyteller, a world builder, a referee and more. While certainly a challenge, your job can be incredibly rewarding. There’s nothing like looking across the game table at a group of players on the edge of their seats waiting to see what happens next; nothing like listening to them... [click here for more] |
Gun Metal Games |
$14.99
|
A Grand Collection of Monsters and Villains for Your Sci-fi Universe!
The Threats Database introduces a trove of sci-fi creatures, antagonists, and hazards to use with the Esper Genesis Roleplaying Game. Keeping with EG’s full compatibility feature, this product can be used as a supplement to any D&D 5E setting, giving you the power to drop your futuristic... [click here for more] |
Alligator Alley Entertainment |
$24.99
|
THESE ARE THE VOYAGES…
The Gamemaster’s Guide for the Star Trek Adventures roleplaying game presents a wealth of all-new information for new or novice Star Trek gamemasters, as well as for experienced gamemasters looking for additional guidance and new rules options to enhance their missions and campaigns. All content in this book is new and supplements... [click here for more] |
Modiphius |
$18.00
|
Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time, and there are entities in those reaches so monstrous and vast that should... [click here for more] |
Monte Cook Games |
$2.39
|
"Plot generators to maximum, chief!"
The GameMaster's Apprentice: Sci Fi is a system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs. This variant deck is aimed at science fiction of every kind, from shiny space operas to the grim, dark streets of a megacorp-dominated Earth.
You can view the cards'... [click here for more] |
Larcenous Designs, LLC |
$9.99
|
Great moments don't just happen on their own.
GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories.
But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a sampling... [click here for more] |
Monte Cook Games |
$0.79
|
(This is the new, updated SWADE edition of the Rifts® Game Master's Handbook.)
WELL, THAT ESCALATED QUICKLY!
Running Savage Rifts® is unlike any game you've ever run before: everything is bigger, faster, and over-the-top, with more adventure and threats thanks to the gaping holes in space-time that define the setting. The heroes of the setting are powered up and equipped with the... [click here for more] |
Pinnacle Entertainment |
$9.99
|
"Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop trying, you drown.... [click here for more] |
Onyx Path Publishing |
$14.99
|
LISTEN UP, YOU WHINY SCREWHEADS!!! "Bob's super-Solo's killing everything he meets!" "My players always start the adventure in a bar!" "Why can't I get anyone to play Netrunners??" Does this sound like YOU? Refs. Let's be honest. You've heard this kind of whining before -- and aren't you sick of it? I mean just fed up to here ... so much that you wanted to leap across the table and kill the... [click here for more] |
R. Talsorian Games Inc. |
$5.25
|
Six-Shooters & Sundowns: Wild West Encounters Vol.1
Immerse yourself in the rich and diverse landscapes of the wild west with our comprehensive tabletop RPG supplement. Our product offers an extensive array of encounters, challenges, and adventures set in the rugged terrains of deserts, prairies, and bustling western towns. Whether you're a seasoned player or a new adventurer,... [click here for more] |
Mighty Mugs Studios |
$1.59
|
Implanted Realities: Crafting Megacities of the Future
Welcome to "Implanted Realities," a cyberpunk supplement that plunges players into the neon-lit streets and gritty underbelly of a dystopian megacity. This supplement is a comprehensive toolkit designed to help Game Masters (GMs) and players immerse themselves in the thrilling and treacherous world of cyberpunk... [click here for more] |
Mighty Mugs Studios |
$2.39
|
Welcome to the Retroverse!
An exciting new 5E universe from Lasers & Liches that resides in a place of half faded memories, barely remembered songs, lost childhood friends, outdated styles, abandoned dreams, lost playthings, vapor ware, and time corroded nostalgia. A place both strange and familiar. A place for adventure, friendship, chaos, and the magic of yesteryear. In short, a place that combines... [click here for more] |
Lasers & Liches |
$35.00 $30.00
|
A Far-Future Passion Play
It is the sixth millennium. Humanity spread across the stars and built a republic of advanced technology and universal emancipation — and then squandered it, fought over it, and lost it. As the light of the stars began to slowly fade, a New Dark Age descended upon the Known Worlds. Then, from the ashes of war and ruin, Emperor Alexius rose to power and ushered in a new... [click here for more] |
Ulisses Spiele |
$19.99
|
The Star Dogs Referee’s Handbook is a collection of tools, tables, and generators for referees running a Science Fiction tabletop roleplaying campaign.
While it has been written for use with Star Dogs, it is system neutral and can be used with any Science Fiction tabletop ruleset.
The Star Dogs Referee’s Handbook contains:
Galaxy Sector Mapper and Stocker.
Planet Generator.
Outpost/Space... [click here for more] |
Gorgzu Games |
$4.99
|
THE GM'S BEST FRIEND
The Deluxe Gamemaster’s Guide is an expanded resource creating exciting campaigns and worlds for the Mutants & Masterminds Superhero Roleplaying Game. In this book you’ll find a collection of useful tools and references for the M&M Gamemaster, including:
Villains! Detailed information on how to create, design, and run villainous foes for your M&M... [click here for more] |
Green Ronin Publishing |
$23.95
|
Combat Pack
Bottom Feeders
This is supplementary material for Bottom Feeders.
This expands the base combat system to provide a deeper and more tactical experience for the more strategically inclined tables.
Contents
Expanded combat rules.
Weapon & Armor types.
5 new Backgrounds & 4 new combat focused Specialists.
Few additional combatant oriented tokens.
... [click here for more] |
Jani Hietikko |
$1.00
|
A Far-Future Passion Play
It is the sixth millennium. Humanity spread across the stars and built a republic of advanced technology and universal emancipation — and then squandered it, fought over it, and lost it. As the light of the stars began to slowly fade, a New Dark Age descended upon the Known Worlds. Then, from the ashes of war and ruin, Emperor Alexius rose to power and ushered in a new... [click here for more] |
Ulisses Spiele |
$17.49
|
The brownie escapes with the heroes’ pendant across the frozen river. The adventurers stop, gazing at the thin ice, wondering if it is safe to pursue...
Weather is an important element in roleplaying games. It can serve as “atmosphere,” providing the sensory experience of delicate snowfall or the bombastic background of a thunderstorm. But it can also be an important plot... [click here for more] |
Past Adventures |
$4.00 $3.95
|
DoubleZero: Modern Roleplaying offers a fresh take on the roleplaying experience, where characters are grounded in reality without relying on magic or supernatural abilities. Dive into modern genres like crime, mystery, espionage, horror, romance, and science fiction, and watch your characters thrive. Our skill-driven system, utilizing two 10-sided dice, ensures dynamic play with degrees... [click here for more] |
Lightspress Media |
$5.00
|
So, your sci-fi RPG campaign is going to span vast volumes of space and introduce new alien races from an exotic medley of planets. But just what are those planets like? This handbook will allow you to design realistic planets capable of bearing human (or human-like) life. Guidance is given on:
Host star
Planet orbit
Planet size
Axial tilt
Moons
Planet rotation
Magnetosphere
Geological activity
Atmosphere
Hydrosphere
Climate
Plus,... [click here for more] |
Draken Games |
$3.95
|
DoubleZero: Modern Roleplaying offers a fresh take on the roleplaying experience, where characters are grounded in reality without relying on magic or supernatural abilities. Dive into modern genres like crime, mystery, espionage, horror, romance, and science fiction, and watch your characters thrive. Our skill-driven system, utilizing two 10-sided dice, ensures dynamic play with degrees... [click here for more] |
Lightspress Media |
$5.00
|
"For centuries, wars and climatic catastrophes have ravaged the surface of the earth, making it uninhabitable by all but the mutated and monstrous. Humanity, searching for refuge, combs the worlds oceans and finds sanctuary...and more. Welcome to Polaris!"
From the French publishers of the award-winning Pathfinder RPG comes the Polaris RPG. A brand... [click here for more] |
Black Book Editions |
$15.00 $7.50
|
The Dark Heresy Second Edition Game Master’s Kit is a vital resource for Inquisitors and Acolytes in their defense of Mankind. Within, Game Masters gain useful guidance and advice in crafting powerful Nemeses to act as recurring antagonists in campaigns across the ancient Askellon Sector. The kit also includes a brand new adventure that continues the action from the Dark Heresy Second Edition... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$12.50
|
I was asked to put down my thoughts on running better science fiction games and at first, I wasn't sure what to write, sci-fi is so broad a genre. How do you encompass everything from dystopian cyberpunk to the optimism of Star Trek?
What this book contains is 17 mini-essays. The first half is all about reducing the scope of your games and campaigns. Sci-fi is such a broad genre that the more you... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
Welcome to Earth Sector!
Earth Sector is an extension of Independence Games’ Clement Sector setting. For those familiar with the Clement Sector setting, Earth Sector is set in Earth Sector in 2350 after the Conduit Collapse in 2331. Earth Sector, while it can be played without knowledge of or familiarity with the Clement Sector setting, is best experienced if you are conversant... [click here for more] |
Independence Games |
$19.99
|
A Far-Future Passion Play
It is the sixth millennium. Humanity spread across the stars and built a republic of advanced technology and universal emancipation — and then squandered it, fought over it, and lost it. As the light of the stars began to slowly fade, a New Dark Age descended upon the Known Worlds. Then, from the ashes of war and ruin, Emperor Alexius rose to power and ushered in a new... [click here for more] |
Ulisses Spiele |
$14.99
|
While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds Gamemaster's Guide is here to help you. This book has everything an M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on designing... [click here for more] |
Green Ronin Publishing |
$17.95
|
“We cannot suffer any more losses, or we will lose this front. This cannot stand, Colonel Garn. Allow me to take a contingent of our best men, and we will end this threat once and for all." –Last Recorded Words of Lieutenant Uron Halle, 23rd Maccabian Janissaries
Guide your squad to success over their mission with The Game Master’s Kit for Only War!... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$12.50
|
Vehicle rules for the WRECKLESS.
Jailbreak your ride and take to the streets with the FULL AUTO vehicle rules for Cy_BORG.
Drive fast and loose with engaging rules for abstract play.
Crunchy enough to keep things interesting. Lightweight enough... [click here for more] |
Roll The Bones |
$4.00 $3.99
|
Jump in the cockpit and start up the engines!
Early biplanes, modern fighters, spaceships, and even transforming aircrafts are waiting for brave pilots to soar the skies and dive into battle!
Aces High! is an alternative fighting system that expands on the SWADE Quick Encounters rules, and is designed to represent dogfights that maintain... [click here for more] |
SpaceOrange42 |
$5.99
|
Rifts® Game Master Guide
The ultimate Rifts® reference and sourcebook
All the weapons, equipment, body armor, power armor, robots, vehicles, skills and psionics from Rifts® World Books 1-22, Sourcebooks 1-4, and Siege on Tolkeen 1-6, collected into one big reference. Plus maps, lists of O.C.C.s and R.C.C.s, and more.
503 weapons, including explosives, plus E-Clips and ammo notes.
300... [click here for more] |
Palladium Books |
$13.49
|
Yearning to Rise
The Royal Houses, the Church, and the Merchant League conspire to control all avenues of power. Despite centuries of rule, they just can’t manage it all. A number of minor noble houses still exist, clinging to dwindling fiefs and fading titles, resisting other houses’ attempts to subsume them. Smaller orders and sects strive to gain converts among the forlorn, forgotten, and heretical.... [click here for more] |
Ulisses Spiele |
$14.99
|
Like Technoir? You can always use Morenoir! This is your go-to guide for running, hacking, adapting, and generally exploiting the hell out of Technoir. If you’re ready to take your game to the next level, experiment with radical ideas, dive deeper into the chrome-coated sea, or just try something a little new and a little different, then you’ll find the tools to do it... [click here for more] |
Dream Machine Productions |
$4.99
|
Rifts® Adventure Guide™
The ultimate Rifts® reference on creating and running adventures
Over 150 adventure ideas. How to create, design, plot and run role-playing game adventures by Palladium’s top game designers and writers Kevin Siembieda, Erick Wujcik and Bill Coffin. From finding ideas and getting started, to adventure structure and character archetypes. Examples... [click here for more] |
Palladium Books |
$24.95 $12.49
|
"Hello? Mission control? This is Agent McCormack reporting in. Location... deep dreamscape, second layer, reflection of East-London dockyards. Requesting urgent support. Entire team pinned in combat with unknown assailants."
"At least [fragment missing] on our position. Seemingly human, emerging from the harbour, most with fish-like alterations, many armed. ...I don't know, give me... [click here for more] |
Dying Stylishly Games |
$5.00
|
Based on the world’s most popular tabletop role-playing game, Shattered Worlds transports the players to a gritty post-apocalyptic setting where technology and magic exist side-by-side.
Events, now commonly referred to as a “fracture” broke the veil between the many worlds, exchanging massive slabs of the Earth’s crust with others from the multiverses in the process. But turf wasn’t all... [click here for more] |
siegebreaker games |
$29.00 $19.99
|
Machinations expands upon the Nova Praxis setting, delving deeper into the Coalition and Houses while also introducing several new factions. Machinations also offers new gameplay options, campaign advice, campaign examples, and a ready to run introductory scenario. This GM's companion is littered with plot hooks and inspiration for new and experienced Nova Praxis GMs.... [click here for more] |
Void Star Studios |
$9.99
|
Let the Odyssey Begin!
Galactic Odyssey is a fast paced game of daring space battles, swashbuckling adventures, and intriguing personal conflict set in the far future of the Milky Way galaxy. The Terrans have found their way into the stars, and though they proclaim to be an “advanced” species, they haven’t lost their lust for dominance or greed for wealth. Scheming to conquer each new world... [click here for more] |
Keck Publishing |
$10.00
|
ELDRITCH ENCOUNTERS – MONSTERS OF THE WICKED WOODS
Delve into the depths of supernatural realms with this enthralling compendium! Encounter twelve mystical creatures from the haunting Banshee to the elusive Kelpie, each steeped in rich lore and detailed behaviors. Uncover the secrets of the Wicked Woods, exploring historical significance, rumors, and the unique dangers lurking... [click here for more] |
Mighty Mugs Studios |
$2.99
|
Barbarians at the Jumpgate
Before the Fall of the Second Republic, many outlying worlds created a variety of cultural experiments. Some brought ancient traditions with them, altered by time and distance, while others intentionally created their own lifeways, utopian experiments standing against the monoculture of the core worlds. To the feudal society of the Known Worlds, these other star-faring cultures... [click here for more] |
Ulisses Spiele |
$22.49
|
The Jumproad Goes Ever On
The Society of St. Paulus provides a host of benefits for its wayfaring members, including a series of field guides on all manner of topics of interest to explorers. Herein we find their Field Guide to Spacecraft, with advice and inside information on a variety of starships for those who would ply the stars, whether as merchants, scouts, lawgivers, or — Pancreator forbid!... [click here for more] |
Ulisses Spiele |
$14.99
|
The Fading Suns 4th edition rules presented in the Character Book provide a robust way to resolve all sorts of actions your characters might take, while giving players a lot of freedom for how they spend their resources (mainly, victory points).
But all those resources can prove a bit difficult to handle when you’re playing away from the table. Hence, this streamlined version of the rules! The goal... [click here for more] |
Ulisses Spiele |
Pay What You Want
|
A neighborhood-based approach to City Prep for Cyberpunk and Post-Cyberpunk Campaigns.
Plan and zone your city one neighborhood at a time, randomize civic development and city systems, or use the individual neighborhood tables to determine random businesses and dwellings for any district or social class!
Compatible with any science fiction game system. ... [click here for more] |
As If Books |
$2.00
|
Rivalries and Romance among the Stars!
Star Relationships brings you a richly developed system for building relationships in your Starfinder Roleplaying Game campaign! It provides a meaningful progression and story for the significant NPCs your PCs might encounter in the course of their adventures, building romances and rivalries, alliances and affinities,... [click here for more] |
Legendary Games |
$5.99
|
The Practical Guide to becoming a Great GM is the book that brings all the areas you need to know as a Game Master into a single space and shows you how to do all of it better, faster, clearer, and with confidence to know your game will be awesome.
Inside you'll find practical, applicable knowledge to improve your game, training modules to entrench the learning, plus a step by step guide for you to... [click here for more] |
Geekstable |
$24.99
|