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101 Science Fiction Substances

101 Science Fiction Substances


This PDF gives you 100 different Science Fiction Substances for your incomprehensible engineer types so you can drop one right into the action and not have to worry about creating one from scratch. Each Substance has a unique name and complete description of its properties. ...   [click here for more]
Art of War Games  $1.00

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AD&D Extension Rules & Tables 1987

AD&D Extension Rules & Tables 1987


This book contains an extension of 2nd Edition rules created by the Vandalia Science Fiction Guild, for the Vandalia AD&D campaign, in 1981-87. It is offered here with permission from author/editor Nicholas S. Malone. ...   [click here for more]
Spellbinder Games  $39.95 $1.99

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Armatech Arms Catalog spring 2223 (X-plorers)

Armatech Arms Catalog spring 2223 (X-plorers)


Armatech is proud to present the newest line of offerings available to UCN X-plorers for sale in early 2223. Ask about bulk discounting and field-testing opportunities! Armatech, Your HQ for Tactical Armaments A licensed equipment supplement / sourcebook for the X-plorers RPG. Add new weapons and defenses to your game of X-plorers, including the Heat Ray, Sonic...   [click here for more]
BD Games  $1.99 $1.79

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You have reached a page with Adult Content filtered from view. If you wish to view this content, you must log in and modify your account information Lamentations of the Flame Princess   
Codex of the New Earth: Cult of the Wraith

Codex of the New Earth: Cult of the Wraith


He Who Sees, Lord of the Watchers. Among the maddened courts of the Crazed the Wraith is riddle even to his foes. For two hundred years Solomon Nkwame has fought an unending battle against his demented peers, his loyal Watchers striking from the fog of precognitive invisibility and maiming rival cults with secrets stolen from within their own ranks. Does the Wraith truly seek to liberate the New...   [click here for more]
Sine Nomine Publishing   FREE 

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Creatures of the Wastelands: A Menagerie of Mutants and Mutations

Creatures of the Wastelands: A Menagerie of Mutants and Mutations


Do you need more monsters and mutations for your post-apocalyptic, sci-fi, or fantasy game? If so, Creatures of the Wastelands is what you are looking for! Fully compatible with Mutant Future — as well as Labyrinth Lord and other games that use the familiar “1st Edition” rules introduced in the 1980s — this collection includes: * More than 200 new creatures,...   [click here for more]
Skirmisher Publishing  $8.52

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d-Infinity Volume #6: The Mythos

d-Infinity Volume #6: The Mythos


From its very beginnings, the idea of the Mythos has pervaded role-playing gaming to one extent or another, overtly influencing innumerable authors, developers, and game masters. At its core, the idea behind the Mythos is that there is a vast body of pre-human — even alien in the most fundamental sense — history, science, and cosmology, that people periodically perceive glimpses of these...   [click here for more]
Skirmisher Publishing  $6.99 $5.24

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Dead Names: Lost Races and Forgotten Ruins

Dead Names: Lost Races and Forgotten Ruins


Dead Worlds Lie Dreaming Beneath the dirt of fallen worlds lie the bones of forgotten empires and the relics of peoples now vanished into legend. Countless wonders lie silent, awaiting the hands of starfaring adventurers and the curiosity of fearless investigators. What glorious citadels and eldritch marvels remain undiscovered by humanity in the present age, and what miracles...   [click here for more]
Sine Nomine Publishing  $19.99 $9.99

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Dungeon From A Distant Star

Dungeon From A Distant Star


Buried underground for hundreds of years lies a spaceship from the 3rd planet in the Altair system. While heavily damaged, the ship still has power for many of its systems and doors and lights are still fully operational in most sections. Will you be the first to explore The Dungeon From A Distant Star and uncover it's otherworldly secrets? An old school one-page dungeon including dungeon map, legend,...   [click here for more]
Robertson Games  Pay What You Want

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Going Postal - Tech Bites (Microbots)

Going Postal - Tech Bites (Microbots)


Going Postal! Welcome to the ninth issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue introduces the Microbots, small robots that were designed for specific tasks ranging from surveillance to playing games. Guidelines are given for designing such robots and several examples are given from The Explorer to the Stabilizer. The PDF...   [click here for more]
The Knotty-Works  $0.99

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Kefitzah Haderech - Incunabulum of the Uncanny Gates and Portals

Kefitzah Haderech - Incunabulum of the Uncanny Gates and Portals


Kefitzat Haderech - Incunabulum of the Uncanny Gates and Portals is a generic RPG supplement about portals and dimensional gates. The topics covered are like why are portals cool?, what should I do with them? and how do I build them? It also comes with a muleload of tables to generate portals and everything related, including PORTATRON, the one-stop-system...   [click here for more]
Lost Pages  Pay What You Want

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Mandate Archive: Martial Arts

Mandate Archive: Martial Arts


From the scattered databases of the fallen Terran Mandate comes the second in a sequence of supplementary files for Stars Without Number, the free OSR retro-influenced game of science-fiction adventure. Sample this free file and learn how to add esoteric martial arts styles to your game and equip your PCs with the arts of the open hand. Contained in this file, you'll find... Rules for...   [click here for more]
Sine Nomine Publishing   FREE 

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Mandate Archive: Red Sangha Mercenary Corps

Mandate Archive: Red Sangha Mercenary Corps


Heirs to a bloody nirvana, the Red Sangha mercenary corps has built a terrible name on their gene-cursed serenity and smiling ruthlessness. This free supplement to the free Stars Without Number sci-fi role playing game details the grim origins of this band of neo-Buddhist mercenaries along with their current resources and procedures. Additional details are provided for Red Sangha PCs,...   [click here for more]
Sine Nomine Publishing   FREE 

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Mandate Archive: Stellar Heroes

Mandate Archive: Stellar Heroes


Face the perils of a heartless cosmos with a single daring hero. Stellar Heroes is a brief collection of rules modifications that will allow you to run a Stars Without Number game with but a single player and GM. Can't get the group together this week? Want to introduce a spouse, kid, or friend to Stars Without Number without...   [click here for more]
Sine Nomine Publishing   FREE 

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Mandate Archive: The Dust

Mandate Archive: The Dust


A handful of fear from a dead empire. The Terran Mandate was forced to let the frontier worlds go when the expansion of the Second Wave sent too many colonists too far from the core's organs of control. The Directorate did not intend to make that mistake a second time. The Dust was their solution- a planet-wide mist of microscopic nanites, conduits for the unblinking gaze of the AI Maestros and...   [click here for more]
Sine Nomine Publishing   FREE 

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Mandate Archive: The Qotah

Mandate Archive: The Qotah


From the scattered databases of the fallen Terran Mandate comes the next in a sequence of supplementary files for Stars Without Number, the free OSR retro-influenced game of science-fiction adventure. Sample this free file to discover the secrets of the Qotah, an alien race of merciless avian warriors bound by an ancient pledge. The Qotah were conquerors once, and frontier worlds were peeled...   [click here for more]
Sine Nomine Publishing   FREE 

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Menace from the Wasteland

Menace from the Wasteland


A family standing alone against the fear and chaos of a ruined world. Their farm, a humble dream of humanity reborn. A dream which might become a reality if only it can survive... ...the Menace from the Wasteland! This is a post-apocalyptic RPG adventure, it is compatible with the Mutant Future RPG and other OSR style games. Features: A sandbox setting, new mutant creatures,...   [click here for more]
Paper Brain Games  $3.99

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Monks After the Peak

Monks After the Peak


This product is designed for players and game masters who want to run campaigns in the Afterpeak Systemless Setting using the Modern Monks rule set. This work contains: -Veil Gifts -New Skills -New Techs -New Super Techs -6 new specialties -Light and Dark Lore abilities designed for the Modern Monks RPG ...   [click here for more]
Point of Insanity Game Studio  Pay What You Want

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Monks in Space!

Monks in Space!


Monks in Space! is a supplement designed for players who want to use the Modern Monks rule set to run a campaign in the Planets systemless setting. This supplement contains rules for science fiction weapons, armor, and medical sprays, new skills, and three new specialties. ...   [click here for more]
Point of Insanity Game Studio  Pay What You Want

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Monsters of Afterpeak

Monsters of Afterpeak


This supplement for the Modern Monks role playing game contains game statistics for all of the monsters listed in the Afterpeak setting book as well as nine new creatures. ...   [click here for more]
Point of Insanity Game Studio  $3.00

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Ooh-Tahkars (Megistotherium): Set 3, Cavemaster Paper Minis

Ooh-Tahkars (Megistotherium): Set 3, Cavemaster Paper Minis


Megistotherium miniatures for CavemasterTM, the award-winning Stonepunk role-playing game! Usable with all 25-35mm games. Includes stats for Cavemaster, Quicksilver Lite / Pocket Universe, and "old school" D&D-like d20 games. What is a Megistotherium? It's something like a three-meter weasel, with bone-crushing teeth like a hyena. "Megistotherium osteothlastes was a large...   [click here for more]
UNIgames  Pay What You Want

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Relics of the Lost

Relics of the Lost


The Treasures of a Dead Age Await In Relics of the Lost you will find a trove of ancient technology and precious artifacts long since lost to a lesser era. While written for the free Stars Without Number game system, the classic mechanics used here are compatible with almost any old-school gaming system, allowing for caches...   [click here for more]
Sine Nomine Publishing  $12.99 $6.99

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Skyward Steel: Naval Campaigns for Stars Without Number

Skyward Steel: Naval Campaigns for Stars Without Number


Worlds Burn Beneath Your Guns. The captain standing on the bridge, wreathed in smoke and the cries of the dying. The chief engineer, struggling to force that last precious burst of power from the fusion plant. The Marine sergeant holding fast in the hatchway, death to the alien boarders. The cold-eyed admiral, choosing the slain by the turn of a word and her orders to her bait.  ...   [click here for more]
Sine Nomine Publishing  $19.99 $9.99

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Suns of Gold: Merchant Campaigns for Stars Without Number

Suns of Gold: Merchant Campaigns for Stars Without Number


Galactic Treasures Await You.... They are merchants, thieves, grifters, saviors and worse. They roam the untamed void to bring the wealth of foreign worlds to their customers, trading in the treasures of half a hundred worlds for the sake of riches beyond human imagination. You will find them in dirty starport dives, in the palaces of lostworlder kings, and in the...   [click here for more]
Sine Nomine Publishing  $19.99 $9.99

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Swords of Almuric: Classic D&D Edition

Swords of Almuric: Classic D&D Edition


Almuric... ...a savage world where barbaric ape men are locked in eternal battle with winged marauders... ...a primeval world where titanic beasts roam plains and hills and implacable predators stalk the forests of the night... ...a mysterious world where alien ruins raised by races lost in the depths of time loom against an unforgiving sky... ...a desperate world where man pits muscle and wits...   [click here for more]
Red Ram Studios  $5.99

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Two Page Adventures - The Nest

Two Page Adventures - The Nest


A waste management facility on a rim-system planetoid has suddenly gone dark. You and your team have been contacted by the Nostromo Waste and Salvage Management to investigate. Not everything, however, is how it seems. Danger and death await. The Nest is a 5-minute adventure. A one page adventure meant to fill in a night when little or no prep-time was able to happen. The adventure consists...   [click here for more]
Genius Loci Games  $1.00

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Welcome to Neuro City

Welcome to Neuro City


Welcome to Neuro City is a fantasy cyberpunk supplement for Arcana Rising, the H&H System powered game of urban fantasy. Blending real world and fantasy future alike, Neuro City presents a tightly-packed powder keg of warring corporations, disenfranchised planar refugees, vampiric street gangs, and gun-for-hire "operators" trying to make a living...   [click here for more]
Bedroom Wall Press   FREE 

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Wisdom from the Wastelands Issue #2: Monsters That Improve with Age

Wisdom from the Wastelands Issue #2: Monsters That Improve with Age


Like a fine wine, some monsters improve with age, and it is to them that this second thematic issue of Wisdom from the Wastelands is devoted! An age chart can be a wonderful tool for Game Masters who want to scale monster encounters so that they are commensurate with the powers and artifacts possessed by the player characters. A chart of this sort is made up of three columns, one each for...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #32: Shapeshifters

Wisdom from the Wastelands Issue #32: Shapeshifters


Shape changing is a fascination crossing time, culture, and genre: Greek gods and mythic Indian monsters, vampires, were-creatures, spirit and shadow beings all captivate and intrigue with their metamorphoses. Shapeshifting in Mutant Future is no different; one of the most interesting and useful powers, it provides a player character with new abilities and opportunities a single body cannot....   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #36: Plant Mutants II

Wisdom from the Wastelands Issue #36: Plant Mutants II


In real life, we take plants for granted. Stretching out on the grass on a summer’s afternoon, leaning back against a gnarled oak with a good book (or your favorite device), watching the kids twirl the tire swing slung from a sturdy branch — these things don’t happen in Mutant Future. The grass spits acid, the oak bites, and … it is better not knowing what’s going...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #38: Radiation Sickness

Wisdom from the Wastelands Issue #38: Radiation Sickness


Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Future rules this damage/mutation mechanic is cut and dried: you get crispy and a roll to save — fail enough times you get dead or sprout something. This first installment of a two-part series makes...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #39: Unique Superscience Artifacts

Wisdom from the Wastelands Issue #39: Unique Superscience Artifacts


Imagine — barely 50 years ago — pulling out your smart phone in Dallas to take a selfie as President Kennedy passed by. The technology people casually sit on today might have gotten you disappeared by an alphabet agency, for possessing alien devices and/or photobombing by the Grassy Knoll gunman. A hundred years ago, talking into your hand could have landed you in an asylum. Three centuries...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #3: High-Tech Weapons

Wisdom from the Wastelands Issue #3: High-Tech Weapons


Like magical weapons in fantasy games, high-technology firearms are treasures that adventurers seek out with great eagerness in the post-apocalyptic world. No matter how cool a weapon is, however, players will always be looking for something better to use against the many hazards that populate the science fantasy post-apocalyptic wastes, and this third issue of Wisdom from the Wastelands...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #40: New Races 2

Wisdom from the Wastelands Issue #40: New Races 2


Over time, mutations can become consistent, creating unique species and new creatures — for example, birds evolving from dinosaurs. But Mutant Future races need not be consistent, or even physical creatures. Two years ago, Wisdom from the Wastelands Issue #4 introduced a number of new racial possibilities for player characters. We continue that project here, with several more races...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation

Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation


As one of technology’s four horsemen, radiation is a important part in Mutant Future and other post-apocalyptic and sci-fi games: hazard, theme, bringer of mutation, waster of civilizations. The game mechanics assume a single kind of radiation, which reacts in a single way with the human, animal, or mutant plant body. But in real life, this isn’t the case. Radiation comes in different...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #4: New Races

Wisdom from the Wastelands Issue #4: New Races


Even though some post-apocalyptic game worlds have only allowed Humans, mutants, mutant plants, and animals as characters, there has always been room to expand upon this. Mutant Future did an admirable job by introducing androids and other similarly “created” races but not enough to please many players and game masters. With that in mind, this issue of Wisdom from the Wastelands...   [click here for more]
Skirmisher Publishing  $0.99

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X-plorers Centaur Class & Optional Rules

X-plorers Centaur Class & Optional Rules


An unusual new class for X-plorers, plus optional & flavorful rules for spce combat, gravity, and mines and asteroids. A licensed supplement / sourcebook for the X-plorers RPG. Easily adaptable to any d20 game. ...   [click here for more]
BD Games  $2.95 $2.66

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